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Thalzon

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Posts posted by Thalzon

  1. Just remembered something...

    No modern day references. This is one thing that bugged me about Working Designs. In the middle of their games like Lunar, you get references to modern day people or happenings. Nothing breaks an RPG game's fantasy atmosphere like having a reference to real-world events in some sad attempt to be funny.

    Leave them out, don't even think off adding them, and forget that such immersion-breaking "humor" exists. Your game will be better for it.

    I liked those jokes, personally.

  2. Man, I tried so hard to like Blue Dragon. But the story is dumb and the characters (with the exception of Zola) are all morons. The battles are fun, I guess, but it never really gets hard.

    I finally gave up after traversing yet another optional dungeon that just sticks a worthless spell at the bottom, does not have a boss, and forces me to travel back through its maze-like archetecture to the entrance using the useless map system. I got lost and simply shut the damn thing off.

  3. 2k3 was awesome. I spent years and year with it and its forerunner, rm2k. Made tons of graphics, and a few games. Most never really got along so far as to be complete, but I did finish one or two (and then never looked at them again because they were so awful and painful to playtest).

    My personal best was a game called The Golden City. The main character was a girl named Tess, 16, who returns to her home city after 4 years to rescue an immortal child being used as the city's power source. She's joined by Leonard, her childhood friend who joined the city guard, Nigel, a strange swordsman living in the ruins beneath the city, and Marjoly, a 50-something, level-headed scientist lady.

    The game has no world map, instead going for maps all being connected Zelda-style. Encounters occured only after collecting "encounter gems", white crystals lying around dungeon areas. Essentially, you only got in battles if you absolutely wanted to. There were also abilities like wall-hugging to avoid traps on single-tile-wide walkways, ropes for climbing ledges (that would need to be retrieved if you wanted to continue on to the next area), and "stealth dungeons" where you had to be sneaky and avoid guards, search lights, and watch dogs.

    Unfortunately, I lost the game when the program corrupted, and I didn't learn I had given a friend a copy until years later, when I no longer cared for it. I ended up losing roughly 1/4 of the entire game. Oh well.

    XP never really grabbed me. I'm not one for coding, and it bugged me how features from 2k3 weren't present in XP because they had been replaced with the option of coding them in.

  4. I have played and beaten de Blob. Get it, it's very much worth it. Also, Endless Ocean is a good one if you can find it. Super Paper Mario has a few dry early bits but is still a great game... It just starts getting good after the annoyances in chapter 2. No More Heroes can probably be found cheap in the bargain bin, so pick that up. Geometry Wars Galaxies can also be worth your while if you haven't played it anywhere else.

  5. how about when I got star rankings on every single cup in mario kart wii, including mirror mode, and found out that all I got was a character that can also be unlocked by simply owning a copy of another game

    oh no wait that pissed me off

    Well, I commend you, but yeah... Beating Mario Galaxy and getting all 241 stars is easier than star-ranking Mirror Mode.

  6. I like both games, but LO is definitely less ambitious in terms of gameplay than Mass Effect. And Shepherd can have hair on his face, if you want.

    LO's story is great, but it's probably not apt to compare the two games anyway. They are vastly different in terms of both story and gameplay. It's kind of odd that they're even both under the same genre umbrella.

    LO bothered me because the battles were too simple. Mass Effect bothers me because the battles are too complex (how do I switch weapons?! Why do they insist on putting the most expensive equipment at the top of the shop menus?! Why do my AI partners act so DUMB?!) I loved LO's characterization and the story's emotional impact. I love Mass Effect's dialogue trees and general adventur-iness goodness.

    Ramble ramble, blah, blah, digress. My point is, it's not impossible for both games to be fun and enjoyable for different reasons.

  7. It's 1 in the afternoon and we have yet to open our presents. *sigh*

    We waited until 8 pm.

    I got tons of chocolate, including a chocolate playstation controller and "grand theft chocolate" game disc. Very cool. Truffles, a bottle of crown Royal, and 60 bucks.

    I mostly gave booze. I got my niece and nephew some books.

  8. All of this whining can be equated to a movie aficionado (sp?) complaining that they don't make good epics anymore, that the epics they do make are catered to a more "casual" audience. Or someone who reads books complaining about the disturbing proliferation of books of the pop-up variety.

    Much as it annoys me that Nintendo decided to be smart rather than loyal to a fault, one could argue that this shift in the industry has been a long time coming. Movies, books, television, et al already appeal to almost everyone. It's only natural for games to follow suit. But because we've been catered to for so long, the shift is the most painful for us.

    Moreover, Nintendo's flak it's getting for this is somewhat undeserved. Since the Wii was released, there's been a new Metroid, a new Mario, a new Mario Kart, a new Smash Bros, Animal Crossing, a handful of decent-to-awesome third-party games, as well as any other Nintendo franchises I've neglected to mention. And, here's the thing, it's only been two years. Most of the really quality games we've come to expect from Nintendo? Yeah, they take a little longer to make, and it's not like they start as soon as the previous one is done. In the past, on the GC and N64, we got about the same number of truly quality games in the same time frame. It just SEEMED larger back then because everything ELSE was also catered to us. And considering the kind of games Nintendo has lined up for next year (Punch-Out and Sin and Punishment 2, for example), I really don't think we have much to worry about. They haven't forgotten anything except to apply some standards to third parties now that their system is so successful.

    All that said, I must now turn to the gamers directly. I'm not surprised everyone's getting mad, for the reasons I've stated before. However, we as a demographic are not totally blameless. We seemingly demand nothing short of perfection and we want new and creative every single year, from every single game we buy. We hold reviews in the highest regard (consciously or not) and when a game gets anything below a 7/10 or a similar score we avoid it like the plague (most of the time). In that sense, a lot of developers aren't even gonna try to make a game that appeals to us. It's too expensive, they don't have the time or the manpower, and the profits are too thin. There's also way too much potential to screw up and end up bankrupting the company. Casual gamers have less discriminating tastes, and they still pay the same amount for a game as one of the hardcore (unless it's a budget game, in which case they see a great deal instead of a trap), so why NOT cater to them? To those who feel "betrayed", keep in mind the industry doesn't owe you jack.

    Another note about reviewers. Should this casual trend continue to increase (and it will), they may find their method of scoring to become laughably quaint. As they're forced to review casual games, they may find they can't properly weigh its pros and cons, because the contents of this game and the games they've come to expect are two entirely different things. Reviewers may have to become more "worldly", like a movie critic, and review games with a certain audience in mind. Of course the hardcore guy doesn't care about Garden Seeding: The Game! Why are you reviewing it based on that standard? He was never gonna buy it anyway!

    So, in conclusion, I think there's nothing to really worry about. We're not being marginalized or shoo'd out of the room. The industry needs time to grow and adjust to the new demographics it's beginning to cater to.

    Yeah, yeah, tl;dr.

  9. So it was originally Tina, and now they decide to keep to the authentically correct name? Is there a reason for reverting back to the original? (I find Terra and Aeris as better names.)

    Keep in mind that's the Japanese site. When Dissidia is localized you can be sure Tina will become Terra, Butz will become Bartz, etc.

  10. What is up with Butz? I didn't think he would be that skinny for one. And why does he have the buster sword, and since when can he merge swords?

    I'm guessing he's the embodiment of the job system from that game. Also he was always super-skinny in the original Amano artwork.

  11. If by updated, you mean sluggish, slowed-down, and a removal of almost every advanced technique, then sure, I'd call it updated too. The only way I'd consider brawl being updated is that there are different characters (you can't even completely say "added characters" because some were removed) and a more expanded single-player. Which is fine, but most of the meat of smash is in the versus mode.

    I've never played in any real tournaments or anything, so I guess I just don't miss that kind of stuff like other people do. The speed change was negligible for me, and as far as I can tell "advanced techniques" were just the physics going wonky when something specific was done. I'm pretty sure all those techniques weren't discovered on day one, either, so there may yet be more useful ones discovered.

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