Master Mi

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About Master Mi

  • Rank
    Mudkip (+150)
  • Birthday 09/27/1985

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  • Biography
    Heya, this is Master Mi. ))

    I'm an ongoing video game remixer who totally likes soundtracks and remixes which have been created with passion, spirit and some nice tunes.
    No matter if these are rad rocking beats or rather calm, emotional tracks - I like various genres, depending on my mood and temper.

    Of course I'm a big fan of video games 'cause they remind me a lot of my awesome and really unforgotten childhood time.
    Just this feeling - to see the world with the eyes of your inner child, with this great intensity, excitement, life force and especially to really feel this way - is a special gift that inspires me within my whole life.
    It's also a good basis for creating a soundtrack or remix.

    My DAW: Samplitude Pro X3 Suite

    If ya wanna listen to some tracks and remixes I'm currently working on check out this:



    Beside composition, music production and video games I'm also interested in many other things, such as:

    - martial arts

    - philosophy

    - nature

    - healthy lifestyles, natural diets and longevity
    (I'm eating raw since 2008 and a raw pescetarian diet is my health care - no doctors, no medication, no processed food, no sickness. Just raw, natural and species-appropriate food. This lifestyle totally rocks!)

    - literature and movies/animes

    - planting trees (such as free fruit trees for everybody), permaculture, freestyle urban gardening & landscaping and bringing back some life to my hometown
    I also try to take part in ecological, self-sufficient, sustainable and political actions together with some nice girls 'n' dudes from this town to make some changes.

    Just keep in mind...

    Even in a tough world like this, always be yourself, choose and explore the path of your soul and your true self.
    Follow your inner light and the higher aspirations that come from deep inside you.
  • Occupation
    gardening & landscaping
  • Steam ID
    CloudOnFire85 (<<<(R.R)>>>)

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Preferred Plugins/Libraries
    Independence Pro Library, Revolta² & DN-e1 synthesizers, Magix Vita instruments, Vandal: Virtual bass and guitar amplifier
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design

Recent Profile Visitors

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  1. Since the big update of my remix will take much more time than expected and cause I haven't updated the track for about 2 years (but I have composed lots of new stuff since then) I want to share a little preview of the current state of my music project with ya. I haven't even done the ingame video for this one - but at least I've created a little slideshow with some fitting pics of the FF7 series. I know it's still a lot to do in things like variety in a track with this length - but I think there's already some really nice stuff in there and I kinda like to hear the track over and over again. Maybe give me a little feedback how you like the new stuff and the improved sound design in general. You can find some additional information for this new version in the upload description of the Youtube link. So, here's version 1.5 of my remix: >>> >>> (Because of the extreme length of the track I could "only" upload a 256 kbit/s file at my free Clyp account instead of my usual 320 kbit/s audio material there.)
  2. Thanks for the feedback, dude. )) Realy nice to get the opinion of a real drummer in this case.
  3. Thanks for the nice hints and information. )) In the end I've chosen the Sony MDR-7506 and I'm really satisfied with those headphones. They've got a really natural sound - no overpowered, but really crisp and highly defined basses (probably one of the biggest issue with most studio headphones), pretty decent, clean and neutral mids and really defined high frequencies (although they might be a bit standing out and sharp at "sss" sounds like hi-hats - I tried to change this with an equalizer plugin but no matter where I reduced or raised frequencies I couldn't get significantly better results which might be a sign that these headphones make a really clean, authentic, neutral and natural sound). In the beginning it might be a bit unusual to listen to soundtracks with such a reduced, neutral bass - but it's really good for the mixing process (as well as for watching movies etc.). Your sense of hearing wil get used to the neutral sound within a few days/weeks. The stereophonic/ surround sound is also pretty awesome (and really precise), too. Related to this it can really keep up with the big room sound of my new stereo speaker system (Logitech Z533). A bit annoying during the first days was the slightly noticeable pressure on the head around the ears (my ears got pretty warm at the first day after wearing the headphones over a longer time). But this vanished after a couple of days and they now fit really well without boiling my ears. If you have larger ears you should look for another model of headphones maybe (they're really made for smaller and normal ears) - such like Beyerdynamic DT 770/880/990 Pro headphones which are really big compared to my Sony headphones. So, altogether you can hardly do anything wrong with buying the Sony MDR-7506 as professional studio headphones. ---------------------------------------------------------------------------------------------------------------------------------------------------- PS: Since a friend of mine wants to buy some Beyerdynamic headphones (770 DT Pro or 880 DT Pro) for gaming soon I might have a chance to compare those ones with my Sony MDR-7506.
  4. Heya, guys. I'm looking for some professionell studio headphones with a natural hi-fi sound without bass or high frequencies boosts or mid frequencies reductions., just some headphones which are really neutrally EQ-ed that let me perceive a crystal-clear, natural sound that exactly (as possible) sounds as I compose and mix in my DAW. What would be your favourite headphones at these conditions? --------------------------------------------------------------------------- Edit: My big choice is actually between those 3 headphones: 1) Beyerdynamic DT 880 Pro 2) Sony MDR 7506 (I guess these will made the run) 3 Sennheiser HD 569
  5. Axiom 61 1st gen latency problem

    I don't know which DAW you actually use besides Ableton. But try following things before installing another Windows version. 1. Deactivate and deinstall all external firewalls and anti-virus softwares (especially those with their so-called "real-time protection") >>> just use Windows Firewall (make sure to fully allow your DAW) and Windows Defender. 2. Delete the drivers of your audio interface and download and install the latest drivers of your audio interface from its support website. 3. Use the latest drivers of your audio interface in your DAW settings. 4. Check the settings of your driver system in your DAW if there are options like a hybrid engine for low-latency program use, put the ASIO buffer around 512 ms/32 Bit (latency is mostly defined and fixed by this value ) and the VIP object buffer at around 8192 ms if you want to play a track with the MIDI keyboard. 5. Check in Task Manager if your DAW activities already consume most of your RAM - in this case 16 GB RAM would be useful for larger music projects (I'm pretty much in the safe zone with 32 GB RAM). 6. Try to run your DAW in Windows 10 Compatibility Mode for Windows 7. 7. Try another DAW in its free text version and if the DAW could make some kind of problems or incompatibilities (would be strange if this might be the case - but at least you have certitude then). 8. Try to work with your DAW without your audio interface and its drivers (deinstall and use some recommended drivers in your DAW - or ASIO4all) to exclude incompatibilities with your audio interface. 9. Just order a MIDI-Keyboard from a newer series (like M-Audio Oxygen 61 Mk4) and send it back if it didn't solve the bit strange latency issue (or buy it when it works). 10. Pray to the universe or the gods of modern technology to get a direct 1-point-program answer.
  6. So, Drum Grooves Lvl. 2 is finally finished. You can read in the Youtube upload description about all the changes I've made in this version. Here's version 1.1 of my drum composition: >>> >>>
  7. Good to see someone is trying to remix a soundtrack of the Soul series. From time to time I also work on a remix for the famous soundtrack "The Edge Of Soul" from Soul Blade - the very first installment of the series - pretty awesome tune already in the original version. So, your track has definitely soulful stuff. Besides the bit lifeless synth guitar stuff that deserves much more articulations (even some better VSTI- based guitar stuff and a bigger compository development of the monotone synth guitar melody could bring about some satisfiying results there) I really like the pretty clean and organic sound of the track, the nice use of the stereo panorama and the really cool synthesizer that kicks in at 0:52.
  8. For the ambition to keep my content unmonetarized and ad-free I've deleted my former Baywatch remix with the video scenes and reuploaded it with a simple slideshow created with pictures of the Baywatch series from the 90s. I hope you enjoy it, too. I've already changed the links for the newest youtube upload in the comments before. But it's still really annoying to see that some of those copyright owners/companies try to make money out of every content (that's not even fully theirs) and bomb some passionate content with their soulless ad stuff. If you as a Youtuber had at least a choice which commercials you allow on your video it wouldn't be a big problem for me to accept commercials for the few companies that really push something forward for humankind and a better, more livable future - such as organic food producers, passionate bike stores, developers of sustainable and creative technology, social housing associations and good social projects. But to be the advertising pillar of large profit-over-life corporations can't be the way of a youtuber that wants to create some soulful content.
  9. Although the story of the movie sounds a bit conventionell and boring to me the soundtrack has some nice potencial. Some of the tracks have some nice elements of former Alone In The Dark and Resident Evil games. )) And of course it's no crime to use synths and digital effects instead of realistic orchestrations for horror soundtracks. It's mostly about the atmosphere you can create - and in the case of horror soundtracks you can really sow your wild oats as a passionate and creative sound designer. Just do your best to keep your listeners poopin' unbearable bricks of fear 'n' despair. ;D
  10. Lines in the Sand Solo recreation

    Pretty cool and realistic articulations for the electric guitar. )) Don't know if it's the sampled guitar, the tone or the hall that sounds a bit tinny (like a can-like preset - got one of those can presets in some of my VSTIs, too). It's also possible to make the guitar less thin (more powerful) without taking away the wide echoing room effects - just reduce the reverb a bit and use a stronger ping pong delay effect instead until you have a thick, strong and also wide, reverberating, room-filling guitar sound. I'd also leave out some of the overlappings of the guitar notes that sound a bit out of shape - like those ones at 1:32 (sometimes it's more than enough if just the overlapping hall/delay of the consecutive notes makes the tonal interference instead of whole overlapping notes - depending on which notes are overlapping). Besides these few things it's a really nice reinterpretation of the track. From where do you have got these nice ride/cymbal sounds you can hear pretty well in the beginning of the track? Are these samples from Shreddage Drums?
  11. Recreating a synth sound

    Sounds like a layered but not too complex pad soundscape to me. I'm sure you could get pretty close results even with free VSTIs like DSK ChoirZ and some external reverb 'n' delay plugins and some movements/automations in the stereo panorama.
  12. No big news in da house. But since I deleted my track just by accident on Youtube I reuploaded it with some changes in the sound quality, a much wider stereo panorama and a few changes in the VSTI & synthesizer settings for a fuller and cleaner sound. Maybe check it out - it's still version 1.2 (only edited the post).
  13. Meanwhile I've worked on an update of this soundtrack. All the changes I've made you can find in the description of the Youtube upload. Here's the version 1.1 of my remix: >>> >>>
  14. Help with MIDI Keyboards

    I'd buy MIDI-Controller and VSTIs/synthesizer separately. If the expensive keyboard with the expensive synthesizers crashes (and it might be just a glass of spilled water that kills your ultimate all-in-one-solution in a second) you can't use anything of it. No working keyboard - no working synths - no happy composer. If just your MIDI-Controller is broken you can still use all the collected VSTIs, synthesizers and plugins in your DAW and just buy a new MIDI-Controller if you can't repair it. And maybe your preferences change over the time - maybe you want drum pads directly on your MIDI keyboard oder weighted keys with hammer mechanisms. Would be pretty expensive if you buy those hardware improvements along the line of new keyboards with integrated synthesizers. I've got a pretty nice MIDI keyboard all-in-one solution with my M-Audio Oxygen 49 MK IV >>> It has just synth action keys (I actually really like 'em since I got used to them) and no aftertouch function - but I really get along with it. If I need some aftertouch I can do it with an automation by overdubbing the track with my MIDI controller and the MIDI learn function on the VSTIs and synthesizers in my DAW pretty easily. You can program and edit lots of functions of this keyboard - for example the sensitivity of the keys and drum pads or the functions of transport console, buttons and controllers. And you have lots of buttons, controllers and modulators there.
  15. Maybe the idea with the synth instead of the piano is not bad at all - at least I tried some synths that would fit pretty well. But I'll also try to make the piano stuff more realistic - a good classic instrument for a good classic game wouldn't be too bad either. --------- Does somebody have the problem with the delay at the piano part as well? According to my headphones I can't hear a problem with the delay there - but maybe you have better headphones to filter out some annoying stuff much better than I can do with my ones. Which kind of headphones do you use, Rozovian? --------- The bass part before the drums is just the previous synth bass that goes over into a clean power guitar bass as a little prelude for the following heavy guitar part. Thanks for the hint with the drums - I'll work on this. What exactly is a down beat hit (you mean bass drum?) and an optional hit (snare or hi-hat?) in this case? Or is your beat code just about the bass drums? --------- For my guitar part I use following VSTi and VST stuff: - for the bass guitar stuff: "Vita Power Guitar" >>> - for the rhythmic guitar stuff: "Vita Century Guitars" (just look for Century Guitars at the same link as for the Power Guitar above) - for the lead guitar stuff: an own preset for an electric guitar from "Independence Pro Library" (just listen to the second demo track of "Acoustic & Electric Guitars" after clicking on the speaker symbol there for listening to one of the clean electric guitars) >>> With this as a base I use a VST-Plugin called "Vandal: Virtual bass and guitar amplifier" with a self-made preset on it >>> I really like that one - you can build nearly any kind of guitar sounds with the complex functions of Vandal in connection with a real electric guitar or a good clean electric guitar VSTi with lots of articulations/key switch functions as a basis.