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Thalzon

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Posts posted by Thalzon

  1. I enjoyed the gameplay changes they made, but the story was so grating I couldn't finish it.

    That's what the "skip cutscene" button is for. Oh, and the best line in the game is:

    "Finish the mission and NOT die? Why didn't I think of that?"

    But yeah, story was crap. Characters repeat themselves all the time. I'm not sure if you picked up on this, but Rozalin is the daughter of Overlord Zenon.

  2. I loved LO's story, but the gameplay was so SLOW and really, really basic. If the battle system matched the epicness of the graphics, music, and story, then it would've been the perfect contender against Final Fantasy.

    The final battle's load time in particular was nearly a full minute long. I was basically left wondering whether it was intentional to keep pace with the music or if the music was just lengthened to make up for the long load.

    Oh hey, Shiren the Wanderer comes out for Wii tomorrow. It's a roguelike and was localized by Atlus so who knows? It might be good fun.

  3. I preferred Lost Odyssey far more, but then I'm a sucker for ridiculously tear-jerking dramatic stories. Blue Dragon I never even beat. I lost interest around the final dungeon.

    To its credit, Blue Dragon does have a full overworld littered with tons of secrets, rather than just a boat and a menu like Lost Odyssey.

  4. I have. Apparently there is a hard mode download, which you will need to keep from being totally bored. The default difficulty of the game is absolutely pathetic unless you keep yourself severely underlevelled and underpowered.

    Other than the difficulty, the gameplay is fine. The story, however, is total crap and all the protagonists save for Zola are whiny little dipshit bitches. There is a special place in hell for Maromaru.

  5. SMT Devil Survivor is turn-based and a mix of SRPG and classic RPG. Then there's Strange Journey, which will be out soon (if it isn't already), and it's a classic dungeon crawler.

    There's also Sands of Destruction and that Hercules game for the DS, too. DS is the turn-based RPG place to be.

    The closest thing the Wii currently has would be Opoona, or games like Chocobo's Dungeon and Baroque (all 3 are pretty mediocre, though Chocobo's Dungeon was kinda fun but way easier than Baroque). PS3's got... uh, Disgaea 3? I don't know what else.

  6. So any of these arguments that companies can't make a profit on the Wii, is bull.

    I think the problem lies in the fact that either the companies didn't really have faith in those "hardcore" games selling, or, they were being lazy themselves.

    Games like Mad World and Dead Space Extraction probably fall well outside what the majority of Wii owners are looking for in games, whereas something like Carnival Games, despite being inferior, does not. Not to say they CAN'T sell. I mean, HotD: Overkill sold over 500,000 copies (I think it was luck, really). But doing things the old way isn't gonna cut a sizable profit on the Wii. PS3 and 360 are much "safer" in that regard, because third parties don't need to shake up their marketing formula much and sales are much more predictable.

    Something I've sorta noticed about successful Wii games is that their commercials (if they have them) or trailer feature people playing the game more than the actual game itself. Sure, they'll show what is being played, even explain it a little, but the focus is on how much FUN people are having with the game, rather than how awesome the game appears to be.

    However, to make such ads for single-player games is a difficult task.

  7. A great game indeed, but I'm a pussy and play the easy mode. Say what you will, but I still find it a good challenge. Besides, Odin Sphere's easy mode was friggin' crazy.

    Anyway, so far I've beaten all of Kisuke's bosses with Momohime (heh, Momohime = Princess Peach), and am working towards beating all of Momohime's bosses with Kisuke. Muramasa's definitely in my personal top 10 wii games.

    Although, the story could've been less dry...

  8. These were formally announced yesterday. Xenoblade was originally called Monado: Beginning of the World, and is being developed by Monolithsoft... Which means it is likely a continuation of the Xeno-series of games.

    Last Story, meanwhile, is an RPG in development by Mistwalker, Hironobu Sakaguchi's new Microsoft-funded dev team that released Blue Dragon and Lost Odyssey for the 360 a little while back.

    Both games have websites with absolutely nothing on them save their title, background art, and some sappy piano tune.

    Xenoblade site: http://www.nintendo.co.jp/wii/sx4j/index.html

    Last Story site: http://www.nintendo.co.jp/wii/slsj/index.html

    Also, feel free to talk about the other JRPGs for Wii soon to be released, like Graces, Arc Rise, etc... Or RPGs already released, like Opoona.

  9. Button mashing left my hands totally cramped and exhausted, and it was a crapshoot going through arcade mode even on the easier settings. Since actually making an effort to learn moves, I've found the game is less of a strain. Move combos are pretty basic and forgiving in this game, so it's all good, really. Even if I still pull them off by accident half the time...

    EDIT: I'm hoping sales for this game are good. The vgchartz data isn't out yet but I'm keeping my eyes open.

  10. I got it. Unlocked Frank, Zero, and Tekkaman Blade so far. Zero is probably my favourite fighter; he feels much smoother than the others, though Yatterman-1 is also nice.

    Yami is a major asshole. But beating arcade mode 14 times, minimum, is the only way to unlock all the fighters. I'd say this is the worst thing about the game. I mean, Arcade mode is fine and all, but if you're gonna have unlocks, maybe the methods to unlocking them should be more substantial?

    Least-favourite characters so far are Megaman Volnutt and Roll. Roll feels virtually combo-less and Volnutt's attacks just feel stilted. Morrigan has great Yami-pummeling specials, though.

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