ifirit Posted January 18, 2008 Report Share Posted January 18, 2008 I finally beat the game for the first time this morning, and I must say I'm really pleased with it. My biggest fear was that it would be too short, but it wasn't. It could have been longer, but it didn't need to be. I really liked the story, the mood, the enemies and locations. It all felt very much like Silent Hill should. Reviewers all complain about the fighting system, but I think it worked really well. Doesn't really matter if a weapon broke, because you always had a shitload of others (it could get a bit ridiculous at times, but that's the way it's always been). The only thing that really bothered me was the great lack of healing items, and the overabundance of ammo as a compensation. I'm looking forward to getting all the endings and extras. I can probably play this game over and over and over again! I'm really glad to hear that there are still people playing this game, since the discussion here has been waning recently. However, there's been a relatively large amount of discussion on this game over at Silent Hill: Origins' Forums. (How appropriate.) Though the discussion has focused mainly on the relationship between Travis and the Butcher and comparisons between the Butcher and the Red Pyramid Thing, it has been rather fruitful. One of the biggest revelations has been in understanding the Butcher's role in the game and story. This understanding has been key into determining other related connections in the story and ultimately ties a number of story elements surrounding Travis together. Since I prefer to leave the discussion open a little, I'll refer you to some interesting threads. But, if anyone wants a deeper explanation of certain aspects, or just want to know what happens in SH0, feel free to ask. As I've said before, I love answering questions about Silent Hill and creating discussion. WARNING: Threads Contain Silent Hill 0rigins/Zer0 Spoilers Silent Hill: Origins' Forums - Theories - "The Butcher (two new interpretations SPOILERS)" Silent Hill: Origins' Forums - Silent Hill 0rigins - "The Butcher and the Pyramid Head" Silent Hill: Origins' Forums - Silent Hill 0rigins - "strange things" The "strange things" thread is simply a list of strange things that happen or appear in the game. These things range from glitches and programming errors to placements of objects and enemies to things that just creep people out. It's a fun thread to read and then find the numerous strange things in the game. You'll have to forgive a number of repeated entries, but if you have an original observation feel free to contribute to the thread. Alternatively, The Escapist has released Ben Croshaw's Zero Punctuation review of Silent Hill 0rigins. Granted the review is harsh, as is to be expected, he does make a number of valid points and basically summerizes what everyone was thinking when they heard Silent Hill was being outsourced. It's still iniquitously amusing. The Escapist - Zero Punctuation Reviews - Silent Hill 0rigins -------------------------------- With that said, let's get into some news and updates. Silent Hill 0rigins/Zer0 Update: SH0 Soundtrack Tracklist Released & Cover Art Unveiled; Additional Special Offer Bonus Announced: On December 6, 2007, the tracklist for the Original Soundtrack to SH0 was released by Konami Digital Entertainment Co., Ltd. via the KonamiStyle website. The tracklisting features 26 songs on the album.* The tracklisting also notes the four vocal tracks that will feature Mary Elizabeth McGlynn (a.k.a. Melissa Williamson). Additionally, the cover art for the soundtrack has been unveiled, featuring artwork by Masahiro Ito (monster designer for SH1-3). The cover art shows an exclusively new picture of the ...Red Pyramid Thing? Masahiro Ito explains via his website.** it's Japanese SH zero (silent hill origin) original soundtrackswith 6pages comic booklet. That pyramid head has no connection to "silent hill origin". Comic booklet, that story is my another pyramid head world. Coming in Jan.25 of 2008 サイレントヒルゼロ・サントラのジャケット、6ページコミック（小冊子）、担当 2008年1月25日発売予定 The comic details reveal that the story about the comic features a backstory for the Red Pyramid Thing set in an alternate Silent Hill universe. (A detail that really brings up the issue of "how canon is SH0?", since Masahiro Ito has now set up the idea of an alternate universe for the series to be accompanied with this game's soundtrack.) Again, the album will release on January 25, 2008 and retail exclusively from KonamiStyle of Japan. Also, the production is limited with no schedule for reproduction, so get it while you can. SH0 Soundtrack Tracklist: Shot Down in Flames (featuring Mary Elizabeth McGlynn) Meltdown Evil Appetite Wrong Is Right Not Tomorrow 3 Monster Daddy King Of Adiemus Don't Abuse Me Underworld 4 Acid Horse O.R.T. (featuring Mary Elizabeth McGlynn) Insecticide Raw Power A Million Miles Battle Drums The Wicked End Blow Back (featuring Mary Elizabeth McGlynn) Real Solution The Healer Snowblind Behind the Wall of Sleep Drowning Murder Song ”S” Not Tomorrow 4 Theme of Sabre Dance Hole In The Sky (featuring Mary Elizabeth McGlynn) On December 19, 2007, Konami announced that as an added bonus for orders placed online through the KonamiStyle website, a limited edition Silent Hill Zer0 portable media player pouch will be given on a first come, first serve basis. As of January 17, 2008, an image of the pouch was finally revealed.*** The pouch has a crimson and white design with a dual zipper running along two sides of the pouch (connected as a single zipper by an arc). The design features the Silent Hill Zer0 logo with an image of the SH0 nurse holding an over-sized syringe. A little tag with the Konami logo hangs from the bottom (or right, depending on your orientation) of the pouch. Konami Digital Entertainment Co., Ltd. - Silent Hill Zer0 Konami Digital Entertainment Co., Ltd. - Silent Hill Zer0 - Silent Hill Zer0 Original Soundtracks *Footnote: KonamiStyle originally stated that the album would feature 30 tracks from the game, but it seems that this number was trimmed slightly for currently unknown reasons, though most likely because of production issues. **Footnote: Masahiro Ito was not involved in the development of Silent Hill 0rigins/Zer0, as he is now a freelance artist. So, his commission for the soundtrack apparently did not privy him to details about the game. (Personal Note: So, it seems he made one up.) Additionally, because Masahiro Ito is drawing the six page manga for this release, it seems a safe enough assumption that the comic will be presented in A6 format and that the "tall case" featured with the CD will be formatted to the same size. ***Footnote: Konami has stated that the image shown above may not be the final product image, as it is still subject to change. -------------------------------- Silent Hill Mobile Update: "SILENT HILL The Escape" Released; Website and Media Posted: As was previously reported from the Tokyo Game Show 2007, Konami Digital Entertainment Co., Ltd. had announced the production of another Silent Hill game for mobile gaming devices (i.e. cellular phones) that would feature a gameplay mechanic called "gesture technology,"**** titled コナミネット DX SILENT HILL The Escape. As of December 19, 2007, the game has since been launched online to Japanese subscribers. The game itself has shifted from the puzzle/adventure-horror genre of previous installments to a complete fear first-person-shooter game. By no means was this change unintentional, since the game is both presented and marketed as such, as is seen on the website, and in the artwork and screenshots. The gameplay consists of exploration of various hallways littered with monsters and other targetable objects. Players will recognize various familiar creatures from previous titles as well as new creatures. The screen features a mini-map that shows the player their relative position on the map. There is also a small image of a revolver's loading chamber depicting the number of bullets remaining. Aiming appears as a small set of crosshairs which is used to target monsters, but no distinction of whether the target is in range is given. The game is available from Konami's i-MODE distributor for various mobile devices, shown below. A subscription fee of 315円 (YEN), which includes sales tax, is applied for monthly usage, but subscribers are given access to premium content. (Konami says to check the game for details about the premium content.) The game can be accessed on the appropriate device models as follows: FOMA menu -> Menu/search -> Game -> Game Pack -> コナミネット DX. The currently supported mobile devices are: P904i SH904i D905i F905i N905i P905i SH905i SO905i N905i μ Konami Digital Entertainment Co., Ltd. - SILENT HILL The Escape ****Footnote: Konami's Online Contents executive producer Kazuya Takahashi had previously explained that "gesture technology" is a method of controlling the actions in the game via image feedback from the mobile device's built-in camera. While the website simply says to refer to the game itself about the exact details of this technology, it was previously stated that the aiming and on-screen interactions responded to the players' motion of the mobile device itself. (Personal Note: While the technology sounds great in theory, the actual implementation of this would appear to me as being very clunky and ackward to play. Also, since Japanese players have a tendency to get motion-sickness from videogames that require concentration for precision shooting I don't see this game being very popular.) -------------------------------- Quote Link to comment Share on other sites More sharing options...
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