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Showing content with the highest reputation on 08/28/2016 in all areas

  1. Thomas Neil

    Apex links

    When you click on the 'homepage' link from the Apex 2014 page (http://ocremix.org/album/53/apex-2014-a-new-challenger) it takes you to the Apex 2016 page. I know it's not that important and it literally only takes a second to switch over to the correct page, but it's still a minor nuisance.
    1 point
  2. I wrote an entire snes-style soundtrack with my own custom built sound-set a couple of years ago, for a game that at the time very closely resembed a real 16 bit JRPG. The game has since changed direction enough that this music will no longer be the best fit, but I just recently got permission to release that version of the soundtrack. I've been doing it 1 song at a time through my soundcloud. 18 are up now and more are coming soon. I think you guys will enjoy these. The square and enix OSTs from the 90s snes era are SUCH a hugely formative and inspirational thing to me, so getting to attempt this was a very powerful emotional experience and I'm really glad I got to do it.
    1 point
  3. I doubt I'll be able to make the second check-in, as I'm between PC builds right now and my FFVIII remix has shifted to the top of my priority list. However, I should have the track finished by the beginning of October, at which point I'll probably rapid-fire revisions based on feedback until the 30th.
    1 point
  4. YOOOO, WE'RE IN EVAAAAAL Tracks are 98% done, the art is PHENOMENAL, and everything at this point is on DaMonz, me, and staff. It's been a long road, friends, but WE'RE ALMOST THERE. Thanks for all your hard work everyone =)
    1 point
  5. I don't think that the Shinespark tricks required in AM2R are more difficult than those required in Fusion and Zero Mission for 100%, fwiw. And though I like the extension of Metroid 1 that Zero Mission offers, I will say that I would have been livid if it were inserted into Metroid 1 proper instead of being placed after, if that makes sense. As for Metroid Prime: Though you may not be comfortable with first-person movement as much, the reason it's so well-regarded is because it absolutely has the best platforming physics (e.g. requiring jumping) of any first-person shooter ever. Consider the platforming sections in Turok: Dinosaur Hunter for N64 or some other game, and it's a whole new world. In 2002, the graphics were also out-of-this-world good, which doesn't hurt at all (seeing accurate reflections, including Samus' own face in the right lighting, was a new thing back then). The Morph Ball sections are about as good as you can possibly get in 3D as well. Not saying you have to like it or anything (Newt doesn't particularly care for them either, and he loves 2D platformers), but I'll say that there will probably never be a _better_ conversion of the franchise to 3D than the first Prime game.
    1 point
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