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OverCoat

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  1. Search the thread for "event editor" and "automation"

    Sometimes it's as simple as right clicking, if it's a FL plugin or program function [like volume or tempo] but ANYTHING can be automated.

    The trickiness comes from 3rd party vst/dx plugins! You need to check out the sample browser to the left. You'll see a "current project" folder. If you have synths open go to "Generators" and there should be yet another section for each synth. In this case it would be "Fruity Wrapper (Synth1 VSTi/DXi)"

    Luckily, all the automatable functions are labeled, however a lot of synths have functions that AREN'T, so you'll have to guess! This sucks but it's the only way, UNLESS you hit "record" and twiddle with the knobs LIVE and UNCUT which can be a little messy o_O

  2. So kaijin basically you think zircon doesn't deserve to give out musical do's and don'ts?

    If you read his posts and disagree with them, why haven't you spoken up about this before instead of discussing this in the particular thread?

    edit: zircon beat me to it D:

  3. Next point, Reverb is entirely subjective to the song.
    Ultimately' date=' it's up to you to decide what sounds should have reverb, and in what amount. It also depends on whether or not the recordings you are dealing with had any reverb recorded (or if they were recorded "dry" - eg. no natural ambiance), or if you are dealing with recorded sounds atall. Before I give some more etcetc[/quote']

    If you're going to criticize a tutorial, kaijin, please read it first.

  4. Yo Larry, CompoST 51 happened this week, you usually showcase a few of the good ones on your show, so I thought you might be interested :) There are a few excellent entries also.

    In other news, rememeber that important topic I needed to call in on? It's gotten even more important. I have a message for the entire scene that I think they need to hear. I hate being serious but I think this is necessary.

  5. Are there alternatives?

    http://www.kvraudio.com/get/769.html

    Download the sfz .dll into whatever VST directory you set for FL Studio. Then go to Channels > add > more

    Refresh the list and sfz should show somewhere in red. Click the box next to it to add it to the list [it'll show up on the "add" dropdown menu now], then add sfz as a channel. You can load soundfonts this way.

    It doesn't work quite as well as the FL Soundfont Player, but it gets the job done.

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