Powerlord
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Actually I did notice right away when my backstab animations were screwed up. I know it doesn't change the functionality of the knife, but it affects game animations and it's annoying. It's silly to have them off, they're a part of the game.
Yes, you did. I knew you did, because you kept voting to turn them back on. However... did Bleck or Brushfire?
We're about 45 minutes from having it be released.(As an FYI).
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This reminds me, it seems that crits turn themselves on and off on a per-map basis, if backstabs are any indication. Sometimes I'll get the full animation, other times just simple pokes, and it never changes midway through a map. I don't know how you have the configs set up, but does this sound remotely possible?
I could go check the map configs, but I'm unaware of any map configs turning crits on.
Interesting... cp_dustbowl config turns crits on. Will fix shortly and continue checking.
pl_goldrush had the same problem. Also fixed.
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yeah man now it takes two rockets to kill me instead of one and in that extra half a second of life I can totally feel myself enjoying the game at least ten times more!!!
Strangely, rockets aren't the only types of attacks that crit!!!!!11111
There are a number of weapons that aren't powerful enough to kill 125 HP classes in two hits, but they will in a single crit shot, because crit shots do triple damage and ignore distance damage falloff.
Edit: My bad, it's only melee crits that do triple damage. Normal crits do double.
And clearly it doesn't matter to you that much or you would have noticed that BLU has had random crits off for the last 4-5 weeks... well before the last major update where they removed the nocrit affect from a number of weapons.
Which just goes to show what Necro said is true: If you just turn random crits off, no one will notice... other than the people who play Spy a lot, because the backstab animation doesn't play any more.
And before you ask, random crits are still on on RED.
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Mandatory update for all Orange Box 2009 engine games (TF2, CS:S, DOD:S, HL2:DM) coming later today.
I'll update the server and post the patch notes when it actually hits.
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All 3 versions of Portal 2 are currently Amazon's Deal of the Day on Amazon US.
Specifically, they are:
PC/Mac $29.99
Xbox 360 $34.99
PS3 $34.99
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Well that sucks.
I've been exploring other options, but it looks like we're locked in a contract with our cable company until September.
At that point, I'll likely switch to AT&T DSL 1.5Mbit/s (which is the highest they offer here) despite them adding caps just to get away from this crappy company (Broadstripe Cable).
Honestly, it seems like I've had problems with them ever since our last subscription renewal.
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It's 8:45 PM on a Saturday. Why the heck isn't the server full. LET'S DO THIS.
Sorry, my ISP is practicing being extra crappy this weekend and I've had ~150ms ping times to any game server since Thursday night, even after resetting my cable modem, router, and all computers on my network.
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TF2 Beta updated, changing some of the weapons being tested around and adding some new variations:
Medic:
Beta Syringe GunIncreased Mad Milk duration to 2 secondsDamage penalty reduced to 50% (from 10%), which means the medic now gains health on hitSniper:
Beta Sniper Rifle 1Bonus structure changed25% charge rate bonus on bodyshot45% charge rate bonus on headshot65% charge rate penalty on missThe charge rate now resets to default upon death
The charge rate is now unaffected by shots fired while unzoomed
Soldier:
Beta Pocket Rocket LauncherNow deals mini-crits instead of critsTime of mini-crit bonus reduced to 6 seconds from 8Beta Pocket Rocket Launcher 2
New rocket launcher option+15% ubercharge rate for the medic healing you. This effect does not work in the respawn room-10 health on hitBeta Pocket Rocket Launcher 3
New rocket launcher option50% faster reload time while being healed by a medic-10 health on hitBeta Pocket Shotgun
Damage bonus reduced to 20% from 25%Deploy time penalty increased to 30% from 25% -
There are apparently two extra hats in the update that look suspiciously Plants vs. Zombies themed, too... Bucket o' Brains (Soldier hat) and Dead Cone (Pyro hat).
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More promo items coming to TF2 for preordering Mount & Blade With Fire & Sword and for completing new levels in SpaceChem.
The SpaceChem one is a crafting ingredient that allows you to craft SpaceChem related items.
TF2 Blog Entry: Mounts and Blades and Hats and Fires and Hats and Swords
Also: Server update required for this. Updating now. Update complete. You may frag when ready.
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OCReMix TF2 Beta is back up and running, if you want to test stuff.
206.217.135.94:27015 (soon to be beta.ocrtf2.com:27015, but I must have deleted that subdomain and it has to be readded to the main DNS for ocrtf2.com).
I have a feeling you'll see people on it even if you don't, though, as it's one of 19 TF2 Beta servers currently in the Master Server List.
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I just thought of something. For that Solly Rocket Launcher, they will have to fix the suicide command other wise you will get a team of Solly's and Medics letting the medics get hit once and then they suicide for the crit boost the Solly will get.
Hmm... maybe we should set the beta server back up and test that to see if it works, or if it really does need to be a normal (non-environmental/suicide) kill.
On another front, work has been progressing on the new version of Mapchooser Extended. When it's ready and all the obvious bugs are worked out, you'll likely see it show up on BLU and RED.
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The reason that it appears that the weapons are less inspired is because the new weapons that they are releasing are simply stat changes to existing elements already in the game. The truly new ideas came with the class specific updates because they introduced new mechanics. These updates are new models with different stats but the same mechanics which is why they feel underwhelming.
Even Polycount had a few items that introduced new features. Your Eternal Reward, for instance.
Another note. The beta seems to have added a user made mod that added in a bunch of unused lines from all the classes.http://www.reddit.com/r/tf2/comments/gyldi/beta_update_4262011_lots_of_crazy_new_items/
Excellent. Here's hoping the fix includes the "I murdered your toys as well!" line for the Spy. Which it looks like it does.
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That is a terrible set of beta changes. Making the standard weapons gimmicky is just... it just seems stupid to me. Hopefully they don't make it through.
I wouldn't assume they replace the standard weapons just because of their names.
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All sorts of new stuff just went into the TF2 Beta. We'll see what makes it through to final.
Anyway, new stuff in beta is:
* Medic:o Beta Syringe Gun
+ Applies Mad Milk for 1 second
+ 50% slower firing rate
+ 90% less damage
o Beta Bonesaw
+ Allows the user to see enemy health
* Sniper:
o Beta Sniper Rifle
+ On Hit: Rifle charge rate increased by 35%
+ On Miss: Rifle charge rate decreased by 65%
o Beta Sniper Club
+ 25% increase in damage when health <50% of max
+ 25% decrease in damage when health >50% of max
* Soldier:
o Beta Rocket Launcher
+ When the medic healing you is killed you gain crit boost for 8 seconds
+ On Hit: -10 Health
o Beta Shotgun
+ While a medic is healing you, this weapons' damage is increased by 25%
+ While not being healed by a medic, your weapon switch time is 25% longer
o Beta Split Equalizer 1
+ Damage increases as the user becomes injured
+ Blocks healing while in use
o Beta Split Equalizer 2
+ Move speed increases as the user becomes injured
+ Blocks healing while in use
General:
* Hooked up many community-submitted response rules
* Replay
o Fixed audio sync issues on the Mac
* Synced with all changes and fixes from the official release
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I played around with a couple of different solutions to things, retried maps, i got about 12 hours of enjoyment out of it. But since it was free, it's hard to figure out what would be good a price for the sequel.
The sequel is considerably longer. As I recall, the game is split into either 9 or 10 chapters, with a number of test chambers and other things in each one.
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Um, i got the first game free for something like 12 hours of gameplay.
This game seems to have the same amount of gameplay, but they want $50 dollars for it. Even with the replay value of co-op/multiplayer, it's still coming out a little low on the value scale. I probably won't be picking it up until it's on sale either. This is, of course, a personal decision, but i think it's still a valid way to approach it.
Really? The first time I played through Portal it took me about 4 hours.
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How exactly does Portal 2 happen 200 years after Portal 1? I don't think Chell was in stasis or anything. She woke up in what looked like a hotel room.
The hotel room is a sort of stasis chamber.
Hence why it tells you the number of days you were in suspended animation when you wake up... and the second time it wakes you up, it says something like 99999 days.
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I have "Want You Gone" stuck in my head and can't get it out.
Not that that's a bad thing.
Well,
that may help get it out. -
Yet Portal was odd in that up until the end there was no "music" until the credits.
Portal (1) has music at various parts of the game, but none with vocals until the end credits.
The music tracks are named after where they first play in the game, with names like "Taste of Blood" and "Subject Name Here."
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Fixed a crash on startup for Mac clients
Fixed class names/descriptions not showing up on the class menu
Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
Fixed the character loadout panel not animating at the correct rate
Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
Added more instructions to the Engineer training regarding metal resources
Added new styles to the Troublemaker's Tossle Cap
Thanks for not emailing the server admin lists about this required, clients can't connect until you update patch, Valve!
BLU and RED are down for the moment while the update happens since no one can connect to them anyway.
Edit: Servers should be up now.
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Only two more single player achievements left to go.
Unfortunately, haven't done any multiplayer yet... also time for me to leave for class.
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My one real gripe with the game is how you're forced several times to hunt down sections of wall that can hold a portal in order to move on. In context it makes sense, but I feel it detracted from being creative with portal placement, which was a major reason I enjoyed Portal 1. It was frustrating to spend more time looking for a valid portal surface than actually progressing once I did.
Totally agree.
On another subject, I haven't had a chance to try co-op yet. Then again, I also haven't been bugging people about it, in case they're playing through the single player campaign yet.
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Hey guys, apparently valve changed the complete pack reward to allow any duplicates to be giftable now too.
That's nice of them, except some of them are still missing... HL2:Ep2 and TF2 for example.
Oh well, TF2 and Orange Box both had price drops a few weeks before Portal 2's release anyway.
OCR TF2: Stab stab stab!
in General Discussion
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Applying updates to server now.
Also, new comic which makes references to a lot of the Meet the Team videos. And it has everyone's favorite Administrator and her assistant Ms. Pauling in it.