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Liontamer

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Everything posted by Liontamer

  1. Artist: Metris Regarding creative approach, I wanted the track to have an identity that felt unique from the original track; this was achieved by expanding upon the structure of the original (with a clear beginning and end), as well as with the differing chords and more ethereal sound design. Some of the ambiences I had used come from Aturax Audio (who allows for his work to be used as long as he is credited). https://www.youtube.com/@AturaxAudio Games & Sources The track that I have remixed is titled First Steps. It is the second track from the OST of Celeste (the game it appears in), and was originally composed by Lena Raine.
  2. Artist Name: MkVaff Looking back, it's surprising how little Metroid music I've covered in the past. It really is one of my favorite series of all time, and I've been playing it since the very first game on NES. The only full Metroid remix that I completed before now was in the winter of 2000, and it was posted on OCR on Christmas day of that year. I think the fact that I've gravitated towards more upbeat dance music - especially in recent years - made the Metroid soundtracks a little more challenging for me to cover. As soon as I started envisioning some slower, darker remixes, much more of the music from the Metroid series suddenly made a lot more sense for me to consider delving into creatively. While listening to some classic SNES soundtracks as inspiration for a few new remixes I was considering, the Lower Brinstar theme from Super Metroid sounded like it would fit in perfectly with the slower, more moody feel I had in mind for some of my newer work. The track has remained one of my favorites from the entire Metroid series through all these years, and there were a few iconic parts of the song I had an enjoyable time working into this interpretation of the classic theme. Hope you enjoy! Games & Sources Super Metroid Composed by Kenji Yamamoto and Minako Hamano
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  5. Totally get it, and I was close to doing that myself. :-D
  6. At 2:19-long, everything's gotta be clicking on all cylinders, IMO, with nary an issue to be found. The piano sample is decent in tone but too exposed (e.g. :15, :18-:25) as having stiff-sounding timing, which may be a limitation of the keyboard being used, I dunno. I liked the underlying piano chords as well. Something about the keys here doesn't sound as humanized as it should though. The core beats starting at :13 shouldn't be so plodding and unvaried. The beats hit at the same intensity every time, no variations, so that sampled beat feels plodding and stapled on top. Love that brush/shaker-style sound used right from the start, which had a nice organic feel; the looping of that sample didn't stand out as much, and it adds to the texture well. Bassline also sounds good. Other than that, I dig the arrangement approach, the general approach to the textures, and the sprinkling in of SFX. Maybe the others will be on board; I'd argue that if this were a 3-4 minute arrangement with further development and/or variations, some of these other issues are able to be more comparmentalized; but at not even 2 1/2 minutes, there shouldn't be any loose screws. Maybe I'm making the perfect the enemy of the good. Let's see what the others say, Alex; if this doesn't make it as is, the arrangement side sounds fine to me. NO (resubmit)
  7. Remixer: LXE Name: Alexis Gelinas Email: Website: instagram.com/lexadex_yo 38753 -- * Game: Super Metroid * Remix Title: Vermilion * Song Title: Lower Brinstar * Notes: This is a lofi hip hop arrangement for piano, bass guitar, and drumset, reharmonized for a more laid back feel.
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  9. Great original writing additions; the brass was solid. Loved the drop in the middle, which surprised me, then the rebuild was awesome, followed by the crazy guitar synth for the finish!
  10. Always dug the energy of this one. Love the way Greg totally transformed this theme. Nice 16th-note runs! :-D
  11. Still as chill as when we posted it. Solid stuff from NoTuX that's more about subtle textural changes once the mood's established. :-)
  12. Awesome intro. Needed stronger brass, but that was about the only weak link that stuck way out. Loads of strong dynamics here, led by Pascal's axe!
  13. I'm more about the writing than the sound design, which was why I was a dissent here. I did dig the electric guitar doubling going on, and I like that this doesn't take itself too seriously. Would have loved for the timing to be tighter, but that's part of the charm.
  14. Solid trance enhancement! Good job continuing to introduce new rhythmic ideas midway through to keep things fresh. UNTZ UNTZ!
  15. Cool vibe. You can tell that MkVaff's sound/sample tech was so much more advanced than most folks in the community way back when. Feels robotic and schump-y! Inherently hard to maintain interest for 5 1/2 minutes, yet MkVaff succeeded!
  16. Wow, surprised I hadn't reviewed this at all when this is one of my favorite old school OCR tracks. Great example of personalizing a theme while remaining melodically conservative. Love the percussion and love the tropical vibe. :-)
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  18. The track was 3:00-long, so I needed to hear the source tune invoked in the arrangement for at least 90 seconds for the source material to be considered dominant in the arrangement. :03.5-:32.25, :48-:55.75, :57.75-:59.25, 1:00.75-1:08.25, 1:10.5-1:11.75, 1:41.75-1:45.5, 1:48.5-1:50.75, 1:54.75-1:57.75, 2:00.75-2:08.5, 2:35-2:38.25 = 66.75 seconds or 37.08% overt source usage Otherwise, it's definitely enjoyable in a vacuum, mixed reasonably well, also well-performed. If you can add other references to the source tune as backing elements to make the majority of the track a VGM arrangement, Mike, then it's golden. NO (resubmit)
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  21. I'll still try to do one anyway, but that's my bad, I should have asked in the first place. I'll reach out to Rebecca. EDIT (2/1/24): Rebecca kindly provided video-based timestamps (added to her submission comments in the first post).
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