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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Opening synth at :10 was super scrawny, and the string sequencing at :23 was really mechanical sounding, but at least was less exposed as the brass and chip elements gradually entered in to flesh out the soundscape. Really disliked the rigidness of the string accents first used at 1:03, and the drums also sounded tepid as well. At 1:33, the attacks for everything sounded slightly behind the beat and rigidly timed again. Arrangement-wise, it's a seamless medley, and I love the energy in the writing. Even when the strings and brass don't sound great on their own, the swells for the finish from 4:16-4:45 were some powerful writing. That said, I'm really underwhelmed by the lack of humanization in nearly all of the orchestration; all of the string work in particular sounds robotic, and it says something when all of the "synthetic" sounding instrumentation seems fine, and none of the "organic" instruments sound realistic. To me, the way the orchestral instrumentation is so exposed undermines the arrangement enough to where I can't pass it, despite the great arranging and super-strong finish with these samples. The levels/mixing could have used some adjustments, but if this passes as is, I'd argue it doesn't need to be conditionally held on that level. But to me, the sound quality of the instruments was markedly below the bar. I'd love some improvements to the orchestral samples, and that's all I'd need to see improved here. NO (resubmit)
  2. I'm OK with a more understated dynamic curve as long as something's going on. The melody at :36 did repeat a few times at 1:24 & 2:13, which felt repetitive, but enough was changing from section to section where I could live with how this went back to the melody. I don't mind the performance imperfections of the piece, and the ending isn't a big deal, even if someone had a complaint with it; they give the piece character. Chimpa's right though that the simple backing dragged on, and something more varied should have been going on with the writing there; I agreed with her on the piano sounding mechanical, but didn't think it was a huge deal. I'm close on this one, but some further variation of the backing writing would put it over the top in terms of the arrangement feeling fully developed. Good stuff either way, and a novel approach to this theme, William, so good luck with the rest of the vote. NO (resubmit)
  3. The timing of the faux-geetar synth at :42 sounded stilted, but it works enough. I agreed with the volume jump at 1:33 being too much, but things pulled back after a few seconds. Mixing could have been cleaner during the densest parts, but I'll live; it was too busy, IMO, but not for long enough to be a dealbreaker. Appreciated the boldness of the arrangement; I don't think anyone would have expected an approach like this for this theme, yet you integrated it well into this piece. There were some moments where the source inclusion felt like more of a background player, but it wasn't a big deal in the grand scheme of things. Nice job, guys! YES
  4. Not often I WTF something, but... what??? Nooooo, you've got that all wrong. Production-wise, this is dead on arrival. Wow, really muddy vox to open it up. When the groove arrived at :30, the soundscape was just a lot of mud. There are lines used from 1:00-1:14 and 1:46-2:15 during chorus sections that are barely audible; they're mixed in a way where they didn't register enough. From 1:22-1:43, that beat pattern is so sizzly. I can't go into everything, but other judges covered the production issues in detail and I'm not a musician, so I leave it to their expertise. The other Js have touched on the production changes that would need to be made to take some of the high-end sizzle off of this. Arrangement-wise, the rhythmic changes were good, and this energy went well in the right direction of interpretation we're looking for; nice work there. If you're able to clean up the mixing on this, then you'd be in business. Good base her, Patrick; you don't need to alter the arrangement, so see how much you can clean this mixing up. NO (resubmit)
  5. It wasn't a borderline call for me, but this track's well in the right direction creatively, so I see why others went that way. As far the game we'd classify this under, I generally go by whatever the artist says. To me, I could hear how this was influenced by the MP2 version of the source based on some of the instrumentation choices here. Opening synths were vanilla, and somewhat bright and bubbly. It's an interesting sound palette, but we'll see how this goes. Not sure why the melody was so downplayed from :21-:44, but it's not a big deal. By :48, I was hoping something would change with the textures, and right on cue you had a change, so good stuff there. At 1:06, the buildup was solid. At 1:28, some beats came in, and the lead and kicks felt very thin. At 1:39, the wobble bass felt stapled on top of the soundscape, but some other elements came in later to let that sound fit in better. The processing's pretty basic on these elements, so past 2 minutes I was looking for something more to be going on dynamically with this and it never really came. You have some good energy in place, but then the ideas and textures feel very static and repetitive over time, like the others have said. After I wrote all this, I decided to check what the other judges said, and MindWanderer nailed it: While I never thought the textures here were totally cohesive and full, you did basically have me on board until I noticed the track repeat ideas and not vary up enough texturally or dynamically. Try altering some leads or processing things differently, changing some rhythms, adding in some other writing ideas. You just need to develop something more here to seal the deal. NO (resubmit)
  6. Yep, a bit quiet, but solid stuff from Johnathan once again; I'd expect nothing less. YES
  7. As far the arrangement, it felt too liberal to me, but that may just be me wanting to have heard something more melodious; if you could timestamp how you arranged the theme from section to section, that would have been helpful. I did like the contrast in energy compared to the source. Not feeling the bright brass synth either, which definitely gets old over the long run. Way, WAY too much copy-pasta of the writing going on like MindWanderer timestamped. Dynamically, this felt very flat aside from some very brief dropoffs, and the overall groove and energy levels were too repetitive. I also felt the 2:27-3:10 section felt relatively atonal, so I'm not sure the key change there worked. Keep at it on this one, James, but you'll need much more variation and development of the ideas here so that it doesn't drag. NO
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  10. I didn't label you dumb, I labeled "it", i.e. hating vocal mixes, dumb. It's dumb. I'm glad you clarified you don't feel that way; that's good, because it would be a dumb POV.
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  12. It's dumb to just hate vocal mixes. Words are allowed.
  13. I'll just note that Rebecca has lost some project files in the past and this one is older. So, though I don't know for sure on this one, keep in mind there may not be the possibility to revise this.
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  16. The stiffness of the sequencing's almost a take-it-or-leave-it thing, because it really successfully apes the style of the actual FF9 soundtrack, which I immediately noticed as well. That said, a fair amount of the instrumentation sounds so similar to the source, so the arrangement would really have to stand out in some other way, which it doesn't as far as melodic interpretation. The additive original part-writing, while always a positive in your works, isn't enough to carry the day here. I agree with the others that the track's very static and lacks dynamic contrast, even accounting for a purposefully narrow dynamic curve, so it's dinged on that level, but that may be case where the vision of the artist doesn't fit with the bar here. As a piece of BGM, it works great, Rebecca; it sounds to me like holding fairly fast to the source tune was likely the point of this one, and there's nothing inherently wrong with that. But as a transformative arrangement and looking at it from the bar here, it's certainly not there yet as far as the level of interpretation. No harm in submitting this one though, and I always look forward to your future submission. Love your work, and I know we'll hear more great stuff from you. Like Gario said, your older work shows how far you've come. NO
  17. I never quit, I just don't have free time for console gaming. People got kids/work/hobbies. But iPhone games still count, so Pokemanz GO! and Tap My Katamari are my current go-to's.
  18. Dunno why the clarinet was farther back in the soundfield to start, but OK. Good arrangement concept as far as adapting it for jazz, Alex, but adjust the mixing to bring the instruments further forward in the soundfield and also add some high-end clarity to this. MindWanderer's got you on the brief copy-pasta aspects of this re: the chorus. Agreed with the other NOs though that the mechanical/stilted timing to pretty much all of the parts kills this dead, especially for a piece that's only 2:17-long. For short pieces, you really need everything clicking on all cylinders, so besides the already creative arrangement, you need solid production, realistic enough performance dynamics, and no cut-and-paste repetition. Good start, but polish this up further if you're interested. If not, no worries, and I hope you submit more, because your arrangement sensibilities are in the right direction.
  19. Why u panel dis? I'm not even gonna listen. YES ... OK, wait... [hey lissens] OK, great! YES
  20. I do wish the synths were more sophisticated, but that's not a big deal. The core beats were super repetitive, so I wish the beats got more varied somehow, even in subtle ways; but the way the lyrical delivery never was repetitive helped the track not drag out too much (though it did drag). The mixing of the lyrics was solid but felt like it had too much high end and could have been pulled back just a little; totally no big deal, just a personal taste thing, and the recording & performance were both excellent. Besides the mixing sounding too squeaky clean, you've definitely got the classic 70s-80s hip hop aesthetic in mind with this, albeit with more swearing (hey, hey!). The source returned in the background as a quiet, distorted line at 1:04-1:43 & 2:02-2:40, but it's SO quiet and marginalized, so it's difficult to count that as a meaningful connection. Even on headphones, it's way too quiet. If you bump that up in some way, either in volume or with another synth chorused with it, then I'd be behind this. That's literally the only update I'd like to see with this, to ensure the source tune usage truly dominated the arrangement. The track was 4:15-long, so I needed to hear "Demon Seed" overtly used during at least 127.5 seconds of the arrangement for the obvious source tune usage to be over 50% and "dominate" the arrangement per the Arrangement standards. overt: :00-45, 1:43-2:02, 3:18-3:55.5 = 101.5 seconds or 39.8% overt source usage quiet: 1:04.75-1:43, 2:02-2:40 = 76.25 seconds or 29.9% (very) quiet source usage TL;DR - Beats are repetitive, but the rest of this is strong and we should post this in some form. The "Demon Seed" melody usage from 1:04-1:43 & 2:02-2:40 was so quiet that it may as well have not been there, so please use that more audibly, but watch that that line doesn't sound abrasive if you would just bump it up in volume. Great work otherwise, Isaac! If this passes as is, I won't die, but I feel you marginalized the "Demon Seed" theme for too long here. If you're willing to vary up the beats some as well, that's cool too, but not necessary IMO. Let's please get this posted in some form! NO (refine/resubmit)
  21. Cool to hear a source similar to "Tifa's Theme." I don't go in thinking someone can get a 2:08-long piece passed, and just hope it isn't repetitive and underdeveloped. No worries on that from AJ though. It's melodically straightforward, but beautifully fleshed out. Subtle stuff, but love that dropoff at 1:13 for that understated dynamic contrast before picking back up at 1:31. Didn't hear anything potentially dissonant, just noting. Lovely work, AJ! Please keep 'em coming! YES
  22. All set, @TSori. Email me if you need help getting into your account, since the password matchs the oldest one now.
  23. My goal: authenticity.
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  25. The drum programming sounded too repetitive over time, which dragged this down. Along with that, I'm not a fan of the vocal mixing, with the drums sort of smothering the lyrics instead of the singing being more upfront; it just draws more attention to the step-above-metronome feeling of the drums. Vocals ain't the best by traditional measures, but the cheese is thick with this one. Whatever vocal layering happened from 2:15-2:22, then later from 3:35-4:00 was just muddy. The bass work was particularly good, but got obscured for the most part due to the mixing. The Bowflex ad at 4:32-4:45 was fun, but the voice work should have been de-essed, so the inclusion felt sloppy. The arrangement was fun & spirited, so it carries this. That said, the mixing lacked clarity, which undermined the writing, and the drum writing droned, which left this dynamically flatter than it should have been. We don't need perfection, but I also don't think it should have been a mixed bag with the production and drums. YES
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