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Powerlord

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Posts posted by Powerlord

  1. About a week ago.

    Spray Trace works fine, but if someone were to porn spray then I wouldn't be able to take it down.

    I was referring to the SprayTracer plugin itself, not the Spray Trace function in the admin menu.

    Also, I thought that the event was scheduled for 20 minutes from now, but CaptainYahoo's not around... did I get the time wrong?

    Edit: I guess I did misread the time, it's now listed as 9:00pm. Maybe I viewed it from my web browser and the time I saw was in Pacific time...

  2. Due to mandatory required maintenance, your normal RED server has been replaced with a live target gallery for sadistic admins.

    SourceTV and Replays are both watching.

    I've added a few new special features to the event server (7 new plugins) just for those fun loving and evil admins. I've also promoted all current admins to super admin level on said server, so they can that much more abusive.

    Oh, and you get to beta test Mapchooser Extended 1.5 and Mapchooser Extended Sounds 1.1, simply because that's the server I was testing it on.

    I hope you like the new voting sounds. Oh, almost forgot to mention: The Mapchooser Extended sounds plugin uses a configuration that uses sound files you already have (yay!) because they're part of TF2.

  3. Server machine has been restarted. BLU and RED are now back up and operational.

    Oh, and they can finally talk to updates.sourcemod.net properly (this was a problem with the old version of Linux). BLU immediately grabbed updated gamedata on start.

    Replays are enabled on both servers now, along with SourceTV. Let me know if you see any slowdown issues.


  4. A required update for Team Fortress 2 is now available. The specific changes include:
    Team Fortress 2
    - Added a "Show in Backpack Order" setting to the loadout slot select screen
    - This flag also affects the Quickswitch dialog
    - Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable
    - Updated the localization files
    - Replay
    - Added a new command line parameter "-replay" that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server
    - Fixed another bug that caused Mac replay renders to be blurry
    - Fixed a bug where Replay FTP offloading was not using "replay_fileserver_offload_port"
    - Improved detection of Replay server config problems
    - Replay is automatically disabled on servers if the Replay publish test fails
    - Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted

    Updating now.

    I've made a few minor changes, too... I've enabled replays... I've also disabled the slot count change in the server config so I can see what the slot count appears as. Edit: Appears as 0/25, adding the fix back in to restore it to 24.

    Edit: Today's update stealth-added a bunch of new models to the game. Mostly Scout stuff... files are titled Scout Medallion and Scout Sword.

  5. Incoming update today... don't know when, but according to Jon Lippincot (jonL @ valve), says it'll fix the replay slot count bug.

    I'm also fixing an issue with the server config that lets all textures and things (including those for wallhacks) be used on the first map following a server start.

    Edit: Before I forget, RED will be swapped over to the event server configuration tomorrow morning... because I'll be gone until after the event starts that evening.

    This tends to happen a lot on the 24/7 Turbine servers, or anything with quick respawn times.

    Or any round of Turbine ever. It's one of the reasons I don't like it as well as other CTF maps, although my least favorite is ctf_sawmill... I've always disliked sawmill in all its forms, but as I recall, CTF closes off the side paths that are open in the other modes (koth, arena), making them only useful to Soldier and Demoman.

    Anyway, while it does require you to fight somewhat close to spawn, Doublecross is likely still my favorite ctf map.

    ctf_well also has an alternate route that lets you largely avoid the spawn area... managed to cap intel at least twice in the same round doing that as a Spy one of the recent times I played. The enemy team didn't seem to realize that placing a sentry near their spawn was useless because of the third floor route.

  6. Our very own ThndrShake&Bake2k managed to get this gem:

    If we're posting our replays, I managed to snag these two while Replays were enabled on RED:

    Now, as for Replays, we will investigate them again once Valve patches around the replay bot taking up an extra slot.

    In other news, as soon as I iron out one or two more bugs in Mapchooser Extended 1.5 and test one or two more things I didn't get a chance to, I'll likely push it out to BLU and RED.

  7. Didn't Valve add a voting thing to the game itself? Why do we still need mapchooser?

    The only options it has are to have the least played versions of maps or random maps, with no way for us to nominate specific maps to play.

    So, unless you want to see koth_aperture_iii on the voting list every time or ("better" yet) random maps... no.

    Edit: Having said that, if someone ever figures out how to add maps to the Valve map vote, watch how fast I write a nomination plugin for it, if they hadn't already when they added support for it.

  8. An optional update for Team Fortress 2 is now available. The specific changes include:

    - Removed the ability to delete the craft count attribute from items

    - Made the "Hottie's Hoodie" craftable

    - Replay

    - Fixed a server lockup during data cleanup

    - Fixed a viewmodel fov bug during rendering

    - Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"

    Servers are updating now. Sadly, nothing in this update about fixing the player count when replay is enabled.

    I may also need some volunteers soon to help me test a new version of Mapchooser Extended.

  9. Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    - Fixed a client crash in the material system.

    Team Fortress 2

    - Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.

    - Fixed threading issues on Linux, which was causing major lag spikes.

    - Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.

    - Removed unused convar, replay_cleanup_time.

    - Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel.

    I'll update the server shortly.

    However, given Valve's comments on replays and SourceTV, I'm not sure I want to enable replays until they sort out the slot issues with it.

  10. Before I forgot, I changed which voice codec BLU and RED are using. Might not take effect until map change.

    Just remember the micspam rule.

    Also, this is a true story from the Valve Linux dedicated mailing list:

    Why would you have both SourceTV and Replay enabled on the same server?
    I have SourceTV on and set to record demos of all players that I can check later if someone reports suspected cheating to me.

    Seriously, a Valve Software Employee asked why we'd have SourceTV and Replays both on at the same time? Despite the fact that only the last map or so of replay files are saved on the server?

  11. So, uh, yeah, I heard that Fireslash isn't running the server and/or it's not being run by a server company, but rather out of someone's house (again). Do I need to cancel my awesome reserved slot donations? :<

    Should I even justify this with a response?

    Fine, I will, but just to put this rumor to rest.

    The server has the IPs 206.217.135.90 - 206.217.135.94. Looking these up on ARIN (who controls US IP address allocations) will show you that these IP Blocks are owned by XFactorServers.

    You can also get this information via a traceroute/tracert. From my home address:

    Tracing route to blu.ocrtf2.com [206.217.135.91] over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms bemrose1 [192.168.11.1]

    2 26 ms 24 ms 11 ms 10.11.32.1

    3 64 ms 63 ms 66 ms c.24.143.127.213.static.broadstripe.net [24.143.127.213]

    4 70 ms 69 ms 85 ms ge5-0-3d0.cir1.seattle7-wa.us.xo.net [216.156.100.21]

    5 137 ms 143 ms 137 ms 4.59.232.53

    6 135 ms 168 ms 143 ms ae-32-52.ebr2.Seattle1.Level3.net [4.68.105.62]

    7 149 ms 140 ms 149 ms ae-2-2.ebr2.Denver1.Level3.net [4.69.132.54]

    8 148 ms 143 ms 162 ms ae-1-100.ebr1.Denver1.Level3.net [4.69.132.37]

    9 140 ms 141 ms 135 ms ae-2-2.ebr2.Dallas1.Level3.net [4.69.132.106]

    10 134 ms 150 ms 136 ms ae-82-82.csw3.Dallas1.Level3.net [4.69.151.153]

    11 143 ms 146 ms 138 ms ae-31-80.car1.Dallas1.Level3.net [4.69.145.131]

    12 138 ms 164 ms 148 ms CWIE-LLC.car1.Dallas1.Level3.net [4.59.113.70]

    13 180 ms 158 ms 169 ms 4.1.2002.aggr.dal.colocrossing.com [207.210.254.246]

    14 139 ms 136 ms 146 ms dal.xfactorservers.com [206.217.135.91]

    Trace complete.

  12. Powerlord, does the server run on Linux? Apparently there's a Linux-exclusive bug where the replay uploading happens on the main thread. Other people have reported similar issues with enabling replays and immediately experiencing horrible lag, so this may be the cause.

    Yes, but we're not offloading it via FTP. We're using local hosting mode.

  13. Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows

    - Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit

    Counter-Strike: Source

    - Fixed a server crash caused by players committing suicide

    Team Fortress 2

    - Fixed a bug that caused Mac replay renders to be blurry

    - Fixed a client crashed caused by using custom main menu resource files

    - Fixed a bug when crafting class tokens

    - Fixed a paint bug on the Aperture Labs Hard Hatz

    - Updated the localization files

    Updating servers now.

  14. RED was rubber-banding all over the place every ten seconds or so after the replays kicked in, so it seems like there's some significant overhead going on. Depending on if it continues, it might be worth rethinking enabling them.

    Figures.

    I've disabled replays again for the moment until Valve addresses the lag issues with them.

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