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Sir_NutS

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Everything posted by Sir_NutS

  1. Well that's the point, no one does anymore. But some people still care it seems (I do).
  2. yeah basically they're nerfing champion packs again, and nerfin co-op difficulty. Also nerfing the affixes on champion packs and getting rid of some bullshit ones (like invulnerable minions). Also getting rid of more BS like elites recovering their health after a while and enrage timers.
  3. The main problem with the AH is that it doesn't work for a game like D3. It works in World of warcraft because there you can't get all you gear from the AH alone. You need to play the game, earn the drops or accumulate points to do so. In D3, is the other way around. Doing Inferno feels like work because you know that 99% of the drops will be absolute trash and all you're doing is farming gold to get the items you want from the AH. You feel like a chinese gold farmer. The excitement of picking up drops and finding what they are isn't there because of how the game is built around the AH and gold farming. you know most of the loot will be trash, you're there to accumulate gold to play the AH. I bet a lot of people enjoy the gold farming but I think the way you earn your items in D2 and other ARPGs like torchlight is much more rewarding. You play the game not to face a brickwall or to farm gold, you play it to build the character you want with the loot you get. I honestly think the AH was the biggest mistake they did in the development of D3. Most design problems stems from the fact that the game is built around the AH. Anyways, anyone heard of this game called Path of Exile? It looks interesting so far. It has a huge skill tree (seriously look it up its huge) and a really interesting way to build items.
  4. So, by now everyone knows what some of us saw written on the wall for a while now: Diablo 3 didn't have the legs D2 had. My friend list is dead, and I feel no incentive for logging in and play. it was very fun while it lasted though. I just read patch 1.04 is coming in the next few weeks. It will make inferno easier but I feel this is too little too late. I honestly felt the extreme difficulty of inferno along with the auction house were the main cause of this game's lack of longevity. Inferno's difficulty proved to be counterproductive to the main goal of diablo 3: build diversity, and the auction house also countered one important aspect of any ARPG: the item hunt. Is anyone here still playing the game? anyone plans to return anytime soon to it?
  5. Man, limiting it like this would make things so much harder. I don't know if I would've been able to get anything done if kou didn't use one of the DAWs I have access to. It would be much more time consuming. Besides, there aren't that many different daws really. Most people use Cubase, Sonar, Fruityloops, Reason, reaper, Ableton or garageband, and on some of these you can export project files between formats. Besides the novice would be pretty limited in what he will learn, anything software-specific would be pretty difficult to show if they don't share workstations. I don't see how that would be bad, as south america shares time zones with north america too.
  6. Well, as far as myself, I had a fun time with this. I could get in contact with Kou and add each other to be able to chat, then we talked about ideas and whatnot. Overall, I wish I could've helped more with the arrangement. My free time was limited that week, and we couldn't get in contact in the weekend. The very last day I received the arrangement and started working on the mixing at 3 AM XD. Most of the work I did was on the production side of things, changing a few of the sounds, adding my own synths and making the mix sound more tight. I did spend a lot of time on it but usually when I do mixing and specially mastering, I take a couple of days so I can give my ears some rest. In the end it sounds decent enough. In the last few hours we could get communication going and did a bit of back and forth. A tropical storm was raging (yay for living in the caribbean) and I had several power outages which made things certainly more difficult. After the song was done I explained what I did and gave Kuolema some mixing and mastering tips (which I hope were useful) and tried to explain why I did what I did. In the end, I wish I had a couple more days to get involved more in the arrangement side of things, and also to share more of my knowledge with Kuolema. Fun times, would join this again in the future. Perhaps the mixing period could be a bit longer.
  7. Yeah tropical thunderstorms are fun. Anyways, even though we had little time to work together I had fun doing this and I would sign up for it again. EDIT: Just listened to all the songs, good job everyone.
  8. I'm waiting on Kuo to get online so we can check out a few things on the final mix. If he's not back by the deadline I'll just submit what I have. EDIT Deadline is 12 pdt right? we still have about 3 hours by the time of this post.
  9. I'm working with Kuo to get this done in time.
  10. Nice work all, good turnout. One thing that surprised me is how many of the voters were clueless about Dub heh. That's not reggae boys, it's dub! and its supposed to be slooooooow and chill . Fun times!
  11. That's what PRC is about, underremixed songs from overlooked gems. Hope to see some mixes!
  12. hmm. Sounds interesting, I like helping people out. Add me to the roster. As for samples, I guess anything on my OCR artist profile will do, or my youtube channel (link at the bottom of my sig) I work primarily on Reason. I can work on Reaper, Fruityloops and Sonar x1 but my main tool and the one I'm more familiar with is Reason.
  13. Yes, In fact. But I'll give it another update because there are still some details I'd like to work on. Awesome turnout for this round. I'll see if I can find something good for the next PRC.
  14. If anyone is interested, I've updated ad improved my mix (got lots of free time this week) to a version I'm pretty happy with. I've uploaded it to , but you can also download a high bitrate mp3 by clicking here. Enjoy!EDIT:For fairness' sake, hold on to it until you've voted or the competition is over
  15. the IAS nerfs will come in the same patch as the Infeno nerfs, so I wouldn't worry about it too much.
  16. Actually Brandon, Paypal works. But the in-game link doesn't. Follow this link instead to set it up: https://us.battle.net/account/d3/auction-house/landing.html
  17. Gratz Zircon on the inferno clear! Anyone has had any luck with the RMAH? I've managed to sell an utterly crappy legendary and a decent rare for 8 bucks.
  18. This would be easily solved by giving the tester template champs with the gear the intend people to have in order to get through inferno at each act. They do this for WoW and it works. Comparing how vanilla WoW tuning was all over the place to something like cataclysm tuning where the fights were very well tuned for the most part, I'd say that method works. And what boggles the mind is not the subtle things, like Vakri said; it's the glaring issues. An easy example: get a barbarian to 60, try to clear act 1 as dual wield, then try to do it with a shield. The difference is INMENSE. It only takes 15 minutes of testing to realize that DW is just not viable at all. We're not talking about quirky builds here (even though they said quirky builds would totally work on inferno), we're talking about something as basic as a DW barb. It just wasn't tested. And say for example compare the viability of running energy twister on a wizard vs running hydra. Any runes for both. It just something that doesn't take more than 15 minutes of testing by one single person. It really shows that Inferno testing was practically non-existant.
  19. I watch every video that Kripparian releases. I check his channel every day, been following him since D3 launched. Kripparian is running the same specific build that is needed for barbarians to progress, and is also been spoonfed by his friends. He spent 2 straight days farming goblins for gold to progress hardcore inferno and did the same and other tactics like chest farming on his softcore inferno run. Not only him but I do watch other good players and read about it on the official forums and on diablofans. I do my homework, I think several years of WoW raiding made me that way. And no, Barbarians aren't doing better than monks. Monks have a few different ways to run inferno, barbarians have 1. Monks can trivialize the most important stat in the game while barbarians have nothing comparable to that. Barbs are the most broken class at the moment, hands down. Which is sad because in my opinion it's the most fun to play. Just because the most popular Barbarian around (which is one of the most popular d3 players overall) is doing fine, doesn't mean every other barbarian is. As I said before I just shelved my barb until I can play it again in a non-retarded way. In the meantime I'm having fun with the wizard (which I can actually play like a true wizard).
  20. I agree that D3 lends itself for more builds. However the reality is that this is not the case currently. Every barbarian is running the exact same skills, goes for the exact same stats, and uses a one handed and a shield. Every wiz is running force armor, and half their spells and runes are completely useless. The potential is there, I just have to agree that this wasn't playtested very well. Another example: barbarian's fury system is completely broken. No serious barbarian takes Fury expenders on inferno (unless you're running something silly like seismic slam kite build). All barbarians are at 100% fury except for casting Berzerker or Earthquake, which happens only when you encounter a champion. The fury bar might as well not be there. Then take the melee vs ranged gap. It's just huge at the moment. I'm facerolling act 1 and 2 with my wizard one day after hitting level 60. I still can't get to Magda with my barbarian even after spending millions of gold on gear. I'm convinced that Inferno testing wasn't a priority for them. But I think they will get to it, eventually. They know the game is greatly imbalanced at the moment, but they are blizzard, they will eventually get to it and fix it.
  21. It does, but it doesn't really work that way. You won't really do 2 shots per second until you've stacked a hefty amount, what will happen is that you will get 1.50 shots per second, then 1.60 and so forth. To take advantage of this difference you have to stand in place and shoot for quite a few seconds, which isn't really how inferno is played by ranged at the moment. Some abilities like Hydra benefit the most out of IAS because the hydra attacks the mobs and it doesn't matter if you stand in place or not. Melee take more advantage of IAS because they have to stand and hit the mobs for quite a while. In short when there's lots of movement involved you will get more dps out of raw damage than from IAS, however IAS helps you kite better (faster cast time on abilities)
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