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Posts
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Profile Information
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Real Name
Chris Roman
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Location
The windy city of California, Fontana
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
FL Studio
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Composition & Production Skills
Arrangement & Orchestration
Lyrics
Mixing & Mastering
Recording Facilities
Synthesis & Sound Design -
Instrumental & Vocal Skills (List)
Piano
Vocals: Male -
Instrumental & Vocal Skills (Other)
Baritone
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Hemophiliac's Achievements
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Darksynth vibe is really cool on this, with a neat atmosphere. You said it perfectly with your own description, this is "rudimentary". Static and repetitive, with not enough variation in the beat or the other parts. The 2:26 dropout did not come soon enough as I was finding myself fed up with the unchanged beat, progression, and melodic patterns. The beat picks up the energy for the final section, but you still didn't explore any other development of melodies or parts above it. The stutter in this last section is cool, but not enough to give the variation this is missing. The low end of the mix is very full and lacks clarity. A side-chain would go a long way to clean up things and create space for other interesting things to fill. Aside from the 2:26 drop, there is also a very little dynamic change throughout the piece. That contributes heavily to the energy feeling flat and not going anywhere. At 1:13 when the new synth lead comes in, it feels awkward because the attack is slower than the rest of the other parts. Coming in behind the beat slightly in an almost syncopated feel. Because the other parts are very gridlocked this comes off as unusual. I agree with introducing something different there, but specifically the attack was an unusual choice. This didn't effect my decision in the end, just wanted to point out that it felt awkward to me. The vibe is great, but this is static and lacking in variation in all parts as well as a dense mix needing space. NO
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*NO* Mario Kart 8 Deluxe "Yoshi's Island (Rock Version)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Very conservative straightforward genre adaption we have here. The source (Yoshi's Island) was always a fun one and there's a world I can see this working. However, it will take a lot more personalization from you to get this into a place where it becomes more than just a genre adaption. Add more of your own interpretation, and your takes on this iconic source. Aside from 1:00-1:10 with a quick bridge to get us back to the beginning of the track, it's the same as the source melodically and structurally. With a very short track, this also has a nearly identical first and second half of the piece. More variation and changes in the second half would prevent this from being repetitive. The best thing you've done here was the drums. Their part was handled pretty well, and change up often enough to propel the piece forward. The written part feels good, but keep an eye on machine-gunning the velocities on repeated fast notes. This could result in them feeling unreal. The lead guitar is in a weird place, very uncanny valley. Tone-wise it sounds ok, but the vibrato and rigid humanization throws you off and exposes the sample for being not a live performance. The bottom end of the mix isn't the worst but it could be cleaned up some. The bass and kick are competing for the same space and need to share and play nice. While that wasn't a huge problem for me, I do want to point out that it is there and could be improved. While this is a fun adaption there isn't enough interpretation for OCR. Let's hear more of your own interpretation, and not just Yoshi's Island in a "rock" setting. NO -
*NO* Mario Kart 8 Deluxe "Yoshi's Island (Rock Version)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Off site hosting has either expired or is no longer available as it is showing Error 404 now. Did anyone grab this and keep it? -
Xaleph reacted to a post in a topic: OCR04667 - Final Fantasy IV & VIII "Time Flies"
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Jorito reacted to a post in a topic: OCR03716 - Super Castlevania IV "Dracula Is Our Vampire!"
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OCR04667 - Final Fantasy IV & VIII "Time Flies"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Xcellent team effort from team SNES. Xaleph leads with great creativity as always. At times this has more mellowness then I xpect, but that's a joy. He's a master of psytrance, so anytime he breaks it up with dipping into other genres or changing up the feel it's awesome. The guitar was also a highlight as it injected just the oomph of energy it needed to close things out. Love it! -
OCR03639 - Dark Souls "Conflagration"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Dramatic, solemn, and cinematic. Hybrid-orchestral take that is very evocative. The opening string parts passing back and forth had a quality of ticking clocks. I felt this had some restraint to it, because I kept expecting it to get to a bigger and larger dynamic but it keeps the energy from getting too big and that gives an anticipatory feeling. Wish it got bigger to climax, but I can understand not going there to keep a certain feeling. Great execution, good arrangement. -
OCR03412 - Chrono Trigger "Driftwood"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Tasteful take that manages to insert energy into a source that was already very ethereal and ephemeral. The development through soloing is classic jazz combo arrangement fare, with soloing on piano and awesome vibraphone. Great arrangement, great performances. Absolutely recommended. -
Really cool that you both can work together on something. Family contribution should really be a more regular thing. As for the piece, the overall vibe here is cool, but there are many issues to go over. For something that seems to be subtle and groove-focused, there isn't any groove to it. The sound design choices also don't mesh well together, but I did like the filtered sweeps in the background that start at 1:12. The bass in particular feels like it's on an island by itself with the only other element nearby that is the kick. These two at least don't step on each other's toes, and both are clear against each other. The bass is rather large but doesn't have much going on, it could be more interesting with modulation. Individual parts get reused a few times and this gives a static and semi-repetitive feeling to the song. Transitions between sections are nearly non-existent and it's jarring to change things up suddenly. Even basic or simple drum fills can go a long way to smoothing things out. Ear candy could also do the trick for transitions as well. The dynamics are relatively flat, but you at least give the illusion of change through elements dropping out and coming back from time-to-time. The ending isn't great as the energy just sputters out like a single candle's flame flickering out. This feels like a rough draft missing more fine polish to the sound design, mix, and development of ideas. It could be something and has potential, but needs more work. NO
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*NO* Worms & Worms Armageddon "The Legend of Boggy B"
Hemophiliac replied to Liontamer's topic in Judges Decisions
So this is fun, I enjoy the whole concept of the piece. Holy hand grenade included with that. Mr. Chapman's bass performance is excellent, and I found the voice-over fit nicely. What isn't working is the mixdown. It's lacking a lot of clarity between parts, and missing crispness. There's a tilt towards the top-end of frequencies making everything much brighter. This in turn is making the bass lose some weight. With an awesome performance from Mr. Chapman, it's a shame it gets overshadowed and overpowered by the top end. Emunator is right to point out the specific instruments that are the biggest offenders of top-end crimes. The final section 2:39-4:50 really stepped up the energy nicely (adding the synth a nice touch), but the mix is so unclear that it's tough to tell what's going on. I don't know exactly what it is but everything just isn't sitting together and feeling cohesive as it should. I suspect there's some amount of compression or something in the master that's adding to the issues. There's a few plosives in the voice-over 2:24-2:39 that could be tamed, while they were not terrible; should be addressed. The arrangement was done well, but this battle was lost in the muddy trenches of mixing. NO -
*NO* SimCity 4 "Jacaranda Dreams" *PROJECT*
Hemophiliac replied to prophetik music's topic in Judges Decisions
Well this certainly has come a long way from it's first steps last year. I'm happy you've gone from being a long-time fan to diving into producing and arranging, to now submitting! The vibe on this one is dark and contemplative, it creates an almost haunting atmosphere at times. I think for that aspect of things you've done a good job creating that feeling. In a macro-sense I like how the whole piece is laid out and how it flows. Your singing was done well, and the effect of filtering added more eeriness to go along with the other elements. At the same time too, the vocals are very loud and feel very on top of the other parts rather then sitting in the same space and same mix. The formants are loud as well specifically in the range of about 1,800~3,500Hz. If there's a boost there from an EQ, I suggest to reduce it some. I feel like there's a lot that could've been done to help the piece feel less static and propelled forward. The background elements sound okay, but the focal melody lines are very exposed letting us hear how sequenced and unreal they are. Barring better samples or a live performance from the oboe and bass clarinet extra attention to humanization would be needed to make them work better in a soloist's context (more attention to velocity, dynamics, timing, phrase lengths). Also there are percussion rolls that get the "machine-gun" effect (IE: hi-hat rolls 0:18, 1:08 concert tom, 2:23 piano roll). At times the leads do also wander about and noodle. Not the worst I've heard, but it definitely could be improved upon. Right now, there's a lot of issues adding up rather than one singular large issue to focus on. There's a great concept here, however; it needs better execution of production/humanization, and consideration of how to reduce the static feel and noodling. NO -
*NO* Alien Storm "Alien Slime-Gut Splat"
Hemophiliac replied to Liontamer's topic in Judges Decisions
I think we are all in agreement that there are legs in the concept and style adaption here. The genre is rad and injecting some weird elements before the final recap was cool (with the synth). Bring that out more! Static and repetitive are both words I'd use to describe this. It just doesn't change up much and keeps relentless chugs going. The chugs themselves are also mixed so much more forward and present then the other parts including the leads. The leads should be the focus while the rhythm guitar chugs should be a background element working in tandem with the percussion to drive the piece forward. Right now they are continuous and get dull after a while due to lack of variation. My fellow judges already did a great job explaining what should be addressed should you choose to continue working on this more. I'd like to see the static repetitive rhythm addressed with variation and some more careful examination of the mixdown/balance of parts. NO -
*NO* Celeste "Reach for the Summit (Heavy Metal Cover)"
Hemophiliac replied to prophetik music's topic in Judges Decisions
I want to start off with the strongest element here, the arrangement and style adaption is done very well. The source is well represented here, and going to metal fits very well. During the recaps towards the end, the melodic embellishments are great; like 4:37-4:52. Good job making the melody your own there. 2:32 was a great place to change things up and give the listener contrast. I think I might have liked it more with even more contrast too. For example, dropping the bass out completely during the second half of that (~2:47) and introducing it again before the transition at 3:24. Not necessary at all, but I think this could improve the song to make the contrast stronger there. 5:24 transition fell flat for me and made the last section rhythm change sudden to me, not the worst but it could be improved. The ending also didn't need a fade out, hit that last chord and let it ring out some! The mixdown is my gripe here and the biggest detractor from the track from being better than it is right now. The kick has a lot of top end to it and not enough of the bottom end. In general the whole drum kit feels thin and lacking the power it should have. Probably needs some glue compression to fit in everything better with the rest of the parts. The guitars at times seem to be fighting for space in the top end as well. Let the lead sing out the most compared to the others! Though the guitars are closer to being in the right place in the mix when compared to the drums. This would be a good time to pick out a pro-level song where you like the mix and want to try to emulate that. Not only for the percussion, but the guitars too. Pull up that song and compare it A/B style to yours. Try to match the levels and sound of the drums compared to your own. Jumping into the workshop or discord to get feedback on the mix as you go in the future couldn't hurt, and I think this would benefit from that. Would love to see this one back again with some more work done on it. NO (resubmit) -
*NO* Tekken 2 "Devil Kazuya (Seveneyes Mix)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
I really want to rubberstamp this so you can get your feedback and move-on, because both Liontamer and prophetik nailed it already. Alex, you have great production chops and it'll only be a matter of time before you figure it all out and get something passed. It's been nice to see you join the community and be involved in the workshop as well as helping out others As far as this Tekken track goes, unfortunately there's not enough source usage to consider this identifiable and dominant. At times the beat does feel inspired by the beat from the source, but that alone does not really hold strength when there are other elements that are not used or are recognizable. Right now, this is more of an original piece of music...though, it's an awesome original piece. Extremely well produced and awesome to listen to. You absolutely used every single piece of headroom this had available and keeps the limiter busy and this is impressively loud. One thing that I really liked and wanted to point out was the transition at 1:53, great use of triplet gating. That sudden use of off-time rhythm really is effective when everything was so straight previously. To summarize, great production chops but I can't pass this because there's not enough source material to get by. NO -
I could vibe out to this and just have it on in the background and tune-out and chill. That's rad. The production is also solid. The guitar and mandolin both sound good! Unfortunately, I'm not feeling that the source is very identifiable or dominantly featured. It just doesn't seem to be coming through and I'm not picking up on where it's at. The other issue is the drums are on auto-pilot most of the way through. Give us some variation to them aside from just dropping parts in and out. Variation goes a long way to keeping a track progressing and moving forward without changing the other parts around them. 3:05 with the recapitulation would be a good time to change them up in particular as this is a time you want to bring more energy for a final repeat! There's potential here, but I would need to hear more identifiable usage of the source as well as some work on the variation in the drums in to consider a pass. NO
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OCR04779 - *YES* Final Fantasy 9 "Terra Calls"
Hemophiliac replied to Liontamer's topic in Judges Decisions
All the usual from Rebecca. -2.3db headroom still available for a boost. Panning is wide on a few of the parts, and this one particularly feels left-side heavy. Even with the minor production issues, the arrangement is always wonderful. This is no exception. The interplay between parts is great, and the trade-off of melody from instrument to instrument keeps the piece flowing and moving. My biggest gripe in this is the solo voice part. It keeps feeling behind the beat slightly as the attack isn't always crisp. Also it keeps on the same vowel without much placement change. This part has been handled mostly well, it's just toeing the line of being too uncanny compared to the rest of the other parts. I do feel this one is over the bar, but the vocal synth could have sunk this had it been handled unwell. Warming and mystifying. I hear the call. YES