Jump to content

Powerlord

Members
  • Posts

    2,420
  • Joined

  • Last visited

Everything posted by Powerlord

  1. If Peggle Extreme is the one with Valve characters in it, then yeah... it's always been free. However, if you timed it right, you could have gotten the non-Steam version of Peggle Nights for free, too!
  2. I've noticed that we occasionally get lag spikes, but generally I don't see any more lag than usual*. I could set up an alternative server, which was OK for TF2 IDLE, but given its poor performance on L4D2, I wouldn't count on it being any better. Probably because BOINC is running there, and using up any "free" cycles it can on all 4 cores. *Keeping in mind that, since about 6-9 months ago, my ISP rerouted and my ping went from 30-70 normal to 120-200 normal on the same server.
  3. Usually, it's the other way around, where just one person can't see you... usually caused by them alt-tabbing during the game (and fixed by them leaving the server and reconnecting... keeping in mind that you can "join a server" without disconnecting first to not lose your slot).
  4. I tend to use the Revolver (or rather the Big Kill now) unless a map is rather small or has lots of Snipers wearing razorbacks. P.S. If you see me on tonight, bitch at me or kick me, as I have enough classwork and studying to do tonight that there's no way I'll be finished in time to play.
  5. Hey, you never ubered me! Then again, when I was on yesterday, I was playing predominately Medic and Spy, so if you were ubering me, you were doing it wrong!
  6. Really? The default whitelist only allows players to use custom files from 5 directories. Those directories are: models\player\ materials\models\player\ materials\vgui\replay\thumbnails\ materials\vgui\logos\ materials\vgui\logos\ui\ The last 3 are for custom sprays.
  7. The most recent server update included a new whitelist, and as far as I know, we haven't switched it out for any old versions we have.
  8. I've updated both MetaMod and Sourcemod on the server to the latest stable versions. I've also updated the RunTeamLogic extension (for larger teams in Arena) and SDKHooks extension (used by the HLStatsX logging mod for something), since old extensions would no longer work.
  9. At first I assumed it was because the server was timing out or something, but I see that RED is still up... I'll look into this. Edit: Its window is frozen... not sure what happened there, but I restarted the server. I did sm plugins refresh last night and it appeared to fix the problem. Why? Turning off sv_pure is a really easy way to let in people who modify textures to be transparent (AKA wallhackers).
  10. The stable versions of Metamod:Source 1.8.1 and Sourcemod 1.3.2 have been posted. I will update them tomorrow during the day (I have the day off) because it's likely to crash the server if I do it while people are playing, and a guaranteed crash if the map changes during the upgrade.
  11. I already posted over in the other topic, so this one can be locked.
  12. Yeah, I realized after I'd posted it (after I thought "gif only? In 2010?"), but you replied before I finished saving them to convert them. Anyway, here are the gif versions. TF2: Demoman Normal BLU Uber RED Uber Engineer Normal BLU Uber RED Uber Heavy Normal BLU Uber RED Uber Medic Normal BLU Uber RED Uber Pyro Normal BLU Uber RED Uber Scout Normal BLU Uber RED Uber Sniper Normal BLU Uber RED Uber Soldier Normal BLU Uber RED Uber Spy Normal BLU Uber RED Uber L4D: Survivors: Bill Francis Zoey Louis Infected: Boomer Smoker Hunter Tank Witch LT: These definitely need to be sharper. Right now, they're all pretty murky-looking, and some are impossible to reconcile.
  13. How about some TF2 and L4D avatars? Edit: Updated images, see my next post.
  14. The thread being on the Projects board would explain why I didn't see it. (Shouldn't that be here on the Site Issues & Feedback board?)
  15. Hey, I was just wondering if it was possible to submit new forum avatars, and if so, who do we send them to? In this case, they're Team Fortress 2 avatars and Left 4 Dead avatars that Valve has posted to their official Steam game groups. (Sorry, the L4D2 group has no avatars posted.) P.S. I contacted Liontamer about this by PM in July 2009 and got no response.
  16. Oh, I forgot to mention that I upgraded Metamod:Source and Sourcemod to the latest 1.3.2 snapshots earlier today, despite saying that I wasn't going to deal with it. Edit: By popular demand, I reduced cp_freight from twice in rotation to only once in rotation.
  17. Servers are back up. You may fire when ready.
  18. Hey, if Valve wants to do it, more power to them. Oh, and server did skip some files while updating... I'm continuing to force update checks until it completes the 'Team Fortress 2 Content' server package.
  19. Sorry, I was off reading a book, so this is 15 minutes late: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added further PropHunt mode support: - Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting I can't tell if pav updated the server yet or not, so I've restarted RED to update it. If the update hasn't been applied yet, BLU will follow. Edit: Update hadn't been applied... however, I think it skipped some files while updating, so I'm forcing another update.
  20. To whomever it may concern: If you update Metamod and Sourcmod to development versions on the server, it's up to you to keep them up to date, particularly if you don't tell the rest of us which versions are installed. Sincerely, Powerlord. P.S. The version of Sourcemod you installed is already out of date. I don't know about Metamod, because its version doesn't show up in the .bash_history. P.P.S. Why Sourcemod 1.4.0 dev insted of 1.3.2 dev? 1.3.2 is going to be released soon, 1.4.0 is a ways off.
  21. Mine seems to have tracked correctly... before I started idleing for items, that is. I had 600+ hours back then.
  22. BLU and RED are now updated and back online.
  23. Oh, also, the medals are currently bugged. Everyone is getting Bronze with the hire date set to Mar 17, 2009 20:00:00 or so.
  24. A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added new items to commemorate our 119th (or so) update. - Fixed several issues with the Source SDK - Scout's "Retire the Runner" achievement updated to be: - "Kill a Scout while they are under the effect of Crit-a-Cola." - Added a 20% damage bonus to The Backburner - Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction - Fixed the teleporter exit using the wrong particle effect - Fixed HUD damage indicators not appearing - Fixed Teleporters not reverting to level 1 when their other side is destroyed - Fixed receiving damage not causing view-kicks on players - Fixed Engineers & Spies being able to circumvent build restrictions - Fixed Server Browser not saving filter settings properly - Fixed a client crash in the targetID on clients running custom HUDs The Backburner buff should make Brushfire happy. The new items are medals based on when you first played TF2. I'll probably get the silver one, because I don't think I got it within 3 months of launch. Also, servers are still updating.
×
×
  • Create New...