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prophetik music

Judges
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Everything posted by prophetik music

  1. LOL! not all arrangements have to be nostalgic. music can be written for the sake of writing music, not just to appeal to the masses. honestly, i wish that there were more higher-level remixes rather than the midirip+groovebias stuff that often ends up on albums to fill the holes. edit: i do know what you're talking about, though. the remix is note-for-note - but because i reduced it, changed some octaves, and used something as weird and non-traditional as pointillism on it, it's hard to hear. i promise you'll hear it if you plunk those notes i listed out on a keyboard, though.
  2. this is why it was removed. he wanted a more hardcore experience.
  3. to be fair, i snagged a fair bit from reich's New York Counterpoint. but it works well with saxophones. hard as hell to record, though =)

  4. i'll have to post an image at some point. i took out beat 4 from the original one-measure thing, which gives me the melodic phrase i used for this piece. i raised the first beat up an octave to condense it into one octave. then i broke it up and spread it out between the first three saxophones to enter - all soprano saxes. an image will make it make sense, i think. but this is the point where i point out that it's not supposed to me a mix that beats you over the head with the (really terrible) source. it's supposed to be subtle. if you don't like it, well, that's why the whole album isn't this kind of minimalism =D sorry for the confusion, man. also, miku and sloopygoop's tracks were fantastic. i was so disappointed when miku wasn't able to finish his arrangement due to extenuating circumstances. sloopygoop is a guy i went to college with. totally just pulled that track out of nowhere. i had no idea he was even into chiptunes =)
  5. not quite. i'm actually a little offended that you think that i'd do something like that. just because it's not blatantly obvious what the remix melody is doesn't mean that i just made something up. i practiced something called additive minimalism in this piece - also known as pointillism. basically, the melody isn't in one specific instrument, but it swings between lots of different instruments, each playing one or two notes. so, while the melody is played in full by the first soprano sax right before the chords come back in - eighths D A, 16ths D E F# G eighths A D, one measure of 3/4, basically - it's played by the first three soprano saxes right as soon as they come in and play their section of the ostinado fully. if you'd all like, i can post an annotated score that explains where it's coming from, and where the melody shows up. but rest assured - if animal counterpoint was in 3/4, this is what it'd sound like. it's only one bar of 4/4 music repeated endlessly in-game, anyways. like i said to some other people - LISTEN. this project wasn't meant to be like other projects, where a five-year-old can listen and pick out the tune. it's meant to be more introspective, requiring active listening. i thought that i was actually a little too obvious with the theme in AC, so if you're not picking it up even then, i guess i was wrong
  6. listen to that one on repeat for an hour or two. it gets really, really, really trippy quickly. i felt that theophany's track set the tone of the album the best. and i felt bad making my track first when i had five of them, plus a bonus, plus having major input on development on another two or three, on the project already. as for descriptions, i've always wanted to do that. not everyone can attend the listening party. and you can just not read it, too =)
  7. this was the redo. you sent me three or four versions of it since Q4 2007, actually. all were labeled sexamaphone.mp3, which is also funny.
  8. just a clarification on tags - two songs are tagged with "sax", lots are tagged with "saxophone". i'd think that the correct tag is saxophone, since it's the proper name.
  9. =) all just related to how old some of the files are. most people didn't think about lossless five years ago on this board.
  10. i'm not hearing the dissonances that you guys are mentioning - particularly considering i've listened to this track over two hundred times, according to my iTunes. i think what you're saying is dissonance is simply suspensions and other tension tones. expand your ears it's those color tones that give the track so much character.
  11. i'm interested. i might actually have something already ready to go. i'll send you an email.
  12. what a fantastic track this is. i thought it fit the style of this album SO well, which is why i wanted it to be a release track. and jason's awesome, too =)
  13. durr, i got your bio, and thought i'd put it in the list. don't know how that happened. forward what you had to djp and he'll get you in. dave, is it in the bios.txt file that i included in the original .rar of everything? that said, hooray! finally!
  14. also, a reprint from stevo's post: 19th is this sunday! we start promptly at 5pm - you'll miss tracks if you come late! try and get there a few minutes early.
  15. true! there are a few requirements for OCR projects. 1. a song that involves seventeen guitars, all way too loud, with some bass and drums playing a blastbeat for ten minutes. lots of wheedly solos. if it's a straight midi rip with tons of solos layered on top, even better! no one will know anyways. they're too busy looking for toilet paper for their ears. 2. an "orchestral" track done by nutritious or equivalent that is excellent but gets passed over by 7/10ths of the people who listen to these projects because classical music iz dumb. 3. one song involving vocals taken from a sample pack, for better or for worse, that have nothing to do with anything. Sexy Boy or that song from FF4 are good examples. it has to be a girl, though. guys don't sing musics. 4. a trance/house/loud electronic track on a theme that is, in game, a retrospective and quiet song. this is particularly effective if there's so much side-chaining you can watch your woofer wheezing like it's an emphysema patient, throbbing in and out around once or twice a second. don't forget a lead that's so excruciatingly loud on the high end that it's bound to prevent you from turning it up in your car. at all. 5. a chiptune track. this can be the original chiptune from the game - no one will notice, since chiptunes are so retro. i love to listen to them when i'm drinking my starbucks and wearing american apparel in my ikea-lined house. don't forget the neckerchief. we have one song on this project that combines all five of these tracks.
  16. it's different from what every other project has been. there's more artsy on it than you'd usually see on a project here, particularly since so many of the projects are groove bias anyways. just wait your turn, and make your own decisions =)
  17. ...how would you know that, and i didn't? don't taunt them too much but, yeah - this is definitely a unique album in terms of style. i talked about it on that interview i linked a page or two ago that i did for RadioFree Gamer.
  18. listening party isn't going to happen until the project is out. listening party's on hold until the project releases. i was assured that the project would be out last week - i believe the quote i got was "probably tuesday, this week for sure" on last sunday - so i'm sure it'll release asap. we'll have a listening party on the following weekend.
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