Compo: MnP (Meat 'n Potatoes)
Congratulations to Wassup Thunder for winning MnP127 and HarlemHeat360 for winning the MnP128 Spooktober Special! As a result of the special, which involved selecting some sources, Wassup Thunder moved his source pick to this round, which also contains HarlemHeat's pick, since he won the special. As a result, they both chose their own source for this month's MnP source!
Here's Wassup Thunder said about his pick:
"got another NES chiptune source for us: Silicon Forest/Forest Labyrinth from The Guardian Legend (I think one's the Japanese name and the other's the English name, I dunno.) The Guardian Legend was a game that combined isometric adventuring with top-down schmup action with some rpg elements (this song is the theme for the forest isometric area). It had some outstanding qualities and some downs, but sadly the game's company is defunct so the franchise is ded But the soundtrack has some very nice melodies that lets it live on through remixers like us! A lot of my first OCR downloads were remixes of this game, and this song is among my favorites. It's short, and I look forward to hearing everyone's personal spins on this!" - Wassup Thunder
GAME: The Guardian Legend (NES)
SOURCE: Forest Labyrinth
VIDEO:
And here's what HarlemHeat360 had to say about his/her's pick:
"Hey there, my source choice is Rosenkranz from Saga Frontier 2. I can't find a midi online but I have one one I extracted from a PSF on my PC and can give it sometime tomorrow. The reason why I picked this is because it's beautiful haha. Really it touches on something special about music and I can't quite put my finger on it. It somehow sits in this special category in my head of "I want to make music like this." An exclusive place of varying genres and complexities but all simply beautiful. I'm hoping through others interpretation of this piece I can maybe find out more of what it is exactly about this piece that makes me wanna make the same thing." - HarlemHeat360
GAME: Saga Frontier 2 (PlayStation 1)
SOURCE: Rosenkranz
VIDEO:
Deadline: 13th December @ 1PM
Closing Date: 15th December @ 1PM
Vote Ends: 22nd December @ 1PM
MnP ARCHIVE - made by Trism
submit: https://compo.thasauce.net/rounds/view/MnP129
MISSION STATEMENT
The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.
MnP Instructions/Guidelines
Rules for Picking a Source:
All video game sources are limited to the 6th generation of video game consoles and earlier. This was due to community consensus, where people preferred to remix more retro games, than newer games. 6th generation includes: GameCube, Xbox, PS2 and Dreamcast.
I'm now restricting big name franchises (Such as Zelda and Mega-Man) to one source per year. This is to encourage more obscure games, that not many people will know about to be picked.
Make sure you provide me both a video and a MIDI of the source in question.
Note: This is subject to change. Also keep an eye out, if any special rounds come into fruition.
Guidelines:
Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent.
If you're gonna do a genre change, at least make sure the original aspect of the source is not lost.
Tempo changes are fine, as long as it's not a big change. I'm talking like, going from 80bpm to 140bpm.
Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max), and submitted as a MP3 file.
Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.
Try to avoid making quality-based comments on submissions until after the Round is concluded. It is to avoid a Bias in Votes.
MISC/TIPS
- When picking a source tune, make sure it has a MIDI to make people's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)