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Powerlord
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Posts posted by Powerlord
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I don't know about micspamming, cause I turn all mics off. Type if you want to talk to me.
Lets see... which is more likely to happen before you die?
1. Me holding down "v" and saying "Edgecrusher, spy behind you!"
2. Me hitting "y" and typing out "Edgecrusher, spy behind you!"
Hint: I talk faster than I type.
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except [bACON] right? ◕◡◕
Out of curiosity, is BACON a clan name or a running gag?
'cause as long as you keep using it, expect "It's Bacon!" jokes from me.
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Hey is the server down for maintenance or somethin?
Well, it's definitely down... whether that's for maintenance or not, good question!
Hey, does anyone have the Bahamut summon? He'll know!
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I have caved. Downloading TF2 on my wife's PC as we speak.
Excellent! Another vict... er... player.
I updated my Introduction to TF2 classes post when I copied it to my LJ.
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cp_steel? Moar liek cp_where_the_f***_are_any_of_the_points, m i rite?
It's pretty quick to learn, though.
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I agree with Bleck here: it seems silly to remove map choices, especially popular ones like 2fort, Goldrush, etc simply because they're 'older.'
That being said, I would like to see some newer ones in the RTV menu. Or at least let us nominate them.
I find it weird that the nominate command doesn't appear to work in game.
Edit: Also, since I've had the game before the Gold Rush update, calling Gold Rush old seems... weird.
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Over my dead fucking body.
That could be arranged, but I'd rather 2fort stayed as well.
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REGARDING RTV: I'm very glad we have it, but it still needs some tweaking. Can we make it so a certain number of people have to type rtv to initiate map voting? Currently, with all the arena maps, all it takes is one person who doesn't like them, and the map is changed. To 2Fort. Again.
That's the way it used to be... not sure why it changed.
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Can we get this map in the server rotation? :3
I have a request: Please do not add this map to the server rotation.
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Y'know, I hear this every once in a while and I'm completely unsure how people came to this conclusion. Unless it's something that I just didn't read somewhere along the way...
Valve's employees mention it in the Developer's Commentary. You should go listen to it sometime.
Edit:
Oh, I almost forgot. My copy of TF2 was wigging out tonight. When I went to switch weapons, nearly 1/3 of the time, it would immediately switch back to the weapon I just had. Same with switching disguises as Spy.
Has anyone else run into this, and if so, how did you fix it? Maybe it's just lost packets between me and the server, although that should be reflected in the ping time.
Edit 2:
I've deleted my local TF2 files and am reinstalling from Steam.
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They do this after every class update right? Not every weekend
Only the first weekend after each major update.
Oh, and while I'm replying here, I was about to log on when I noticed that the server is now on the map "achievementbox_b3"
...wtf?
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Good, you shouldn't be teamswitching anyway
I meant where the entire team is switched from attacking to defense or vice versa.
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Anyone want to tell me what Free Weekend TF2 is all about? Is it just what it is, grab Steam, grab TF2 play for a weekend, see if you like it?
Exactly. The Heavy Update page has a link to download Steam... not that you can't find it on the main Steam page.
(Second sentence added to make the message long enough to make vBulletin happy)
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It's been one day and I'm already sick of Arena (not that it's that bad, it's just that the server was on arena maps ALL THE TIME). I manually switched the map to gold rush, steel and badwater a few times but still, I'd say go with two arena maps in the rotation at most. I was actually yearning for dustbowl at the end, and that's saying something.
Switching to an arena map switches server configurations (to config_arena.cfg), which unfortunately has a different default mapcycle (all arena maps). No idea why Valve thought this was a good idea...
P.S. Is it just me or are attack/defense maps like Dustbowl, Gravel Pit, Gold Rush, and Badwater Basin restricted to one team switch now?
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Yep, the Arena mode is actually pretty fun, but sadly they're not fit for play until they release another patch.
It's funny that you say that since the server is only cycling through Arena maps now without someone forcing a different map (like cp_steel).
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Not only does it crash on changes to arena maps, but a map vote from cp_dustbowl (the map the server defaults to when it crashes and restarts) always switches the map to cp_badwater no matter what actually wins the vote.
I haven't seen anything about this on their forums, but at a best guess, mani admin and Metamod Source need new gametypes.txt and gamedata.txt files respectively.
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Maybe it's a gun that makes people into cake when you kill them.
fixed into the greatest idea
Fixed into an even better idea!
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The stats are saying that total time per player averaged up in a percentage that the engineer is used a lot. But yes, as an engineer you spend more time as it cause you have to, yes.
What the stats mean is that, on the official Valve maps, averaged across all players, Engineers were being played 16.1% of the time in the past week.
They're taking a while to update it today... hopefully it's the new game mode and arenas (by the use of the word "arenas" perhaps a suggestion of a deathmatch style mode?).The wording arena could also mean a multi-part map, like how Dustbowl, Gold Rush, and others are done.
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This does not necessarily show that there are more engineers than any other class. You have to take into consideration the fact than engineers often stay alive for a loooong time, such as when they are turtling behind a sentry.
If this was time played per life, your argument would make sense.
However, this is Total Time Played per Class for the last week (expressed as a percent) across all official Valve maps.
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I'm also interested in what the new game mode is and what the 5 arenas for it look like.
Maybe we'll see on Monday.
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The new heavy minigun looks interesting... does 25% less damage, but slows whomever it hits.
Which makes the minigun much more useful against ranged Pyros in addition to the classes Valve listed, I'd think.
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Yeah, as fun as Goldrush is, the chokepoints heavily weight it towards Red.
Yeah... Valve's stats even show that Red wins Gold Rush approx 85% of the time
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Given that they said they were introducing another Payload map, I'm not surprised either.
Mmm, I must have missed that announcement... or skimmed over it. I do that sometimes.
OCR TF2: New Server forthcoming - new server IPs and other stuff
in General Discussion
Posted
The complaining about medics is why I generally don't play medic anymore. There's no way you can make everyone happy; why bother trying? You're just going to get the blame if your team loses anyway. I don't need to deal with that sort of shit, kthx.