Jump to content

Mr. Hu

  • Content Count

  • Joined

  • Last visited

  • Days Won


About Mr. Hu

  • Rank
    Dan Hibiki (+75)

Profile Information

  • Gender

Contact Methods

  • Website URL

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (Other)
    Bass guitar, guitar


  • Real Name
    Michael Hudak
  • Occupation
    Composer and audio designer
  • Twitter Username

Recent Profile Visitors

1,777 profile views
  1. Dunno the source but I'm diggin' this when the vocals and piano come in. Great work on a technical (recording/mixing) level.
  2. The two things that stand out to me are that the kick is really thin...the bass guitar is way heavier. You could probably have the kick borrow a little bit of the low end from the bass, at least from 0:19 to 1:15, when the bass part is played by that organ. The kick could also use a little more mids/highs as well. The vinyl crackle effect is also a little loud for how much upper mids/highs you have your filter settings at, and it's a bit distracting, especially at the start and end. It's actually pretty good otherwise though. The delay at 0:27 is a cool one-off. Your reverbs are mostly go
  3. Thanks for your great compliments, truly. I think the stark contrasts between higher and lower frequencies, a lot of details in panning, and the consistent momentum/pulse throughout are the 3 things that make this one work despite it being fairly lo-fi. Plus, the original was pretty different for being in a Zelda game, so I only had to meet it half-way in terms of doing something experimental.
  4. Whoa, I thought I was seeing things...this is one of my favorite tracks from my early teenage years and I'm working on a remix of it at this very moment. Love all the Mendelson stuff from TS, and I wish he did more game OSTs. I like how you just went all-out with the panning, and the added bass melody. The one thing I'll critique is that you have a lot of buzz/grit in your bass, and I think if you filter that down a little, a whole lot of the midrange from other instruments will shine through much brighter. I like the "ahhhs" a lot....I usually find synth choirs to be kinda cheesy b
  5. I'm down. Sign me up. Or, I'll sign myself up. Christmas is barely a month away already, holy crap.
  6. I love the attention to detail to the sound design here, but then taking steps to filter/degrade it afterward is super gutsy and even more commendable. Really great.
  7. @WesternZypherFunny you mention the commercial thing; I saw a whiskey commercial as I was mixing this one that had some striking similarities, and so I briefly toyed with the idea of changing the title to something with "Stardew Whiskey" in it.
  8. Love the kind of prog that's not just tech for tech's sake. Sake? Sake. This is note-y but has great momentum.
  9. Such a fantastic mixing job. The kick, snare, bass and organ are glued together so well. Bass and the organ left hand especially. Love.
  10. Great idea and super great execution. Absolutely a stand-out, and not just amongst the album, which is itself a stand-out in OCR albums. Love the confidence of the vocals and the juxtaposing somber trumpet.
  11. Nice work! That's one of the best anime themes of the 90s, I'd say. So many great hooks. Your version is like a "On the last episode..." version that would play at the start of each show. Very bouncy, and I like how you played the main melody!
  12. I'm not familiar with the original song but I could've taken another 2 minutes of that, at least! I love the section at around 1:40 especially. Really digging the balance struck between playing the melody cutting loose with breaks. There's a lot going on but the big change-ups feel very natural and not cut-and-pastey. Killer use of tape warp throughout the whole piece.
  • Create New...