DrumUltimA Posted February 12, 2011 Posted February 12, 2011 I guess I was primarily responding to Um....doesn't this defeat the point of Cave Story being retro? LAAAAAAAAAAAAAAAAAAME. In the sense that Cave Story being "retro" wasn't the "point." Quote
Gollgagh Posted February 12, 2011 Posted February 12, 2011 Wait, Retro is making the remake? :D :DI wish Ya'll bad at readin... oh Quote
The Damned Posted February 12, 2011 Posted February 12, 2011 Mostly spelling and pronunciation. Quote
Gollgagh Posted February 12, 2011 Posted February 12, 2011 what I'm getting at is this: what would true retro be? Quote
Crowbar Man Posted February 12, 2011 Posted February 12, 2011 Having limited resources doesn't mean your game has to look retro. Plenty of people make beautiful games on a small or no budget. It was a concious decision to make the game look/sound like something cross between 8bit and 16bit era. The sound system alone was programmed specifically to sound something like the PC Engine. He spent EXTRA effort on that, he could of easily of gone with something cheaper and less tine comsuming like MIDI/MOD/mp3, instead he made his own format. The game is a love story to games of yore. Saying he didn't intentionally make it retro is silly The game he made after it looked like a GB game. Quote
The Damned Posted April 29, 2011 Posted April 29, 2011 Oh hey, Cave Story 3DS has a North American release date of... August 9th, 2011. http://www.destructoid.com/cave-story-3ds-gets-august-release-in-na-september-in-eu-199918.phtml Quote
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