Jump to content

Powerlord

Members
  • Posts

    2,420
  • Joined

  • Last visited

Posts posted by Powerlord

  1. I honestly do not see the need for a second server. I guess there are probably ~30 OCR affiliated players, plus a few here and there that tag along. There's really not any reason to pony up anyone's money to purchase another server. (Disclaimer: I think that's what you're talking about, right? I haven't slept all night [it's noon] and it's all complicated regardless of lack of sleep.)

    That is what we're talking about, yes. The only time that I can remember when we've ever loaded our current TF2 server was the evening of the patch, when it was stuck at 25/25 due to everyone on having reserved slots.

    L4D's really a poorly masked 360 game, but that's another rant

    I've done that rant before! :D

  2. New TF2 Blog post today:

    First things first, there's a Bonus Sniper vs. Spy update page.

    "In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed."

    Presumably, that's what the patch last night was to fix.

    Here are upcoming features:

    - Item trading. This is why you're finding duplicates.

    - Giving players a method to influence the system so they can work directly toward getting specific items.

    - Adding more rare items like the hats.

  3. So, since the server is full and I can't remember the IPs of the ZUZ or Fireslash's server, I went out into the wild and woollies of my Internet tab.

    Oh my god.

    It's like release day in reverse out there. Soooo many failspies.

    Haven't unlocked anything yet, but I don't care. This is glorious :D

    Unlocks are now completely random. Not only do Spies and Snipers have no Milestone achievements, but all the other unlockables in the game ALSO drop randomly. Including ones you already have.

  4. What do you mean we don't get a knife unlockable

    we get two fucking cloaking watches but not a goddamn garotte

    P.S. The server has been restarted, but the maplist was wiped. I'm going to modify the maplist in a moment to match what Baha posted earlier, but with pl_hoodoo added to it.

    Edit: Whoops, edited the wrong file. Fixed the maplist again by adding the new maps and fixed the mapcycle to match what Baha posted earlier, making sure to update the references to plr_pipeline.

  5. Hmm, I'm not seeing the update yet, but the update notes are out:

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Maps

    Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

    Added new arena map Sawmill

    Added new arena map Nucleus

    Added new community payload map Hoodoo

    Sniper Changes

    Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

    Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

    Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

    Standard sniper rifle now shoots through friendly players

    Added 54 new Sniper voice lines

    Added 35 new Sniper achievements

    Spy

    Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

    Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound

    Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

    Spy name tags now show up properly when disguised as their own team

    Fixed a bug that would cause spectators to see disguise weapons incorrectly

    Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

    Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

    Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

    Also made it more obvious on first person view model when you're bumped while cloaked

    Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

    Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

    Spies disguised as medics now have an Ubercharge: line in their disguise target info

    Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

    Spies can now pick up health kits for their "disguise health", even when uninjured

    Disguise UI doesn't show up in minimum UI mode (hud_minmode)

    Spies that disguise as a player using an unlockable now show that unlockable in hand

    Spies can now use enemy teleporters

    Added 70 new Spy voice lines

    Added 34 new Spy achievements

    Scoreboard changes

    Dominations no longer get wiped when teams switch sides

    Dead players draw slightly darker in scoreboard

    Converted class labels to class icons

    All players now display the total number of people they are dominating

    General

    Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

    Demomen can now detonate their stickies while taunting

    Flamethrower's air burst now extinguishes fire on friendly targets

    Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

    The Heavy and Sniper now have new custom death animations

    Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

    Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

    Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

    Added a new taunt for the Kritzkrieg, which also heals for 10 points

    Improved the deathcam camera handling used when a player plays a custom death animation

  6. I love those achievement names.

    There're WAY too many Jarate achievements (6: Friendship is Golden; Jarate Chop; Jarring Transition; Number One Assistant; Rode Hard, Put Away Wet; and Saturation Bombing). It had better be the very first unlock.

    Also, 4 achievement names just from one sentence in the Meet the Sniper video is a bit... weird. "Professionals have standards: be polite; be efficient; have a plan to kill everyone you meet."

  7. I'll be around on Thursday.

    Also, the Spy achievements list (as well as the official Meet the Spy video) is up now, sans the achievement descriptions.

    Interestingly, there ARE a lot of James Bond references, just like the fake Spy Update from a while back.

    Also, Valve earned their own corporate achievement:

    youtube_fail.png UNLOCKED - Welcome to the internets: Fail to understand what 'Private' means on YouTube.

×
×
  • Create New...