Triad Orion Posted July 18, 2008 Share Posted July 18, 2008 Please please please do this. ONLY IF I'M ON YOUR TEAM. And yes. Caps was in fact, necessary. Link to comment Share on other sites More sharing options...
Drack Posted July 19, 2008 Share Posted July 19, 2008 TF2 needs ctf_facingworlds! I cannot agree enough. Facing Worlds is one of Unreal Tournament's greatest contributions to society. As such, it gets ported to virtually every first person shooter with a CTF mode. Here's one example of a TF2 adaptation: http://www.fpsbanana.com/maps/46477 ========== Edit ========== I'd like to donate for a reserved spot, but following the instructions in the first post, my developer console won't open. Bound the key but it doesn't do anything, in or out of game. Link to comment Share on other sites More sharing options...
Bahamut Posted July 19, 2008 Share Posted July 19, 2008 Don't worry about it Drack - I can find it easily on the HLStatsX page. Link to comment Share on other sites More sharing options...
Rambo Posted July 19, 2008 Share Posted July 19, 2008 ONLY IF I'M ON YOUR TEAM. And yes. Caps was in fact, necessary. haha, a wicked pyro is always appreciated on a team. Link to comment Share on other sites More sharing options...
Drack Posted July 19, 2008 Share Posted July 19, 2008 Don't worry about it Drack - I can find it easily on the HLStatsX page. Alright, donation sent. Great server you guys have running Link to comment Share on other sites More sharing options...
ToriasKane Posted July 19, 2008 Share Posted July 19, 2008 Here here. You guys have a great server, and I'm happy to help keep it going. Though I apologize for not reading the first post closely enough to follow basic instructions (the product of a short attention span). I should probably also apologize for sucking horribly as a Spy. Link to comment Share on other sites More sharing options...
Powerlord Posted July 19, 2008 Share Posted July 19, 2008 I should probably also apologize for sucking horribly as a Spy. As a person who sucks at most of the classes, you're forgiven. Incidentally, Spies are harder to play now that there's a greater number of Pyros running around. - I watched this video again just this morning... it has some good tips for playing a Spy.Incidently, to Bahamut: If there are more donators, do you plan on increasing the number of player slots? Link to comment Share on other sites More sharing options...
Bleck Posted July 19, 2008 Share Posted July 19, 2008 So, today was the first time I've gotten to play since the Pyro pack came out. Now that more than half the players I see are Pyros, I'm actually starting to dislike the game. Hopefully the next few packs will restore that balance that made me like the game. Link to comment Share on other sites More sharing options...
Bahamut Posted July 19, 2008 Share Posted July 19, 2008 Here here. You guys have a great server, and I'm happy to help keep it going. Though I apologize for not reading the first post closely enough to follow basic instructions (the product of a short attention span). I should probably also apologize for sucking horribly as a Spy. Welcome to the forums! Don't worry about sucking - as long as you're learning while sucking, it's all good. Also Drack, did you enable the developer console? Btw Powerlord, I noticed on your thread for tf2 on VGMusic, there is a startup command line you can use to choose what map the server starts on, I think it's +map mapname, so like for 2fort, you would put +map ctf_2fort Link to comment Share on other sites More sharing options...
Powerlord Posted July 19, 2008 Share Posted July 19, 2008 Btw Powerlord, I noticed on your thread for tf2 on VGMusic, there is a startup command line you can use to choose what map the server starts on, I think it's +map mapname, so like for 2fort, you would put +map ctf_2fort Yeah. Before I took it down, I would start the server using this command: ./srcds_run -console -game tf +maxplayers 32 +map cp_dustbowl Edit: -console is there because I was running it via the screen program, which lets me reconnect the console at a later time to send messages without logging in to the game. The actual full command I was running was screen -dmS tf2server ./srcds_run -console -game tf +maxplayers 32 +map cp_dustbowl Link to comment Share on other sites More sharing options...
Xerol Oplan Posted July 20, 2008 Share Posted July 20, 2008 (Click the link, since the "standard quality" version is missing all the delta frames for some reason. I do actually get a decent framerate.) Link to comment Share on other sites More sharing options...
Xerol Oplan Posted July 20, 2008 Share Posted July 20, 2008 The Pyro is just Frustrated Info/Comments Also putting in a request for Turbine next time the rotation is changed. Link to comment Share on other sites More sharing options...
Powerlord Posted July 20, 2008 Share Posted July 20, 2008 (Click the link, since the "standard quality" version is missing all the delta frames for some reason. I do actually get a decent framerate.) Link to comment Share on other sites More sharing options...
Pyrion Posted July 20, 2008 Share Posted July 20, 2008 This is why routers with QoS = win. Link to comment Share on other sites More sharing options...
Powerlord Posted July 20, 2008 Share Posted July 20, 2008 This is why routers with QoS = win. My router has QoS, it just didn't seem to work right the last time I enabled it... it slowed everything down, including the ports I set to high priority. Link to comment Share on other sites More sharing options...
Bahamut Posted July 21, 2008 Share Posted July 21, 2008 Maps for tomorrow? I will also consider implementing custom maps soon, so suggest them if you like too. Link to comment Share on other sites More sharing options...
Bleck Posted July 21, 2008 Share Posted July 21, 2008 Nothin but Goldrush Link to comment Share on other sites More sharing options...
Dhsu Posted July 21, 2008 Share Posted July 21, 2008 I keep hearing about Warpath and pl_dustbowl so those two get my vote. Link to comment Share on other sites More sharing options...
Effef Posted July 21, 2008 Share Posted July 21, 2008 I love playing mindless Pyro and just rushing everybody with the backburner. The funny thing is, it usually ends up working most of the time. Link to comment Share on other sites More sharing options...
WindStrike Posted July 21, 2008 Share Posted July 21, 2008 Played warpath on TheVille X (they've got it 24/7), and it's pretty fun. I think TheVille II used to have beta versions of pl_dustbowl. Latest version I got outta there was beta 3. Dunno if a finished version ever came out... but it's almost as if dustbowl was originally designed for pl type gameplay. Note that the layout on the pl version of dustbowl is a little different from the original, but it's mainly better accessability to areas. Personally, I like pl_dustbowl better... probably because I don't play it as often. So I'm also voting warpath and pl_dustbowl. Can't guarantee I'll be on, but if I am, I look forward to killing you all soon. Link to comment Share on other sites More sharing options...
Pyrion Posted July 21, 2008 Share Posted July 21, 2008 The only problem with warpath is the instant respawn. Warpath matches usually end up in stalemates, or very close to it, with each round lasting well over half an hour. Four-hour matches on warpath aren't unheard of. Link to comment Share on other sites More sharing options...
Bahamut Posted July 21, 2008 Share Posted July 21, 2008 Here are some map downloads for people (put it in your tf2 maps folder): pl_dustbowl_b4: http://www.fpsbanana.com/maps/download/54701 cp_warpath2: http://www.fpsbanana.com/maps/download/52314 ctf_convoy_v2: http://www.fpsbanana.com/maps/download/45247 ctf_hallofdeath: http://www.fpsbanana.com/maps/download/38584 ctf_royal_b3: http://www.fpsbanana.com/maps/download/48291 cp_2skyscraper_b3: http://www.fpsbanana.com/maps/download/47607 cp_snowpath_b2: http://www.fpsbanana.com/maps/download/46879 cp_wolf2_b1: http://www.fpsbanana.com/maps/download/50849 pl_cave_b4_2: http://www.fpsbanana.com/maps/download/57377 Link to comment Share on other sites More sharing options...
SirChadlyOC Posted July 21, 2008 Share Posted July 21, 2008 The only problem with warpath is the instant respawn. Warpath matches usually end up in stalemates, or very close to it, with each round lasting well over half an hour. Four-hour matches on warpath aren't unheard of. That's part of it's allure: Warpath is epic. It takes commitment and great team strategy to overcome the stalemate. You really need everyone to be doing their jobs to win. Or the other team needs to suck. That helps too. The instant respawn is a little rough, but 20 seconds can cause other problems. 10 seconds is pretty good for that map. The other problem is that it does need a long time to feel like you played a full round. 50 minutes might be too short. 90 to start with perhaps? Link to comment Share on other sites More sharing options...
Bahamut Posted July 21, 2008 Share Posted July 21, 2008 Here is tonight's map rotation (and maybe tomorrow night's as well): cp_dustbowl cp_fastlane pl_goldrush cp_dustbowl cp_snowpath_b2 pl_goldrush cp_dustbowl ctf_2fort pl_goldrush So get to downloading snowpath to the maps folder for tonight! Snowpath = Warpath with a snow theme btw. Edit: Here's a spy video that posi linked to in #ocrtf2: Link to comment Share on other sites More sharing options...
Bahamut Posted July 22, 2008 Share Posted July 22, 2008 So here's the map rotation for tonight: cp_dustbowl cp_fastlane pl_dustbowl_b4 pl_goldrush cp_granary cp_dustbowl ctf_2fort pl_goldrush Link to comment Share on other sites More sharing options...
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