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The Coop

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Everything posted by The Coop

  1. Dug up yet another one from the 32X bin. T-Mek. The final boss? Nazrac. Seen him once. Got my ass thrashed in twenty seconds and have yet to see him again (I've owned the game for about four years). Unless there's a damn good cheat, I doubt I'll ever see that damn games ending .
  2. Here's a fun one. Star Wars Arcade for the 32X. The final boss? The Death Star trench of course... ON ACID!!!!!!!!! There were three times as many guns and things to avoid hiting than there was in the entire trilogy of films. Of course, that was simply to capper for a game that was harder than a goddamned rock (I beat it twice... I recorded the ending the second time... and I still don't know how I got through it!)
  3. I concur with you on that one. That time limit was the games final kick in the nuts. One slip up, and the game was over, period. No recovering. And thusly, you start from the beginning of the game. No FUCKING FAIR!
  4. Allright folks. We're digging back a bit for this one. Red Zone on the Genesis. Final Boss of the game. Fat guy floating around wildly, shooting at as he zipped on and off the screen. Nearly impossible to hit, only beaten him a couple times since I bought the game back in mid 1990s. Now that I think of it, just getting to fat prick is an accomplishment
  5. Is a serious read isn't it? 300 replies, over 10,000 views and 21 pages. I can honestly say I never expected this thread to hang on for so long. I guess that just shows you the power of a vicious boss battle... you never forget it and you never forgive both the boss itself, and the programmers that made it . Here's another boss. I dug out The Terminator for my Sega CD (yep... it's still going ). I was doing quite well, until you come to the part where you have to lure the Terminator's endoskeleton through a large factory, find the right path to get the weapon to blow of its legs, and then lure it towards the crusher. One wrong turn, you're dead. Miss the weapon, you're dead. So much as glance the endoskeleton chasing you with a thread of your clothing, you're dead. I eventually wound up cheating and using the stage select so I could get back there and find the way the kill to bastard again (I hadn't played it for about a year or so). Cheating? Yes. But I did it .
  6. I have R-Type 3 on my ol' SNES. I have yet to get to the last stage, but now there's a little voice in my head saying "Go on... you know you wanna get there so you can get your ass kicked too!". Guess I need to up my medication dosage .
  7. A blast from the past. Anyone remember Hellfire in the arcades or on the Genesis? Anyone ever get to the end end boss on the "Yeah... right" difficulty setting? If so, you know what I'm talking about. If not... Imagine a large robot. The top half looks like a futuristic knight in armor, the bottom half looks like a hover ship. He has a lance that he thrusts out at you, which fires about a dozen bullets in all directions once it's extended... which happens about once every five seconds. His ONLY weak spot it his head, which is blocked by a very large shield over half the time. The Hellfire missle (your "bomb" in the game) does little to him. He takes a lot of hits before he goes down, even more (like A LOT more) if you wind up dying and having to fight him with the weakest weapon level. I beat him, once, on that setting. Not a fair fight.
  8. I don't know about EVIL, but they can be damn mean sometimes. Death in the first Castlevania ("hard" is an understatement for that boss), trying to see the full ending in Rocket Knight Adventures (on Hardest... which makes the final pig leader FUCKING hard with the "one hit and your dead" setup), handing over the Contra name for the two Playstation episodes <shudder>. But, if it weren't for them, we wouldn't have the Castlevania series. Back to the topic at hand... I agree though, Axelay's last boss on Hard is a vicious little son of a...
  9. Here's one that probably only a few people have gotten to try. The entire final stage of Gradius II. I know, bosses, not stages... but hear me out. The ENTIRE last stage of Gradius II is just boss fights. Bosses from LifeForce, the previous Gradius, and a new one or two... one after the other. I believe you have to go through about seven bosses before it's finally all over and you move on. God help you if you killed, because you are SERIOUSLY screwed at minimum power and the slowest ship speed... as you start from the beginning of the stage ! Yep. You die, you gotta go through them all again with the weakest weapon and a painfully slow ship. Doesn't it just sound like it oozes fun?!
  10. Saisyu Kasunagi?!?!?! Hell, I whipped him like a red headed step child (no offense to the red headed step children of the world ). I had no problem with him. Rugal kept knocking me out of the air 90% of the time, and kept using the same moves to keep me back on the ground. He also jumped over damn near every projectile shot. Maybe it's because I keep the difficulty setting on 4 for the KoF series.
  11. Rugal in KoF '94 was hard. Hard as bared nipples in an Alaskan winter. He wasn't much easier in '95, or in '98. Hell... Rugal has always been a cheap bastard, regardless of what game he's in (even Capcom vs SNK). As much as I love the KoF series, I HATE Rugal.
  12. He's beatable, but he's cheaper in tactics than he was in Double Impact. To beat him, you have to use either upper cuts or round houses to knock him out of the air (Dragon punched and the like only get you hit as your landing), trip him (this works a good 50% of the time for me) after which you throw a well timed fireball to nail him as he gets back up, and occasional jump kicks (followed up with a "trip and fireball" attack). Going nuts with supers on him is useless. Ya gotta stick with the basics. Again, he still isn't easy, but he's beatable.
  13. Whew! I was starting to think I was the only one who had a bitch of a time with Death in Castlevania. I had a friend who wrecked his NES because he was so frustrated with that boss. You basically have no hope of winning unless you make it to him without dying, a "III" icon and the cross. Anything else, and you'll need an act of God to win (I did beat him once with just holy water... wasn't easy though). I haven't gotten to the FINAL final boss of Demon's Crest yet. Now I'm looking forward to it .
  14. Who is this Herman 9000 and why is he so interested in those smiley faces? Hmm.... Anyway, here's a new boss for ya. For those who have ventured into the game Soul Fighters on the Dreamcast, who's beaten the half man/half owl-like creature? I actually gave up on the prick and cheated my ass of. It's bad enough he's cheap, too powerful, can hit you from anywhere on the screen, and takes little damage from your hardest hit, but if you loss, you have to go back to the very beginning on the level and play for another few hours to get back to him. Yes, there is a save feature at the beginning of each level... and only at the beginning of each level. Which makes it all even cheaper.
  15. You've NEVER heard of R-Type? <wince><gasp> Oh my son, you have some research to do. Here's a list for ya... R-Types= This game on the Playstation contained arcade perfect versions of R-Type I & II Super R-Type= A SNES game that has a little of I & II, with new stuff thrown in for good measure. R-Type 3: The Third Lightning= A new episode in the series, this SNES game is one of the best shooters on the ol' SNES. R-Type Leo= a rare arcade shooter. Good luck finding this one to play. It's plays a little differently from most of the other R-Type games. R-Type Delta= a Playstation original, this episode features all polygonal enemies and backgrounds, rather than all sprites like the rest of the series. All these games are great in their own way. They all share similar play mechanics, but each offers challenges in their own right. R-Type 3 is being released on the Gameboy Advanced in a little while. How well it'll match up to the SNES version is yet to be seen. Now go forth and find these games my son... and experience gaming bliss.
  16. How about the final boss in the original R-Type? You had only a couple seconds to hit it when the vine-like things parted, exposing the boss. Once they closed, it was a good twenty seconds or so before they'd open again. In the meantime, you have to avoid fast moving suicidal enemies trying to slam into your from above, below, the front and the back... all while dodging the indestructable spheres floating around. Doesn't that just spell fun?
  17. Here's a fun one. Shub-Niggurath from Quake. I know, I know... once you figure out what you're supposed to do, it's so easy it's sad. But, until you figured it out, how many times did you die trying to blast that ugly bitch away?
  18. I have a few to add. How about the final boss in Smash T.V.? If it weren't for unlimited continues in the Genesis version, I'd still be trying to get to the game's end. I'm suprized at how few, if any, bosses from arcade games have been mentioned. Well, here's the first... I think. The final boss from the game Hippodrome. A big, nasty bastard that simply DOES NOT FALL! There isn't enough money in the world to beat this prick. The game never came to a home system, so I'll probably never get to see that games ending. Now that I think about it, the last four or five characters in that game are nasty. Going from, in order, "Nasty", to "Really Nasty", to "Unfairly Nasty", to "Frustratingly Nasty", to ""FUCK OFF AND DIE YOU SON OF A --" nasty" (that one's the final boss ). In case you think I'm making this game up... http://www.klov.com/H/Hippodrome.html ... it was a simplistic fighter, but it was cool for its day (some cool character designs).
  19. I don't know if he's been mentioned yet, but how about Mr. X in Streets of Rage 3? You have a time limit. You don't don't beat him within the time limit, games over. No redoes, no retries... just game over. You have to start from the beginning. As if that weren't enough, he NEVER stands still long enough to do any real damage to him. It'll get you cussin' up a storm in no time.
  20. Must be nice to have gotten that far... I'm still stuck on stage 5 (where you go down that LONG tunnel with the cross beams that you can't seem to avoid hitting). I've been stuck there for about two years .
  21. The final bosses of both Virtual On home games. If it wasn't the time limit that gave you BARELY enough time to beat the things, it was the major damage done by every attack. And if it wasn't either of those aspects, it was the fact that if you missed one opportunity to damage the boss, there wasn't enough time to left to kill the thing before it would self destruct and take you with it. Brutal... just brutal.
  22. ooo... ooo... ooo... I got one. Zankuro from Samurai Shodown III. Big, cheap, did massive damage on one little hit, got back up after you beat him two rounds and was even cheaper, stronger and quick to swing than he was before. Not fair... nope, not fair.
  23. Here goes my first review on OC Remix... I'm sorry, but I can't recommend this remix. Having heard the original quite a few times (and liking the original as well), I was curious to hear what Mellogear had done with it. I've listened to it this remix several times, and I have to wonder where this remix was intending to go. Parts of the beginning (namely the opening drums that start at 0:30) sound off a little... like there's a slight fade in for the drum sample and this throws the rhythm a bit out of wack. My other problems with this remix is that it never really seems to go anywhere. There's the opening rhythm, then another version of it at 1:01, then you're back at the beginning at 1:17. Another version of the opening at 1:32 comes in, then there's a small change around 2:10. The toy piano-like samples that start up at 2:18 definitely aren't in time with the rhythm behind it (again, there's a slight delay before the actual note comes in) and don't do any favors for the song sound-wise. When everything is going at 2:33, you've returned to the opening rhythm again. Now, I know the original song wasn't exactly filled with different sections and and multiple "verses", but this remix needs a body to the song... badly. It's just the same opening rhythm redone again and again. It would have been an improvement if the artist had added new material to break up the repeated uses of said opening rhythm. As it is now, it's just repeatative and uninteresting. Hate me if you will Mellogear (and I'm sure you're already telling me what to do with myself by now), but that's how I feel about this tune. Sorry about the long post, but I've always been of the mind set, "If you praise something, why do you praise it? If you dislike something, why do you dislike it?" when dealing with artwork (music, visual, etc.). And what's written above, is why I dislike it.
  24. How 'bout ANY boss in Target Earth for the Genesis? The game itself was hard as a f*cking rock, but the bosses were just infuriating!
  25. I'm kinda mixed (no pun intended) on this one. On the one hand, I do like the way it turned out. The mix of old C64 sounds and modern instrumentation works well. The rhytm created is steady, rich and well crafted. As a whole, it's a well done mix. On the other hand, I feel it's a bit too repeatative in that there isn't enough between the main rhythm before it starts up again. Some original material using the sounds and rhythms created within the remix, in my opinion, would have added greatly to the song. There's a strong rhythm here, and this tune nearly cries out to be taken into new ground, then brought back to the beat of the original song. Despite the negative paragraph being longer than the positive, this mix is a good one.
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