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Powerlord

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Posts posted by Powerlord

  1. We're glad to see you on the better version, Jovian. Or, at least some of us are.

    And I'm going to like playing against you if you hate spies. People who despise spies (PUNNY) are my favorite...unless they go pyro and just chase me all over the place with no regards to their own life.

    It seems I am not the only spy!

    Anyway, I've been meaning to ask... I have some friends who are new to TF2. They are not really members of the OCR community... what's the rule on reserved slots?

    Also... what is everyone's opinion on increasing the number of slots on the server?

    Edit: D'oh, Gameservers removed the upgrade option for our server... in fact, they don't offer 25 player servers on our plan any more either, so if we downgrade to 24, we can't upgrade back to 25.

    As for OCR-only nights, they don't seem to work that well. The highest number of players I remember seeing for one before was 12. On a game balanced for 16-24 players.

  2. Do we have sv_pure set on the server? That would get rid of any problems involving mathacks (most likely what he was using).

    sv_pure is currently set to 1. We are, however, using the default whitelist.

    I refused to fall for it when atmuh blatantly lied to me to try to get me to allow more custom things (this was back before the Steam group incident).

    Edit: Under the default whitelist, player models are allowed from disk. I'm actually curious to know if this affects cloaked spies... I was under the impression that cloaked spies aren't shown due to invisible spies not actually having a player model.

    Having said that, I had the same problem before, but with an Engineer by point B on Badwater. I wouldn't even be near his guns and he'd start shooting me with a pistol.

    For reference, he had a gun by RED's outer door by point B. I could be up on the area by BLU's second spawn (also near B) or run past him and his guns and he'd start pistoling me every time.

  3. P.S. If you're normally a TF2 player on my friends list and I see you playing L4D, expect me to call you a traitor.

    Not that I have a lot of time to play either game at the moment... busy busy homework.

  4. So I'm thinking that ditching an OCR only night and just maintaining a custom night or two a week, or maybe having one custom night and one special rotation night, is the way to go. Thoughts?

    OCR only night doesn't seem to work too well. I thought about suggesting a night where you add reserved slots for the OCR regulars, but...

    Also I've come to the decision to make reserved slots free for anyone who's a regular and requests one from me. Donations are optional, but it'd be great if people want to make them to me - the server costs ~$25/month to run, hlstatsx included...which reminds me of something else, there was a little interest in having the stats reset again at some point soon. What are the thoughts on that?

    I'll update the advertisements to stop bugging people about reserved slots, then.

    Stats reset isn't a bad idea. Right now, it's tilted against new players simply because of how often some of us play.

    And so, Wednesday seems like a great day for custom night at the very least. Here's my proposed rotation for the day:

    Also remember to download the maps ahead of time if possible - it will save you downloading headaches when the map switches, and it will help other people out who haven't downloaded them.

    As a side note, you can download maps either individually or as a complete set here.

    (Well, OK, I don't have that page showing the 7zip files yet...)

  5. I was not expecting that...but everyone always gets Hotshot off of me. :sad:

    So the map rotation for the day is:

    cp_dustbowl

    pl_waste_b4

    cp_toy_fort_elite

    ctf_turbine

    pl_cashworks_b3a

    cp_pacman_wtf_normal

    arena_harvest_v2

    pl_badwater

    ctf_2fort_night2_b2

    cp_steel

    pl_goldrush

    ctf_royal_b3

    cp_blackmesa

    arena_storm_b1c

    pl_switf_final

    cp_devilsbrew_final

    dm_quake_castle_b2

    ctf_staging_a11

    If there are other maps people want me to add to this, feel free to comment. I definitely recommend grabbing what maps you can beforehand via the links in the first post of the thread, so as to make the downloading easier for those who aren't able to do so beforehand (or haven't looked at the thread).

    pl_swift_final is misspelled.

  6. cp_pacman_wtf_normal was OK, although it's a bit biased in favor of Scoots and Pyros, and against Heavies and Soldiers (at least those who can't seem to get rocket jumping down). The Red Ghost is faster than all classes except Scoots, making it a bit cheap. Yes, I'm aware you can check the ceiling for the ghost positions.

    pl_waste (two-direction cart) was OK, but it could use a short cooldown before it switches directions... or on points, like it does before the cart initially starts moving.

    tc_meridian... didn't work so well. It's got all the same problems Hydro does. It's not like a traditional CTF map because there are less routes and they have more bottlenecks that you have to pass through.

    cp_follower was like an odd mix of Granary and Badlands. I'm not so sure I like the way it's laid out, though. For example, I kept forgetting that between points 2 and 3, you have to go to the upper-center(?) or lower-left... lower-right doesn't go through and you have to detour back to one of the other routes. This is in contrast to granary, which has lower-left and lower-right passages.

    pl_great_heights... didn't care for that one. Part of that may have been the seriously unbalanced teams prior to the forced team scramble. Still, most of the map is far too linear... it's like playing the Goldrush part 3, between points 2 and 3 for an entire map, up until the last cap point of part 2.

    cp_roundhouse - Was confusing at first, but got better as we played it more. The train really needs the train sounds, though. Side note: You can ride the train.

    ctf_waterhole - Hated it. Too dark to see anything, particularly in the water. Ended up playing Engy for half the map just to avoid the water area.

    cp_yukon - By the time this map came up, there were less than 8 people left on the server. Doesn't work well with small teams... which is surprising since it's supposed to be for 6v6. Also, the geometry seems forced... rather than like natural terrain. While that makes sense for bridges and such, it also applies to the rock formations.

  7. From a Natural Selection wiki:

    "The rate and cl_rate command controls the amount of data the server sends to the client. The rate variable itself is bound to all Half-Life based Steam games and set via a Windows registry entry, thus changing the value in the userconfig.cfg or config.cfg file will not change this value. The cl_rate variable specifies the server how many bytes per second to send the client. It a general misconception that this should be set to 20000, which is the maximum setting. Most servers connected to your client will not be configured to send your client information 20000 bytes per second. A reasonable setting for this for the rate is between 12000-15000 (approximately 14 kilobytes per second). The rate value should however not be set below 10000. The rate and cl_rate values should be the same."

    That's kinda what I figured it did... I used to run a UT server that had a setting like this.

    Although that had both the server max setting and the client setting. As I recall, dial-up needed extremely low settings, seeing as how a 56k modem tops out at 8kbps.

  8. So here's a revision of the proposed mapcycle for tomorrow:

    cp_devilsbrew_1_3

    ctf_2fort_night2_b2

    pl_mill_b5

    cp_follower_rc1

    pl_swift_final

    tc_meridian_b5

    cp_pacman_wtf_normal

    pl_great_heights_b2

    cp_roundhouse_1_2d

    pl_waste_b4

    ctf_waterhole_b4

    cp_yukon_rc

    pl_cashworks_b3a

    cp_industrial_b6

    pl_woodland_b4

    cp_shabbytown_final

    Should I make any changes? (i.e. add more maps, etc.)

    Another new 233MB 7zip file of the maps.

    You can get a free decompressor if you don't have one (WinRAR also decompresses 7zip).

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