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Thalzon

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Posts posted by Thalzon

  1. Well, there's lots of opportunities for extra lives and the like, but it's practically necessary, seeing as how often I've died (sometimes 10 times on the same part of a stage -- it activated the option for kind code, but I didn't take it. Too proud :P). You're not likely to see the Game Over screen, but then you're not likely to breeze past any level save the first world stuff, either.

    Also, FINALLY! A ghost house appears in world 3! With 8 worlds, I'm wondering what the themes of the next 5 are... Nobody say it here though.

  2. I have nobody to play with right now, but I did make it to World 2-8, which had no checkpoint and made me RAGE because I was all prepared to fight the boss and he kicked my slow, poorly-coordinated ass.

    Awesome fun, but the controls feel a little too "old school" for my liking. Mario controls fine, but it's more "Super Mario Bros 1" fine than "Super Mario World" fine. He skids a lot and his jumps feel heavy.

  3. yea its pretty dumb

    whats worse is that we dont know if it is coming outside of japan at all

    Probably due to the fact that Namco doesn't really bother with its own localization jobs half the time. If it's coming to the PS3 stateside, because of the system changeover they might have to hire different voice actors. And that means redoing the whole game's script again.

    It might just not be financially doable.

  4. KB, I don't want to quote your entire thing, but the only examples you posted are from games where the events that occur have no chance of every actually happening in real life (not to mention I thought SH1 was initially referring to Shadow Hearts). The question I meant to ask was, from a moral standpoint, is it RIGHT to have fun at the expense of potentially exploiting real-life tragedy? Especially when the tragedy is so fresh and recent?

    I don't disagree with telling the soldiers' story. But honestly, I doubt a videogame is the appropriate medium, because there was nothing FUN about the things those soldiers went through.

  5. Why hasn't anyone made a serious, thought-provoking board game that really delves into the seriousness of today's issues?

    Actually, I would want to ask WHY people want to make games that deeply explore real-world issues. It seems like the only reason is to get games to "grow up", and become an accepted medium, but then I have never heard of a comic book or graphic novel that dealt with real-world issues in a realistic way. Not without adding in superheroes and cheesing the whole thing up to begin with.

    Don't get me wrong, there's nothing wrong with having a game that has a message, or being mature and respectful in telling that message, but... Well, with Six Days in Fallujah, the whole concept of the game is broken from the start.

    Basically, the devs and soldiers wanted to show what was going on over there. Fine, fair enough. But the game medium requires that it be FUN. And in making it fun, they are indirectly glorifying their tour over there. If that's their intent, then great. But I doubt it was, seeing as how people died and the whole thing seemed rather sombre. So the end result is a game that is fun but the player feels REALLY BAD about having fun with it, I take it? That doesn't seem right, either.

    The reality is, movies have the priviledge to not be fun because, as Zircon said, they are passive. You've got no influence on the experience, so it's all about absorbing the experience, which can be fun, funny, sad, angering, thought-provoking, etc. Unfortunately for games, they need to be fun first, because no matter how thought-provoking the story is in the game, it won't matter much if the person playing it gets bored and shuts it off.

    Silly as it may seem, it's the same reason you don't see serious board games; because they're a way to have fun. Game developers ARE toymakers, and games ARE toys. And that's fine. Toys can do any number of things, including provoke thought, make you cry, laugh, etc. But toys can't really show you the real, horrible world, retain their fun, and make you think. To do all 3 seems impossible in any medium. Fun is lost in things like serious movies or novels. "Interesting" takes its place.

    I'm still rambling on, but I guess the question is: Can games be interesting, not be fun, and still be a success?

  6. Earlier today I was finally told by MSN that I HAD to upgrade it if I wanted to continue using it. I had tried in the past, but errors always popped up so I didn't bother.

    Well, today, I get a rather frustrating, vague error. "An unknown error occurred." That's basically it. The installer doesn't even boot up before it forces me to close it down. I've tried restarting, deleting the old files, cleaning my registry, and all sorts of other things, but to no avail. I've got Vista Home Premium, an Intel Core 2 Duo CPU, 2 gigs of ram, and an Intel GeForce 8600 GT. Not sure how useful that info is, but I'll post it just in case.

    Has anyone else run into this problem? I can't use Messenger until this gets resolved. Thanks.

  7. Klonoa Wii

    Classic game revisited with a bunch of neato extras. You have to beat the game to unlock all these extras, though. A great adventure platformer so long as you turn off the grating english voices.

    8/10

    Rune Factory Frontier

    Longer and more of a challenge than its DS counterparts. Feels less grindy thanks to better pacing and the fact that the stupid marriage doesn't consume the entire first half of the game. Though gameplay does not disappoint, is it too much to ask that Little Crystals be not so goddamn impossible to find?

    9/10

    Zack & Wiki

    Play as a pirate boy and his magical golden monkey, which isn't some dirty euphemism but sure as hell sounds like it. Colourful, eye-popping graphics compliment game's story and style, but totally mask this hardcore puzzle game. Aftergame is mostly total bullshit that basically requires a guide, though.

    8/10

    Shin Megami Tensei: Devil Survivor

    Bizarre mashup of strategy RPG and classic RPG set against SMT's typical urban Tokyo backdrop. Six different endings but you'll only see about 3 before the idea of once again playing through the first 6 pointless days again becomes unbearable. First few playthroughs excite, though, because endings actually differ enough from each other to be worth seeing.

    7/10

  8. A Boy and His Blob

    Charming and gorgeously-animated with lots of cool powers and unique uses for them. 40 normal levels, 40 challenge levels, and a few bosses make for a great, long game. Marred by a slightly-annoying control scheme and Boy's repetitive Blob-calls.

    8/10

    Contact

    Action-RPG for the DS where you play as a boy who goes to another world to help a graphically-distinct professor and his cat recover Green Rocks. Battles are quick and mostly painless, though lacking in real depth or challenge. Game is also rather dry on dungeons and boss fights, but makes up for it with an epic final boss run.

    7/10

    House of the Dead: Overkill

    On-rails shooter prequel for the House of the Dead series, starring Agent G and the word "fuck". Easier than other games in the series, but makes up for it with copious unlockables and a bevy of different guns. Boss battles disappoint.

    7/10

  9. Back in 2002, my friend and I were big into RPG Maker 2000 and 2003. We'd both work on semi-ambitious projects that almost never got done (and when they did they were often rushed at the end and terrible all-around). We decided to make a site for RPG Maker resources and chose Geocities. It had the most ridiculous, never-find-it-on-your-own title of rpgmegamaniacs (his idea, not mine). It's gone now, but at least I can claim our site didn't do anything overly garish, like have copious amounts of animated gifs.

  10. Man, I found the first LostWinds to be a real pain, I'll admit. I wanted to like it, but all too often I couldn't get double jumps to work right, I'd get lost, I'd have no real clue of where to go next... I ended up quitting it after finding the second chest.

  11. Your mom has a horrid color scheme.

    Say what you will, but bright purple pigtails which descend to your ankles and a bright pink leotard do not match. At all. Poor Sophie.

    Still looking forward to Graces, tho.

  12. Don't forget Zack & Wiki, Little King's Story, House of the Dead: Overkill, Excitebots, and the Klonoa Remake.

    I remember seeing some stick figure comic (probably from 4chan, admittedly) where Stick Guy A is complaining about all the games that are on or coming to the Wii that he wants to play. Stick Guy B asks the obvious: "Why don't you just fucking buy a Wii?" A retorts with "Because it has no games!"

    Maybe if people played something besides Mario, Metroid, and Smash Bros on the Wii, or heck, even tried games that don't score above 90 on metacritic, we wouldn't even need to have this discussion.

  13. Those screens actually make a lot of sense. Games rarely resemble their concept art completely, and no matter how "epic" this is, we have to remember that it's still Disney, and therefore a certain level of "not scaring the shit out of five-year-olds" is required... Or has been since like 1965 at least.

    It still looks dark and vaguely ominous to me. Sure, there's no monstrosities comprised of several random disney characters anywhere (except that car thing with the Hades face -- weird), but it's still oozing style. The mix of colourful, decidedly happy Mickey with the bizarre architecture and ominous twisted realms is a good contrast.

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