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  1. Made a dub using theme song melody from ACFA. Sick game. check it! like it check out soundcloud.com/chevamiah
  2. Made this per request of a guy on a Specialists (HL1 mod look it up) server, but he disconnected about 5 minutes before I bounced it for him XD Quickie job, I suppose I could go back and re-do some of the leads (the tapping is pretty crappy, fair warning). Anyways, I hope you guys enjoy it! http://tindeck.com/listen/frzi
  3. http://soundcloud.com/fli/perennial Something I did but doesn't really fit thematically with the Dubstep EP I'm working on right now.
  4. New sample beat called "The Dopeness" that has a sort of upbeat, energetic feel; reminds me of something MF Doom would do with the way I chopped it up http://www.AfterTouchBeatz.com (5th beat on the page - - the one with the MF Doom picture) Don't flip too many samples, I usually just do loops or pretty basic chops so this is definitely a little more intricate than what I usually do. What do you think of it? (also, let me know if you don't think this is MF Doom style; someone told me this is more 9th wonder style so if you don't leave any other feed at least just tell me what "type" of beat you think this is - - it'll help me in promoting it!)
  5. Disregard my last post please. Here is my finished product. http://soundclick.com/share.cfm?id=10687092 Enjoy it FF13 lovers! \m/
  6. http://soundcloud.com/aires/escape Album title track XD
  7. Needs work but I wanted to see how the instruments sound together edit: I panned the instruments and lowered the bass
  8. This is a 1 year old mix. The production is not wuite there and will never get submitted but if you guys wanna hear it, it'll be there sitting!
  9. Hi ! Here is an instrumental version of a music of Vandal hearts that I really like.
  10. Just finished a metal remix of Terra's theme from FF6.
  11. http://soundcloud.com/chevamiah/floating-through-space my new electrostep arrangement. Please check it out and comment! Thx
  12. Finished a haunting little arrangement of the Spelunker title theme. I thought about possibly submitting it here, however it's probably too close to the source and I don't want to change anything (arrangement wise). I like it just the way it is.
  13. Here is my original composition Light Crusader, inspired by the fantastic Sega Megadrive game with the same name, which is probably one of the best I've ever played. This track is included on my album Tales Of Knights And Magic. I hope that you will enjoy it. http://youtu.be/ZLAmwxsHgi0
  14. http://tindeck.com/listen/jwtk Someone wanted me to cover Zeal on an IRC channel I go to. A different person wanted a more relaxed song. I combined the two wishes and chopped at my backlog! Not really a remix of a cover, but worth posting anyways!
  15. This is the first song I've ever composed I think I only posted on here once before a few months ago (it is not the song I posted 2 weeks ago), but I've made serous changes to it, like rewrote it from scratch with new samples. I honestly have no idea how to define what genre it is, I like choirs, orchestra, and guitar and I tried to incorporate that. But for a first song I think it was too ambitious and it probably shows, it needs smoothing out and such: I wanted to see in what ways I improved and what needs improving. Here's the older version for reference if you care to see it: Were as the older version had timing issues, I feel the newer version's issues are the transitions. Also, the older version seemed to have a more airy and heavy feeling... I don't know how to mix so I have no idea how to get that same feeling into the newer version.
  16. Hello! This is my first time posting on the OCR forums so bare with me if you noticed anything bad. At this point in my remixing career, I will not be even close from getting a piece accepted. I use Garageband '11 and Logic Pro 9 to make my remixes so you know and well.. here goes nothing. http://www.box.net/shared/mkdrz3akkp Leave any suggestions/complaints/complements or anything in the topic. I'm looking for any way to improve. Thanks.
  17. New relaxed sample beat meant for a intro or outro track: http://www.AfterTouchBeatz.com (First beat on the page, should play automatically) The first beat is a continuous build-up meant for someone to rap to up until the sample hook hits, then the full on verse hits and then it's done. Pretty quick, pretty simple; nice opening or closing track to set a mood or close it out...what do you think of it?
  18. New beat that has a bit of an uplifting miami hip hop feel: http://www.AfterTouchBeatz.com (4th Beat On The Page) Has a bit of Rick Ross/Flo Rida feel to it, what do you think of it?
  19. Hi there! Just wanted to share with you this new track of my band, Izkemia. It's called Neologismo, and it's the 5th track of our 3rd album, called Involución. I hope you enjoy this as much as we enjoyed making it. Comments and feedback are welcome! (NOTE: switch to 720p for better audio quality).
  20. Remix: http://www.youtube.com/watch?v=Q-BdHJfQhOM Source: This remix is from stage 5 of "Haunted Castle", the 1988 Castlevania arcade game that debuted exclusively in Japan at the time. I hope you enjoy it. Cheers!
  21. UPDATE 09/05/2011 [V3] - Another production overhaul including reverb and EQ re-evaluation, some further volume adjustments and tasteful splicing of any dead air to make it flow smoother. Full details are on the latest post. UPDATE 27/04/2011 [V2.2] - Realised that I limited the reverb as well. Rectified that. UPDATE 23/04/2011 [V2.1] - After a misunderstanding on the Roomworks plugin, as well as noticing that some soundcard settings were also responsible for the popping when rendering, Demo 2 got a further remastering. UPDATE 22/04/2011 [V2] - Refined the production a bit more. Taken advice to go by a different reverb plugin, as well as some equalising and limiter application. Hopefully the recording should sound much clearer. Screenshots of my plugin settings are on page 2. UPDATE 18/04/2011 [V1.1] - Remastered to erase all trace of popping. --- Yep. I guess it's my calling to try and return here. So, it's April 2011, it's been a good few months since djp hosted ABG's "Third Eye" and called out for some Crash mixes onto the site... and it seems as if nothing's happened. What's happened to the awareness I allegedly spread during my time here? Even then I wasn't all that great to succeed to get stuff posted on the site, so surely encouraging others to take a look into the score would help? Nope. When I stated my plans for the first time via Facebook, all I got was a certain Mr. Strader telling me that he has no idea what the hell the Crash series is. The plans though were to try and take it back into my own hands. I really don't have the confidence to get through this process again, but I'm going to have to knuckle down if that's what it takes. Long monologue aside, here be my attempt to respond to djp's wish. I picked the music for from the original Crash title because it seemed to fit my style a lot more than some of the more beat/riff-heavy tracks all over the original PS1 games' scores (lol devo). Cameos were also slipped in for the game's , and a hint of was also used in the intro.The feeling invoked here is more of an expansion on the ending for Crash 1. Interpretation in white text: You've left Castle Cortex in flames after storming through it to rescue your girlfriend Tawna, and you've fought against said scientist on top of his blimp with a tenacious victory. And with the girl back in your arms, you both ride into the sunset with your heads held high. Yet you may realise that Dr. Cortex may re-emerge someday to reclaim what he believed to be rightfully his, but you try to put it to the back of your mind as you and the damsel keep riding onwards. I really want to push everything I've got to try and see that long-desired wish of a Crash mix on the site. This is MY adolescence we're talking about here, not to mention a link to my namesake; and I'm even prepared to put a bounty on the entire series if I don't make it. >_> Alas, I would thank you all for any feedback given. I can really do with it
  22. Just finished this one today. It's been ongoing ever since my Last Day remix, which I made around 7 months ago. Several attempts later and I finally have something I'm proud of. It features some effects, some even from the game. Listen & Download: I tried to make a more complex remix here which tells a story. Similar to my previous remix, I have a "storyboard" (basically a timeline of what happens and what each part of the song represents) I've prepared. Read each event as you reach the track time indicated (otherwise, it's a spoiler ): 0:00 - A sombre version of the dawn theme contributes towards setting the scene. 0:21 - The moon rumbling & single bell signify 12pm on the final day. 0:25 - The main melody starts, symbolising the open clock tower and countdown timer. A lot of the story is told through this big section. The chimes come in as the listener walks up the tower stairs and enters the clock tower to face the Skull Kid. 2:16 - The melody turns futuristic, referencing Last Day and explaining that time until impact is much closer. Bring the four here! 3:08 - Finally, the listener plays the Oath To Order. 3:30 - What will happen? (A cliffhanger melody) 3:41 - What's That? 3:56 - It's the giants! They're on their way. 4:48 - The four giants fight against the moon's fall. 5:39 - Finally the moon has stopped falling, but to rid the evil once and for all, you must follow the cursed mask into the moon. 6:07 - The warp sound symbolises that of the one used in the cutscene. The listener is transported to the moon. A hazy field with a lone tree lies infront of you.
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