they're fixing kayle's passive, finally. maybe she'll be better in-game now.
fiddles adjustments aren't too big, but they'll be noticable. honestly, though, fixing dark wind so it always bounces five times instead of four is enough to balance it, as is making sure it keeps bouncing after you die. i've died in teamfights with dark crow on its way to get a kill several times only to have it disappear when i instadie. i'm more annoyed that they fixed trundle's q so it gets blocked by banshee's and other block-one-spell ablities.
re: teleport on fiddles. one of the things that you have to accept with him is that you're probably going to die a decent amount mid-game because he can get focused down hard during a teamfight, even after all the cc has been used, once you crowstorm in. teleport lets me get back in the fight right away, and get more assists and kills. fiddles walks so slow as it is that any little bit helps. would exhaust or ignite be better? early game, probably, but dark wind's range is better, and the damage is comparable if you bounce it right. not to mention that people shouldn't be running away if i fear them at the right time anyways. so after level five or so it gets useless anyways unless i have the masteries, and i rarely use anything but 9/0/21 with him anyways.