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  1. This is my first post on OC Remix and an introduction to some of my remixes/rearrangements from the Majora's Mask OST. Originally posted right before the 3DS release of Majora's Mask.
  2. https://youtu.be/FYVmcrusVok Quick remix with a new synthesizer that combines and resurrects the sounds of the tape replay keyboard Chamberlin (from the 1950s) and the Mellotron (one of the first samplers). Starting with that classic guitar arpeggio we all remember from Kakariko Village, I used the sound of a 12-string dreadnought guitar. First melody section is played by a tenor saxohpone, very 1950-60s. I couldn't resist putting in some drum beats here and there. Second melody section is played by a clarinet and a flute, backed up by an ambient harp. Then a simple short solo with my signature lead before ending the song with another ambient harp playing melody over that first same ambient harp. I tried to end it with the feeling and vibes of a lullaby. That's why I chose the background art, made by a cool guy from DeviantArt: https://www.deviantart.com/rainbowphilosopher Ocarina of Time had an initial experience I don't think any game after could achieve. It was that groundbreaking technical and graphical step everyone had been waiting for. We all had dreamed of a Zelda adventure in an (almost) open world 3D game. Ocarina of Time fulfilled many of our dreams. Critics we're amazed, players we're having their time of their lives, saving Zelda and facing Ganon was on a whole new level now. I too experienced this, from loving A Link To The Past so much, into this was just amazing. I don't think there ever have been a jump of experience from an era to another like it was from SNES to N64. So much happened here. This remix was not intended to go as one of my ordinary releases, just like a fooling-around-with-a-new-synthesizer. I hope you like it anyway guys! Good night, Neon X
  3. This year, I set myself the challenge or releasing a new remix each month to my YouTube channel in an attempt to get me making music more, finishing more, and posting more. Overall I enjoyed the challenge, I certainly feel I got better at working faster, and the overall quality of things like sound design and arrangement have improved too. If it's not considered too self promotiony (and hopefully not in the complete wrong place on the forum) I'd like to share the links here: 1. Stella's Departure by Max LL from Spiritfarer https://www.youtube.com/watch?v=S98TkKgkp8Q This is a slow moving hip hop kind of thing, I think I was mostly drawn to this to use some nice sounding instruments to cover a lovely piece of music (a theme we'll see a few times here). 2. Red Rock Riveria - Sea Power from Disco Elysium https://www.youtube.com/watch?v=wSU77UsUxmA This one is a kind of UK Garage inspired thing that I came up with playing on the Novation Circuit Rhythm and had to see the idea through to its completion. It's messy, but I found that the more I refined it the further it got from my original idea. 3. Dire Dire Docks - Koji Kondo from Super Mario 64 https://www.youtube.com/watch?v=BNdPFHUJ7QU You can only do so many remixes before doing a Mario track, (Zelda too, we'll get there!). This one is a soft ambient piece that makes use of grain synthesis and filtering to create that underwater holiday feel. I might submit this one (if you agree). 4. Ape Escape Theme - Soichi Terada from Ape Escape https://www.youtube.com/watch?v=j7GpczQnW7g I have vivid memories of playing this one on Playstation which are evoked everytime I load up the soundtrack for this game which is fantastic. I took it one step further on the 90s nostaliga and turned into an old school drum and bass piece. I think this is the best of the lot and would look to submit it based on feedback. 5. City of Tears - Christopher Larkin from Hollow Knight https://www.youtube.com/watch?v=AgsoLLoiN1I Another ambient one here. I've remixed the Hollow Knight soundtrack before, and struggled to pick which piece I wanted to do, so it was easy to come back and do more. The way harmony is created in this score is charmingly eerie, and this piece in particularly lends itself really well to the space needed for an ambient piece. My remix is perhaps a little dull though. 6. Panacea - Disasterpeace from Hyper Light Drifter https://www.youtube.com/watch?v=beOsqG-nM7o I've always loved this song and wanted to do something with it. Being pushed to get it out in a month made me settle on house which I generally find fast to put together, I'm glad it did, I think it suits the peace quite well. 7. Zorras Domain Night - Manaka Kataoka, Yasuaki Iwata and Hajime Wakai from Breath of The Wild https://www.youtube.com/watch?v=y6uubvpQJ2k Here's that Zelda remix. This didn't turn out as well as I hoped, and when you're on a deadline you kinda just have to make the best of what you've got and move on. A good thing really, better than getting stuck too deep in it if it could only ever turn out so well. 8. Out of Tartarus - Darren Korb from Hades https://www.youtube.com/watch?v=BhHVUJk2oao This one is a bit silly, This took a look of recomposing and adjusting time signatures, something I shy away from but fully embraced for this. I think this is the most "remixed" track on this list. 9. Glider - Japanese Breakfast from Sable https://www.youtube.com/watch?v=KpVwN-zVrHQ Got to work with vocals, thanks deezer algorithim! This one came out quite well but I don't think its anything too special. Another example of "here's my version of this". 10. A Moment's Peace - Yuji Takenouchi from Dark Souls https://www.youtube.com/watch?v=k1pZIhuOjnQ I've always admired the music in these games, but remixing them into the sorts of genres I work in has always seemed a bit far away. It's really just the way this melody makes me feel that made me stick with this one and put my own spin on it. 11. Fight On - Nobu Uematsu from Final Fantasy VII https://www.youtube.com/watch?v=v3H8tBIFzhE Another nostalgia trip for me, I wanted to do something other than breakbeats because this list is already heavy on them. Initially I was thinking funky and slow, but you just can't deny the energy of this piece, so I leant into it. The ending is a bit rushed. 12. Mysterious Destiny - Takahiro Izutani from Bayonetta https://www.youtube.com/watch?v=GifLff5cEbc Speaking of rushed... I somehow heard this track playing out as a Christmas song in my head a couple of months ago and I decided to try and make that a reality. It got a bit messy, especially as I had to balance this with finishing a large freelance project, but having this challenge made me push through and at least put something out to finish the collection. If you made it this far (and if this post is allowed to stay up) then my sincere thanks to you. I realise I probably enjoyed writing this more than anyone will reading it. I'm wondering what to do next, whether I should polish some of these up for submission or move back to creating some more original pieces to take forward what I've learned. Suggestions welcome. Thanks, Tom
  4. Greetings! I've been in the music industry for quite a while now, in fact, I've been a member of this site for more than 10 years and I've been enjoying the work that everyone has been doing in here but only now have I gathered the courage to submit an arrangement of mine. This was inspired in a flamenco style with a touch of what one might hear from Professor Layton, I also added a few themes from other zelda games here and there but always sticking to the Gerudo valley we all know, any feedback would be greatly appreciated and thank you for time
  5. An arrangement of the Minish Village theme with woodwinds and electric piano. It's a pretty faithful arrangement, but if there's potential I might work in some original interpretation for submission!
  6. Hey guys! This one gave me a LOT of work, but it was fun! I went for a Liquid Tension/Dream Theater vibe (minus keyboard stuff), I figured it would sound great since it has all these different sections. I'm pretty proud of how it turned out, hope you like it. Let me know what you think
  7. https://youtu.be/o_vGCof-kRw I put considerably more time on the production (EQ, panning, levels, sound balance) than any other so far. I felt I was getting behind in my skills of production so I really tried to fix some crucial issues I've had in the past. This was one of my greatest hypes in gaming history, I was in the 6th grade and one of my best friends from the 7th grade got this during spring 1999 (it was released in EU in december 1998). We've read a lot about it in video game magazines already and man... I remember it so clearly, when Navi tries to wake you up in that tree house, and then the moment you step outside into the Kokiri forest, it's a timeless, unforgetable memory that holds so many good feelings and excitement. So one thing I'm mentioning right off the bat is the "Hey!" sound which is an original voice from OoT, and of course it's from our little fairy Navi. I had some laughs experimenting with her voice in different pitches and amounts of reverb/delay, but this sounded the most serious and fit the best into the production in my opinion so... Speak of production, please give me some feedback on what you think about the EQ, levels, panning and such during this remix. I really want to level up in that aspect, so all feedback and suggestions for improvement is most welcome! Another sound effect coming straight from the game is the whistle blow you can hear at 1:25 which is originally from a castle guard or a Gerudo guard. I also hope I managed to catch a bit of nostalgia from the original song, which is always my main purpose with all remixes. The main core I used here is pure synthwave, with short breaks of an 80s funk style that always hit my nostalgia trigger hard. There is plenty of sidechaining, plucking and that classic 80s synthwave bass, and in the middle of it all a moment of classical harmony passing by like a deep blue river in a sunset of the Hyrule kingdom Nearly every chord in this remix is changed or additionally harmonised, but I think you will recognize it despite that. Thanks for listening and reading! /Neon X
  8. It's been over a decade now since my first (unsuccessful) submission, so I thought it could be worth a retry with one of my more recent live improvisations, which might be a bit...uhmmm...unconventional. Meanwhile, I've dug deep into the world of pipe organs as an autodidact, with many lessons learned already and even more to still learn -- but decide for yourself as you take a listen. Hope you'll enjoy! Submission Information Name of game(s) arranged: "The Legend of Zelda: Ocarina of Time" Name of arrangement: "Temple Of Time: Chant & Carillon" Name of individual song(s) arranged: "Temple of Time" Link to OST: https://fi.zophar.net/soundfiles/nintendo-64-usf/legend-of-zelda-the-ocarina-of-time/44%20Temple%20of%20Time.mp3 Download Links Submission audio (FLAC 2.0ch 16bit 44.1kHz): http://via.woody-mc.de/to/Q90hnnkQBOVdSipq Original recording master (FLAC 7.1ch 16bit 48kHz): http://via.woody-mc.de/to/9vnNo0P0MQShcRBN VOD illustration: https://youtu.be/u4MjElSvRVI Additional Comments Following my childhood dream and fascination for pipe organs, to become a self-taught pipe organist with a focus on VGM and movie soundtracks was an unevitable destiny with regards to my hobby and passion. Thus, the live improvisation on one of TLoZ:OoT's most notable themes is somewhat a milestone for me, as I was able to put that big cathedral grandeur and acoustics into a piece that would be more than fitting as an OST for the place where the game actually placed the original. In fact, "Temple of Time: Chant & Carillon" consists of two interwoven movements, namely the chant portion in the first half (resembling an "accompaniment" to the vocals heard in the OST) and the carillon section, which refers to a "carillon piece" in the context of pipe organ music; these try to imitate the ringing of church bells through fast arpeggiated chords while the main melody is often played with the left hand on another manual or with even the feet using the pedals, featuring a different registration (= timbre). The piece itself features almost the full dynamic range of the organ with a more or less linear increase, reaching its first culmination point at a striking dissonant chord around 6:10, before it enters the finale section which eventually utilises "full organ" (= all stops activated) for the final chords cadence (hope you'll own a decent LFE to enjoy the frequencies around ~16Hz). Just like many of my other creations, this has been played live at home using a three-manual DIY organ console with Milan Digital Audio's "Hauptwerk" as the software backbone and features MDA's "1903 Notre Dame de Metz" sample set being mapped to four different speaker pairs. The "audio artifacts" you might notice, such as key attacks, blower noise and some hizz from certain pipe ranks are indeed intended to be present in the final recording and are both a sign of realism and paying attention to the details when the sample set was recorded as well as they're vital for the authenticity of the piece's final recording. It should be noted that this exact recording -- like pretty much all of my music -- is a unique on-the-fly improvisation, which means that it cannot be revised or otherwise be "polished" in any way, not even for a resubmission attempt. Be sure to watch the VOD if you'd like to see the pictures that I had in mind when I improvised this (and for some nice goosebumps during the final measures -- at least I hope so).
  9. https://youtu.be/DwJLgB_wPc8 I played this game quite early when it was released on SNES, but I never actually made a complete playthrough, so when I listen to this theme after this many years I have no memory of it. What really made me love it now afterwards was the rare time signature you hardly ever hear in video game music - 7/8. I know a lot of people don't know what it means, and it doesn't matter (I won't go into explaining it), it sounds really cool in this theme. I added a couple of more recognizable melodies from A Link To The Past as well - a variation of the Dark World theme and a variation of the Overworld theme/Hyrule field. I hope it made the remix more interesting and lively! This is how I sectioned my remix: 0:00 - Ganon Battle 0:45 - Dark World variation 0:59 - Ganon Battle (reprise) 1:23 - Overworld variation 2:13 - Ganon Battle (ending) And if you've listened through the whole Overworld variation part you should have noticed I changed the time signature to an ordinary 4/4 during a short while, just to get that groovy vibe. It's always an immense amount of nostalgia that hits me whenever I hear music from A Link To The Past, it was so popular and great when it came. And until today it's at least as great, and will be forever. It's a timeless story within a timeless and magical fantasy world you could relive at any time, and also kind of relive in its sequels
  10. This is a collection of my solo piano covers of my favorite video game music. From Sim City to Silent Hill 2 - I hope I can share some nostalgia with you, let me know if you like the covers. Timestamps in the videodescription!
  11. Hey everyone! In this rendition I went for a kinda doo wop 50's style, drew some inspiration from Sleep Walk. https://drive.google.com/file/d/1lo-NqgZHhAImrFf-OEJf53tQp6eY-u8C/view?usp=sharing Hope you like it! Please let me know what you think, comment on the production, arrangements, etc! Thank you
  12. https://drive.google.com/open?id=12mtnX-lrSZLQ-3hDcrKPIsJM9-4AXW1a Well, I got my mic to work. Recorded in mono, messed up a lot, but hey, those pedal are hard to maneuver with your feet. Feel free to request other songs/give your opinion on this one. I shall try to record myself playing piano on my huge 8 octave keyboard soon.
  13. Hey there, decided to finally make a song for OCR after thinking about it for 17 years. It's a linear track and many of the frequencies are quite extreme, for maximum tension-building. It has a piano run through a guitar amp to add a bit of volatility to its character, and other than the little flourish from 1:45 - 1:47, every note is sourced from several different Zelda melodies, with the Great Bay Temple being the most prominent chord-wise (and obviously percussion-wise). As the song goes on, it's meant to put the listener in that psychological space many people find themselves in at least once in their lives, when you're swimming underwater and suddenly everything goes from uncomfortable to desperate. Maybe I've over-explained myself, but let me know what you think, if you care to. Here's the OG. Here's mine. https://drive.google.com/open?id=18DPdGUQSrXCZcUZ0ZV8eLJe9zYISha7H My one concern is that the panning on the gated high frequencies is too extreme, or perhaps too loud on certain speakers, especially after the song quality is degraded on something like YouTube. Thoughts?
  14. Hi everybody! In one month from today, The Creation of Hyrule, an epic Symphonic Poem based purely on Legend of #Zelda Music, will Premiere on YouTube. Check out the Promo Video and put the date in your calendar!! You don't want to miss this this; let's make it a day to remember; it would be 10 years to the day that the Zelda 25th Anniversary E3 took place! Here is a Promo video, please come and check the event out! I did post the audio of this piece in an article in this very forum a couple of years ago, which can be found here:
  15. Here's a big orchestral medley I did a while back, featuring the Majora's Mask/Incarnation/Wrath themes. Any feedback, thoughts on the arrangement/production would be greatly appreciated! Thanks for listening
  16. Here's an orchestral cover I did quite a while back, and am just getting round to uploading now. I like to think I've improved in the meantime In any case, if anyone has some feedback on this one, I'd love to hear it. Thanks for listening!
  17. Hi Everyone. This is my second post in this particular forum. Owing to the sheer size of this piece and the number of soundtracks and tunes used in it, I very much doubt this piece will ever be considered for use in OCR by the Judges if submitted, but I wanted to post it here and tell you a little about it. This work is a Symphonic Poem for a full Orchestra, entitled "The Creation of Hyrule". It is based upon the music and Soundtracks of several games in the Legend of Zelda Series, and was inspired, in part, by the music of the Symphony of the Goddesses Concert. In May 2013, I attended the Symphony of the Goddesses Concert in London. The performance was by the Royal Philharmonic Orchestra, conducted by Eimear Noone. The event had a huge impact on me; it really opened my eyes up to how powerful the score of a Videogame Soundtrack can be, and how an Orchestral force can truly magnify the music that an 8, 16 or even 32-bit systems can only hint at. Later on, as Technology developed, music seemed to be taking a more prominent place in the Videogame industry when an increasing number of series employed Orchestral recordings as their soundtracks. The music really takes a listener on an amazing journey through Hyrule with Link, and was a roller-coaster of emotions for me. After attending the Concert for the third time in April 2016, I decided with complete conviction, while standing outside the SSE Arena in London (where the event took place) that I wanted to be involved in such a wonderful and incredible venture, and thus decided to write a work of my own. I was trained in Composition, Orchestration and Conducting at University, and I felt that this was the perfect opportunity to put my skills to use, to show the Producers and musicians involved what I could do, as well as what I could potentially provide them. I hit upon the idea of writing a Symphonic Poem. A Symphonic Poem (or Tone Poem) is, by definition, a piece of Orchestral music, usually in a single continuous movement, which illustrates or evokes the content of a poem, short story, novel, painting, landscape, or other (non-musical) source. While many Symphonic Poems may compare in size and scale to symphonic movements (or even reach the length of an entire Symphony), they are unlike traditional Classical Symphonic Movements in that their music is intended to inspire listeners to imagine or consider scenes, images, specific ideas or moods, and not (necessarily) to focus on following traditional patterns of Musical Form. In short, the composition tells a story through the music. I chose the name "The Creation of Hyrule" as the structure and scope of the piece was inspired by the Symphonic works of the composer Gustav Mahler, who equated his Symphonies as "Symphonic Universes", where each Symphony simulated the construction of a World. I attempted, out of my love for this ideal, to replicate this in the music. I initially set out to write a 25-30 minute long composition, which I estimated would take 6 to 7 months to complete. It ended up being double that length, taking just under fifteen months. I simply hadn't realised just how much music there was in the Legend of Zelda Series! The work itself is half Composition, half Arrangement. It contains original work of my own, as well as numerous themes from many different games in the Legend of Zelda series; some as they are in the game, others slightly altered, or even simply the melody/rhythm used, sometimes combined with work of my own to provide a contrapuntal counterpart. But for the sake of the Disclaimer, I am attributing the work to Kondo Koji and Wakai Hajime Senseis, who composed the majority, if not all, of the themes included in this work. It is also my wish to offer my deepest and most heartfelt thanks to those whose talents and actions have inspired and motivated me to create this piece, and for bringing the already magnificent music of the Legend of Zelda to the World in such a way. Without doing what they have done in becoming part of this amazing Concert series, I would never have been inspired to write this work. I really owe them so much in the way of thanks and hope that this work upon which I have laboured out of love for over a year can go some way in expressing that thanks.
  18. A wave of Zelda nostalgia has come over me recently and I felt compelled to remix the Title theme of Zelda: OoT. The first melody you hear in the game after turning it on is gorgeous and I had to pay tribute with this lofi/hip hop inspired cover/remix. I had a lot of fun making it and plan to do more Zelda remixes in the future. I hope you enjoy it!
  19. Hi, Here my arrangement about the ocarina song. Could you give me your feedback please. Thanks for your time!
  20. Hey all! On 2018 I published an album called The March of the Machines. It's a robot themed concept album consisting of 10 NES & SNES title songs. On 2021 I will be releasing new Sinfinian stuff and I would appreciate any constructive feedback / criticism on the previous release. Thank you and happy holidays! -M / Sinfinian Here's the links for the album: Track listings: 01. The Trail Of Tears (Castlevania II: Simon's Quest - Bloody Tears) 02. The Essence Of Alloy (Mega Man II - Metal Man) 03. Awake In The Dark (Zelda: A Link To The Past - Dark World) 04. Technological Knock-Out!! (Mike Tyson's Punch-Out!! - Fight) 05. Lunar Path (Ducktales - The Moon) 06. Alchemy In A Tin Can (Final Fantasy VI - Devil's Lab) 07. Dragon Morph (Double Dragon - Mission 1) 08. The Remains Of The Last Droid (Super Metroid - Theme) 09. Unite The Robothood (Secret Of Mana - Leave Time For Love) 10. The March Of The Machines (Mega Man II - Dr. Wily Stage 1/2)
  21. Soundcloud: A simple remake of one of my favorite Zelda tunes. Nothing crazy done in the remix; hope it brings back some good memories! -Juke
  22. https://store.cdbaby.com/cd/djmeowmix4 https://store.cdbaby.com/cd/djmeowmix3 These Are My Remixes you can get them here at the two links, Ill put the free links up later so you can here the full songs
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