Chimpazilla

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About Chimpazilla

  • Rank
    Judge, Esther's Dreams Co-Director
  • Birthday 04/02/1965

Profile Information

  • Gender
    Female
  • Location
    Phoenix, AZ

Converted

  • Biography
    I started remixing in April 2011. I LOVE video games and game music! Anything Zelda, anything Mario. I could live in a Zelda game and be perfectly happy. ;-)
  • Real Name
    Kristina Scheps

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Composition & Production Skills
    Mixing & Mastering
  1. This is so, so, so good.
  2. I'm listening to this without hearing the sources first, to see if it sounds cohesive, and to me it does. The transitions don't bother me too much, it is an interesting and varied arrangement. I agree with Jivemaster that the mix is surprisingly clear considering the amount of parts in each section. The master is so loud though, and starting at 0:36 it sounds very overcompressed to me, and that lead is way too loud, especially in the mid-lows. I'm going to ask for one more pass at the mixing/mastering to get it sounding clear without sounding so compressed, otherwise I dig it. NO (resubmit please)
  3. *NO* Xenoblade Chronicles 'Surfing with Zanza' *RESUB*

    Oh man.... the mixing is 100% improved, awesome job. Everything I asked for got fixed. There is still room for improvement as others have pointed out but this production gets the job done for me, it fits the genre well enough now. The arrangement is quite static though, and hearing it again this much later is making that more clear for me. The creativity of the idea and the wonderful performances push me really close to a yes, but ultimately that long section from 2:17-3:16 does sound too static in terms of arrangement and chord progression, even with all that soloing. It's a very cool interpretation of the source tune, but doesn't work as well as it needs to as a standalone arrangement for OCR. NO (borderline)
  4. *NO* Legend of Mana 'Nocturnal' *RESUB*

    The track takes quite awhile to get going but once it does, there is a lot of creativity. The mix is repetitive overall though, despite the strategies used to make it more interesting. My biggest gripe though is the mixing. The sounds used are very basic, and the overall mix lacks sparkle and depth so the result sounds quite flat. Needs another pass at the mixing, at the very least. NO (resubmit)
  5. This is a super creative arrangement, I give full credit for how interesting and unique this Western-style track is. The ideas and the writing are all terrific, although I agree that the dissonant flutes are a bit distracting, but even so they add interest. Ultimately though, when I ask myself "can I imagine this being posted on OCR" my answer is no. The brass and strings just sound too fake to me. Larry says they sound like they could be stylized and I get that, but to me, the track sounds like it is trying to be an organic arrangement, and with those elements as exposed as they are, it just doesn't get the job done. I'm sorry to come down on this so hard, since the arrangement gets an A+ for creativity. NO
  6. *NO* Sonic Adventure 'Big Fish' *RESUB*

    This song is well produced but it plods. The problem is that every element in the track has the same energy level. The organ is the worst offender since it only ever plays whole notes and it is present throughout the track. I have two suggestions. 1. Add some elements here and there that have some movement and interest, like a synth arp or filter-motioned synth line or even an interesting hat groove, in the background. That will add texture, motion, and interest. 2. Change the organ to another type of pad sound somewhere in the arrangement. You can return to the organ for the ending if you like, but give us some variation somewhere in the middle. NO (resubmit)
  7. Agreed totally with MW. Something this simple should never pump like this. Low end is boomy, highs are non-existent other than that super-loud snap, which is off-timed. Arrangement is much too conservative, sparse and repetitive. Not ready for prime time. NO
  8. The overuse of the arp bothers me, even with all the timbre change-ups. I think it would be better off dropped out for a section or two, and then brought back with a massive amount of filtering and movement on it, but as it stands the arrangement already feels stagnant to me, it hits full speed and stays there for the most part. I don't hear any sidechaining to speak of so there's a lost element of groove for me. The instruments being very vanilla, and the beats unchanging, is enough to make me ask for another pass at this. I love the concept though, and hope to hear it again. NO (resubmit)
  9. *NO* Final Fantasy 10 'Stranger Seymour'

    What a concept! And I do love that Stranger Things track (who doesn't?). I have to agree with the others though, even with the cool elements here, the track feels dealbreakingly repetitive and underdeveloped. To do this concept justice is going to require some next-level arrangement and production, tons of automation and reverb tricks and filtering and morphing soundscapes/pads. But did I say wow, what a concept. Hope to hear it again! NO (resubmit)
  10. OCR03641 - *YES* Chrono Trigger "Zeal Breeze"

    There is a lot of variation in what instrument is playing lead, which I think is wonderful. I have the same nitpicks as the other Js about too much reverb/release on the lead sitar, and unnatural envelopes on the strings and choir, but each of these elements plays a bit and then gets out, so it isn't bothering me that much. If this doesn't pass, and even if it does, please pay special attention to your articulations, attacks/releases, reverbs, and learn to automate CC11 well so that your strings and choirs can sound the most realistic possible. The track overall can stand to be several db louder. But this arrangement with all it's twinkly wonder is too good to pass up. YES (borderline)
  11. There are some really great moments in this track, such creativity, and the guitar playing is absolutely ace. The mixing needs work though. The first couple of minutes are so thin and lacking bass that it almost sounds like an extended intro. The lead guitar at 3:03 is WOW loud compared to the soundscape. The kick is so strange that it really sounds like something has gone wrong in the track, like rendering pops instead of a kick. The mix is crispy enough that I'm wondering if it is a bit overcompressed. Many parts feel cluttered and overly busy, too many elements and possibly too much saturation used on things. The arrangement goes on a little long for my taste. This one isn't quite there yet for me. NO
  12. Gotta agree with the NOs here, this is a fantastic arrangement but the mixing is blowing it for me. The lack of low end is a BIG deal to me, the drums sound small, and the rest of what is here is much too crispy/hot/busy/competing in frequency. Needs another mixing pass. NO (resubmit please)
  13. Great arrangement, and very interesting mixture of sounds and styles. I like the chippy sounds and sine bells mixed with the growls and also organic elements, and I like the swing breakdown section at 2:19. I see the complaints about the sidechaining. If this were my track I would probably replace the kick with something that hits a bit harder but with less of a tail, more smack and less boom. Also I would sidechain elements in varying amounts so it doesn't sound like the entire track is ducking to the kick with the same intensity. I would sidechain the bass at 2:1, 12ish db of GR with fast attack but with a much faster release than you have here (which may be due to the length of your kick tail), pads/backing about 6db GR, leads 3db etc. Regardless, I do deeply dig this track. YES
  14. I have been playing this game quite a bit so I wanted to hear this. The BotW Temple of Time is such a sparse melody I figured it would be very hard to interpret, and I am struggling to hear it here. I really like this arrangement and the vibe, but it is very hard to hear the source. Waaaaaay too many vocal clips, mostly dry, and the soundscape is much too busy when they are playing. "Revali's Gale," "Daruk's Protection," "Urbosa's Fury" and "Mipha's Grace" I actually really dislike those sound bites even in the game. The kick drum you have here is quite distorted, I am guessing this is a stylistic choice but I find it too distorted and it sounds overcompressed to me. The drum groove overall is repetitive. I think vocal clips are fine if used sparsely and smartly. You could take 75% of them out and make the rest count, and mix them well into the track so they aren't a focal point. When you resubmit though, we will need to do a significant source check to make sure there is enough in the track for our standards. NO
  15. *NO* Undertale 'For Good!'

    The humanization is not very good, and I have to agree the sounds are below the bar, sorry to say. The levels feel off to me, most noticeable when the first drop at 1:01 is so much more quiet than the buildup. Drops should always be louder than any buildup that precedes it. The DnB drums are so quiet as to be apologetic, and there is no kick sound to speak of, and no sidechaining to make the drums melt into the arrangement, and so this leaves me feeling like the drums don't fit the arrangement at all. I adore this arrangement, it's clever as can be, part writing is tight. The ideas are dynamite and I'm sure people will enjoy it tons. I just can't in good conscience approve a track that relies this heavily on orchestral samples with these sounds and humanization. It just sounds like a mockup or advanced wip with these sounds. NO