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Showing content with the highest reputation on 09/27/2016 in all areas

  1. I'm thinking I'm gonna grab that too. Hahahaha. That looks sexy AF
    1 point
  2. @HoboKa Late response, but if I gave it anymore it'd be 1982 all over again. Weak sample or not, this is probably the only sax sample I'll ever use. Best 89MB on my entire SSD I swear
    1 point
  3. This title is very misleading. You're using the word perfection as if to discuss aspects of striving for perfectionism but what you actually mean is writing music locked to sequencer grid (mechanical). I've never met a single performer who strives for a robotic performance void of expression. There is a case for experimental/electronically enhanced genres like prog metal, but it's done for effect, intentionally, to evoke a sound. It's not the default means of expressing a performance, but a specific feeling for a specific kind of music. I have never met a computer musician who's tried to add performance mistakes (wrong/pitchy notes, missing beats, etc.) into their humanization methods. We add velocity changes and timing offsets, but never to make the performance sound wrong, as if the person playing sucks at their instrument. If I were judging something like that, I'd scold for doing so much work to make samples sound human only to make the virtual performer sound like an amateur. There's no contradiction here. Everyone is striving idealistically for incredibly tight and expressive performances. It's just that in computers, the tightness is done for us, so we have to add the expression. In performance, we have the expression, but we have to perform to the best of our ability to add the tightness. This extends to cover expressions in tempo; for example, the difference between an amateur pianist doing rubato (playing void of tempo masked as expression) and a professional pianist doing rubato (playing with elastic tempo changes that keep the lines and phrases in correct proportion). This is why in proper piano practice, you're supposed to play the piece as strictly in time as possible, so that your fingers understand how it's constructed vertically and horizontally, and then you move on to adding expression and dynamic. The problem with a mechanical performance is not primarily that it sounds unrealistic. That's a nasty side effect. The real problem is that it lacks expression. If something has expression, even though it is unrealistic, that is a lot more forgivable.
    1 point
  4. Plenty of folks on OCR playing LoL too. We really need to get some kind of OCR gaming league going with game nights and guilds and stuff.
    1 point
  5. Making new friends as an adult after high school/college is actually really difficult. You're not put into situations where you're forced to interact with peers on a regular basis. For gaming friends though, I would suggest meetup.com. There always seems to be some kind of local board game group set up where you can go hang out with people and play board games. This can translate pretty easily into video games. You can also try to create your own gaming group. Maybe contact a local library and see if you can reserve a room with some TVs and set up a weekly gaming thing where folks can drop by and play some Halo. Also, and this is kind of obvious, but there's OC ReMix too. We're a pretty solid community of gamers. Lots of people are real-life friends because of OC ReMix. Not necessarily local, but I know I see my OCR friends almost monthly nowadays due to get-togethers and conventions. Plenty of folks in the community are playing games online like Overwatch, Hearthstone, Final Fantasy XIV, World of Warcraft, etc. We had a pretty active Team Fortress 2 community a few years ago, though I'm not sure how much people play that anymore. Your location says "nomadic." Where are you actually located? Maybe there's some OCR folks out near you.
    1 point
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