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Powerlord

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Everything posted by Powerlord

  1. I would hope they'd be disguised. P.S. Admins: People can still be banned through the web interface.
  2. In other news, new versions of MetaMod: Source and Sourcemod will be rolled out tomorrow sometime, so I'll work on getting those installed then. Meanwhile, I've made a backup of our current Sourcemod config (in case files get overwritten). Edit: I thought about installing a development build of MM:S, but there have been 3 today alone, and I'd rather they iron out issues with it first.
  3. BLU is finally back up. Took two tries to complete the update. Also... what does the Crit-a-Cola do and which class is it for?
  4. It only affects Linux servers, Windows servers are unaffected.
  5. Sourcemod is no longer working on TF2 for Linux servers, like ours It will be disabled temporarily until a new version of it is released. Which means reserve slots won't work.
  6. Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have "ghost" players consuming player slots. Engine - Marked the "snd_show" convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam & Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: -- Flamethrower direct damage reduced 20%. -- Burn duration reduced (10 -> 6 seconds). -- Airblast re-fire delay reduced by 25%. -- Airblast ammo usage reduced by 20%. -- All reflected rockets/grenades/arrows now mini-crit. -- Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: -- Minigun spin-up/down time reduced by 25% -- Minigun firing movement speed increased to just under half-normal (from 80 to 110). -- Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: -- Post-use movement penalty removed. -- Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: -- Direct charge hit now does 50 damage + 10 per head (up to 5 heads). -- Capped the turn rate from +left and +right while charging. - The Huntsman changes: -- Removed restriction that arrows need to be aimed before they can be lit by a Pyro. -- Bow can now be lowered without losing the lit arrow. -- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. -- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: -- Moved Crafting button out to the root class/backpack selection panel. -- Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: -- Bots don't retreat to gather health as readily if they are in combat. -- Bots no longer retreat when moving to block a point capture. -- Bots should now equip an appropriate combat weapon and fight while moving to collect health. -- Bots who are roaming the map and hunting now chase down their victims, following them around corners. -- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. -- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. -- Added a few more bot names from community suggestions. -- Fixed a behavior loop with Engineer metal gathering. - The Sandman change: -- Added a slight speed reduction to stunned players. - Community requests -- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals --- log_verbose_enable default: 0 --- log_verbose_interval default: 3 secs - "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. - Fixed Spies disguised as Medics hearing the autocaller sound.
  7. TF2 Update coming within an hour. It's also a DoD:S update, so it's probably just an engine fix. Also, OCR's boards stopped emailing me about new posts again. >:/ P.S. At least one of Steam's servers is being quite wonky this evening, so don't be shocked if the servers are all disconnected from masters again. TF2Items can't even see some backpacks at the moment, and personally, my friends list keeps disconnecting and reconnecting.
  8. Yes, but for whatever reason, it also has the steam group set, so I don't think the search key works for it. Although it is up and running now. I also had one running from the same server as I had the TF2 IDLE server running from, but apparently that machine is using too much CPU power doing number crunching to run a decent L4D2 server. (Seriously, ping times are fine, but it lags all to hell)
  9. I spoke too soon. OCR server's down again for an update.
  10. Forgot to mention, the OCR L4D2 server is operational again. Finally got it to update some files it didn't the first time. Edit: Figures, I post this then Valve releases another L4D2 update.
  11. Powerlord has two, actually. Had three over all time. Also, if it's a Spy hat, I have it. If it's an engineer hat, 60% chance I have it. Demo, Heavy, or Soldier 50% chance I have it. Edit: Last weekend to get the Sam & Max items!
  12. I'm having trouble getting OCR's L4D2 server to update. However, my other server (*knocks on wood*) seems to be updating at a good pace now. I'm still trying to get the OCR server to update, though.
  13. The system seems to be a bit weird at the moment. I've still only gotten 1 item (a hat) since the system changed, despite the fact that I was on for several hours yesterday. Do we know if your regular item drops go down if a hat drops?
  14. I've gotten exactly 1 item since the item drop change... and it was a hat. The Texas Ten Gallon to be exact. Also, the masters still have the issue where, if you've been playing the same map for a while, they start doing this: A2C_PRINT from 216.207.205.99:27011 : No challenge for your address. A2C_PRINT from 216.207.205.98:27011 : No challenge for your address. This is usually accompanied by a noticeable lack of item drops. Those appear to be the only addresses for masters in North America now, as all the servers I administer (OCR TF2 BLU, RED, IDLE; OCR L4D2 1 and 2) use those now (they used to be selected randomly from a pool).
  15. "There's now a maximum amount of playtime per week in which you get item drops. Playing beyond that amount won't find any more items. The amount varies, but if you play an hour or so a day you're good." One hour a day times seven days in a week...
  16. Except that it's been implied that, if you play more than 7 hours a week, you'll actually get less items overall because of the item cap.
  17. Major change to TF2's drop system is coming today. No idea if it requires a server/client update or not. er... but you're on BLU right now...
  18. Since you asked, at least one of them got pissed off because they didn't want to have to grind achievements to get new items, or wait to get random drops. Don't be surprised if they show up on the idle server, too, to get said items. Another one of my friends who played only a few times may join us once the Mac version of TF2 is out... he was complaining that his PC laptop couldn't handle TF2 without being extremely slow (and he didn't want to dick with it)... which may in turn pull another of my friends back... we'll see.
  19. Some of my friends who got Orange Box when they had that really cheap sale last year showed on our TF2 server today. First time they've been on since just after they started... they didn't seem to be too bad at it, though. Well, not as bad as I expected them to be anyway.
  20. I have this strange ability to get Backbiter's Billycock... now if only trading worked. (I recycled one of them with the bald engineer "hat" already, and still have two) Since Chives has the mullet, I'll probably change my Spy's hat to the fedora or something.
  21. Hi, It's been bugging me for some time that you cannot subscribe to a social group and receive email messages when new topics are posted. This is particularly bad for the invite-only social groups that have few, but important posts. It has come to my attention that this feature existed in vBulletin 3.8.0 but was broken. It was removed in vBulletin 3.8.1 (which we have now) and readded (and fixed) in vBulletin 3.8.2. Can we get a vBulletin upgrade to a later release? I think 3.8.5 is the latest 3.8 version, released in March. vBulletin 4.0.3 is also out, but may have breaking changes with OCR's backend.
  22. I just went through the backlog of approved reserved slots and added the 3 that were approved by the required two admins (sorry to toomz (the fourth person on the list), I'd never heard of you and two admins have to approve it). A backlog builds up because only FireSlash, Bahamut, and I have access to the file on the server that needs to be updated. That and vBulletin doesn't alert us that we have new messages in the admin group thing. I wish they'd fix that. >:/ Edit: Apparently this issue is fixed in vBulletin 3.8.2 or newer; OCR is running 3.8.1.
  23. If I start doing something else, I'm not going to check back on TF2.
  24. epic... fail? Also, I'd join the server more, but every time I've gone to join lately, the server's been on dustbowl, and I refuse to join if that's the case.
  25. By the way, if you ordered Sam & Max: The Devil's Playhouse through Telltale Games (like me), go here for a code to activate on Steam to get your TF2 Sam and Max hat and weapons.
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