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The Coop

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Everything posted by The Coop

  1. YES!!!!!!!!!! YES YES YES YES YES YES YES!!!!!!!!!!!!!!! If there's a Soldier of Fortune III, I'm not buying it I finally... let me say that again... FINALLY... beat the boss for Soldier of Fortune II. I know the final boss in the first one was a pain (I mentioned him here before), but the final boss for SoF II? Let's put it this way... I bought the game last year, got stuck for a while trying to rescue that one scientist, then got stuck again... still last year... on the finall boss. A plane with wings that tilt up and allow it to hover like a helicopter (just like the one in real life whos name I can't think of at the moment). I won't say where you have to be hitting the plane... don't wanna ruin it. But after you've damaged it enough (which is tough since it's repeatedly gunning at you with a kind of chain gun... and flying quickly overhead... and going behind structure you're on...), it starts new tactics added in with the old ones. Still using the gun and maneuvers, it pauses at one point to fire several fast missiles at where you are. These missiles explode and hurt you with splash damage should you manage to get far enough away to not be splattered outright. The only time you can really hit the weak spot, is when it's facing you about to fire those missiles... which is about a two second interval between facing you and firing. I won't EVEN say just how many times I was blown off the roof top, blown apart and gunned down. Oh yeah. Important safety tip... watch where you run. You're on a roof top and jumping around is neccessary. THAT... was a hard boss. Good luck to anyone else who faces it.
  2. How many ever played a game called Shadow of the Beast II? It's been on the old Amiga computers, the Genesis and the Japan only FMTowns Marty (a Sega CD port of that version did come to The States... I got it ). So, at the end of this game, there's a boss. I wish to God I could remember his name, but I can't. He has no real animation, he just shoots a rather good sized fireball as he rises and lowers in the air... following you. He also hurts you by coing into contact. God help you if he does that latter, cuz you health bar zooms down like Ted Kennedy on a Twinkey. It ain't a good thing. There is only one thing that can harm this twit, and the whole game is based on a VERY specific pattern to take. You go through the game in any other pattern, you're fucked, as something will no longer be in your possession that must be. It ain't fair, but neither is the boss. Even if you have the ring to use against him, you still get hit... almost in a manditory fashion. If he gets close, you have to run THROUGH him to get to the other side so you can try and get off a few more shots... this action of course is yet more manditory damage. Basically, if you wanna beat him, you have to play a perfect game and have several health vials to heal yourself with... and even then it's not a given that you'll win. Manditory hits... a Psygnosis staple...
  3. ... now that was a battle. I finally reached the end of Unreal II. Besides being a rather tough game on "normal" (I'm scard to try "hard" ), it has a boss that I'm still working on trying to beat. Have been off and on for a week now. You arrive in a big room, will a weird looking pod on the other side. Then, out comes a seemingly harmless flying robot... that shoots one mother a homing barrage. Having a place to hide behind when it fires is a REALLY good idea. After a while of hitting it with various weapons, it splits in two. One half chases you around firing a painfully damaging steady laser once every five seconds or so.... the other half just avoids you like you're a leper. I've shot the piss out of both halves. I've pulled some marathon seasons of dodging, shooting, dosging, etc. I know there's probably a weak point, and hitting it will give me the win. Where it is? Don't have a clue. Heh... it'll probably be something really simple that'll give me a quick victory like the way to kill the final boss in Quake On a side note, happy 1st birthday to this thread
  4. I know this is a VERY late response. My apologies. Thanks for the responses... both praising and criticizing (but especially the praising ). I dropped the volume down as I wanted it to be a subdued, more somber piece... and I knew that by doing so, I was taking a risk with the end volume. But when I turned it up louder, some of that somber quality seemed to fade. So, for better or for worse, I chose to leave it at the volume settings you hear it in now. Again, sorry for taking so long to reply and thank you guys for taking the time to write what you did. I'll now return you to your regularly scheduled insanity
  5. Here's a boss that seemed so simple, yet had a great sense of timing to really piss you off. The guy in wheel chair at the end of Final Fight CD on the Sega CD. The prick has a crossbow... a single crossbow. That's it. No grenades, no flame throwers... a crossbow. And somehow, whenever you get close to hurting him, he fires it at just the right moment to knock you back, down, or whatever so that you gotta go through the whole process of getting close to him just so you can hit him once... lightly... and do a small touch of damage. I can get through the game and get to him with at least one continue everytime. And I won't mention how many times I've used my remaining guys and continues to try... emphasis on TRY... to beat him. Sure, I've beaten him before, but I'm pretty sure those wins were flukes.
  6. Found me another friend today. I don't even know the damn things name, but it's the final boss in Duke Nukem 3D. And it is, A BITCH!!! I don't know what it is about giant alien beasts that feel they have to carry enough weaponry to bomb any country back to the stone age, but this guy is not exception. The attack is simple enough, but somehow that simply attack is always a ahalf second ahead of you. Running and strafing at the same time, while it does kinda work, doesn't work as well as it needs to. And stopping and changing the direction your running? I wouldn't advise it, as the steady flow of rockets from him will pound the living shit out of you. "Me big ugly alien. Me STOMP YOUR ASS!!" Indeed.
  7. A nice, mellow tune with a pleasant beat that punctuates the song without turning it into a typical dance club rhythm. I can hear the song "Lightning War" from the game Raiden in this tune... at times it's so close that this song could be a remix of it and not the one from Vortex. Not having heard the original song from Vortex, I don't know if that's how it sounds or if McVaffe did a blending of the two songs. Not a complaint, just an observation Anyway, nice song. Rhythmic, calming and smooth.
  8. I got one. Darius Gaiden, level "X". The final boss is a very large crab. The thing is wider than it is high, and it has two claws that it waves around as part of it's attack. The fact that you have not much room to move around the screen to dodge the attacks of this thing is bad enough, but varying types of bullets (normal and homing), these two BIG claws being waved around, the thing walking from one side to the others and the fact that it takes so many hits to kill EVEN WITH FULL POWER ON ALL WEAPONS... it's just insane. I had three continues, three ships per continue, three Black Hole Bombs per ship, when I got to this thing. I used EVERY bomb and shot the hell out of it's weak spot. It didn't die. That boss is evil...
  9. I know this tune . I can still hear the original hiding in there, and I like the way this remix uses and disards the original in one fell swoop. I enjoyed the combo of orchestral overtones weaving in and out of the electronica beat. This is nice stuff. I hope Doom III is gonna sound like this
  10. Now this one I like. While it is just a touch repeatative, it's got a nice melody with a good selection of synths and instruments, and improvs on top of the original songs composition. It's more "cheery" than the original (the whole game is filled with brooding, but great music), but it doesn't leave the originals mood completely behind... as such, it shifts back and forth between the two moods and makes itself stand out more from the original. The ending is a bit abrupt, but that's just a nit pick really. Nice work.
  11. Being a big fan of the original Shadow of the Beast in game music, I was looking forward to hearing this. Having done so several times, I'm not sure how to feel. The work behind this piece shows, of that there is no question. But, I don't recognize... anything, of any songs from the original game here. I' m wondering if maybe this song from from SotB II, as there is a song in that game that I could see this being a remix of (namely, the beginning sections of the title screen song). But, that may just be my inability to recognize the original song in this remix. I also didn't find the style to my liking. I just couldn't get into the song as nothing really gave me the feeling that this song was moving forward and developing. Again, it's not from the lack of work on this song as it definitely reflects a lot time being taken to make it. It just didn't strike a chord with me... no pun intended
  12. I like what was done with this tune. But I'm going to have to agree with the others here and say it's definitely too short. Just as the song gets going, and builds to what could be a new area not found in the original or perhaps some variation on the originals theme, it fades out. It left me feeling like it wasn't done... like it was ended prematurely. I think this is a cool sounding remix that was brought to a finish before it was ready to be done.
  13. Hmmmm.... This one just didn't do anything for me. It never really builds up, and it seems to stay in place for most of the song. I mean, it sounds alright and whatnot (samples aren't shitty and the beat is steady), but it's just.... boring. For some reason I kept waiting for it to break out into a Wip3out song with that one sample going.
  14. Well made tune there Rize. Metal mixes are kinda hard to come by it seems and this one was worth seraching for. Great guitar work and a well crafted piece all around.
  15. Like the last one, this tune is a nice mix of retro gameboy chips sounds mixed in with techno-esque beats and a gothic flavoring behind the harmonies. but this one goes a step further by adding in a good sounding chorus later in the song. Like the first one, I would have liked to have heard it have an ending rather than a fade, but it's minor. Another cool tune
  16. Nice. Very nice. A well blended mix of ambient background synths with a driving lead guitar that is wonderfully played... all while the gothic background of the series stays lurking behind it all so that it can poke it's head out from time to time (like during the end of the song with the chorus). Well done guys. Konami would be proud
  17. O-kay. I'm probably the only person who will ever say that this boss was tough.... Dracula at the end of Castlevania: Circle of the Moon I can't beat this shithead. I have a decent number of the cards and so forth, but no combination seems to allow me to get past his second form. Oh his first form is quite easy. But his second form? Hands me my ass everytime. I learned how to dodge the attack where he shoots across the screen quickly, I manage to avoid the bats or whatever the hell they are most of the time. But I can never seem to get in more than one or two shots every minute. No matter how long I last, that floating eyeball out lives me. Someday I'll figure it all out, and I'll probably kick myself for not realizing it sooner as it'll likely be something painfully simple. But for right now, I just watch that poor little dimly lit dude die again and again
  18. I'll be honest... I liked their Castlevania Remix better. This one seemed at bit... sloppier? Something just didn't feel as tight as their other one. I think it was the synths, as the guitar playing sounded good. There seems to be a few spots where the synth harmonies are off (like the notes at 1:56 and 2:03) and the synth has an attack time that makes it fade in a bit too slowly.... making it feel like it's off the tempo at times. Also, if this thing is running at 192kn/s, why do the cymbal crashes swim so much? It's a cool enough song and all, and the guitars are good, good stuff. I just think the synths could use some cleaning up. Just my opinion...
  19. Kudos to you two guys for taking the road less traveled musically. The synths sound nice and the guitar playing is top notch. I really don't have anything bad to say except... why can't this be longer? When this level of playing comes together, you kinda want it to last longer. Hell... it could be a simple repeating and I wouldn't care when it sounds like this Either way, very guys.
  20. Kouryu... This infestation, is the final boss in the game Last Blade 2 on the DC. This guy, is... just a complete tool. He carries a big sword... which means he has a long reach. He's suprizingly fast for being one of the largest characters in the game. He, in traditional SNK style, does copious amounts of damage to you when he hits. Because of his speed, he can trap you in a corner very easily and just keep hitting you while you block (you move, he hits you full on... you block, you're chipped away at). And God help you if you try and jump... he follows you constantly. No breaks, no pauses... just hounding you until you're dead and done. This guy is a pain on "3" for difficulty. "8" must be a fighting game lovers hell...
  21. Guess what I found? It's a new handy dandy ass handing machine called... hell, I don't know what it's called. In Panzer Dragoon Orta (great game btw), there's this cat-like skeletal thing at the end of stage 3 or 4... I'm not sure which because I've been fighting him for a couple weeks and I don't remember the level number. There seems to be a weak spot on the things face (what there is of it) that you're supposed to attack after you've blasted all the armor off from the rear. I say seems because I've hit the thing with a berzerk blast and barely saw that health bar go down. Of course, the fact that you're always dodging jelly shots and it jumping at you when you're in front of it makes this in no way any easier. Oh yeah... hard boss...
  22. Ghouls & Ghosts... one boss that is so cheap it's not funny. The BIG fly that your have to fight before you enter the chamber and battle Loki... Beelzebub(sp). They should have made this little putz the final boss, as Loki is a cakewalk compared to Beelzebub. This huge fly foirms from dozens of little flies, then begins to float about the room for a short time spitting green larva eggs that spin end over end. Then, it changes back into the little flies... and God help you from there. I've watch Aurther get reduced to pile of bones so many times on this part, I could scream. Those little flies go anywhere... randomly. There's no pattern to avoid, and if you're on the lowest part of the floor and these flies stream across the screen at you, there's a 90% chance you're getting hit... twice. You can't avoid it as the stream is too long to jump over and a wall stops you from running any further. All you can do is get hit. This part just hands you your ass so readily...
  23. First off... kudos for the guitar work. Well handled and nicely performed. I enjoyed the opening, the return to the same style of guitar work at the end and the riffs that were being pounded out at the 3:00 mark on. I thought these areas were the strongest compositionally. The transition at the 1:00 mark lead me to believe that there was heavily metalization heading my way... but nothing hit until the 3:00 mark. For me, this extended build up was the weak point. I'm not speaking of the guitar playing, as it was good through out... agains, kudos there. I'm speaking compositionally. During that two minutes (1:00 - 3:00), it seems to build up, then return right back to the beginning of a build up. By the time the dual metal guitar riffs start at 3:00, they feel too delayed in their arrival and then overwith far too early. Listening, I thought those dual guitars should have had at least a minute of that two minute stretch, to really give them time to thrive in the spotlight, and to contain the build up into them. Despite my feelings on that point, a good mix with some great guitar work.
  24. Well, feeling the urge to go a bit retro, I started playing Doom II on my PC. You know what I found out? That I forgot about probably one of the single, most unfair bosses out there. The Demon on the final level Jesus Christ is that thing is brutal. You get no clues as to just where the hell to hit it, BIG TIME monsters like Arch Viles, Revenants, Mancubus' and Pain Elementals are popping up all over the place (damn those Arch Viles for making Revenants like they were going out of style), and there's a tall elevator to ride on... that way you get killed at varying heights instead of just ground level. To say it took me a while before I figured out what to do is would be misleading, as it took a gamefaws to figure it out after watching my guy get splattered so many times, Jackson Pollock could have used him for one of his paintings. How do you do it? For those who have yet to play, I won't ruin the "fun".
  25. Hey all. Anyone here have the game Draconus: Cult of the Wyrm? Yeah, it's not the best game in the world, but it is pretty fun... until you get to the BIG dragon at the end. I can't remember that last time I watched my life bar go down like that. While the dragon is cool looking, and it doesn't have a lot of different attacks, the ones it does have do enough damage to make up for that fact. Long range fire, short range bites... OOOOOOOOOOHHHHHH the fun. Granted, beating the thing gives you a nifty real time cinema, but... Definitely a nasty boss...
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