timaeus222

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About timaeus222

  • Rank
    Pikachu (+5000)
  • Birthday 11/07/1994

Profile Information

  • Gender
    Male
  • Location
    United States
  • Interests
    Music Composition, Chemistry, Math, Computer Programming

Contact Methods

  • Website URL
    http://tproductions.comeze.com/
  • Skype
    timaeus222

Converted

  • Biography
    I love remixing as a side hobby for when I have plenty of free time. Otherwise, I do graphics design, video production, web design and stuff.

    Recently I adopted an ambient, glitch, and complex style, but I have materials for multiple styles. If you need effects processing, drum programming, miscellaneous sound design, or mixing help, feel free to come see me! I'd be happy to help refine the mixing on your song. All I'd ask in return is for you to tell others about me if you liked what I did with you, but only if you want to.

    If you want me to help you with something, I have these resources:
    FL Studio defaults
    Various drum samples & free soundfonts
    NI Kontakt 4 & 5 (I kept both for compatibility)
    EWQL Stormdrum + Ra + Symphonic Orchestra Gold
    Audiobro LA Scoring Strings
    Embertone Friedlander Violin + Blakus Cello
    ISW Shreddage X + II + Bass 1 + Drums
    Gospel Musicians Neo-Soul Keys
    Nick Rodes (sic)
    Evolution Electric Guitar & Acoustic Guitar
    ISW Resonance Emotional Mallets
    ISW Bravura Scoring Brass
    ISW Cinematic Synthetic Drums & Juggernaut
    ISW Curio: Cinematic Toy Piano
    ISW Groove Bias Drums
    ISW Celestia: Heavenly Sound Design
    ISW Rhapsody: Orchestral Percussion
    ISW Plectra Series: Highland Harps, Turkish Oud
    ISW Pearl: Concert Grand
    Heavyocity Damage
    Crypto Cipher Tarangs & Voices Of Ragas Vol 2
    NI Guitar Rig 4 & 5 (I kept both for compatibility)
    u-he Zebra (I make my own patches on it very often)
    u-he FilterscapeVA & Filterscape (FX)
    u-he Uhbik
    Xfer Records Serum
    ArtsAcoustic Reverb
    NI Massive
    NI FM8 & FM8 FX
    4Front TruePianos
    Spectrasonics Trilogy & Trilian
    White Noise Zero Vector
    Cytomic The Glue
    endorphin compressor
    iZotope Stutter Edit
    dBlue Glitch
    VoS Stuff (Density MKIII, TesslaPro MKII, ThrillseekerLA, FerricTDS, NastyDLA MKII)
    TAL-Dub
    TLs-Pocket Limiter
    New Sonic Arts Granite
  • Real Name
    Truong-Son "Timaeus" (Tim-AHY-uhs) Nguyen
  • Occupation
    Independent Tech Services (Mixing/Mastering, Video Production, GFX Design, Web Design)
  • Facebook ID
    100001930961123
  • Twitter Username
    timaeus222

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Zebra2, TruePianos, TLs-Pocket Limiter, dBlue Glitch, ArtsAcoustic Reverb, The Glue, endorphin, Density MKIII, NastyDLA MKII; Juggernaut, Resonance: Emotional Mallets, Damage Drums
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (Other)
    Tenor+Baritone; Nuanced sound design

Recent Profile Visitors

11,795 profile views
  1. Been a gamer on YouTube since 2007. Used to make a lot of Mega Man and Pokemon videos. I still kinda make videos, but fairly busy these days. http://youtube.com/timaeus22222 I also have a music channel, where I put most of my music tutorials and ReMixes: https://www.youtube.com/channel/UCw3U4J536m3g2e4UhmSBPYQ
  2. This reminds me of Yu-Gi-Oh: Duel Generations music; uplifting, with a healthy dose of pump-you-up... except... times two. I like the "interactive" panning on the guitar lead early on (though I think it sits a bit weirdly narrow in the mix). The glitching on the lead guitar also didn't slide under my coolness radar. Maybe the kick drum was missing some presence in the upper registers, but overall I think the acoustic non-kick drums and electronic drums meshed pretty well.
  3. Listening back to this, I just noticed this is spectator-perspective... I think your later mixes were mainly performer-perspective.
  4. Well, if you want a free amp suite... (it's worth a shot), @Sixto has suggested this before. http://www.simulanalog.org/guitarsuite.htm
  5. I love the frantic nature of this. Gario has a way with expression in simplistic lead sounds through the strategic use of stutters, portamento, and panning. I think that even if I didn't look at the artist credit, I could tell this was by Gario.
  6. I like the drastic amount of swing rhythm on the mix as a whole, though the apparent delay/echo on the drums (particularly the kick) is a bit weird for me. A bit busy in the midrange, but hard to avoid that with simple waveforms. Overall, I liked how the sources were well-blended together, and the shifts in rhythmic style (main rhythm <-> just kick <-> drumless) were smooth as well.
  7. Hey guys, here's a recreation of the solo from "Lines in the Sand" by Dream Theater, using Shreddage 2X. https://app.box.com/s/orekn4qnhm98rczgss92kpjogbmw4nzn Here's the original for comparison: https://www.youtube.com/watch?v=5yhQyceJ37w&t=5m28s Not too bad I think. I think the main thing I could improve is the guitar tone.
  8. You can always try it, and upload a private video to see how the facecam and gameplay sync up.
  9. Yeah, that's definitely Vegas. Thanks to @José the Bronx Rican for teaching me this a while back---60 FPS is definitely doable in Vegas, as long as your source files are 60 FPS or above, and youtube does support 60 FPS for HD videos. To do that, look above your preview window for a rounded square with a cursor icon in it, and click that to open Project Properties. That allows you to set up things like the video dimensions, pixel aspect ratio, and frame rate. So, if you set your framerate to be 59.940, and choose Deinterlace method: None, it'll turn out to be around 60 FPS after rendering. Be sure to right-click your video clips and check under Properties to see if the frame rate in the Media tab makes sense (for instance, 59.662 FPS makes sense). For more smoothness, right-click the video clip and go to Switches > Disable resample. ----- As for your Outlast video, your microphone is pretty quiet. The video quality seems pretty good to me. But I think the 60 FPS is pretty important for gameplay footage like this that (probably) supports it.
  10. Haven't been here in a while. But here's what I've been working on on and off while in grad school! On one of my other mixposts (Dungeonmans), djpretzel had remarked that Shantae needed some love. I mean... the only mix on the site right now is by the composer himself. That's cool and all, but he needs some company. I checked out the soundtrack to Pirate's Curse, and came across "Scuttle Town"; immediately, I got a mideast glitch hop vibe from it that would be ridiculously fun to build off of, at least for the main groove. Peeking around a bit further, "We Love Burning Town" was more than enough material to work with, bursting with a playful vibe that I couldn't resist (which for some reason is associated with burning a town... playfully?). I started this in January of 2016 (before I started grad school), stitching together Indian Ragas samples from Crypto Cipher to see what would happen. Slowly but surely, a glitch hop backbone came together, held up firmly by Serum and Zebra2, and I managed to finish through the breakdown section by the end of summer, featuring ISW's Bravura and Turkish Oud. I was kinda stuck on what to do next, so I put it to the side while I prepped to go to WSU. The first semester passed by, in which time I was TAing general chemistry, and toughing my way through quantum chemistry and thermodynamics (A- in both, oh yeah!). When I got to winter break, I immediately got the idea for a buildup back to the main drop, and finished the first three minutes so far, but I had to set it aside again for my second semester. I already knew by now that I was going to finish the track eventually... and here I am, not willing to put it off any longer, finishing it up in May of 2017 after one year of grad school! Never has finishing a ReMix been so hard!
  11. Nailed the vibe! Loving the frenetic nature of the arrangement; the one thing I wish is that the drums at the drops were heavier. Cool harmonies though!
  12. Yeah, well... it's good that you can load VSTs into FL. But we know you can. So can we... So, how about going to something like https://www.kvraudio.com/q.php and searching for free VSTs (by name, developer, etc) and discovering what you actually like? Your original "question" was really, "tell me what VSTs are out there!", but now it's sounding more like, "tell me what VSTs I like!". You should know your tastes better than other people do, so how about you give that shot, eh? Here's an example search for a free, released VST software EQ plugin effect for Windows sorted by user rating, with results displayed in a table.
  13. Congrats on the first Suikoden II mix on the site since 2001! Great job on the vocals, Joy, and I also loved the solo violin from Trev. The guitar from Joe was also certainly worth the reach-out. Good on Jorito for putting together this collab!
  14. Most if not all free VSTs work in FL... and if you don't believe me, why don't you try them out? They ARE free, right?
  15. For non-piano work, I think you'll manage with 49 or 61 keys. I have 37 and I haven't needed more for my music, but for working out intricate parts, 49 may be the minimum I would recommend for semi-limited space.