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Posted

After taking a look through the cardset for the current set, I can say it's fairly vanilla with nothing super exciting...it should be easy for older players to grasp new cards and set concepts.

How do these double sided cards work in a deck though?? You know what you're going to draw before you get it...this I don't understand why they would. Obviously opaque sleeves prevents this, but was it part of the design concept to know when it's coming?

Posted
After taking a look through the cardset for the current set, I can say it's fairly vanilla with nothing super exciting...it should be easy for older players to grasp new cards and set concepts.

How do these double sided cards work in a deck though?? You know what you're going to draw before you get it...this I don't understand why they would. Obviously opaque sleeves prevents this, but was it part of the design concept to know when it's coming?

You can't play them without sleeves, and if you don't have sleeves you have to use a proxy. :P Yeah I think it's very gimmicky, and really defeats the point of even making a double-sided card, but whadayagonnado.

Posted

can we focus on standard and legacy and forget modern and extended and vintage even exist?

using just innistrad for the first round i suppose is fine, since most of the time is probably gonna be spent figuring out cockatiel and learning these silly new mechanics (two sided cards? what on earth).

also i foresee a problem with 8pm thursday evenings, since that's compo time.

Posted

I'd love to play something like retro standard occasionally. It'd be cool to say ok everyone can use the Tempest block, Urza's block and the core set that was valid then for this week :) Everyone could vote on which retro blocks to use ahead of time :) Just something to spice it up

Posted

For the foreseeable future we'll be focusing on block and standard, as well as draft. Modern/Legacy can be for those who are interested. The goal of this is to have a semi-simple (at least as simple as magic can get) playing field for people to have fun in. I'm sure plenty of people will be interested in the deep end, andthey can meet up ad play too, via the power of networking :-)

Posted
For the foreseeable future we'll be focusing on block and standard, as well as draft. Modern/Legacy can be for those who are interested. The goal of this is to have a semi-simple (at least as simple as magic can get) playing field for people to have fun in. I'm sure plenty of people will be interested in the deep end, andthey can meet up ad play too, via the power of networking :-)

Modern would be nice. I play a lot of casual. I run a very fun Genesis Dragon Deck in modern format for multiplayer.

Posted

I'm definitely interested in this, although I'll be studying for my boards up till the first one. But for all future events, I'm down.

Also, +1 vote for more Standard, less Block

Posted

Cool, I finally got this going, so I should be down with it. I'll try and make the deck that I use to use.

Edit: Oh hey, not being too into the tournament Magic stuff, so I'll have to look up these game types, or can someone just give me a quick overview of them?

Also, is there going to be something like ventrillo or Skype to talk to each other? It might be easier to figure out what I'm doing right or wrong if we got something like a chat going on.

Posted

I'd like to eventually dive back into older sets.

My Fungus Sliver deck wants to play~

But I'm down for whatever, I've been so out of whack with meta since Lorwyn, so <.<

Posted

I played in an awesome 6 player FFA last night with some wonderful gents from the shizz.

Seems like we have a really supportive group of people helping each other to learn the program, and we usually have a decent amount of people in the #vgmmtg channel at night, if any of you want to get some random games in. :-)

Posted

Double post, but it's pretty good info, played a few games with Donut last night, and I was reminded that I should post some good deck lists for block to use as a starting point.

Note that these are not even close to tuned, and that i'm sure there are better card choices for some, but they are meant for a foundation.

Mono Red Aggro

4 Reckless Waif

4 Bloodcrazed Neonate

4 Village Ironsmith

4 Kurin Outlaw

4 Instigator Gang

4 Curse of the Stalked Prey

2 Traitorous Blood

4 Devil’s Play

4 Geistflame

4 Brimstone Volley

22 Mountain

Sideboard

4 Rolling Temblor

3 Silver-Inlaid Dagger

4 Harvest pyre

4 Ancient Grudge

******

Green/White Aggro

4 Champion of the Parish

2 Mikaeus, the Lunarch

4 Doomed Traveler

4 Mayor of Avabruck

4 Elite Inquisitor

4 Daybreak Ranger

4 Fiend Hunter

4 Mentor of the Meek

3 Kessig Cagebreakers

2 Silver-Inlaid Dagger

9 Plains

8 Forest

4 Clifftop Retreat

4 Gavony Township

Sideboard

4 Nevermore

4 Bonds of Faith

4 Prey Upon

1 Butcher’s Cleaver

2 Travel Preparations

******

Blue/Green Graveyard

4 Armored Skaab

4 Splinterfright

4 Boneyard Wurm

4 Snapcaster Mage

2 skaab ruinator

4 think twice

2 Prey Upon

4 Mulch

4 Forbidden Alchemy

2 Grasp of Phantoms

2 Silent Departure

9 Forest

9 Island

4 Hinterland Harbor

Sideboard

4 Dissipate

4 Claustrophobia

2 Prey Upon

2 Silent Departure

2 Grasp of Phantoms

1 Kessig Cagebreakers

******

Blue/Black/Red Control

4 Snapcaster Mage

2 Olivia Voldaren

3 Bloodgift Demon

3 Geistflame

1 Devil's Play

4 Brimstone Volley

1 Sever the Bloodline

4 Think Twice

4 Forbidden Alchemy

4 Dissipate

4 Liliana of the Veil

9 Island

8 Swamp

1 Mountain

4 Sulfur Falls

4 Shimmering Grotto

Sideboard

4 Grasp of Phantoms

4 Claustrophobia

4 Rolling Temblor

3 Tribute to Hunger

Posted

Can't believe there's no Werewolf intro deck. I made my own:

2 Village Ironsmith

3 Daybreak Ranger

3 Gatstaf Shepherd

4 Reckless Waif

4 Mayor of Avabruck

2 Hanweir Watchkeep

3 Instigator Gang

2 Kruin Outlaw

2 Devil's Play

3 Brimstone Volley

3 Geistflame

4 Moonmist

14 Mountain

11 Forest

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