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Hemophiliac   Judges ⚖️

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Profile Information

  • Real Name
    Chris Roman
  • Location
    The windy city of California, Fontana

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Piano
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Baritone

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Hemophiliac's Achievements

  1. There's an energy here for sure, but there's many issues. This is a highly conservative arrangement. Outside of the percussion it's nearly identical to the original source. This is also repetitive to the point that it honestly gets tiresome before we even get to the 2 minute mark. The original isn't very long before it fully loops too (~50 seconds). I would suggest to add some of your own interpretation or change-up some elements from the source. Not only will that help with the repetition but it will add one of the biggest missing elements from this piece: your own unique interpretation and ideas. Having a drop at 1:40 was a good idea, but it's still just playing the same thing, just with less parts. The texture and dynamic contrast is good, but we need some new ideas! Consider adding more textural shifts later into the track or cut repeats to reduce the repetitiveness. The drums don't have much punch to them and honestly feel over compressed. In terms of sound design much of the synths are very plain and vanilla. They could be much more sophisticated and interesting sounding. I don't like to say anything straight up doesn't sound good, but the whistle that enters at 1:53 is unpleasant. Not only does it stand out, but it lasts a long while, it just keeps going and takes a while before we get a break from it. I like the energy you're trying to bring, but there's simply too many problems as is. NO
  2. Huge heavy metal sound here. The big metal energy is definitely a highlight here. So I'm immediately recognizing the sources as each one comes up, thank you for the breakdown. However, this feels more like a medley than one cohesive song. If there was more material bridging the gap between each song with more fleshed out transitions, it would be better fitting. We get fills between each, but that's not always enough development for it to not feel somewhat sudden. This kind of medley might work well in other places, but that's not what we're looking for in arrangements here. There's a gentle low-mids to mids (~300-1.5k) range scoop and I'm feeling that the bottom end is very full. To me it's not ideal in clarity. The bottom is bigger than the leads, and my attention is more drawn there. As others have mentioned, the synth leads aren't as forward as they should be. The scoop could be partially to blame for that. The lack of clarity seems to get worse as the song progresses, 4:41-4:53 for example. There's an additional drum element here (toms?) combined with everything else just being too much fullness and contributing heavily to muddiness. Performance of the parts sounds good, well timed, but the production and medley-nature of the arrangement are the drawbacks. NO
  3. You're right, I did say that I enjoyed your work in progress before, but felt like it needed more. I still feel that even though this one is pretty close right now and feeling borderline. I love the addition of the choir parts and the oboe, they sound beautiful. More adaption and parts added to this that would put this over the bar in terms of arrangement as we've had even more conservative stuff pass before. See: https://ocremix.org/remix/OCR04768 for an example of such. However, in that case there was also genre adaption going on for more personalization. This one feels almost like the same genre even though the instruments are changed. The opening is particularly very close to the original, until 1:07 when the cello enters and is giving some countermelody. The humanization and rigidity is also something needs to be brought up as well. I love Seph's suggestion of adding rubato to bring some more life to the piano part, right now it's very locked into the grid. Also the dynamic range is very small, more contrast and variation would also help the expression really shine through as well. Right now it's more robotic and not as expressive as it could be. Beautiful, but not up to par. NO
  4. I want to start out by saying there's some good personalization here and embellishment on the source material that is uniquely you. Good work there. The arrangement is ok, but definitely would not hurt from being expanded upon further more. Use of articulation was also executed well, aside from a couple of the trills. Specifically the trill at 1:01 and 1:07 both sound like they have notes in them that don't fit in with the other parts. 0:47 I'm not sure if it's the trumpet, trumpet + flute, or one of the string parts going a chromatic glissando here, but it's not sounding very idiomatic or good. For being a "treble" chamber piece, the trumpet is overpowering the other parts for most of the piece. It really makes this feel more like a solo trumpet piece rather than a chamber ensemble. Right now it feels like foreground and background parts only. Bringing that trumpet back into the ensemble so it sits amongst the other parts and is a group would be a benefit. A suggestion I would make is to consider swapping a part to a lower instrument like a cello to round out the low end some. That's not a requirement, but a nice to have. I don't have as much of an issue with the samples used as prophetik did, but having them be up front and exposed as they are now does not help them feel more realistic. With a track this short, everything would need to be firing perfectly on all cylinders to pass. Expand this out more, add more variation or another contrasting section, and work on the blend of the parts so they are working together as a group. The personalization is a good start here, but it needs more work on production and arrangement to get it over. NO
  5. Mr. Norvak is back once again with more dark and heavy EDM. After getting through a complete listen through, the number one thing I'm happy to see is that this doesn't suffer from lack of repetition like some of the other submissions of yours I've heard in the past. Good job changing up the sections and adding contrast where it's needed. The master hits pretty hard, but I'm not hearing any over compression or artifacts. The bottom is nice and thick but not too overpowering. The biggest complaint I could make here is the relative lack of dynamics, even in the sparser sections it's still pretty loud and powerful. More dynamic changes within a section could do wonders to help evolve the soundscape. However with the overall lack of dynamic changes the contrast in sparser sections was good enough for me not to feel the piece is too static. The sound design is good with clean production, and there is lots of personalization here. YES
  6. I was the lone yes on the first submission and this version is better still. There were two issues I called out on the first one, being the loud and forward guitar and the kick not coming through very well. To me the guitar was addressed and improved, but the kick still could come out in the mix more. The kick does feel better than the first version, but there is still some more space for it. The arrangement is still great and fun filled with the same BBQ beach vibes. Still a YES
  7. I'm going to keep this short to keep this moving. The whole arrangement is good, and the performances are solid. I'd like to hear more singing from you actually, you have a great tone. EK sounds great as always. With that said, I would be able to enjoy this and loop it ad infinitum if the mixing flaws were corrected. Once the full sound comes in the vocals and drums sound over-compressed, it's like either the threshold is set for it to be triggering too much or the ratio is too high. It's strange because when there's less going on the parts sound just fine to me, such as the nice break section with just EK (3:11-3:35). The top presence range around 4kHz for the vocals feels boosted heavily. Combined with the cymbals ringing out; that top frequency range is giving a lot of top end brightness that gets fatiguing after long sections of the track where the drums are going constantly. Two pops managed to sneak their way in at 6:19 and 6:20. I really love to hear this repaired because the arrangement is great and the performances are good, but the mixing and/or mastering needs another go for clean-up. NO (resubmit)
  8. This is pretty slick. You 100% nailed what you were going for in trying to get a FF7Remake/Rebirth boss battle vibe going. The different themes were woven together nicely, feels like one new piece of music to me. The guitar tone is really good, no problem with the leads at all. The rhythm guitars were lost some, and it might be due to what jnWake suggested. Losing some power due to not being double tracked out. I really liked the staccato choir chants as an accent to pickup the energy before getting into "Enclosure" from Metal Gear Solid. Super high energy for 3:26 and I'm surprisingly not exhausted from a lack of change of pace. Switching off to other sources did well to prevent that. YES
  9. This opening sounds lovely and really got my expectations up to get things started. We then get to 0:32 and the sampled flute is introduced. The tone on flute is great and I like that, but there's other issues about it that cause problems. First off, it's placement in the mix is very forward and loud. I'd recommend to shoot for pushing it back in the mix so that it feels at a similar placement as the solo vocalist in the intro. You should be able to achieve that with careful application of the wet/dry levels on the reverb as well as some reduction of volume. Next with the flute, we come to articulation. And well, there is no legato, it's all detached. Whenever a more agile line is played (such as any of the chromatic passing tones like 0:38; I'll come back to this later) you can hear the separation between all of the attacks as well as times where the attack is too slow to keep up and the note barely sounds before being cut off by the next one. If you're able to, I'd recommend to try to record yourself playing the line. The arrangement itself is pretty conservative with a few small places were things were added, the intro is great, and the middle bridge 1:34-1:46 was nice. The melodic embellishment with chromatic passing tones in the melody are a form of personalization. I didn't necessarily agree with the chromatic notes because they do sound awkward in context, but they are making it your own thing and that is a step in the right direction. The texture is mostly homophonic throughout with a few other part having movement is the pizzicato, harp, and horns in different spots. Some of those were buried in the mix and not easily noticeable. Now that's not necessary to get a pass, but could help when thinking about future arrangements to keep the listener's interest going. The number one issue here is the balance between parts. As others have already said before me, the brass gets very big at times, and as I pointed out already the flute is very forward to cut through everything. In reality for a solo flute to cut through in an orchestral setting the backing parts would likely need to be playing softer than the flute for it to be able to project and carry out. In a digital context it's easy to just turn the volume up, but when you do that it just sounds unnatural. With all that said, it's going to sound like I hate this. That's not the case, I feel like there is space for this, but in it's current form it's not ready yet. NO
  10. Vibe is great, this feels very similar to your previous Octopath Traveler 2 submission. Dark, ominous, 80s-feeling synths and toms fit in perfectly. I love the tone chosen for the guitar and the bass. As everyone before me has pointed out this isn't perfect. I find myself agreeing with some criticisms and others I feel that can be overlooked. The mixing of the drums isn't ideal, but it's good enough to get by. The kick has more beater than bass making it lose some beef and body. Not ideal but I can get over this, and it's certainly not brittle sounding either. Transitions were another weak part of this track, often between the sections there isn't much of one to be found. That leaves the time signature changes feeling unprepared, and a little awkward. I can't make perfect be the enemy of good enough on this one, as I feel what's here is over the bar and my criticisms are nitpicks rather than bombs. YES (borderline)
  11. On casual listen this will feel melodically conservative. The devil's in the subtle details though. There's a lot of structural changes in this and some fun playing with time signatures. 2:06-2:44 brought the melodic interpretation, and it's a fun change-up. As far as sound quality, yeah this does kinda feel like an upgrade to Alpha 2. However, I don't know if I would have got that had I not read it from your description. That's fine, it doesn't need to be exactly sounding like a CPS2, it's your own thing. I do wish there was more dynamic changes throughout the piece as it's relatively flat dynamically. With all that said, what's here is clever and interesting as I keep catching new and different things on each listen. From time signature changes, to extending out phrase/section lengths, and playing with the overall structure the highlight is the arrangement here. Fun concept, very cool arrangement. YES
  12. So, I really think you nailed the Sungazer vibe, I think Adam Neely would appreciate what you've done. This is a very mature arrangement despite a short section of levity and silliness of the use of some SFX. I really appreciate that the time was given to create bridges or little transitional sections to allow the listener to adjust to new time signatures and changes. Sometimes in complex music those can be unprepared and feel awkward or jarring. I have to say that was not the case here at all. You've covered all the fronts. The drumkit sounds great, especially the toms. The arrangement is great, and the source is very clear to me. The 3:47-4:16 floaty space section was a great palette cleanser and a break from the rhythm. That break also helped make the final minute have an extra oomph of energy that really closed out the song strong. My only nitpick was the background arp in the first 1:32 is really only noticeable when the arrangement is sparser with less going on. This seemed to be an anchoring idea and that could really give the listener something to hold onto when things get wild (even though this section is actually very approachable). Well, this is great and I hope people enjoyed it as much as I did. Very sweet. YES
  13. It's party time. A chilled-out party at the beach. I actually laughed at the usage of the sneaky Mario Paint sound usage, completely unexpected. Siolfor's guitar tone is perfect for this style. Great job letting everyone also take a turn at soloing and letting them bring themselves into the piece. This slower tempo fits this very well. This is fairly conservative until 0:52 when we get some small guitar noodling before it quickly comes back into the primary source idea at 1:01. Trading off between sections of source being presented with verses where the parts get to solo and improvise was a good choice to add your own interpretation. This is especially a good choice with how conservative the other sections are. 3:37 while it's a return to the head again, the extra energy here and countermelodies are very fitting and added just enough extra "oomph" to lead to the close-out of the piece. While the kick is quiet it is there, mostly being covered up by the bass. Some side-chaining could have made the kick come through more, but that wasn't a major issue to me. Having the kick come through cleaner would be great, but turning the volume up on it is probably not the way to go as it might take away from the chilled vibe this whole piece has. The guitar is more forward than the other parts, but those two things did not kill these beach party vibes. I can see a case being made on the balance between parts not being perfect, but as is I feel this is over the bar. YES
  14. Darksynth vibe is really cool on this, with a neat atmosphere. You said it perfectly with your own description, this is "rudimentary". Static and repetitive, with not enough variation in the beat or the other parts. The 2:26 dropout did not come soon enough as I was finding myself fed up with the unchanged beat, progression, and melodic patterns. The beat picks up the energy for the final section, but you still didn't explore any other development of melodies or parts above it. The stutter in this last section is cool, but not enough to give the variation this is missing. The low end of the mix is very full and lacks clarity. A side-chain would go a long way to clean up things and create space for other interesting things to fill. Aside from the 2:26 drop, there is also a very little dynamic change throughout the piece. That contributes heavily to the energy feeling flat and not going anywhere. At 1:13 when the new synth lead comes in, it feels awkward because the attack is slower than the rest of the other parts. Coming in behind the beat slightly in an almost syncopated feel. Because the other parts are very gridlocked this comes off as unusual. I agree with introducing something different there, but specifically the attack was an unusual choice. This didn't effect my decision in the end, just wanted to point out that it felt awkward to me. The vibe is great, but this is static and lacking in variation in all parts as well as a dense mix needing space. NO
  15. I honestly don't recall listening to this, I'm sorry but I just don't remember it. Ghost Castle's arp immediately cuts through and is recognizable. The melody from Ghost Castle that appears later on 0:45-1:00 is barely audible. During that part, I find that the right-panned synth pluck sound is overwhelming my focus and is distracting. I suspect this is for a few reasons: one being that it's panned (not hard right, but might as well be), and the second being it's frequency range is in that mid to high-mid range (~1.8k-2k kHz) that cuts through. I question if the synth pluck was supposed to be the melodic focus or not. It also helps when the melodic focus is center panned or close to center. And if you drive our ear to a melodic focus better, it would help alleviate the "wandering" sound that prophetik and Chimpazilla pointed out. No concerns an amount of source used here, adequate but not necessarily the smoothest listen with the time changes. There's a large lack of dynamic changes through the track that is making it tough to sit through. Yes, there are textural changes that help propel the piece forward with parts dropping out and being re-added or changed as it goes along. However, some softer or louder parts would help greatly. This by itself is not a dealbreaker and does not need to happen, but would improve it should you choose to revisit it. I feel like this one is close, but would need another go to pass. At a minimum I want to see a mix that let's us know what to focus on as a listener, and less distracting panning. NO
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