FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here

Recommended Posts

Here's some noob questions:

How do I get a crescendo into notes? And how do I get notes to slur, instead of having EVERYTHING articulated? Thanks.

*laugh*

Share on other sites

For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

Share on other sites
For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo, use the pitch bend function.

First, make your note; then, one quarter beat after the attack of the note, put a pitchbend note right on top of the note you wrote. Change the velocity of the first note to the initial velocity you want the note to attack at, and set the pitchbend's note to the velocity you want the note to end with.

(Pitchbend notes are selectable by selecting the small triange button near the color selection in the piano roll)

Share on other sites
For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo,

I knew that. If he wants a growing note, he would probably called for a tenuto or a volume fade-in or out.

Share on other sites

I have a question.....the organ riff in the beginning of The Resident evil 2 Lost Sanctuary Jazz remix.....is it possible to get that sound in Fruity loops......please respond, I am anxious to know and play around with this option, if it is at all possible......

ProtoManFan15....

Share on other sites

Yeah... probably.

You just gotta keep experimenting with timing, playing with the organ settings (assuming your using a VSTi for the organ.) I haven't listen to the song... but I'm gonna make a better response.

Edit -

And...

Add some reverb and some eq to get it that dark feeling.

Share on other sites

Where can I find the Vsti section on Fruity Loops....

ProtoManFan15...

Share on other sites
Where can I find the Vsti section on Fruity Loops....

ProtoManFan15...

On the net. Google Organ VSTi or check out www.kvr-vst.com for some organ vstis.

Share on other sites

another question, if you don't mind......how would I stretch out a sound on Fruity Loops.....I apologize, I am still very green on the program.....

Share on other sites

You can slow down a sample by lowering its pitch. Also, there are lots of plugins all over for slowing down samples and all; I can't think of any, since I don't exactly use the effect much, but there's one called "Slower", I think.

Share on other sites

Use the granulizer to actually slow down a sample, though it actually makes the sample sound like it's going through a meat grinder.

Or you could use the Fruity Slicer to slow down drum loops.

Share on other sites

I have a quick question . When exporting a wav file from Fruity Loops , what would be the best bitrate and depth to convert with? Also , what would be the best sampler interpolation to render a wav between Linear , 6-point hermite or the other available options. I would assume that more is better , but does it really make that much a difference? THX in advance.

Share on other sites
When exporting a wav file from Fruity Loops , what would be the best bitrate and depth to convert with?

I think you have the right idea (atleast, from the way I see it - too). The higher quality you go, the less it makes a noticable difference - I guess it just depends how picky you are.

Some people I know hate downloading mp3s that are less than 128-160kbs; but I could go down to 56 or even 8 for some things... you just gotta use your imagination for the rest - lol.

Share on other sites

Is it possible to apply a swing factor via Fruity Loops?

Share on other sites
Is it possible to apply a swing factor via Fruity Loops?

Yeah, but it sucks so I suggest not to use it. It doesn't even sound like you added swing to your track. It just makes the notes sound like they're wiggin' out or somethin'.

Share on other sites
Is it possible to apply a swing factor via Fruity Loops?

The shuffle function in the step sequencer window. Though, it only shuffles the 16th beat, which is only good for swing hounse but not great for actual swing since the swing is on the eighth note, not on the sixteenth note.

Share on other sites
Is it possible to apply a swing factor via Fruity Loops?

The shuffle function in the step sequencer window. Though, it only shuffles the 16th beat, which is only good for swing hounse but not great for actual swing since the swing is on the eighth note, not on the sixteenth note.

*shakes own head in disgust*

Then what's the point.....what's the point....

And I had a Storm Eagle jazz remix that sounded great on Finale with a swing applied, but it can't export as a MIDI with the swing. This makes me cry. This makes me cry a lot.

Share on other sites

You can use the quantizing function in the piano roll.

Share on other sites

I am extremely n00bish so please don't burn me at the stake for my question:

How do I implement some soundfonts I downloaded? I got VSTs working, but no amount of helpfiles or forum threads have helped with .sf2's.

EDIT: I found the soundfont folder in the Fruityloops directory (Data/plugins/soundfonts) and I used them. Then I saved, exited the program, and came back and found they'd all been linked instead to something called Nineteen?! Wtf am I doing wrong?

Share on other sites

The soundfont player in FL isn't free. It mostly likely reverted to the default sound because you haven't paid for it. Though in the latest version of FL, it completely deletes the channel when you try to save if you don't own it.

Share on other sites

I'm pretty sure I've got the soundfont player. Perhaps I just implemented the soundfonts wrong, so back to my original question:

How do I make use of downloaded soundfonts in FL?

Share on other sites

I'm trying to play live using soft synths through fruity loops. I've got everything configured and eqed up the way I want it. Now I've got two questions.

Firstly. In fruity loops would I be able to assign two separate MIDI controllers to two different parameters, say one keyboard for leads and noise machine and the other for pads. strings and choirs?

Secondly is there some way I could set up a shortcut on the typing keyboard that changes what instrument the controller is controlling at that point, for example, I want to change the lead keyboard from Lead 1 to Lead 2 so I press a on the keyboard.

Share on other sites

In answer to your question, NoWave: probably. I have no idea. I do know that there are better solutions for live performance than FL, but if you're limited to FL, you could try looking it up in the FL forum if somebody here doesn't know.

Th1rdeye, just put the soundfont somewhere in the browser, and drag it onto the channel list with all the other synths/samples/soundfonts.

As for my own question: rendering each pattern separately. Normally, this could be done manually fairly easily, but several things complicate it for this case. The main thing being that FL is so bogged down I can barely do anything... which is the reason I want to render each pattern separately anyway, so I can import the heavy CPU patterns as samples. I can render each mixer track separately, but not only does that record a full song-length for each track, and is just completely different from rendering from each pattern, but it also doesn't adjust by the Master volume. Maybe it's a bad habit, but it's lowered significantly to reduce clipping, I mean, who cares if you have to turn it up, clipping is bad. So, when I render the mixer tracks, they come out all clipped up, since they didn't go through the Master track.

Is there any easy way to render to individual tracks? A macro or something, maybe? I've never made one before; could they do this? Or is there some other way that's worth while? Thanks.

Share on other sites
I'm trying to play live using soft synths through fruity loops. I've got everything configured and eqed up the way I want it. Now I've got two questions.

Firstly. In fruity loops would I be able to assign two separate MIDI controllers to two different parameters, say one keyboard for leads and noise machine and the other for pads. strings and choirs?

Secondly is there some way I could set up a shortcut on the typing keyboard that changes what instrument the controller is controlling at that point, for example, I want to change the lead keyboard from Lead 1 to Lead 2 so I press a on the keyboard.

I've heard the best software to do live things with is Ableton's Live. Don't ask me as I have not tried it, but I do hear it is quite better to do what you want to do.

AS to have two midi controllers going at once, unless you have the USB 2x2 (which I think can recieve two USB/MIDI sources) there is no way.

As for the shortcuts, unlike ReBirth which I know you can control the patterns by the QWERTY keyboard, the best bet is to try and use a tertiary midi device to control this.