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Thalzon

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Posts posted by Thalzon

  1. If we don't get some announcement this year, we certainly will next year. Either that, or Nintendo is planning to keep the Wii around as long as the PS3 and 360 are. The system still sells quite well and almost every title Nintendo releases easily sells in the millions.

    It is pretty amazing, though... N64 and GameCube had one "real" Mario game each. The Wii has three in comparison, and is only around 4 years old. Nintendo could likely milk the "galaxy" angle once more before people start complaining the idea is stale.

  2. Go into your room (solo or online) or go to the armory (online) and go 'talk' to the item box there. Select manage equipment to equip weapons and armor, and select 'remove items' to take out of the item box (things like potions, traps, etc etc). Let us know when you get online and snag a hunter ID Thalzon. That's where most of the game is.

    Alas, you might not see me online for a while. Though my Wii CAN get online, apparently it cannot link with other systems. I've had this problem for a while and it completely mystifies me. In Smash Bros, for example, people I've traded friend codes with cannot see that I am online, nor do their friend codes register on my console.

    I'm enjoying the story mode for now. We'll see what comes of it.

    By the by, was anyone else weirded out by Mogo Village's men all wearing chaps and sky blue thongs?

  3. Started playing tonight, and I'm a bit muddled on a few things. First off, how do I change equipment outside of the shop menu?

    Secondly... No, wait, I think that's it.

    Good fun so far. I love exploring the areas for items.

  4. The psychologist in Shattered Memories (Dr. Kaufmann, btw) is totally unprofessional because *spoiler!* any time he tries to root out an issue with his client they "freeze up" and spout some bullshit not relevant to anything to keep from admitting the truth.

    I disagree with it looking a little "psx" though. This is a PS2 game with PSX-esque graphics:

    shadowhearts_1219_790screen001.jpg

    And this is Shattered Memories, for comparison.

    Shattered-Memories-Cybil.jpg

    A little squished, because I guess this is an HD screenshot compressed to CRT proportions, but the difference is quite clear. I'd say Shattered Memories is late-era PS2 at worst, but the animation is done so well that I really don't get any sense of the uncanny valley.

  5. Lady Shinigami, have you perhaps considered WHY Amaterasu has reincarnated, or why evil has descended on the land again? I think it's very possible Amaterasu lost that battle on the Celestial Plain, and with the last of her power, spawned a wolf pup to pick up her brush and continue her work.

    But in the meantime, the evil forces on the Celestial Plain spill over and begin attacking the world from on-high.

    That's my guess, anyway. It seems plausible, especially since it's the same world, with the same characters as before, taking place only a few months or years after the original.

  6. Combines all the artsy action of Okami with the adorable puppy mannerisms of Nintendogs!

    I'm a sucker for anything Zelda-like (except, oddly enough, Zelda. I have yet to finish Spirit Tracks because I beat the 4th dungeon and got hung up on side quests). I hope the adventure is still sizable, though. That's my one concern here -- that the game will be a babyish 8-hour romp rather than a 20-hour epic.

  7. I didn't get it today, because that would mean driving into Victoria. And that's easily at least an hour. Not to mention I'd probably have to go to several different stores before I found it...

    So I'll wait until Sunday or something.

  8. I'll be picking it up, but not starting it immediately. I still have Fragile Dreams to get through.

    And Cursed Mountain.

    ... And Brutal Legend, and Condemned 2, and Strange Journey, and I still need to pick up Red Steel 2, and I never truly finished Muramasa, New Super Mario Bros Wii, Spirit Tracks, Punch-Out, Endless Ocean 2....

  9. SMT fanboys tend to be biased against Squeenix for its cleaner, more idealistic games. I will say Devil Survivor is fun, but TWEWY was way more fun and interesting, imo. Stories are comparable, but TWEWY's gameplay is much better.

  10. Mirror's Edge might have been a more popular example if the hype machine didn't cause it to crash and burn. The backlash to the game kind of killed its chances to be seen as anything but a valient but slightly broken effort at a new IP.

    Speaking of underappreciated, though, how about Virginia from Wild Arms 3? She's outspoken, conservatively dressed, and the lead character!

    art-char-04.jpg

    Easily one of the stronger female leads in JRPG history. Only Lenneth really comes to mind as another good female lead.

  11. Strange Journey is quite good. But I feel I must rag on it because I found it funny.

    1) You are "treated" to a 30-minute long intro scene/tutorial. As it's all military and the like, it's dry as hell. THIRTY MINUTES.

    2) This is spoilery, so... BLACK DUDE DIES FIRST

    Liking the new demons, though I'm not exactly thrilled with the weaklings they toss you early on. Knocker... Seriously? I guess he's the demon that knocks at your door at 3 am just to scare the shit outta you.

    Oh, and they don't let you raise your own stats. You do, however, get to choose your alignment and how your stats progress.

  12. Cool. Suikoden was a fun series, though admittedly I bought Suikoden V and never finished it.

    Suiko 5 is really just for the story, honestly. Battles are clunky yet effortless affairs, especially as the game makes it so, so easy to get the best characters (one is literally plopped into your party by the plot -- you probably got her before you quit since she joins relatively early). I beat it once and used a guide to collect all the characters. Awesome story and interesting characters, but it's a shame the battles don't hold up.

    I'm currently playing Fragile Dreams for Wii. It's not turn-based, but it's a pretty solid action-RPG with some fun survival-horror lite ideas tossed in.

  13. So... is it just me or did public opinion do a complete 180 on this game? It seems like everyone was hating on it before it came out, but around the release date and since then I've only seen POSITIVE things.

    Welcome to fanboys. Don't worry. Give it another 2 weeks and it'll be back on the hate train.

  14. Will someone please tell Game Arts the get with the making of Lunar III? We already have Square-Enix taking care of the RPG remake quota, and the PS1/Saturn remake was enough for the first Lunars.

    We need new Lunar goodness. It's been way too long.

    Well, there was Lunar Dragon Song on the DS... But it was major suckage. Lunar 3 would probably revolve around the reviving Blue Planet and the Religious World Order that seeks to keep people on Lunar. That's my take, espeically if they jump ahead another 1000 years.

  15. (Cue Four Yorkshire Men sketch)

    You all think you had it tough with save games? At least you owned them.

    Just try to rent a Final Fantasy cart back in 1994 when the kids and young adults were still living in town and beat it before they save over your games. :P

    I did that with FF6. There was only the one copy at the video rental place, but they let you rent it for as long as you wanted, with the chance to renew the rental once your initial paid time was up. I must've spent over $100 renting that game.

    Interestingly, there was a game genie'd save file nobody ever saved over. The characters' colour palettes were all swapped around and there was a mysterious save point in the Elder's house in Narshe.

    Incidentally, this led me to believe that you could find the residents of Narshe holed up in the mines via a secret passage in the elder's house.

    Once when I was 7, I was playing through Startropics on the NES. My older sister wanted to watch a TV show, and I told her once I beat the boss she could watch it. As soon as I dealt the killing blow, she went over and shut off the system. I cried loudly because, hey, I was 7. The boss was Maxi the Ghost, incidentally.

  16. Darnit, I didn't see this thread and posted about it in the Wii thread. My apologies.

    And yeah, this really sucks. Little King's Story was such a charming, expansive, challenging game full of cool stuff and discoveries. Hotel Dusk was a great visual novel with excellent pacing (but a few obtuse puzzles). I never played Trace Memory. Perhaps if I can find a copy I will.

    Bankruptcy does not necessarily mean the company is dead, but with 300 million yen in debt, it's unlikely CING will return as the same studio with the same members anytime soon.

  17. Even though this thing was a huge departure from the series canon, it sits right beside the original game as my favourite.

    It might still be canon. I believe the director recently retracted the statement that this game is technically another continuity. It certainly shares a lot of ideas with Silent Hill 1's "Dying Dream" ending.

    That said, I am looking forward to what comes next. I played Shattered Memories through 3 times (Cybil was the same every time, but I got 3 different Michelles and 2 different Dahlias).

  18. I had my first encounter with actual enemy fishies. First off, it was a SWARM of great white sharks. At least 6 or 7, with more in the general vicinity. They are MEAN. They all attack at once, which makes neutralizing them difficult. Funny enough, they open their jaws, move in.... and then whip around to whap you with their tail. And all that does is take away a bit of your air meter. The problem is that there's lots, and no lock-on feature for the healing gun (which calms violent species and cures sick species). Thus it's very easy to get surrounded and disoriented. And I'm not sure how long they stay calm for, because I was forced to escape.

    Woo, exciting. Yeah. It really is for me because I generally fear videogame water (real water, not so much).

  19. So I finally picked up Endless Ocean 2, and it's still got the same awesome gameplay as before. In addition, there's now a Pulsar, a gun that can cure fishy illnesses and subdue violent sharks and the like. The goal of this is to make money to buy lots of different-coloured gear. It's a nice step up from receiving it at random for favours in the first game.

    I've only been exploring the the location so far, though. I want to be thorough, since they give you lots to do early-on. The new air timer kinda blows, though. In the first game, there was an air timer, but it lasted so long as to not matter at all. This time around, the air timer is much shorter, but gets longer the more diving you do. It clocks in at around 8 minutes in shallow water, but even less in deeper water.

    Lots of fun, feels fresh, and totally non-violent. Easily my favourite new series of this console generation.

  20. Yahtzee touched on something in a recent article at the Escapist regarding this sort of thing, with Mass Effect 2 as his example. Since I haven't played it, I will use No More Heroes 2 as an example of streamlining.

    Desperate Struggle definitely streamlined the original's gameplay. The hits come hard and fast, the game is more polished, and there's less tedium in terms of making money or getting from place to place. These things are good.

    However, I felt a tinge of disappointment at the complete absence of being able to walk or drive about Santa Destroy. NMH2 reduces it to a mere menu, and we only see tiny sections of the city here and there. Ultimately, with the city gone, I was left a little wanting. The game world felt very small and limited. Even though the city was mostly empty in the original, it was there, and you could scour every nook and cranny for hidden goodies like T-shirts or special ability balls.

    This has actually happened with RPGs a lot, especially since the last generation of consoles. Suddenly overworlds, fully-animated cutscenes, and exploration aren't as prominent. They've been replaced with menus, still character portraits, and linear dungeon crawls. Having a full overworld is now an exception rather than a rule. Having animated cutscenes for every interaction is something only the juggernauts of RPGs do, and even then only occasionally. It streamlines the game, removes a lot of the baggage that people might find tedious, but ultimately, it removes a lot of that immersive feeling.

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