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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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I understand that, but I was hoping to be able to control the automation from inside the normal piano roll. Anyway, I ended up doing exactly what you said because I couldn't figure out how to map it correctly.

I really don't know much about the difference between all the versions, myself, but I know that you should at least get the one with 64 FX channels (you'll need them).

Anybody know if it's possible to map individual notes on a Piano Roll to separate MIDI ports? What I've been doing is making a new MIDI Out for each note, and then just copying all the notes of that note from the main piano roll into the new MIDI Out. It works, but it's frustrating when you want to make a chnage, because you have to change many different tracks rather than just one track. (I'm doing this because I have all the notes in my instrument (all the needed notes, of course) playing at the same time, but each is gated separately, and each note corresponds to the correct MIDI gate).

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I understand that, but I was hoping to be able to control the automation from inside the normal piano roll. Anyway, I ended up doing exactly what you said because I couldn't figure out how to map it correctly.

I really don't know much about the difference between all the versions, myself, but I know that you should at least get the one with 64 FX channels (you'll need them).

Anybody know if it's possible to map individual notes on a Piano Roll to separate MIDI ports? What I've been doing is making a new MIDI Out for each note, and then just copying all the notes of that note from the main piano roll into the new MIDI Out. It works, but it's frustrating when you want to make a chnage, because you have to change many different tracks rather than just one track. (I'm doing this because I have all the notes in my instrument (all the needed notes, of course) playing at the same time, but each is gated separately, and each note corresponds to the correct MIDI gate).

send me an flp and Ill tell you what to do...

I think i understand what you are trying to ask, but you are confusing and overworking yourself in he process...

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Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.

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Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.

Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

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ok i have 2

1. When i am making a song with midi out it wont let me have more than one drum channel. Ive opned up some midi that had 3 so i know its possible. When ever i do it i cant hear any sound.

2. I have a pentium 2 :(. Is their any way to make fruity loops work better with out haveing to get a new processer? I cant stand all of that damn clipping.

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I found a working Pentium II in an alley a couple months ago. :P

There's not much you can do with that processor, Dj ZeR(). If you have the patience, you could work on one track at a time, render it as a WAV, start a new project, and drop in that WAV as a sample so FL isn't eating up your resources to calculate stuff for that specific track anymore. Also, don't go hog wild dropping in effects on everything right off the bat--do your arranging first with minimal FX, then add them in later, possibly rendering each track as you finish it. This completely takes away the flexibility in being able to tweak stuff on the fly, though.

If you're not already maxed out, it would certainly help if you add as much RAM as your motherboard can fit. I believe Fruity loads just about everything into RAM, whether it's being used or not.

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Ok, I'm sure this has been asked before but these help threads are ungodly long and the search function isn't coming up with anything good.

First, what is the definition of VST and SoundFiles?

Second, how can I even load soundfiles into fruity loops to get them to output more than silence?

Also, for the basic instruments that FL has, everyone says they suck and need to be replaced, would one look for .wav samples to use?

-Karrde-

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But by whom?

I'll bet I know.

A moderator!

Are there going to be official stickies for every sequencer/tracker now?

No, I've outlined to GL the basics of what's a candidate for stickydom. Perhaps Reason or something similarly popular, but not for every platform out there, as it wouldn't make sense. Please try to keep discussion on this thread FL-centric.

Gracias,

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Question:

Is there a way to make a tempo change in the middle of a song?

(while only using fruityloops)

Yes: automation. Automation is what makes things happen when you're not actually doing it. Just press the record button and change the tempo in the middle of the song, and it will save the changes at the specific points in time. You can also edit these events (being changes along with points in time) manually with the Event Editor (right click to see a useful menu).

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First, what is the definition of VST and SoundFiles?

"SoundFiles" could mean anything, that's not a recognized term for anything specific that I know of. If you mean soundfont, a soundfont is a package of samples. You need a sampler capable of playing soundfonts to use them. FL has one, but it's only a demo in certain versions of the program.

VST is a technology developed by Steinberg, used for building synthesizers, effects boxes, etc. FL has some native VSTs, i.e. the 3 Osc, Wasp, etc. Basically, a VST is a program that can either be run on its own or used as a plug-in, and is capable of generating sound or applying dynamic effects to sound. This is in contrast to a soundfont or other kinds of samples, which are simply recorded sounds--that is, you're not creating them in real time like synthesizers or effects boxes.

Second, how can I even load soundfiles into fruity loops to get them to output more than silence?

You mean soundfonts? If you don't have it, you'll need the full version of FL's soundfont player, which costs extra. :(

Also, for the basic instruments that FL has, everyone says they suck and need to be replaced, would one look for .wav samples to use?

If you mean FL's samples, yeah, they're not spectacular overall, so it wouldn't hurt to start building your own library of samples, soundfonts, and what have you. But keep in mind that it's how you use them--if you use them intelligently and apply effects in such a way that they don't scream "OMG I'M A FRUITY DEFAULT SAMPLE HATE ME," they're serviceable. People are just sick of hearing the same generic FL samples and synth presets used in beginner songs--spend some time tweaking and personalizing.

But FL's synth instruments are a different story. It has some pretty good stuff. The 3 Osc, for example, is an excellent softsynth. Of course, if you want to use them effectively, you're going to have to learn how to program synths--we've all heard the gamut of FL synth presets ad nauseam.

HTH.

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Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.

Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.

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Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.

Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.

::douses flames:: stop this immediatly.

richter pm me and ill help you with what you need.

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Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.

I put a couple searches into FL's help, didn't find anything, had to work, thought, "Hm, bet if I posted this in the FL thread I'd have an answer by the time I get back. Maybe chat some remixing too, which is fun." If you honestly think I couldn't find the answer myself, then you're quite pessimistic and short-sighted. It's simply easier (and usually more fun) to ask people with experience and hey they might even add a few pointers.

Seriously, people like you should stray far away from these help threads. If you think a question as basic and easy to answer as mine is "stupid" then by coming here, you're just asking for a headache. Go away and stop making yourself believe you're helpful when you're really just an ass.

richter pm me and ill help you with what you need.

I got it. All I needed was someone to say "layer channel." Thanks though.

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Actually, no. All the information you need to find is in FL.

But actually, the Layer channel has another not-so-obvious use. In that song it just triggers two samples at once. You can also use it to make a beat-slicer-ish channel for one-shot drum samples. This is the only real reason I use it. Here's what I mean:

http://dackz.net/files/misc/ (layerdemo.flp)

I just plopped down a layer channel, loaded some one-shot drum samples, and assigned them to the layer. To do that you click the layer so its channel settings window comes up, then you right click and select every instrument that you want to group (the little light thing after the channel name button) and press "Set children." Then click the "v" next to "Layering" in that box and select children. Now you have all your channels grouped and they're split over keys. Now it's much like a beat-slicer, in terms of interface. (This extremely useful but you can definitely screw up things if you try to change the roote note and stuff.)

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Gah! FL really is the omniprescent money maker isn't it? Sure they'll let ya have some junk when you buy their program but they'd be perfectly happy to have ya spend another 300 bucks to make it decent ;P

So I guess that bears the question, where can I get good, free samples for FL? I already have a couple decent VSTs and soundfonts (thats what I meant, I've just been sick so my brain' s been out to lunch) but I guess I'll have to find the soundfont loader.

-Karrde-

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drum samples? I found mine all scattered over the net.

Key words to google with "drum samples"

First Wave

Casiocore

Music Machine

Those ones stick out in my mind, Music Machine and Casiocore will lead you to huge deposits of sound samples that pour over in the hundreds. Don't dismiss the ones in Casiocore though, you might want those in the chiptune sections or electro-breaks. They sound really cool if you sequence em cool.

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