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Liontamer

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Everything posted by Liontamer

  1. Definitely started with samples that were too exposed, e.g. blocky piano and then the bowed strings, so I was thinking this wouldn't be solid enough and mentally had my NO vote on standby. At :25 though, things took a more energetic turn and continued to shift from there, sometimes going more diminuitive like with the pizz strings, then a goofy feel with the organ and mallet percussion. Good textural changes to maintain the freshness of the presentation. Sonically, it could be refined, so while I'm not quite borderline, I can understand coming out of it. For me, the solid instrumentation coupled with the dynamic variations carries it! YES
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  5. Original Decision Artist: Sekky Nothing special to add. I took the feedback from the previous submission and used it to improve the arrangement. Games & Sources Sonic Adventure Theme Of Tikal
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  7. Artist: RetroProgDrummer777 Final Fantasy 7 - Chapter 2 Reunion Of SOLDIERs #PlaythruEdit #RPDRemix "It's only a matter of time before Sephiroth uses Meteor ... Then, I'll be going now. I'll come back when it's all over" - Aeris (Sleeping Forest) What twist of fate awaits in Rebirth?!? Link to the remix & edited gameplay together for an unprecedented experience through music & story sequences - Remixed Track List - 1) Heart Of Anxiety/Shinra Company 2) It's Hard To Stand On Both Feet/Gold Saucer 3) Desert Wasteland 4) On That Day Five Years Ago 5) Cid's Theme/Wutai 6) Flowers Blooming In The Church/Aeris' Theme 7) Those Chosen By The Planet/Listen To The Cries Of The Planet/Continue
  8. Artist Name: Spad3s I cannot believe I haven't submitted this one yet! A Smart Race remix turned deltarune medley, with a heavy focus on smart race. One of my best remixes I think, constantly evolving and staying interesting and throwing motifs and genres at you. Hope you enjoy it as much as I enjoyed making it! :D I always enjoy taking VGM and turning into other genres :) Games & Sources Deltarune Smart race Berdly Queen Pandora Palace BIG SHOT Chaos King A CYBERS WORL'D? Undertale Megalovania Don't starve together Don't starve together main theme - this one really isn't noticeable in any way unless you're a die hard fan of SPECIFICALLY the theme, but the last piano part of the remix uses the chords from the theme :) thought it was worth a mention.
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  11. Had to do the alternate since it wouldn't allow the %, but got it!
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  14. Artist Name: Chromatic Walnut This is a roots-rock quartet arrangement of "Theme of Love." Games & Sources "Theme of Love," Final Fantasy IV (Nobuo Uematsu)
  15. Artist: SEFAR I have try to interprete this beautifull and melancholic track with a massive industriel / electronical approach that reflete the deepest of what frostpunk is talking about : a blind run to death and deshumanisation. I'have try to keep the melancolia of the original but to bring it power and more cinematographic sound illustration : like sound of broken ice, industriel mechanism, fire shoot, broken glass of drunken a man and dictator speech. There is a piano and a full set of industriel drums, soundscapes and many others details that i have created. Also, the record speech of a famous dictator for illustrated a major theme of frostpunk : insecurity leads to authoritarianism and fanaticism. "We don't need hope anymore" is a word from a caracter in the game at some point. At the end we don't don't who is kill : the one rebel's or the the dictator himself. The piano is sometime pushing simply the main melody, especialy at the begining, but then it's going in another direction, more ryhmical and maybe in a bite "jazzy" way. I hope it's bring some melodical complexity to the track. The end is voluntary more radical than the original track, because i think my interpretation is more radical in a way that there where no need to continued over the strings decrescendo. I sincerely hope you will enjoy this remix. Antoine DRAï Games & Sources The original Soundtrack came from the Frostpunk main theme ( Track 1 form the OST ), composed by Piotr Musiał. You can listen to it here :
  16. Artist Name: minusworld This was my submission for Dwelling of Duels' 20th Anniversary (Sept. 2023). I was originally planning something very different but a key collaborator had to back out, so I pivoted quickly and, in the interest of trying to make something special for the 20th, decided to go full mad scientist on this entry. Obviously this track is inspired by Mick Gordon's DOOM soundtracks, but I was limited on time and didn't watch any "How to mix like..." videos, instead opting to spend time doing a bunch of weird experiments with effects and plugins. It's not exactly like DOOM, but I think it ended up having its own *ahem* flare *ahem* that I like. :) I'm really happy with the guitar sound, which is a 7 string pitch shifted down an octave before running through any other effects. Initial effect chain was: Guitar -> Pitch Down Octave -> Darkglass 7k -> amp sim at low gain. In the mix I blended in guitar DI signals through a clean amp sim to help add clarity. The synth lead is three instances of Massive stacked with different presets into copious amounts of saturation and distortion. NI's Kinetic Metal provided a lot of the ambient sounds, often augmented with a bitcrush or comb filter effect. Wavesfactory's SnareBuzz added some extra noise on top of various pads. OTT was used liberally on the drums and bass, along with copious amounts of the Analog Obsession compressors, particularly FETish and dbComp. TDR's Koletnikov also makes many appearances on busses. Occasionally I ran a softsynth through an amp sim--that's the big crunch in the beginning before the real guitars kick in. Some glitch effects were done with an effect called FRACTURE. Airwindows plugins are sprinkled throughout, often doing who knows what! Slew2, SubTight, OrbitKick, Inflamer, Sweeten, Tape, and more make appearances. Arrangement-wise, I learned something called "kishotenketsu" from Joe Newman (aka newmajoe) which is a narrative structure consisting of introduction, development, twist, and conclusion. Joe uses it as an arrangement tool sometimes, and I followed it for this track and liked the result. This track is arranged: Airship theme (ABA'), Airship theme ambient variation, Koopa Kid Battle, Airship theme again (BA). Games & Sources Super Mario Bros. 3 - Airship - https://www.youtube.com/watch?v=7TO0N4KxzPE Super Mario Bros. 3 - Koopa Kid Battle - https://www.youtube.com/watch?v=03gX-re5C9g
  17. The world cannot have enough Aquatic Ambiance covers (especially funky ones like this Mining Melancholy one). I hope you guys do Aquatic Ambiance down the line! :-D @Ridley Snipes
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  19. Holy shit, this track... This may come across like an insult, like invoking another artist is somehow an unfair comparison -- I feel like if we had asked J Damashii to contribute and arrange this track for Impact of Iwata, he could have made this. I hold J and his musicianship in the highest regard, so I actually mean this as a massive compliment. And for those thinking "But his tracks are so wild", he's totally capable of dialing it back. What an amazing job, everyone, CNDR especially. Wes, I owe you an apology. I wasn't really familiar with your game. YES
  20. Very cool transformation of the theme, including playing with the rhythms, to give it a whole new character. 1:59 definitely had that "bad boy" energy, like some white teen band guys trying to flash some ice or whatever the kids say these days. That's tough. Love it, bois! :-D YES
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