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Real Name
Chris Roman
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The windy city of California, Fontana
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2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
FL Studio
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Piano
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Baritone
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I was the lone yes on the first submission and this version is better still. There were two issues I called out on the first one, being the loud and forward guitar and the kick not coming through very well. To me the guitar was addressed and improved, but the kick still could come out in the mix more. The kick does feel better than the first version, but there is still some more space for it. The arrangement is still great and fun filled with the same BBQ beach vibes. Still a YES
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*NO* Final Fantasy 6 "Temporary Tina"
Hemophiliac replied to prophetik music's topic in Judges Decisions
This opening sounds lovely and really got my expectations up to get things started. We then get to 0:32 and the sampled flute is introduced. The tone on flute is great and I like that, but there's other issues about it that cause problems. First off, it's placement in the mix is very forward and loud. I'd recommend to shoot for pushing it back in the mix so that it feels at a similar placement as the solo vocalist in the intro. You should be able to achieve that with careful application of the wet/dry levels on the reverb as well as some reduction of volume. Next with the flute, we come to articulation. And well, there is no legato, it's all detached. Whenever a more agile line is played (such as any of the chromatic passing tones like 0:38; I'll come back to this later) you can hear the separation between all of the attacks as well as times where the attack is too slow to keep up and the note barely sounds before being cut off by the next one. If you're able to, I'd recommend to try to record yourself playing the line. The arrangement itself is pretty conservative with a few small places were things were added, the intro is great, and the middle bridge 1:34-1:46 was nice. The melodic embellishment with chromatic passing tones in the melody are a form of personalization. I didn't necessarily agree with the chromatic notes because they do sound awkward in context, but they are making it your own thing and that is a step in the right direction. The texture is mostly homophonic throughout with a few other part having movement is the pizzicato, harp, and horns in different spots. Some of those were buried in the mix and not easily noticeable. Now that's not necessary to get a pass, but could help when thinking about future arrangements to keep the listener's interest going. The number one issue here is the balance between parts. As others have already said before me, the brass gets very big at times, and as I pointed out already the flute is very forward to cut through everything. In reality for a solo flute to cut through in an orchestral setting the backing parts would likely need to be playing softer than the flute for it to be able to project and carry out. In a digital context it's easy to just turn the volume up, but when you do that it just sounds unnatural. With all that said, it's going to sound like I hate this. That's not the case, I feel like there is space for this, but in it's current form it's not ready yet. NO -
timaeus222 reacted to a post in a topic: OCR04795 - *YES* Globulous "Astral Projection"
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OCR04830 - *YES* Super Street Fighter 2 Turbo "SIU MAI"
Hemophiliac replied to prophetik music's topic in Judges Decisions
On casual listen this will feel melodically conservative. The devil's in the subtle details though. There's a lot of structural changes in this and some fun playing with time signatures. 2:06-2:44 brought the melodic interpretation, and it's a fun change-up. As far as sound quality, yeah this does kinda feel like an upgrade to Alpha 2. However, I don't know if I would have got that had I not read it from your description. That's fine, it doesn't need to be exactly sounding like a CPS2, it's your own thing. I do wish there was more dynamic changes throughout the piece as it's relatively flat dynamically. With all that said, what's here is clever and interesting as I keep catching new and different things on each listen. From time signature changes, to extending out phrase/section lengths, and playing with the overall structure the highlight is the arrangement here. Fun concept, very cool arrangement. YES -
So, I really think you nailed the Sungazer vibe, I think Adam Neely would appreciate what you've done. This is a very mature arrangement despite a short section of levity and silliness of the use of some SFX. I really appreciate that the time was given to create bridges or little transitional sections to allow the listener to adjust to new time signatures and changes. Sometimes in complex music those can be unprepared and feel awkward or jarring. I have to say that was not the case here at all. You've covered all the fronts. The drumkit sounds great, especially the toms. The arrangement is great, and the source is very clear to me. The 3:47-4:16 floaty space section was a great palette cleanser and a break from the rhythm. That break also helped make the final minute have an extra oomph of energy that really closed out the song strong. My only nitpick was the background arp in the first 1:32 is really only noticeable when the arrangement is sparser with less going on. This seemed to be an anchoring idea and that could really give the listener something to hold onto when things get wild (even though this section is actually very approachable). Well, this is great and I hope people enjoyed it as much as I did. Very sweet. YES
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It's party time. A chilled-out party at the beach. I actually laughed at the usage of the sneaky Mario Paint sound usage, completely unexpected. Siolfor's guitar tone is perfect for this style. Great job letting everyone also take a turn at soloing and letting them bring themselves into the piece. This slower tempo fits this very well. This is fairly conservative until 0:52 when we get some small guitar noodling before it quickly comes back into the primary source idea at 1:01. Trading off between sections of source being presented with verses where the parts get to solo and improvise was a good choice to add your own interpretation. This is especially a good choice with how conservative the other sections are. 3:37 while it's a return to the head again, the extra energy here and countermelodies are very fitting and added just enough extra "oomph" to lead to the close-out of the piece. While the kick is quiet it is there, mostly being covered up by the bass. Some side-chaining could have made the kick come through more, but that wasn't a major issue to me. Having the kick come through cleaner would be great, but turning the volume up on it is probably not the way to go as it might take away from the chilled vibe this whole piece has. The guitar is more forward than the other parts, but those two things did not kill these beach party vibes. I can see a case being made on the balance between parts not being perfect, but as is I feel this is over the bar. YES
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Hemophiliac reacted to a post in a topic: Staff member moves and additions!
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Darksynth vibe is really cool on this, with a neat atmosphere. You said it perfectly with your own description, this is "rudimentary". Static and repetitive, with not enough variation in the beat or the other parts. The 2:26 dropout did not come soon enough as I was finding myself fed up with the unchanged beat, progression, and melodic patterns. The beat picks up the energy for the final section, but you still didn't explore any other development of melodies or parts above it. The stutter in this last section is cool, but not enough to give the variation this is missing. The low end of the mix is very full and lacks clarity. A side-chain would go a long way to clean up things and create space for other interesting things to fill. Aside from the 2:26 drop, there is also a very little dynamic change throughout the piece. That contributes heavily to the energy feeling flat and not going anywhere. At 1:13 when the new synth lead comes in, it feels awkward because the attack is slower than the rest of the other parts. Coming in behind the beat slightly in an almost syncopated feel. Because the other parts are very gridlocked this comes off as unusual. I agree with introducing something different there, but specifically the attack was an unusual choice. This didn't effect my decision in the end, just wanted to point out that it felt awkward to me. The vibe is great, but this is static and lacking in variation in all parts as well as a dense mix needing space. NO
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*NO* Mario Kart 8 Deluxe "Yoshi's Island (Rock Version)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Very conservative straightforward genre adaption we have here. The source (Yoshi's Island) was always a fun one and there's a world I can see this working. However, it will take a lot more personalization from you to get this into a place where it becomes more than just a genre adaption. Add more of your own interpretation, and your takes on this iconic source. Aside from 1:00-1:10 with a quick bridge to get us back to the beginning of the track, it's the same as the source melodically and structurally. With a very short track, this also has a nearly identical first and second half of the piece. More variation and changes in the second half would prevent this from being repetitive. The best thing you've done here was the drums. Their part was handled pretty well, and change up often enough to propel the piece forward. The written part feels good, but keep an eye on machine-gunning the velocities on repeated fast notes. This could result in them feeling unreal. The lead guitar is in a weird place, very uncanny valley. Tone-wise it sounds ok, but the vibrato and rigid humanization throws you off and exposes the sample for being not a live performance. The bottom end of the mix isn't the worst but it could be cleaned up some. The bass and kick are competing for the same space and need to share and play nice. While that wasn't a huge problem for me, I do want to point out that it is there and could be improved. While this is a fun adaption there isn't enough interpretation for OCR. Let's hear more of your own interpretation, and not just Yoshi's Island in a "rock" setting. NO -
*NO* Mario Kart 8 Deluxe "Yoshi's Island (Rock Version)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Off site hosting has either expired or is no longer available as it is showing Error 404 now. Did anyone grab this and keep it? -
This is really cool, interpretive arrangement, in a chamber/small group approach. The intro is silly and I didn't really care for it especially when the majority of this piece feels like it's meant be taken seriously, so to have an intro that's unserious is weird. That's no big deal when it comes to the overall track, it's just an usual choice to make. To me this sounds like physically modelled strings, a lot like was used here https://ocremix.org/remix/OCR04414 . Either way samples or physically modelled, the sequencing was handled well. I particularly liked the attention to detail with how the articulations were changed, as well as the phrasing played out. As a listener you have to be cognizant of how the melody gets passed off between parts, while things may feel like a supportive part, they may actually be the melody. Such as the cello at 1:21 playing the dark world dungeon theme, and 2:04 the Zelda dungeon theme on the viola (panned on left side). Source melody is deemphasized in it's dynamic but they are still there. Rhythm augmentation was a sneaky way of putting that Zelda dungeon behind everything else while the other parts lightly fill space and arpeggio around in a detached manner. There is source in here that was not mentioned by the artist, "Gannon's Message" from Link to the Past from 0:36-0:52. All of the other 3 themes are identifiable and dominant throughout, even with much interpretation and various arrangement techniques implored to modify them. Happy to see this through, kudos on a unique interpretation of multiple themes weaved together in a tapestry in a dark dungeon. YES
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Xaleph reacted to a post in a topic: OCR04667 - Final Fantasy IV & VIII "Time Flies"
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Jorito reacted to a post in a topic: OCR03716 - Super Castlevania IV "Dracula Is Our Vampire!"
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OCR04667 - Final Fantasy IV & VIII "Time Flies"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Xcellent team effort from team SNES. Xaleph leads with great creativity as always. At times this has more mellowness then I xpect, but that's a joy. He's a master of psytrance, so anytime he breaks it up with dipping into other genres or changing up the feel it's awesome. The guitar was also a highlight as it injected just the oomph of energy it needed to close things out. Love it! -
OCR03639 - Dark Souls "Conflagration"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Dramatic, solemn, and cinematic. Hybrid-orchestral take that is very evocative. The opening string parts passing back and forth had a quality of ticking clocks. I felt this had some restraint to it, because I kept expecting it to get to a bigger and larger dynamic but it keeps the energy from getting too big and that gives an anticipatory feeling. Wish it got bigger to climax, but I can understand not going there to keep a certain feeling. Great execution, good arrangement. -
OCR03412 - Chrono Trigger "Driftwood"
Hemophiliac replied to Liontamer's topic in ReMix Reviews & Comments
Tasteful take that manages to insert energy into a source that was already very ethereal and ephemeral. The development through soloing is classic jazz combo arrangement fare, with soloing on piano and awesome vibraphone. Great arrangement, great performances. Absolutely recommended. -
Really cool that you both can work together on something. Family contribution should really be a more regular thing. As for the piece, the overall vibe here is cool, but there are many issues to go over. For something that seems to be subtle and groove-focused, there isn't any groove to it. The sound design choices also don't mesh well together, but I did like the filtered sweeps in the background that start at 1:12. The bass in particular feels like it's on an island by itself with the only other element nearby that is the kick. These two at least don't step on each other's toes, and both are clear against each other. The bass is rather large but doesn't have much going on, it could be more interesting with modulation. Individual parts get reused a few times and this gives a static and semi-repetitive feeling to the song. Transitions between sections are nearly non-existent and it's jarring to change things up suddenly. Even basic or simple drum fills can go a long way to smoothing things out. Ear candy could also do the trick for transitions as well. The dynamics are relatively flat, but you at least give the illusion of change through elements dropping out and coming back from time-to-time. The ending isn't great as the energy just sputters out like a single candle's flame flickering out. This feels like a rough draft missing more fine polish to the sound design, mix, and development of ideas. It could be something and has potential, but needs more work. NO
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*NO* Worms & Worms Armageddon "The Legend of Boggy B"
Hemophiliac replied to Liontamer's topic in Judges Decisions
So this is fun, I enjoy the whole concept of the piece. Holy hand grenade included with that. Mr. Chapman's bass performance is excellent, and I found the voice-over fit nicely. What isn't working is the mixdown. It's lacking a lot of clarity between parts, and missing crispness. There's a tilt towards the top-end of frequencies making everything much brighter. This in turn is making the bass lose some weight. With an awesome performance from Mr. Chapman, it's a shame it gets overshadowed and overpowered by the top end. Emunator is right to point out the specific instruments that are the biggest offenders of top-end crimes. The final section 2:39-4:50 really stepped up the energy nicely (adding the synth a nice touch), but the mix is so unclear that it's tough to tell what's going on. I don't know exactly what it is but everything just isn't sitting together and feeling cohesive as it should. I suspect there's some amount of compression or something in the master that's adding to the issues. There's a few plosives in the voice-over 2:24-2:39 that could be tamed, while they were not terrible; should be addressed. The arrangement was done well, but this battle was lost in the muddy trenches of mixing. NO