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Powerlord
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Posts posted by Powerlord
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Yeah, as it is, it really is a scout dominated map. Also those red/blue bars to denote where the intel is are huge
It'd be nice if the normal flag locators were working.
Also, it'd be nice if the area around the intel and at the center point were nobuild.
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I have a feeling we're not going to stick with the new server. It's starting to have rubberbanding issues once the number of people hits 12-14 or more.
It looks like the server is running out of RAM and starting to use virtual memory instead, not a good thing for a server.
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On the new server, there appears to be an issue with players sometimes being disconnected during map changes. I'm not sure what's causing this.
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do ya think maybe since vgmusic.com is hosting this or however that works and since powerlord plays a ton with us we can put www.vgmusic.com somewhere in the server name?
Personally, I don't care one way or the other.
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Just finished a new release of my map, ctp_epsilon_a2, I did some simple texturing, not a lot of detail, but it's a start. I also fixed up some gameplay quirks and added a better HUD. Check it out if you get the chance, it's best played with a mostly full server as it's a large map. If you have any suggestions let me know. And if Bahamut could replace the previous a1 version with this one, that would be great thanks!
download link + pictures; http://forums.tf2maps.net/downloads.php?do=file&id=632
OK, I've replaced a1 with a2 on the server and download mirror.
Edit: I'm not sure if the server has to change maps or be reloaded before it appears in the Admin selection list and rtv list, though.
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So, anyway, I decided to stop playing tonight when I noticed that all the really good players were stacking up on one team.
Edit: Well, actually I gave the match a few minutes to see if it would start going the way I thought it would (which it did).
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and how was i supposed to know optik was an admin
That's the other thing, there isn't an admin list anywhere that I know of.
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[02:01:07] <atmuh> [01:58:02] <atmuh> CAN I PLEASE BE UNBANNED FROM #OCRTF2 FOR THREE MINUTES I NEED TO LODGE A COMPLAINT
[02:05:17] <atmuh> see this is why the number like 7th most frequent player on the server shouldnt be banned from the irc channel
[02:05:21] <atmuh> when an admin is needed
[02:05:25] <atmuh> HE CANT ASK
Not all the server admins hang out in #OCRTF2, though.
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But it really sucks when you miss the shot, run away, then end up getting headshot behind a wall.
That can happen any time the other person has a different latency than you. Same with "Facestabs" by spies.
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Dang I'ma I have to fire up BitTorrent next time I play sniper.
I don't know about your BT client, but mine has random spikes and causes other problems, like rubberbanding (it can even be someone else who lives here torrenting to cause this).
To take advantage of the game's compesation, you really need a ping consistently > 100ms.
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I see what you did thar.
The thing iiiis... I never had too much time to play. I made too much time to play.
In the immortal words of Yoda... "That... is why you fail."
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Because I would've creamed that award every day. And thats just not fair.
Oh, and here I was thinking that it would favor the people who have too much time to play.
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i played on a 9200 for a long time before i went to my hd 4870
I played for a while on a Radeon 9800 Pro... unfortunately, said computer only had 1GB of RAM, which made the game kinda painful, as the load time for TF2 was somewhere over 5 minutes.
P.S. I missed playing last night and I'll probably miss tonight as well thanks to college assignments. Writing raw SQL and/or Oracle stored procedures is so much fun!!!1111
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What video card are you using PL? I use an 8800 and I have never had slow down. The only real problem I have with TF2 is when I Alt+Tab outta it and then try to bring it back, it takes a couple of seconds to get back on screen.
An nVidia 8500GT.
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I think I use 1280x720. I used to use 1920x1200, but it would occasionally slow down if there were lots of explosions... and my monitor would complain about not having presets for display sizes between 1280x720 and 1920x1200.
Things don't look as nice now, but at least I don't get slowdowns.
P.S. I don't know if it's something with me or the game, but I find it easier to play Sniper at higher resolutions.
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I didn't remove it on purpose, I have two different copies of the motd on two different computers.
And plus if you had any reading comprehension, you would've saw that it wasn't there for about a month now.
I don't read the MOTD every time I log on, but I could have sworn it was there when I last checked them a few days ago.
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As a side note, the download mirror should now have all maps that are present on the server, not just those listed on the first page. This means that TF2 won't say "Whoops, I can't download this map!" if one of the others comes up.
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I need to go back to feeling this way. I'm just starting to get so frustrated lately on overplayed maps when people know where the sentries are without seeing them first. I suppose I'd be less frustrated if I didn't play Engineer, but then, who would?
Well, given that once you know where the points and chokepoints are, you expect sentries to be near them...
Plus the beeping of the sentries make it clear when one is there.
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the rotation gets fucked by people rtv'ing so basically we play dustbowl about 70 more times than the rotation would have you believe
Bahamut also has the server set to start on Dustbowl, so if it crashes (like it did twice while I was on yesterday)...
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I'm also going to say that I dislike Warpath. That being said, since maps are only around for 15 minutes now-a-days, it's not going to kill anybody to play any map for 15 minutes.
I thought that was only supposed to apply to arena maps.
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Hey Wes, any chance we can try out CTF Convoy?
CTF Convoy v2 was already in the first page map list when I was going through and setting up the download mirror.
I assume it's already on the server.
If you're curious, you can see which maps are mirrored... they're the files that end with .bsp, although there should be a compressed version of each map that ends with .bsp.bz2
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I paid Bahamut for this month's reservation on the TF2 server. This is a friendly reminder that you should do the same. Hooray honor!
Well, I paid several months at once so I wouldn't have to remember every month.
There are only three CTF maps in the rotation. I demand equal representation.For official maps, the number of CP maps greatly outweigh the number of CTF maps. It's not surprising to see more CP maps because of it.
Also, there's actually two types of cp maps: the free-for-all ones (well, granary, badlands, and fastlane) and the attack/defense ones (dustbowl, gravel pit, and steel). Territory Control (hydro) is a cross between the two styles (normally free-for-all, but switches to attack/defense for the last point).
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why don't you just tell the heavy there is a spy
also arena is for fags who play counter-strike
'cause some people *coughedgecrushercough* have voice chat disabled or don't realize I'm speaking to them.
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No, there's definitely no way to make everyone happy, and that's just simply unrealistic. That's not what I meant at all.
The guys I'm referring to as 'dumb' are the ones who join a game and do NOTHING but heal heavies, thinking that's the best plan. That's just silly. If your heavy's sitting at 450 health and you got a lit-up scout right next to you, about to die...who would you heal?
It depends on circumstances. For instance, if an uber is going on, I'd stay on the heavy. Or if I suspect the scout is a spy. Especially if it's a combination of the two.
Here's a double standard I "love":
1. People complain when, as a medic, I don't check for spies behind us.
2. People complain when, as a medic, I stop healing them to shoot at suspected spies.
3. People complain when, as a medic, I try to kill a spy.
Note that 1 is mutually exclusive with 2 or 3.
OCR TF2: New Server forthcoming - new server IPs and other stuff
in General Discussion
Posted
OK, I can tell everyone right now that this server isn't going to work out:
The system's hardware apparently isn't powerful enough to support a TF2 server even under half load. Right now, the single core server is operating at a load level of 1.59... This is the average number of processes waiting to be executed; the ideal number is 1 (or less) for a single core server.
Now, it could be that the server doesn't have enough RAM (it's using >700MB of virtual memory, up from 0 prior to the TF2 server running) and this is causing the CPU to spend more time moving things in and out of real memory, but this server isn't exactly new either (P4 2.6Ghz with 1GB of RAM).
Edit: I don't know how (or possibly don't have access to) the hlstatx configuration, or else I'd switch it back to the old server and turn the old server back on.