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The Coop

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Everything posted by The Coop

  1. I would have enjoyed the show more if RealAlt hadn't fucked my computer like a 2-bit whore I won't be trying that program again. It actually made the original Real Player unusable, AND it somehow messed AIM up. It's an abomination... much like that track Paige tricked Larry into playing. Anyway, cool shows Larry. I won't be around for the one tonight though. So you can celebrate that at least
  2. Cool beans Larry. Now just keep those clumsy twits away from the cable
  3. I have found a new boss... and I hate the son-of-a-bitch I rented Baldur's Gate: Dark Alliance II last week. There's a boss in there, who is absolutely, incomprehensively cheap, cold hearted and nearly impossible to kill... and this persons name is Mordoc. After fighting through the Onyx tower levels, you have to fight Mordoc's number one thrall. That person is enough of a pain in the ass, but I found an interesting glitch that let me get past him without having to retry too many times. I saved the game and marched on into the shadow realm to fight Mordoc himself. I'm thinking I should have just left the prick alone. I got in there, he gave a short speech, and then proceded to bring the flagstone floor of that realm to a bright and wax build up free shine with my ass. I never once got the bastard down to half a bar of life. In the middle of the battle area in the Onyx heart (if I recall the name correctly). This thing is a great distraction as my character would keep pointing at it whenever I tried to use the crossbow I had... which made that tactic pointless. So, I equipped my morning stars and proceeded to run in circles with Mordoc as I tried to damage him. Now, as you fight, he keeps conjuring up a shadow image of himself... which heals his real body once every 7 seconds or there abouts. So, you have to run and destroy it. Ass you do, Mordocs real body beat the holy hell out of you, while the shadow heals Mordoc or any damage you did. While all this is going on, you keep getting a slo-mo spell cast on you which makes you swings take forever to connect and your running painfully slow... giving Mordoc all the time he needs to beat you into a mooshy paste. Add to this, that the melee attacks only seem to hit one out of every four swings, and what you have is simple an AI character whooping your sorry leveled up ass. As much as I wanna rent the game again so I can beat Mordoc, I'm not sure those around me can take anymore barrages of swearing
  4. I can't remember which game it's from, but in one of the Serious Sam games, there's a boss in there that belongs in the list of bosses posted in here. As you battle your way through one of the stages, you eventually get locked in a large open arena. What forms in front of you, is a small, blood red whirlwind-like monster. Now he's not alone, because other monsters from the game get formed along with him, and no matter how many of them you kill, more are transported in so that you never run out of other things besides the boss to fight. Now, even that's not so bad. What gets bad is the little whirlwinds this boss makes. They can throw you WAY into the air, and the longer you last in this fight, the higher they can throw you and the more often you'll get whipped around by these things. Needless to say, when you hit the ground, you take damage, so that's always nice. Now, as the boss is making these little whirlwinds, he slowly gets bigger and bigger as you damage him... making him take up more and more of the arena and making it harder for you to dodge your way around him, the small whirlwinds and the other monsters that are being fed via a steady stream into this arena. I lost so many times on that boss... even more so than the final bosses of the series.
  5. Anybody still have a 32X in their house? How many of you have the game Shadow Squadron? Okay. Your three listen up, as you know of what I speak. The final Stage in the game is basically one long boss battle. You star out far away from the core, when two sets of rings comes away from the core. One ring moves out quicker than the other. There's 8 pieces in each ring, and in the middle of these pieces is a spot you have to shoot repeatedly to make that part of the ring explode. While you're doing this, any piece of the ring that you're in front of if firing bursts of four shots at you. When you destroy the outer ring, you have to do the same thing to the inner ring. Once both rings are gone, you have to hit several spots on the core that were activiated by the destruction of the inner ring. These spots also fire at you. Add to all this, that you're trying to do it quickly with a thurst meter that runs out after a short amount of time and you have to wait for it to recharge. OH YEAH! I forgot something. You have a set amount of time to blow all this up, or the core fires one big mother of a shot and your game is over right there. I believe it's 6-8 minutes. So you gotta move fast, not get the living piss shot out of you and hope that when you get to the final level you got full shields... cuz you only get so much shield recharge between levels. Oh yeah. It's a challenge.
  6. Death in the original CV: HOLY WATER, DUMBASS! The only boss in that game I haven't beaten without being touched is Dracula. Also, he's one of the few bosses that won't get owned by holy water. ... Wait, is this that SAME hardest boss thread? Oh God, it is! Why's it still here? <sigh> Calm down, I know about the holy water's legendary cheapness. I was referring to Death without the holy water (I try to avoid using it if I can). As for Dracula, he gets owned by the whip, which is sad, and he just gets sadder with every incarnation. Notice he hasn't even been in the past couple of CV games. Poor guy probably can't handle the bad publicity of being a pansy. Wait... Are you talking about death in the first CV game? Cuz the only weapon that's ever been worth a damn against him is a Boomerang with a "III" icon. He never comes low enough for the Holy Water to him when I've fought him. Now Dracula in CV II... HE'S pathetically suseptable to Holy Water and the whip at the end (five seconds and he's dead). But Death in CV I?
  7. I don't believe I've ever brought this final boss up. And frankly, I'm rather surprised I didn't. In the game Steel Empire for the Genesis, there are a few bosses that give you a good challenge. But it's the final boss that takes the cake in that game. After fighting it's capsule form for a while (which is a fun battle to begin with), you then decent to the moon's surface to fight it's second form. It's much smaller, with slowly drifting asteroids that deflect you shots and offer it some cover... but none of that means it's a puss. Far from it. This bass has several attack patterns that change as you do more damage to it, and by far the hardest pattern in the final one... because there's no place to hide from it. That's right, the whole screen from top to bottom is covered by repeated waves for fire energy that it fires once every two seconds. They damage you. There are no safe spots. They come faster as faster as you continue to damage it. And if all that isn't enough, the only thing you can use to NOT take damage is a bomb... which you only have a few of by the time to get to the end, and they don't do a whole helluvalot of damage when you can use them. You have to hope you have enough ships in reserve to out last it... and that's a lot of ships. I love shooters, and that boss is one of the hardest I've come up against in a shooter.
  8. By a show of hands, how many here have played Beast Wrestler on the Genesis? **counts** Okay. Then both of you know what I'm going to talk about. The final boss is a little hard to figure out, not because of any complicated play mechanics, but because timing is everything with him. The problem is, the he seems to defy all notions of "you gotta be fast enough to beat him". Allow me to explain. The final character you fight in this odd fighting/wrestling game filled with genetic monsters, is named Blenyd. With stats that are nearly maxxed out, he's strong, fast and has some nasty moves that he loves to use on you. There's no timing that I've found that's fast enough to pull off your move over his whenever you grapple with him. His move is almost always done (and it's usually a biting move or a nasty pile driver-like move). You can't sneak up behind him, and even his punches seem to have a longer reach than yours. Trying to get three falls on him is a big challenge and frankly, you need luck. Because the CPU wins 95% of the grapples and does a move on your monster. He's hard, fast, dare I say cheap (just how fast do I have to press the buttons to be faster than him in a grapple?), and definitely a hard boss.
  9. I have found a new hatred... one which I thought I couldn't actually possess. Ever played a lovely game called Guilty Gear X? No? Don't. Unless you want to be filled with rage, don't play this game. The final three bosses are absolutely THE cheapest sonsabitches you will ever have the misfortune of coming across. Some ass named Testament, some dude with his eyes wrapped up, and an S&M demon chick named Dizzy await you for fights 8, 9 and 10, and they use the cheapest tactics. Three hit combos that will take two-thirds of your bar off. Ground attacks that knock you out of the air. Attacks that constantly get used and keep you at least half a screen away from your opponent 90% of the time. Special attacks that they seem to be able to pull off while they're in THE MIDDLE OF DOING A DIFFERENT MOVE!!!!!! You can't jump in, cuz you get hit. You can't stop blocking, because you get hit. You can't just stand and block, because their hits still do noticable damage even when blocked. Shoa Kahn wasn't as big a shit as these three characters. Rugal in the KoF series could learn a few things from GGX's cheap pricks it calls bosses.
  10. Can I make a request if it's not too late? I know I missed the last couple shows (don't ya love big class assignments that take over your life for days on end?), but I'll be there for the final one. I refuse to miss it. If there's still room somewhere in the show, could you give this MP3 a spin? http://www.vgmix.com/song_view.php?song_id=459 Yeah, that same song is here on OCR too, but the VGMix one is louder, cleaner and a bit more refined EQ wise. If you got the space in the show, cool and thanks. What? Someone's gotta pimp my remixes
  11. Ever played a Genesis game called Raiden Trad? If you have, then you'll probably know this boss. On level 5, there's a boss that's deceptively nasty. The level itself is filled with shooting carts that ride in on railroad tracks, and that pop up at bad times. But the boss...? You start off with a somewhat easy pattern that you can dodge as it shoots a spread of bullets from each of its wings. As this vehicle moves back and forth, forward and back, the spreads aren't too rough. But once you blow up one of the wings, it gets a bit pissed. The spread from the other wing starts going nuts and bullets fly everywhere. If you manage to blow this up, then you're stuck with a few new spread shoot spots on the main body, and little pods that it launches on the ground two at a time... also firing spreads. While it's not as crasy as say Giga Wing, there are bullets flying everywhere. If you use all your bombs (assuming you survived and built up a stash in the previous levels), you're left alive, but bombless on the next stage... where bombs are rather handy, and being without them means death is several areas. If you don't use them, you're screwed. You die, and any weapons power/bomb stash you had, is gone and you get stuck with two bombs... which won't kill it at all, and thusly causing you to lose yet more ships. A nasty little boss to be sure.
  12. Alrighty then. Here's the link to archive I got... http://www.geocities.com/arforfaborb/VGFrequencyNov1.htm
  13. Another good show Lion. Not sure why the stream cut out on me for the last 20 minutes of the show, but again, many thanks for giving my "Halloween" theme remix airplay... even if it was the day AFTER Halloween . I gave the reset a try after everyone left and I still couldn't connect, so hopefully whatever happened will be fixed and right as rain for the next show... which I promise I won't be pimping anything for Anyway, if you need the AIM logs because of something getting messed up, I got them saved.
  14. I got a remix of the theme from the Halloween movies if you wanna play it. It's here... http://www.geocities.com/arforfaborb/TheCoop_Halloween_Hallomix.mp3 I know Halloween was yesterday, but today is "The Day of the Dead"
  15. Ya know, for some odd reason I decided to pop in an old Genesis tiles I've owned for years... Sword of Sodan. I doubt many of you have played this old Electronic Arts game (back when they were putting out games in cardboard boxes), but it has a final boss that's just... a complete dick. He starts out as a wizard shotting fireballs. No pattern, just utterly random fireballs that knock you back as you slowly get closer to him. Should you reach him and starting wailing away with your sword, he doesn't take long to beat. Then he takes on his second form... a BIG, half larva half lobster clawed monster that attacks with it's claws and shoots that same fireballs out on a red spot on its belly (also random patterned). Now it get fun. The fireballs still do the same amount of damage, but the claws hurt big time. The creatures weak point is its red belly, but it's always shooting fireballs so while you hit it, it's pelting you. Then when you DO manage to hit it, the damn thing backs up and will back out of the screen so you can't hit it... WHILE IT'S STILL SHOOTING FIREBALLS!!!!! It's bad enough that the thing's a pain in the ass to get close to, let alone hit, but when it's not even on the screen and it can still attack you... that's just controller flight inducingly frustrating
  16. If you feel like taking a risk, I got a Darius remix in the OCR que somewhere (submitted 3 months ago). You can listen to it here... http://www.geocities.com/arforfaborb/DariusRemix/M.T._Yankovich--_Darius--_Silverhawk_Legacy_OC_Remix.mp3 ... and see if you want to use it on the show. Another good show and see ya next week
  17. Just for the record, not everyone was bagging on whomever that was. I wasn't even there for the interview, as I showed up later. So SOME people went overboard with whatever the hell happened... not all
  18. Cool show tonight. I made a cleaner, higher quality version of my remix Bio Tech from Thunder Force IV than the one on OCR. If you could play it, that'd be cool. Here's the link... http://www.geocities.com/arforfaborb/TheCoop_BioTech_vII.mp3
  19. You could play one of mine **wink wink hudge hudge**
  20. I was playing an old Saturn game Darius Gaiden... a boss from which I mentioned some time ago here (the crab from Zone "X"). Well, I found a second boss in that game that really does deserve mention. I'm not sure which zone it's from, but it's a really big sea horse. This same boss has appeared in G-Darius as well, but the 2D version is just plain mean. Many of your shit simply bounce off of this things body, and the one place you can do damage is very small... and multi-staged. It fires bullets and laser beams in sloqly changing angles, but at the same time... this way they make a hectic pattern that you gotta either avoid and do no damage to it, or try and dodge through so you can do damage. The Black Hole bombs are nearly worthless beyond just sucking up the many shots so they don't kill you for a short time, and the damn thing just never seems to die. I eventually beat it, but it deserves to be here.
  21. I was perusing the local EB Games a few days ago. They have a good sized used PC section (that's where I found Drakan: Order of the Flame still with the box, instructions and everything), and as I scanned through it, I found a title I remember buying on the Dreamcast. Bang! Gunship Elite For those that don't know it, it's a stright forward "hop in your space shit and shoot anything that moves" shooter. Graphically, it still holds up rather well and looks nicer than the DC version (which looked pretty good back then). Well, I was playing through it and I got the the final level. Can you sense what's coming? I swear... I have no clue what the hell I;m supposed to do against the final boss here. It's a massive ship that has orbiting satellites that fire at you. It shoots HUGE fast moving missiles that, if they hit or even explode near you, you are vaporware. I've pounded the blue hell out of the orbiting guns, but they just seem to get replaced. I've shot missiles and picked up ammo for your most powerful weapon (the Plasma Cannon) and I've unloaded every shot those ammo pick ups would give me... but I've yet to watch that damn thing explode. I'm wondering if there's a weak point that I'm supposed to hit, but if there is, there's not even a hint as to where it is. I've pounded this damn thing, and now I have to wonder... DOES IT EVER DIE?! Damn... talk about nasty final encounter...
  22. THis was rather... unexpected the other day. I got an E-mail from someone, who's name I won't fully post as I'm not sure they'd want it put out there, about this thread. It was kinda odd, but kinda cool at the same time. Here it is... Guess he wanted his thoughts heard
  23. Okay. This boss is a bit... odd. I've been playing Mortal Kombat II for a while... quite a few years actually. I own quite a few versions of the game. The Genesis version, the Saturn version (shame about the voice samples, considering the graphics ARE the arcade version and the music is damn nice), the 32X version... and the version in question, the SNES version. See, Shoa Kahn is a push over in every Sega version. A simple jump over him, and kick him in the back again and again and he goes down. Simple. But the SNES version of Shoa Kahn? Uuuuuuuhhhhhhhh... no. I've tried the pattern of old on the Sega systems, but it's doesn't work... at all. I tried the old foot sweep trick, and that doesn't work. We all know his attacks'll kill your ass in three, maybe four attacks. So, you can't screw up too many times. Even blocking is a pointless venture as he atacks again before you're even done recovering from blocking the previous hit. Scorpions spear works from time to time, but after one, maybe two hits, Kahn blocks it constantly. I've had my ass handed to me so many times by the SNES version of Shoa Kahn, it's sad. Kintaro is a complete puss compared to Kahn. I've beaten the game, but in truth, I've yet to find a reliable way to consistantly beat Shoa Kahn in the SNES version. Not a fair fight... at all.
  24. Thanks for the kind words guys I appreciate them, and I'm glad you enjoyed it
  25. Ah Moon Patrol. Many an hour spent in the arcade and on my Atari XE playing that game. Catchy little basic tune that I used to play on my old K-mart special keyboard First off, I'll give this mix credit for being creative in it's intro and outro. Cool bits of nastalgia there . The mix when the music gets started uses nice, clean samples with some interesting effects added into the rhythm and some good sequencing to boot. I like the electric piano sounding solo and thought it added a good touch. But... well... Something felt like it was missing. As the song progessed, I expected this thing to bust out into an all out assault (namely after the electric piano solo), but that bust out never came. It felt like a build up that never lead anywhere... it just came back in on itself and left. As I said, it's well crafted. But, it just didn't feel like it really went anywhere. That's just my thoughts.
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