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About Nutritious

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    Judge, Portrait of a Plumber Director

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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    EWQLSO, Massive, SampleTank, T-Racks
  • Composition & Production Skills
    Arrangement & Orchestration
    Recording Facilities
  • Instrumental & Vocal Skills (List)
    Saxophone: Alto
    Vocals: Male


  • Real Name
    Justin M
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    Sr. Financial Analyst
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  1. First off, I'm in agreement on the loudness on the mastering. This track is pushing the levels pretty hard and does suffer (though not to a major degree) from overcompression and loss of clarity as a result. It's not a big enough issue from me to NO in and of itself, but simply dropping the volume to a bit more reasonable level should be an easy fix. Instruments like strings(?) at :36 sound really shrill, probably because the tone is getting crowded by other elements that are vying for space. The piano there is quite loud, but still has a mid-heavy tone. Probably could drop volume and bit and scoop some of the mids and boost some highs to let it cut without having to take up so much space and be so loud to be audible. I didn't find the transitions as much of an issue as some of the others. I intentionally listened to this prior to listening to the sources as I wanted to gauge the song's cohesiveness without knowing where one source ends and the next begins. There are a few places where they were a little weak and some others that were more abrupt, but it never felt like it pulled me out of the track. There is room for improvement here for sure (and I know you can do it, Andrew, you're a boss at arrangement ) On the positive side, there's loads of excellent writing and performances on showcase here. The song grabs the listener right off the bat and stays interesting throughout. I think with tweaks to levels and some transition adjustments this is an easy pass. NO (borderline) resubmit
  2. *NO* Chrono Trigger 'Chrono's Fight Dance'

    Off the bat, the tracks sounds really cluttered and washed out - probably due to the "watery" effects and various instruments playing. Beyond that, I'm having a little trouble listening through this one, because there's a very high pitched ringing that keeps fading in and out of the track and it's really piercing on my headphones. It's in the very high 14Khz+ range probably and it's killing my ability to listen to this in a normal volume level. I THOUGHT it was coming from the arpreggiated synth, but when it finally cut off near the end, it kept going (maybe it's the sweep synth, or possibly hats, I honestly don't know) . I'm not sure why others aren't hearing this (it might be the frequency response on these headphones), but it really needs to be fixed. I agree with the crits regarding bass synth/beats overpowering the other elements. That's probably part of the reason I had trouble nailing down what was causing the high pitched ringing, because elements like the arp synth & others get buried when the track gets going full bore. It's hard to tell from lower volume, but beyond the high pitched issue, the EQ balancing in general felt off to me - like too much in the mid-low range, missing mid high/high on some instruments (but obviously not missing the super-highs). I agree with repetition remarks as well. There are elements that play on repeat for long stretches of the mix, like the sweep pad, arp synths, core beat pattern. With some fixes and tweaks I could see this one rolling through for sure. Concept is solid and the arrangement is nicely handled with the battle 1 theme obvious throughout. NO Resubmit, please
  3. Ok, last post on this one. Finished it out and also tried out the FL Visualizer plugin for the first time. Thing is stupid fun to use and results came out pretty good!
  4. Some tweaks and first mastering pass complete. Pretty much finished, though I need to re-render to fix the initial note cut-off and do some EQ tweaks. EDIT: Now with remix title Thanks for the comment. Yeah, I know it's an oft-used pattern, but it's the core of the classic dnb rhythm, sans the 16th notes that lead into the second snare. I do try and give enough fill variation to keep it interesting.
  5. The votes above really echo my thoughts on the piece, so I'll try to keep it relatively brief when rehashing stuff already mentioned. Dry strings need some 'verb. Doesn't have to be much, no need to over do it. Also, I'm not sure how the performers would do a pizzicato glissando like they do at 1:21 & 5:33. (But hey maybe it's possible...somehow? Just trying to visualize string players doing some sort of sweep-picking with their fingers is a bit humorous to me ) The change at 1:55 was SO stark it was super unexpected and a bit jarring to me. That doesn't mean it can't work, but transition could be more effective in introducing it. The volume jump for this compared to the initial section also doesn't help and could use a bit of normalization between both parts. The ending transition to piano was also sudden, but it doesn't jump out as much, probably because we've heard that type of tone/energy already. Still, it could be more effective than just a sudden drop to piano. The dance part sounded oddly EQ'd to my ears. It sounded like it was missing high end on several (if not pretty much all) the parts. It was most noticeable for me on the drums and bass synth. It causes everything to have a dull tone. Also, it's very busy in these sections, so cutting out some frequencies from supporting parts could reduce some sonic clutter. That said, the writing in this section was fun and had a ton of energy. I really dig what you've done with it, I just want to hear a more cohesive track in general with a few production fixes. NO resubmit, please
  6. *NO* Sonic Adventure 'Big Fish' *RESUB*

    Man what's with the weird bendy lead on the OST? Anyway, it's my first time listening to this song, so here goes. Off the bat, writing on the organ already feels overly simplistic and repetitive. It's omni-presence throughout the song, lack of dynamics, and tendency dwell on chorded whole notes (or sometimes half-notes) the entire song makes it feel like it's way overstaying its welcome. There is a lot more you could do with the writing patterns (and giving it a break when appropriate) to make it more interesting for the listener. 2:48-2:57 breakdown felt underdeveloped and a bit underwhelming after the track builds a bit up to it. I think it could be much more effective by going beyond instrument drop offs and a few tom hits. Drum tone sounds good, but the wide panning between the kit pieces while the track overall sounds like it's going for more of a throwback style throws me off a bit - though I view this as a personal nitpick. Nice variation on the drum writing to keep it fresh throughout. Note: have you considered trying a more classic pattern on the drums, like kick on 1 & 3.5 and snare on 2, 2.5, & 4? Seems like it would fit better with the style than some of the more modern-sounding writing that sometimes appears here. 1:30 started feeling like the track was starting to click with me with the added rhythm guitars making it feel more fully-realized after the block chords + lead. I honestly wish it wouldn't have taken this long to get to a section that felt sufficiently developed & more interesting to me. Note, sounds like some flubs/clashing notes in the lead notes at :38, :58, & 1:18 that clash with backing chords. I can hear the arguments on both sides above. I've listened to this track a couple of extra times beyond what I'd normally do for a vote to make sure I'm sufficiently comfortable with my vote on it. I'm not ready to pass it as-is, but I don't think it's far. With some further writing (like organ) and a bit more development to prevent the track from feeling "samey" for long stretches I'd be ready to give it a go. NO resubmit, please
  7. Thanks, I appreciate it. New version: Almost done, but still unmastered and needs some polish in transitions, needs ending, synth solo is placeholder etc.
  8. Edit3, final: Remix Video: OST: Been getting back into streaming my composing process and thought I'd share the track I'm currently working on. Still pretty rough in stuff like transitions & writing and it's completely unmastered. Also, if you want to see previous sessions or watch it being made live, you can tune in at
  9. OCR Twitch Streamers

  10. OC ReMix @ MAGWest 2017!

    Friday, August 25 to Sunday, August 27 Santa Clara Hyatt Regency, Santa Clara, CA OCR heads to the west coast for the inaugural MAGWest 2017! For the first time, the Music and Games Festival is coming to the western US at the Hyatt Regency in Santa Clara. Join us as we discuss VGM, current site news, and participate in the traditional terrible game tourney for prizes! Come for the panel, stay for the convention! OC ReMix: Slicing & Dicing, Booming & Tss-ing VGM Since 1999! Panel Date/Time: Saturday, August 26, 4-5PM Location: TBA Panelists: Bahamut Gario MindWanderer Nutritious zykO
  11. Such a SWEET arrangement. I really with the production was up to the same level. Gonna keep it brief, but this definitely needs a mixing rework. Mix is mid heavy and missing a lot of low end. Kick is pretty much non-existent. The leads aren't as prominent as they should be and are sometimes straight-up sidelined. There is SO much awesome shredding and soloing here that I really want to hear a version that lets them shine out as much as they should. NO PLEASE resubmit!
  12. Man, dat smooth guitar lead. Minute or so in I was ready to give this one a stamp of approval. Then some nagging issues crop up that are giving me pause. I know it's been mentioned but I'll sign off on the flimsy kick remark. The drums overall aren't super strong tone-wise, but the kick in particular is oddly almost non-present. Toms have a similar tone issue when they play on the fills (and it sounds weird to me when they do because of it). They both sound like high-pitched indistinct thud/click sounds rather than having any meat to them. I don't have as much issue with the low end vs. high end issue (though it could be balanced better) as I do with the cluttered mix in the busier parts. Areas to focus on for this would be 1:30 & 6:25. I like the arrangement a lot and I never felt it overstayed its welcome.I can definitely understand the yes votes here and could see it being posted as is. If I was the artist personally, though, I'd like to have the opportunity to tighten things up first. NO (borderline)
  13. Apparently I'm the only Zelda player on the planet who couldn't get into Ocarina of Time. LTTP was and always will be the pinnacle of the series for me. Man, tough source. Sounds like something I would've tried to take on years back. Very creative and enjoyable arrangement. Liking the delicate orchestration work, which is really hard to do when the parts are this exposed. A few parts sound a bit dry like the harp, but not a big deal. Strings at :45 felt a bit behind on the attacks, but again minor nitpick. Impressive work expanding the theme so effectively. YES
  14. OK, interesting intro for a dnb type mix. Strings would probably have a hard time with fast, repeated pizzicato like that, but I'm not if you're going for realism with the orchestra parts. Liking the songs energy when things kick in. Repetition does bother me a bit with this mix. The arp in the background is fairly omni-present throughout. It also has some sort of off-tone resonance - probably caused by reverb - from :22 to 1:17 that got a little irritating to me, even on the first listen. The beat also has room for more variance beyond the occasional glitched snare hit (it does in the breakdown, but not in the main beat sections). 2:45 sounds like the immediately preceding 2:24 section, which could do with some additional elements or changes to keep listener more engaged. Production is pretty clear throughout. I was a bit concerned on song balance in the intro due to some quiet elements, but once the drums come in, mixing sounded fine to me. Arrangement is clear on connections to source melody and backing patterns as well as plenty of creativity on the adaptation. For me personally, I can understand if I end up in the minority, but the issues above don't quite bring it down to "no" territory for me. It's creative and well produced with some room for improvement in things like repetition. YES
  15. *NO* Castlevania 3 'The Devil's Son in Law'

    Wow, this OST is groovy. I like. Off the bat on the mix, the bass/fuzz synths sound offset on their timing, which is a little odd sounding to me. Once the vocals kick in the mix gets pretty loud, especially claps, vocals, and the chippy synth lead. Vocals are creative, funny, and well executed. Arrangement connections are clear with the bass holding down the source connection whenever the lead drops out, but it's really been relegated to the background because of the much louder elements playing over it for most of the track. Plenty of creativity here. Personally, I would've liked to hear some sort of change-up to the flow beyond adding/dropping parts, like a bridge-type section or something else to change things up, because there are long stretches with just repeated beat loop + vocal flow, which could use more variation. I think this is really, really close and I wouldn't be mad if this one was to pass, I would just like to hear some better part balancing and variation. NO (borderline) resubmit, please