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About Chimpazilla

  • Rank
    Judge, Esther's Dreams Co-Director
  • Birthday 04/02/1965

Profile Information

  • Gender
  • Location
    Phoenix, AZ


  • Biography
    I started remixing in April 2011. I LOVE video games and game music! Anything Zelda, anything Mario. I could live in a Zelda game and be perfectly happy. ;-)
  • Real Name
    Kristina Scheps

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Mixing & Mastering
  1. I have been playing this game quite a bit so I wanted to hear this. The BotW Temple of Time is such a sparse melody I figured it would be very hard to interpret, and I am struggling to hear it here. I really like this arrangement and the vibe, but it is very hard to hear the source. Waaaaaay too many vocal clips, mostly dry, and the soundscape is much too busy when they are playing. "Revali's Gale," "Daruk's Protection," "Urbosa's Fury" and "Mipha's Grace" I actually really dislike those sound bites even in the game. The kick drum you have here is quite distorted, I am guessing this is a stylistic choice but I find it too distorted and it sounds overcompressed to me. The drum groove overall is repetitive. I think vocal clips are fine if used sparsely and smartly. You could take 75% of them out and make the rest count, and mix them well into the track so they aren't a focal point. When you resubmit though, we will need to do a significant source check to make sure there is enough in the track for our standards. NO
  2. Well I like this! It's crazy, but crazy good. I love the how the vocal clips are used. I agree with Gario: I'm finding the production fine, if quirky, and I happen to like the heavy kick. Works for me. YES
  3. Wow I really like this source, and I love the remix approach. I hear the criticisms about the mix being awash with reverb and release tails, but it doesn't bother me too much until 1:25. That wonky lead note at 1:25 does bother me, and the backing harmonies from 1:25 to 1:52 sound dissonant and harmonically muddy, possibly due to the long release tails but also possibly due to some wrong chord note choices throughout that section. The volume jump at 2:00 is startling and causes me to have to lower the volume. Wow I'm really on the fence here because this is so good, and I could flip to YES if that is the consensus but I'd prefer to see some issues addressed first. NO (borderline, resubmit please)
  4. Guitar performances are really great. The flute is noticeably fake but it has a minor role. The drums sound fine. The string pad is not the loveliest pad sound I ever heard, but I don't have the feeling that it means to be real strings, and it gets the job done just fine. Nice arrangement. YES
  5. Emery shared this with me a couple of weeks ago and I was amazed by how smartly it was put together and how ten minutes went by without a moment of lost interest. Production is as clean as it gets. Lots of love went into this track and it shows. Easiest yes ever. YES
  6. This is one of the best Zelda sources of all time, but a tricky one to remix. I like the bassline added. Without the sampled rattly bit, I think it would be too liberal and also too sparse. My big question is, are we allowing this much sampling straight from the source material?
  7. Not much to add to what the other two Js have said. The flute sounds nice, but that entire section has no real leadwork. The drum groove is probably the biggest issue I find holding this track back, it never changes. The kick sound doesn't seem to fit with the instrumentation either, it seems to be more of a hard rock kick and a soft kick would work better, and since the sound doesn't fit right and sticks out of the soundscape, the noticeably repetitive pattern of the kick is emphasized. Ok so I did have more to add. Fix the drum groove and this should work better. NO
  8. Yep the drum balances and mixing are off, that tambourine or hat right in my face and so mechanical. The lead guitar tone is so mid heavy and has too much reverb, so the lead lacks any kind of sparkle, yet the backing chugs are mixed bright and up-front. I agree with Gario's vote pretty much entirely. Hope to hear this again though, I like the concept. NO
  9. I see all the crits here and I don't disagree about the first half being conservative, but I love where you went with it and the arrangement flows really well. The humanization works well enough and it is a good, emotive track. Going with it. YES
  10. I like the concept, I like the interpretation of the melody quite a bit. But I'm not quite feeling this one, it is so sparse and that simple backing gets old quickly. The violin playing is competent but I dislike the right-ish panning and the sound is very dry. The piano when it enters is very simple and mechanical and feels like too little too late. Feels more like an extended concept wip to me. NO
  11. Omg what an awesome track, great arrangement and ace production. Easily into my favorites folder, but I can't argue with Gario's source breakdown and unfortunately it isn't enough for OCR. If you wanted to throw in some other recognizable motifs from other sources (the section starting at 3:29 could almost hint at Zelda's Lullaby but would need to be made more easily recognizable) into those longer fully-original sections, that would put it over the top in terms of source use. If you don't want to revisit it, I would understand, and it sounds so great as it stands right now. Great listen, enjoyed it thoroughly. NO (please resubmit)
  12. Wow, tricky vote here. I am listening and have read all the votes above. What I am hearing is a track that sounds overcompressed and yet not loud enough (limiter ceiling too low), all the way until 3:35, then there is this super quiet and clean piano, followed by a horrendously loud section with comically loud/dry vocals. I feel like the arrangement, odd as it is, is cool and quirky, but the balance and compression issues are ultimately putting it under the bar for me. It feels like too many cooks in the kitchen and the head chef went on break instead of overseeing this cake getting made. Needs another pass at the mixing/mastering, then it will be good to go. NO (resubmit, please)
  13. Omg this source tho. Wow, I love music that makes you feel, especially when it makes you feel raw and shredded, I don't know why but I prefer that over "happy" music any day of the week. Ok on to the remix. Ah yes I can hear the NIN connection Gario mentioned, it's the bassline. I am loving this interpretation, this isn't an easy one to interpret but you managed to add a ton of creep factor into an already creepy source. I think the staccato strings are fine. I kind of wish the bass was a little louder, otherwise I really like this. Why does the ending cut off like that though, it sounds like your rendering range wasn't long enough to capture the final note or it's tail. Still, YES
  14. Although I agree with both of my fellow judges here, I think MW's vote sums up my feelings best. Wow, I really think something went wrong on render here, I hear so many glitches and not the cool groovy kind. I love the concept, but wow, piercing frequencies, mid-heavy eq, and rendering errors all around. Needs work. NO
  15. Even I am going to say there are too many sfx and vocal clips, and I'm a HUGE fan of game sfx and vocal clips. Many of the sfx are also too loud. Way too many in here, gotta take at least half of them out, and make the rest of them count, throw one in right before a big change, along with a noise sweep or something, and give us a break in between. Other than that I think the track is very good. The saw lead could use a little filter movement or something, not a dealbreaker but that would give it some more expressiveness especially on the longer notes. I like the starman interlude a lot, such fun soloing! The transitions into and out of starman are a little abrupt but I'm fine with it. It's a fun track, pretty easy pass without so many vocal clips and sfx. I guess I'm with Gario here, but since there are so many sfx I don't think conditional is a good way to go, as conditional is for super quickie fixes, and you should take your time rethinking the sfx in this track. NO (borderline, remove some vocal clips and sfx, and resubmit please)