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prophetik music

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Everything posted by prophetik music

  1. this may be a dumb point, but i used to have this issue when using very large samples (like an orchestra worth of orchestral instruments with VST). i fixed it by moving the files around so that they were on different hard drives and one drive wasn't trying to load and play everything at once. it got to the point where the cellos were being rendered by themselves and i was still getting occasional dropouts. it'd be fine when using playback, but it wouldn't work on render. if you find a fix, i'd be interested.
  2. about 95% correct. while it isn't possible for a soundcard - with the internal equalizer set flat - to color the sound much, it is possible for his outputs to be not getting the proper connection to his speakers or headphones. neblix has the right idea, though - your soundcard doesn't affect the equalization or saturation of the sound. get a nice pair of headphones before you throw down cash for a card.
  3. lol, voting's been closed, as per the discussion of the last two pages.
  4. i really feel that this game is terrible. it's unfortunate, because there's a lot of good humor, but the ars review said it best: 13 years ago, duke was a joke based on the ridiculous hero-person stereotypes of the 90s. now, he's not based on anyone, and his joke - and his stereotype - is played out. i didn't find the constant dick jokes and gay humor to be offensive, but so many other things he said and did were just dumb. not funny, but dumb. there's a ton of dark, creative, awesome humor hidden away in spots of the game, but the gameplay just kind of sucks dick.
  5. he's not around most of today. make your extra time count!
  6. wooooo! i don't know if i will beat you, but i think i did a pretty good job. i pulled in a lot of late acoustic/early electronic herbie hancock ideas to pair with vig's kind of slow-jazz style, but i don't know if i pulled them off well. i feel like i did, but we'll see. i also went with a ratio of time rather than equal time per theme. since spring man has two longer pieces and hard man has three pieces that are varying lengths, i did roughly 60% hard man and 40% spring man. up till now, both themes had two good parts, so i just went with 50/50, but here it clearly wouldn't work like that. however, i used primarily the melodies of hard man, and the (slightly modified) bass line and background parts with some melody for spring man, so to the listener who didn't listen to the OSTs first, it sounds like it's mostly hard man. i promise that the holy ratio is intact =) it's definitely a full meld - it's just that i took from stuff other than the melody, which winds up being the only part that most people can sing of a theme. there's more there than a lead, so i decided to take advantage of that
  7. same. i was like, WHAT DID STEVO TAG ME IN.
  8. submitted my track just now. i'm not around till friday, and i got a good feeling, so i just did it now. props if you can hear the vigilante reference =) it's pretty obvious, but yeah. i was going to include a zelda quote since lemon's such a fanboy, but i couldn't find a place to do it tastefully (unlike the joke taucer and i put into the baba yetu remix we did).
  9. and tagmi can see that. thought that it was in there somewhere =)
  10. armor lock's not very good on higher difficulties, i've found, simply because the enemies know to back off when you're locked up. for me i primarily use it as an anti-vehicle weapon, in both single and multi, but it's also an excellent anti-sticky device =)
  11. i can agree with him that armor lock is next to useless in the campaign, but it's awesome in the multiplayer.
  12. loooool! that's like saying an RPG is fully comprehended after an hour of intro battles. what an ass
  13. your posts are always so full of insight, bs. XBL lists you as last logging on in april to play anything. it was reach, and you've got 55 GS so far. you've clearly not only beaten the campaign, but spent quality time in multiplayer as well. this is also shown by your knowledge of all seven or eight of the armor abilities. i'm sure your opinions are relevant. to someone.
  14. huh. i thought that the either the number or the release date was in the tag. oh well.
  15. you're right - i'm assuming that the only guys from the first games you fight will be either offshoots - brutes and jackals, since the grunts, hunters, and elites have sided with humanity - or some limited flood infection. however, remember in h3 when the sentinels fly off into the distance, saying that "they have another mission"? i'm assuming they're doing something on the other halo rings. so we can probably expect to see a completely separate enemy tree to fight as well.
  16. tagmi or advanced renamer can take tags and build filenames based on whatever booleans you want. i recently organized, tagged, and renamed a 4000-song collection of free music for a private tracker, and used those two free programs for the whole thing. it probably would have taken way less time than this, and allowed you to do anything you want
  17. that's what i'm saying. there isn't a canon about what happens, so this is telling us.
  18. i know you're being facetious, but the people saying that the new trilogy isn't canon are kind of funny. since, after all, there IS no canon about what happens after halo 3. when the fleet goes through the warp, everything ends. there isn't anything after that.
  19. i should point out that my forum name has changed from "the prophet of mephisto" to prophetik as listed above. i haven't been installing FAH for a while on my builds, which is why my numbers are down.
  20. this post is a nice job of summing up a lot of bullshit reading.
  21. so you didn't want john to make it home? because i'm assuming that's what this is all about. i liked the ending too, since it showed how far the relationship between cortana and MC had come since the books when they first 'met', but i still want him to come home. spartans never die and just go MIA for a reason, you know
  22. i don't know about that. i agree that they don't put as much time into crafting a single-player experience as other games, but i'd argue that halo's single-player (and coop) experience has only gotten better with each version of the game. when i sit down with another player, i always go to whatever halo they're comfortable with, and do coop. it's just that much fun, even now after i've probably played the h2 and h3 campaigns at least a hundred times each.
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