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Powerlord

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Posts posted by Powerlord

  1. Steel... you really have to know the map... and also remember that taking point E will win the match regardless of the other points' status. That means that blue can win by sending Scouts, Demomen, and Soldiers to point E (quickest way is through the building next to point B).

    This also means that Red has to remember to guard point E. Engineer turrets are excellent at this, as are Soldiers.

    However, once point C is taken, bridges extend to point E, so it has to be more heavily guarded.

    P.S. Because of the engineer turret factor, this is also an excellent map to play Spy on.

    P.P.S. My Steam name is now [OCR]Powerlord.

  2. Steel's not something you just pop your head in on and can effectively evaluate as a map. It's so big that it takes a long time to figure out strategies and techniques. I still don't think I've played it enough to know whether I like it or not. But I do want to try it again and see if I do better next time.

    We also need more people to test it effectively.

    However, our team nearly took point E once with two Scouts and a Soldier.

    It seems odd having a point that can instantly end the match like that, but only reachable by a few classes (Scout, Soldier, Demoman).

    Also, my opinion of Granary has gone way, way down as of late.

    P.S. I happen to like 2Fort.

  3. Btw Powerlord, I noticed on your thread for tf2 on VGMusic, there is a startup command line you can use to choose what map the server starts on, I think it's +map mapname, so like for 2fort, you would put +map ctf_2fort

    Yeah. Before I took it down, I would start the server using this command:

    ./srcds_run -console -game tf +maxplayers 32 +map cp_dustbowl

    Edit:

    -console is there because I was running it via the screen program, which lets me reconnect the console at a later time to send messages without logging in to the game. The actual full command I was running was

    screen -dmS tf2server ./srcds_run -console -game tf +maxplayers 32 +map cp_dustbowl

  4. I should probably also apologize for sucking horribly as a Spy.

    As a person who sucks at most of the classes, you're forgiven. Incidentally, Spies are harder to play now that there's a greater number of Pyros running around.

    - I watched this video again just this morning... it has some good tips for playing a Spy.

    Incidently, to Bahamut: If there are more donators, do you plan on increasing the number of player slots?

  5. i love how much hp overcharges for their computers.

    quad: 210$ retail, you can find them for as cheap as 190 if you don't get the new g0 stepping model...since most people don't even know what that means and as such will never notice the difference

    ram: going expensive, about 60$ for ocz plat

    hd dvd: they were on sale for like 10 bucks a while back, but who'd even want one? call it 50 bucks on ebay.

    burner: 30$~

    hd's: no one sells 360g drives, so two 500g drives is like 180 max.

    vista: 90$

    8500gt: a good one is like 70 bucks, but you can get them for as low as 45$. we'll call it 70, although you can get a good 8600gt for the same price and actually play modern games with it.

    motherboard: a way better mobo than you'll get is like 100$ (asus p5n-e). the ones that hp puts in their computers are like 40 bucks if you actually purchased one like it. assuming it's the one i think it is, you can actually buy one for around 42$ through geeks.com, as of a month or two ago.

    cheap case w/ bad psu like in the picture: 50$ or so.

    hp media center remote: they couldn't pay me to use their crap, hp's optical stuff is worse than trash. never works from more than a foot or two away. it's not even a standard transmitter, it's infrared - and it's about as powerful as the old infrared transmitters on laptops.

    total: w/ a better mobo by far, more hd space, better components as a whole, it's not quite 825$ not counting shipping.

    kill the hd drive, spend some money on a graphics card, go with better ram, don't get a quad unless you are doing heavy video rendering with multithreading-optimized applications. still a rip, considering this is a used computer that's been 'recertified'.

    I'm well aware that some of the parts suck, particularly on the case and RAM side. I stumbled upon this computer while I was pricing out my own components (although I was looking at a Wolfdale Dual-Core because Quad-Core is overkill for me).

    I'll be honest, I never would have bought that system if it hadn't included the monitor as part of one of NewEgg's deals. I'm still using a CRT that has terrible glare.

  6. The hell, Aethis has a ridiculous kill-death ratio.

    Yeah, and this was after I cleared the stats where some of us were farming medic achievements a long time ago.

    Aethis was abusing his cousin's account (Cyrus) to do achievement farming.

    Since the server's not really being used as of yet (due to lack of interest over at VGMusic), the server's stats are fairly skewed.

    Oh, not that anyone here probably cares, but I'm finally getting around to upgrading my computer this week. The new one (which is due to arrive here on Wednesday or Thursday) is not the fatest computer ever, but it should be decent at least, particularly when you consider my current computer has been cobbled together over the years.

    The scary part is, it's the first manufacturer-built computer I've actually bought in the 13 years I've owned my own computer.

  7. So I am currently looking into the server lag issue, and hopefully will have it fixed by tonight.

    Also, tonight the map rotation has 2fort & Fastlane into the mix, unless someone wants to request something else.

    Does this mean I can blame the server for me lagging rather than blaming my brother because he just reinstalled his OS and hasn't capped his p2p downloads?

    Well, I could anyway, but I suspect the reason I was lagging the past few nights isn't the server...

    P.S. Would the people here smack me if I mentioned I'm now running a 32-slot TF2 server with stats?

  8. And you were right btw, it doesn't autojoin when the server is full. I wonder if I should try to find a way around that, although it doesn't seem to be much of a problem for reserved slot holders, since they don't usually have to wait too long in order to get in.

    Well, like I said earlier, you can still issue a manual connect through the developer console... you can turn that on in... lets see...

    Options, Controls tab, "Advanced..." button, Enable developer console checkbox.

    Oh and while you're there, enabling Quick weapon toggle is really useful too, since each button only has one weapon unlike Half-Life games.

    Then they can just press ` (or ~, but without the shift button) and type connect 8.9.9.102:27015

    P.S. If you have a domain name for the server, they could use that in place of the IP... and I think it assumes port 27015 if none is given.

  9. I fixed the reserved slots using the built in SourceMod plugin

    I did some checking. The game definitely stops from connecting to a server when it's full. The exception is when the server had a slot free up since you saw it on the server list, because Steam / TF2 re-queries the server before opening a connection.

    As for SourceMod, I saw an extension that hooked into the user connection thing and could kick people off to let reserved players on even on full servers.

  10. I'm happy to announce that reserved slots finally work, so the server can be full at 24/24. If the server is full and you have a reserved slot, all you have to do is try to join - it will automatically kick someone off for you.

    The problem is that TF2 client won't try to connect if it thinks the server is full. However, if you have the developer console enabled (it's in the game's options somewhere), you can still issue a connect to the server through it, such as connect 8.9.9.102:27015 .

    There is a way around this, but it's not recommended, namely because it reintroduces the same problem you already had, but with one more slot.

  11. In any case, since the pyro update I haven't been able to see the pings as they appear in that screenshot. I thought it was just a server thing, but apparently not. Any idea why that is for me?

    I don't see an option to remove pings from that screen in the game's configuration.

    Worst case scenario, before you go to dinner or something, have Steam start a verification of the TF2 files. This can be done from the Steam Games screen:

    1. Single-click Team Fortress 2

    2. Click the Properties button near the lower-right

    3. Click the Local Files tab

    4. Click the "Verify integrity of game cache..." button

    This causes it to check that all your TF2 files are not corrupted and replaced them if it finds any problems.

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