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Powerlord

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Posts posted by Powerlord

  1. There's an interesting bit on the Steam forums about a guy who visited Valve and interviewed Robin Walker.

    The interesting parts are:

    • Meet the Medic is nearly complete.
    • There's a new map named pl_barnblitz coming soon... pictures of it were used in the Steam Screenshots press release.
    • Source Film Maker will be released soon.
    • It sounds like there may be more Medic weaponry coming soon.
    • Portal 2 is great. :P

  2. TF2 BETA has also been updated with some new balance changes.

    Specifically:

    • Sun-on-a-Stick base damage lowered slightly but guarantees crits against burning players instead of minicrits
    • Fan O’ War - Marking someone for death now lasts 15 seconds (from 10 seconds)
    • Concheror damage-to-health conversion increased to 35% (from 20%)

    They also fixed Shogun items causing client crashes and having missing models... which was exclusive to BETA because they forgot to sync the models when they synced BETA with the Shogun update.

  3. So what's the process for getting a reserved slot again? Seems like the server's always either completely empty or totally full, and having to wait five minutes to get in is a bummer.

    It's covered WAY back in the first post of this topic.

    Basically, it involves selling your soul to FireSlash. Or sending him $2 or more a month to cover server hosting costs.

    On another topic, in recent weeks I've added a few new maps to the nominate list. They are:

    • pl_cashworks_rc2 (Requested by Bahamut)
    • cp_redfort_b5 (a Medieval map)
    • koth_aperture_science_iiia (Portal map)

  4. A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

    Team Fortress 2

    - Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.

    - Updated the Blighted Beak with creator submitted fixes.

    ---- Fixed a clipping problem.

    ---- Made it paintable.

    - Updated the Hero's Hachimaki to be tradeable.

    Servers have been updated and restarted.

    Ooh, what color should I paint my Blighted Beak now? I know! Pink As Hell! :D

  5. I can't say I'm a fan of Badlands proper myself, but I think Powerlord was just talking about the new KOTH version.

    Also, I've just had two hats drop on me in as many days: a Prancer's Pride, and a Stainless Pot. This is after getting only one hat drop in my previous 250+ hours of play (two if you count my Whiskered Gentleman), and only owning two drop-able hats prior to this. I don't know what kind of lucky streak I'm on, but I like it. :D

    Sadly, these lucky streaks are few and far between... my last two hats were on two consecutive days back in... January, I think. After a 9 month period with no hat drops.

  6. I'm going to be setting up a TF2 Beta server again to test how voting works in it.

    Simply put: I want to suggest to Valve as many improvements to the built-in voting system as possible before it goes live... mainly features that Mapchooser Extended has that TF2's built-in voting doesn't.

    I'll announce it here once I have it set up.

    Oh, testing koth_badlands might be interesting too. Same for the Coaching system.

  7. In completely unrelated news, I am now a (sort of) published writer on Top Tier Tactics. (What is it called when you contribute the data and the writeup, but the other guy actually does the formatting and posting?) Only took him around three months to post it, but it's there, and already out of date thanks to the Kunai and Half-Zatoichi. I am still inordinately happy about it.

    It's great that you're published, but no mention of how the corpse it drops is different if you're disguised as your own team? No mention of the silent decloak effect with the Saharan Spy set? No mention of missing particle effects if the player they're disguised as is wearing an unusual hat?

    As for new stuff, it's important to note that the Fan o' War's effect does not show for cloaked Spies (or not that I noticed). However, it will appear while they're disguised and uncloaked.

    As I recall, the Half-Zoitichi does not grant its heal bonus for "killing" a Spy with the DR out. I haven't tested the Kunai.

  8. We've released a mandatory TF2 update. The details are below.

    -Eric

    ------------------------------------

    Team Fortress 2

    - Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.

    - Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

    - Fixed the Concheror animations not always playing correctly for players on the Blue team.

    - Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.

    - Updated The Shogun Pack items to be tradeable.

    - Crafting changes

    --- All recipes are now known to all players.

    --- Reduced the cost of most recipes.

    --- Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality.

    Updating servers now. Servers have been restarted.

    Also, interesting that they made crafting recipes take less stuff but make the old crafted versions vintage...

  9. Gee, thanks Paranoid. I start checking that for you and now I'm in the middle of redoing this plugin's additional functions (from mapchooser) from the ground up. Which isn't easy or quick, even though it's based off of the standard mapchooser plugin.

    Oh well, at least so far I have it so it fires off hookable events when the warning timer ticks, so I can separate out the Sounds plugin! :D

  10. We've released a mandatory TF2 update. The details are below.

    -Eric

    ------------------------------------

    Team Fortress 2

    - Fixed players not being able to fire their weapons immediately after spawning.

    - Fixed the decapitation counters not being displayed for some weapons.

    - Fixed the revenge crit label not being localized correctly.

    - Fixed the Demoman not using the correct animations for some of his weapons.

    - Fixed the new Shogun hats not being grayed out when paint is being used.

    - Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

    - Updated Cp_Yukon

    ---- Fixed a hole in the map.

    BLU and RED updated and restarted.

  11. EDIT: Concerning the new Announcer, I noticed that the onscreen message is still missing % signs. "No map has received 45 of the vote." This assumes you already changed it, if not nevermind.

    I'll double check it... I may have forgotten to upload the new translation file when I put the new version on RED/BLU (I was using the event server binary on the old Highlander IP for testing).

    Just checked, it should be using the new version. Not sure why it wouldn't be displaying properly.

  12. This. I'm still trying to get some of the Australian Christmas items. IMO they should stop adding new items and start trying to balance what's already there. Razorback, Dalokoh's Bar, Unspellable Claymore, Pyro in general, etc.

    Which items are you missing? I mean, heck, at one point I had SIX Candy Canes.

  13. Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients

    Fixed clients being able to use particle exploits on sv_pure servers

    Team Fortress 2

    Added The Shogun Pack items

    Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wranger and Mini-Sentry kills

    Updated several more models with optimizations and new LODs

    Updated the Blighted Beak with a creator submitted fix

    Servers restarted.

    And I read the update notes about the maxplayers wrong, our maxvisibleplayers fix will stay like it is.

  14. Lets get the HLStats Messages to pop up again.

    :<

    That was actually part of the config we copied from the old server. It's actually a per-server setting in HLStatsX.

    I'm personally not against it, but I seem to recall people complained about how much it spammed.

    P.S. My Internet connection is sucking harder than usual this week, so no clue how often I'll be on. Need to talk to my roommates about switching to DSL...

  15. Updated mapchooser.

    Consider it a late birthday gift... wait, you're supposed to give me gifts on my birthday, not the other way around!

    Among things changed are:

    • The announcer finally knows how to count, even if she counts a little fast sometimes (SourceMod uses inaccurate timers).
    • I spent several hours ironing out issues with Runoff votes. If no one voted during a runoff vote, there was a 2/3 chance that it would cause all map-related SourceMod tools (rtv, admin map change, etc...) to stop working until the map changed. Fixed now!
    • Fixed where it wasn't showing percent signs where it should have. No more "53 of 21 votes" sillyness.
    • Updated colors.inc to fix both performance issues and add additional colors options. I'm not sure why we'd ever want olive colored text for the mapchooser, but at least it's an option now!

  16. It's been brought up ingame that even though the vote keys start at 4, it still disables 1-3. I've been on servers that seem to time the plugin to start a vote only when a round ends, which doesn't exactly fix the issue but does make it nearly invisible. Should this be looked into?

    I'm pretty sure this is a limitation of the Source engine's in-game menu system, which SourceMod uses to pop up vote menus.

  17. I'm going to do some testing this week to see if I can fix some issues with Mapchooser Extended... minor things like teaching the Announcer how to count correctly.

    I'll likely also merge in some updates IJ did to the translations file, and maybe... JUST MAYBE... get it to show a percent sign when it's supposed to ("cp_dustbowl won with 70 of 21 votes")

    Edit: I probably should have mentioned I put Paranoid's map on the servers Saturday morning shortly after he posted it.

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