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Everything posted by prophetik music
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this is a brilliant post. it reinforces what i've said before - often it's not worth ganking a lane after a certain point. if you're in top, you're playing a champ without consistent cc or against a very mobile champ like vi, irelia, or jax, and you give up first blood because of minions or something dumb, i'm not coming top any time soon. the other thing he didn't reference unfortunately is that another reason that the jungler isn't coming to your lane is because he's babysitting two really, really bad lanes. we've seen this in situations where a top is a singed that's spamming goo and has no mana at five minutes and mid is a ziggs who doesn't know how to use his minefield, or something equally awful. sometimes the jungler just needs to live around a lane until they get back on their feet, which is horrible because it gives the other jungler free reign, but occasionally there's no other option.
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i primarily jungle or top, but i've got different kits of players that i like in different game modes. like, i love playing kog, twitch, sona (!!!), kayle, and vel'koz in ARAM, but i've only really ever played vel in a real game. yorick's a favorite but i rarely get a comp where i can play him. i probably play a total of ten consistently.
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Bungie FIRES Marty O'Donnell (Halo/Destiny)
prophetik music replied to Liontamer's topic in General Discussion
interesting note i read: california is an at-will state, meaning that all 'without cause' means it that he didn't do anything specific to be let go. -
Captain America: The Winter Soldier
prophetik music replied to firedude750's topic in General Discussion
punchtanium? whatever his shield's made of, how did he not rip out an American-sized boner when he kissed scarlett johansson? don't care what you all think, she's the hottest woman in film, bar none. then he acts like he's not even interested. maybe the serum shrank his nuts. -
Captain America: The Winter Soldier
prophetik music replied to firedude750's topic in General Discussion
nah, he braced himself and still got thrown around (there's a scene where the winter soldier throws him into a car or something by hitting the shield after America braces himself). heck, even in the fight with the merc at the beginning that happens a few times. -
Bungie FIRES Marty O'Donnell (Halo/Destiny)
prophetik music replied to Liontamer's topic in General Discussion
marty o'donnell won a ton of awards. i highly doubt they didn't know what they had - he's a known quantity at this point, and his work on (for example) the ODST and halo 4 scores shows both his versatility within a set style and his creativity. both of those scores were fantastic. sometimes even the best matches don't work out, though. i think that link that dusk linked is pretty telling - do what i did and search for 'mart' on the page and you'll see the section i was talking about. again, i'm not defending a corporate entity against an individual, but corporate america is generally not in the business of throwing away blue-chip employees because someone's feelings got hurt. i doubt there's not more going on here. -
Captain America: The Winter Soldier
prophetik music replied to firedude750's topic in General Discussion
i really enjoyed this, although i was a bit confused by one thing that came back way too often to ignore. when thor hit cap's shield in avengers, it did what 'vibranium' was supposed to do and nullified the impact completely (like when he used to get shot, the bullets would drop to the floor). in this movie, though, how come when people punched him in the shield, he got knocked back? there shouldn't be any impact force on the metal. -
Bungie FIRES Marty O'Donnell (Halo/Destiny)
prophetik music replied to Liontamer's topic in General Discussion
oh look, another pissing contest between neblix acting like he's an adult and meteo acting like he's an adult. how original. i still haven't seen anything specific about what the firing was about. dusk, where'd you hear your story? any more details? if that's the case, regardless of how much he asked for or what he was being paid, it's generally a bad idea to get into a fight with a board of directors for anything. that's like getting fired and suing for your job back, it never really works out. -
i don't always post on ocr, but when i do, i request free MIDI remixes for my own listening pleasure with my one and only post, and i also state some ridiculous notion that downloaded wav files will work for a streaming music player in any way, shape, or form.
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what was wrong with godzilla 2000? i loved that movie, french swat teams nonwithstanding.
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FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
nice call on the L3 spheres. i was really stuck without them for a while, until i realized that the white spheres (teleport, friend, and return) mean that you kinda don't need any. i wound up using the one or two i got earlier in the game for good reasons, then just went around them the rest of the time. my main issue now is that i'm short on L4 spheres, but i don't think i'm really hurting for stuff to do at the moment. running tidus through auron's grid at the start is one of the best ideas i think i've had, though. besides having a fourth character with breaks, it means that tidus (whose HP was below yuna's at that point) can pick up a thousand or more HP in, like, ten or fifteen sphere grids. it's awesome. he's basically a mage at this point on my team anyways, but he's doing pretty good physical damage regardless. -
FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
SPOILERS, KINDA now, if you want a megaboss that doesn't involve a ridiculous amount of leveling up, i'd definitely suggest the omega weapon. i spent probably three or four hours leveling up in there, and got roughly 500k gold and an epic amount of sphere levels running around in there. do yourself a favor and don't go in there until you are close to doublecast, holy, flare, ultima, and have yuna already having learned dispel. if you've taken the time to power up nirvana (yuna's ultimate weapon, pretty easy to do), her using holy will oneshot the demonoliths (50k damage!). using a skill sphere to teach yuna doublecast, a few black magic spheres to teach her ultima/flare, and a white magic sphere to teach lulu holy and yuna auto-life (i'm using tidus as a time mage, so he followed a lot of yuna's grid and picked up auto-life while she was doing lulu's grid) means that you can chain four ultima spells in a total of two character turns. hasteaga beforehand leads to some enormous damage hits. i went through and customized my weapons before heading in there, even though you get a ton of tetra (4x empty slots) armor and weapons in there. it's just so much easier. i gave 1 MP cost weapons to auron, lulu, kimahri, and tidus. this works well because it means free hasteaga all the time from tidus, auron/kimahri/wakka all know the buster and break abilities, and i can use threaten (which works quite a bit actually) on most enemy characters. nirvana has a 1mp cost for yuna already, and with doublecast and the high cost of the top-level spells (especially demi, i used that a ton) that's a no-brainer. i'd suggest getting someone (likely tidus) first strike on their weapon. this is because great marlboros always seem to ambush you, and they basically can wipe your party with bad breath if you're not ready for them. first strike means that tidus can flee every single one of those battles. note: always use steal on the chests you find with the lizards. often they're mimics, which are hard to beat, but give you 50k gold at least after the battle =) fighting a few of these really helps your wallet. additionally, if you're short on L3 lock spheres like i was, kill some demonoliths with overkills. they often drop them. return, teleport, and friend spheres are also dropped by various creatures. the caster that casts haste all the time drops L4 locks as well. i wound up with exactly enough L4s to get by, and only used a total of 2 L3 spheres since friend and return spheres work so much better. oh, also, since this is the international version, they added a 9 to omega's HP (999,999hp total). you need auto-life since he can one-shot you with nova if you're not careful, but with that and lots of haste you're really under no threat if you've fought your way through the ruins to that point. the magus twins are great for this fight because they can fight for a while and often get in more than one overdrive. edit: for my sphere grid, i got lulu and yuna to their L3 locks at the end of their primary sphere grid. then i used a friend sphere to teleport yuna to lulu (at flare), a white magic sphere to teach lulu holy, a return sphere to move her to holy (at the end of yuna's grid), and went from there. i used a return sphere (you get tons of teleport and returns if you're overkilling tonberrys, hence nirvana for the 10k+ damage) on tidus to get him near the L4 lock for auto-life, picked that up, and used a white magic sphere to get that to yuna. i used a return sphere also on kimahri to get him near ultima, picked that up, and used black magic spheres to give that to yuna and lulu. now, much earlier in the game, i opened a lock and had kimahri following wakka (K's grid sucks, wakka's gives him much more hp and damage). both got to the end of wakka's kit, so i had them friend sphere to the beginning of auron's kit and start getting the breaks. i did the opposite with auron - at the end of his, i had him jump to wakka and he's working backwards through wakka now. tidus is also working through auron's kit for the tons of hp and damage that he has early. i had rikku pick a lock and get into lulu's kit around the -ara spells - she's working through and just got to the -aga spells, albeit with much reduced magic power. note that i didn't do any leveling outside of working slowly through the omega ruins - this is just from being careful to not rush through any section, and fight every battle i could the entire way (also involving everyone in most battles). it's worth noting that nirvana really speeds up yuna's sphere grid gain, i got six spheres from omega weapon on her and 3 on everyone else. -
FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
annie, no, they're not that easy. for example, dark valefor's supposed to be the joker easy one of the bunch. i attacked him with a team that had just steamrolled yunalesca. tidus went first, and did some damage, and then valefor hit an auto-protected wakka for 9999 damage. he died. a few more attacks and he used energy blast, which did 40k damage. when i maxed everyone to full and had maxed aeons, i used aeons as shields and did 9999 damage with all my characters every hit and still almost didn't beat him (it came down to the last few turns of my characters). he has 800k HP, stats in the 150s (up until now you do'nt fight someone with an average stat over maybe 80) and requires you to get your character's stats pretty close as well. my aeons were hitting for 99,999 per attack as well and they only ever got one attack in. i shielded an energy blast with bahamut and he was still one-shotted. you need break hp limit, auto-phoenix, auto-protect, and some character casting auto-life, and high character stats from farming the arena. and that's for the first one. -
FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
you don't need to worry about yojimbo, i discovered that you can get him without encountering shiva or whomever is in that cave. but yes, get the destruction spheres in macalania and besaid (it's not too hard), go back into besaid after leaving the first time and talk to the dog to get energy blast, and get the sun crest before leaving yunalesca. -
FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
i sent you a mail. -
FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
sure, i can talk you through it. the online resources i've found are :literally: terrible when it comes to explaining it (how hard is it to spell words correctly? seriously.) so once i get home, i'll nab the link with the records and shoot you a pm. you do need to dodge one last bolt when you use the cheat, and i know you don't get the bolts along the way without setting each one individually, but if you just want the sigil it's easy enough. as for the sun sigil i think that one's pretty easy, no thought required. -
have you tried one of the champs that does that kind of stuff? complaining because you're playing a shitty champion in that mode is like complaining that a particular champ is OP but not playing that champ. if they're broken, play them. prove to the system that they're broken, until they fix it. if you're not willing to be part of the solution, go play something else =)
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we were terrible before level 3, but that's when blitz gets his speed, and leona gets a permanent +100 to resists, which immediately makes it a much better combo. also, ad blitz in general is broken on this game mode. we had a riven that was 13-0 on the other team by 10 minutes, with 400ad at that point. i was doing ok, but nothing could stand up to her. she could towerdive with impunity because she had so much lifesteal. so i built a frozen fist and a ravenous hydra...and 1v1'd her six straight times, and beat her six straight times. while it was entertaining watching both of our health bars jumping up and down because of lifesteal, i could lock her down, silence her, and hit her with a sheen'd uppercut (i had one crit for 1105 damage or something). she couldn't get away, she couldn't do anything. it was awesome. i finished that game with 3k HP, 150s resists, and 300ad/40ap. since his ult's up so often, i can silence someone for 1.5s out of 6, knock them up for 1.5s out of 2, and grab someone once every four seconds. at one point i killed riven when she had a ga and warmogs and all that damage, and didn't even go past half hp. really, really fun =) too bad they took away my sona. i had a game right after that where we got steamrolled by a blitz/tryn combo (surprisingly effective) that fed off my akali lane-artner for six kills before turning their attentions to me, though, so it's not like he's an instant winner like sona was.
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FFX HD Remaster for PS3 and Vita
prophetik music replied to Brandon Strader's topic in General Discussion
are you telling me to stop goading you on, or something? usually that comes from other people, not the goadee in relevant news, i was able to properly mod my gamesave to allow me to get past dark valefor with no in-game bonus afterwards besides being able to just get what i needed. the save editor i used was BruteForce, which is a pretty common one for PS3 games apparently (i've only ever used gibbed's gamesave editor for the X360, not any other consoles). it basically functions by decrypting the save file (which sony encrypts the same for every game), and then using a frontend for a hex editor to modify item totals, character items and stats, and other data. in this case, i copied a version of my save from my ps3 using a flash drive (no modding needed, any FAT drive would work), stored a copy in a safe location, then modified another one to 'max stats'. i fought and defeated dark valefor (incidentally, i still needed all five aeons to take his energy blast attack so my party wouldn't take 50k damage and die), then saved and (again) offloaded the save to my computer. while there wasn't a checkbox to change my character stats to what they were before, what i was able to do was use HxD's comparison feature to see the changes between the two. by comparing the hex values for some sections with my in-game stats on the original gamesave, i was able to nail down the general format that the game uses to store individual character's stats. for example, on offset 5610, you get yuna's current HP, her current mana, then her max hp and mana. after that is eight 2-digit hex characters representing her attack, defense, magic, mdefense, etc. in the same order as they appear in-game, top to bottom, left to right. after that (and this is something i missed originally), is the sphere-grid info. originally i changed those above stats, and the current HP showed as what it should, but everything else was still weird. well, SE stored your progress on the sphere grid as well as your current stats, and used the sphere grid info to modify and check the current stats data. once i also restored this data, i was able to do the same to the aeons (easier, since they have no sphere grid, and their numbers were just modifications of yuna's stats instead of having their own data). lastly, i used tidus's AP numbers before and after to find the equivalent record in-game, and subsequently located everyone's AP numbers (it's a cumulative number, not one for sphere level and one for what you have left) and restored those as well. during my research i also located the header for what determines where you 'spawn' in in-game, which is cool because apparently every save sphere has its own 4-digit hex code, and as a result if you know that code you can spawn a character anywhere in the game. this is nice because it means you can still spawn in macalania temple if you missed that treasure without fighting dark shiva, and since i think there's a save sphere in that temple, you don't need to go back out and fight her again after getting the treasure (which was my issue in besaid - i could spawn there but not leave). i'd be happy to walk someone else through this if they want. it's a relatively complex process to decrypt and encrypt the game save, and it involves using a japanese analysis program that i literally had to look at a picture to learn how to use, but it's a process i can now do in my sleep since i did it 20+ times during this =) some people are into this kind of stuff, so i see no problem disseminating this info. so, i took my team, made them perfect, (barely) beat the boss, and restored them to what they were before. this allowed me to get anima, and as a result the magus sisters. i'm pretty pleased with this =) haven't used Oblivion yet, but i'm looking forward to it. now i'm just debating if it's worth getting auron's ultimate weapon before moving on. i've got four out of the ten requirements for it already, but my physical attacks are only passing the damage limit if i'm hitting with a crit, so i don't know if it's worth it. i've only fully powered up yuna's nirvana, and i've got the upgraded version (without sigil) of wakka, lulu, and kimahri (for valefor, ifrot, ixion, and shiva's damage limit break), and rikku's (because i just have the godhand anyways). i'm planning on upgrading rikku's weapon completely, and then doing some work to get good armor, but after that i'm ready to beat sin and be done with the game, i think. edit: don't know if i stated before, but i said that the reason i did this mod was because i was missing the besaid island treasure (which i forgot). in the original version, you could just go back and get it, but in this version there's a 'dark aeon' guarding the entrance to besaid. this has 800k EHP and stats in the 150s, can kill you in one hit almost no matter what without 20+ hours of grinding up spheres for the grid, and is the only dark aeon that actually prevents you from being able to do anything in the end-game (the others are all optional if you know who to avoid talking to). since this boss is both hilariously overpowered and poorly placed/not well thought-out, i wanted to beat it or get past it without affecting the difficulty of the rest of the game.