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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. Just following up on this, the song was only referenced for 2 bars sung by the Pikmin in Pikmin 2 as an Easter egg, but the full song was used verbatim as a stage theme for SSBB, so we'll actually associate this with Brawl. :-)
  3. Diggin' the piano at 2:36, and then we get bwomp chicka sweetness along with added string synths at 2:44; fun little detour before going back to rocking out. Hitting the melody with the synth lead for the finish was the perfect nostalgia cap on this one. Just a fun treatment throughout with Jabo and Ivan adding tons of textural depth, and all the requisite Wake synth spices that bring forth life. :-D YES
  4. Artist Name: Tony Dickinson, Joe Newman, Eli Bishop, Dom Palombi Hello OCR, it has been quite a while since I have submitted something to the website, but recently I did a Fire Emblem arrangement that I thought would fit! Most of the time I do heavy metal remixes but every so often I get a jazz or funk itch that I need to scratch. It recently won the GMRA 2025 "Best Jazz" remix which I wasn't expecting, but am very grateful for, especially considering the caliber of musicians that tend to be in that category. I became a massive Fire Emblem fan after playing Three Houses. The soundtrack on that game still blows my mind when I listen to it. So when Fire Emblem: Engage came out years later I was anticipating another fully banger soundtrack. Aaaaaaand... nope. It did not hit nearly to the same degree as Three Houses did. Don't get me wrong, Engage has plenty of really good tracks, but they're a little more hidden, and mostly only occur when it switches from the tamer "planning" version to the "attack" version, for like 6 seconds at best. One more thing I should probably mention about the title: One of the biggest criticisms of "Engage" was its character design and somewhat childish writing, at least compared to the more adult war themes of Three Houses. A lot of people weren't super fond of the extremely brightly colored character designs and thought they all looked like Vtuber designs. And of course "Enrage" being the feeling that it made people feel expecting a Three Houses follow up and receiving some Saturday morning anime instead. But, the sources "Bright Sandstorm" and "Bright, Bold Sandstorm" kinda came out of nowhere in the middle of the game and captured me as soon as I heard them. No surprise, it is written by one of the three incredible composers who put together the Three Houses soundtrack. The sense of harmony and melody blew me away with all of its cheesy Japanese glory. This arrangement was also a fun exercise in trying to start with an incredibly small ensemble, and gradually add more and more instruments as the song goes on. I.e. starting with a string quartet and rhythm section and then by the end it becomes an entire orchestra with jazz brass. For the nerds, I wrote the string arrangement with LA Scoring Strings which has multiple sizes of string ensembles, so as the song went on I would keep increasing the size, like Violin 1 would go from 3 violins, to 6, to 9, to finally 12. But I didn't use just string samples, Eli Bishop recorded the solo violins as well as layering many passes of violin 1, violin 2 and viola to make the strings sound more realistic, so mostly what we hear is Eli's fingers. Definitely took the song to the next level. The saxophones were recorded by Joe Newman and drums by Dom Palombi. A lot of talent in this group of musicians and I was super stoked to have them be a part of it! (P.S. I talked to Larry at VGMCon and I'm wanting to phase out "Prince uf Darkness" in favor of just using my regular name) Games & Sources Game: Fire Emblem: Engage Song: Bright, Bold Sandstorm (there are four versions of this song in the soundtrack, I drew from all of them)
  5. Artist Name: RHYTH_TWISTED Sonic The Hedgehog and Jet Set Radio's OSTs are huge influences on how I make music, so I hope that shines through with this! Games & Sources Mario Kart 7 Song: Wario Shipyard / Wario's Galleon Composers: Kenta Nagata & Satomi Terui Year: 2011
  6. Artist Name: Gaspode Last year I played this nice indiegame called »Crypt Custodian«, about a cat with a broom as a weapon, which has to clean up the afterlife. One important part of the game is its charming soundtrack, which I immediately fell in love with. The original pieces are rather slow and mallow, but my version developed over time to something much faster and energetic. Source Breakdown 00:13 – 00:38, 25 sec., Morning Haze (00:52 – 01:17, 25 sec., Based on Morning Haze 01:18 – 01:43, 25 sec., Morning Haze (0:16) 01:43 – 02:08, 25 sec., Sculptors Peak (0:27) 02:08 – 02:32, 24 sec., Morning Haze 03:13 – 04:04, 51 sec., Sculptors Peak 04:10 – 04:36, 26 sec., Morning Haze 00:00 – 04:50, 290 sec., Whole remix 25 + 25 + 25 + 24 + 51 + 26 = 176 sec. => 60,7 % Games & Sources Crypt Custodian – Morning Haze https://www.youtube.com/watch?v=9S5L8DkB4Ms Original Score by Eric Thompson Crypt Custodian – Sculptors Peak (0:27) https://www.youtube.com/watch?v=9_FNcozxM5Q Original Score by Eric Thompson
  7. Artist Name: Gaspode I always wanted to remix the classic title theme from »Metroid« in all its glory. As with many of my remixes I incorporated another theme to keep things interesting, and after i realized that the title screen from »Metroid« shows a planet surface, i chose the main melody from the »Tallon Overworld«-theme from »Metroid Prime«, because thats another planet-overworld-theme. And it fitted the style very well. Games & Sources Metroid – Title Theme https://www.youtube.com/watch?v=M-U3sVX2G3w Original Score by Hirokazu Tanaka Metroid Prime – Tallon Overworld Depths (1:12) https://www.youtube.com/watch?v=EgwGYmAH0BA Original Score by Kenji Yamamoto and Kouichi Kyuma
  8. Artist Name: Eltwish This whole track came about all because of the silly title. I've long been a fan of the Japanese jazz-rock trio Fox Capture Plan. Some five or so years ago it happened to occur to me that Star Fox Capture Plan would be a great name for Star Fox music arranged in the style of a Fox Capture Plan tune. This year I decided I still really liked the idea and it was time to finally try it. 疾走する閃光 and Acceleration are a couple songs from FCP that might give a good sense of what I was going for. It was tricky to arrange a characteristically melodic, narratively unfolding Kondo piece in their style, which tends to feature repeated arpeggio-centric grooves and somewhat minimal melodic material. I started with a simple reharmonization of the main theme from the credits (comes in at 0:27 in the linked source video), and used that harmony as the basis for some arpeggiated riffing and a solo section. Of course, I soon realized that using a reharm as the main structural element meant I often didn't really have any of the source present, so in addition to the sections where the right hand quotes the theme, I added a couple sections drawing on the source more explicitly. The first is the more mellow synth melody at 0:54, which echoes the light piccolo-lead part at 0:41 in the source. The other is the spacey section at 1:56, where the bass comes in playing the oboe (?) theme from source 1:25. Much like the source, this then drifts into a more downtempo open section which gradually builds back into the theme restatement and energetic conclusion, in part by way of the main Star Fox theme (used in the credits at 2:53). So the whole arrangement roughly follows the structure of the original, if not very transparently. I've wanted to make something for OC Remix since I first found the site over 20 years ago. I took a stab at it every few years since then, but only in the last year or so have I started focusing more seriously on music and finally put together something I feel good about submitting. Whatever the result, I'm sure it won't be my last submission. I'd like to extend my gratitutde to 744 and Josh Winiberg, who gave me feedback on a draft on the Discord channel. This project was a big challenge for me in terms of drum programming and mixing, both areas where I've felt I have little clue what I'm doing. Their encouragement convinced me to submit my work, and their mixing advice was indispensable for getting this to sound more like FCP and less like the piano was underwater. Games & Sources The material for this remix comes from the ending credits theme from Star Fox 64. The intro fanfare is based on "All Clear", the completion theme of the last level, which in-game leads right into the credits. Both were composed by Koji Kondo.
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  10. Sounds like we need listening parties for both soundtracks... :-)
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  15. Artist Name: Argle From the files of "shit I started 12 years ago, made significant progress on and never finished", this! I had it like 85% done back then and for some reason fumbled the ball. And then I got burnt out on music and never revisited it. But I'm actually glad that past me failed because I like this complete renovation even more than the original attempt. It's a sleepy lullaby of the Mabe Village theme, and I've made it even more relaxing than it used to be. Stuff like accordion and violin are fine instruments, but we can go sleepier. I wanted it to be like being wrapped in a warm blanket. An interesting challenge in this version was trying to create layers of percussion that added a subtle rhythmic drive without actually sticking out and drawing attention to itself, or ruining the vibe. I got to dig deep in sample libraries I've bought on a whim and never used. Ahem, not that I'm usually guilty of such reckless impulse buys! ..... Games & Sources Mabe Village -
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  17. Artist Name: Seriance Hello there, hope you enjoy my submission. It's my first finished project in a while, so be nice lmao As far as references go, there's an adaptation of a theme song from the Pokemon anime around the 2:40 mark. You'll recognise it when you hear it:) Games & Sources Music: "Lake" Composer: Go Ichinose Game: Pokemon Diamond, Pokemon Pearl
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  20. Artist Name: RebeccaETripp This is the end of my Zelda Sky Themes Medley, with winds performed by Steven Higbee, Brooke Ferd, and Gamer of the Winds. I wanted this finale to feel weightless. While all the themes in the medley involved flight, heights, wind, or heavenly contemplation, by this end, I hope the listener has mastered the art of flight! Games & Sources 0:00 Sky Islands Low Gravity (TotK) 1:40 Skydiving (TotK) 2:54 The Skies (SS) 4:20 Island in the Sky (SS) 5:18 Cuckoo Shack (LA) 6:10 Flute Boy (LttP)
  21. Artist Name: Pipko Fanfare This was my attempt to turn "Castle of the Dhaos" into the high intensity progressive metal track it always felt to me like it wanted to be, despite the trumpets and accordion in the original. Alternate title: "Dastle of the Dhaos" because if just changing the first letter is enough for Dhaos (and Eragon, etc) then it's good enough for me! Games & Sources "Castle of the Dhaos" by Motoi Sakuraba and Shinji Tamura, from "Tales of Phantasia" (SNES)
  22. Original Decision Artist Name: Audiomancer, Aka Eric This is a resubmission of this tune. One of the judges said something about why I don't play the flute live, and that's because I have zero quiet time to myself. The only reason I was able to sample myself is because I got out of work 15 minutes early one day, and rushed home to use that 15 minutes to record myself real fast to make my Directwave instrument. I wish I could, my live playing is (I think;) at least a bit better than this stopgap solution, but it is what it is. I lowered most of the levels across the board, especially on the flute and low brass...and part of the melody I changed to a trumpet to add some variation. I also tamed the saturation automation on the flute as well. I increased the volume on the strings, however. I also did a bit of sidechaining of the flute to the high mids of the backing elements to make room without increasing volume. I shared a revision on Discord earlier, but a huge spot of distortion showed up.... even though it wasn't audible in any other context besides played through Discord. In either case, I still altered this version slightly, I think I improved the balance even more:) As always, I appreciate the feedback and time taken in reviewing submissions!:-D Games & Sources Final Fantasy 6, Forever Rachel.
  23. Artist Name: Kyaku I try to remix from games that I have spent some significant time playing as my own little somewhat silly homage, a nod to the enjoyment they provided me. Stardew Valley was definitely one of those games and this winter track was one of my favorites. More quiet and subdued compared to a lot of the other seasonal sounds, it felt like it captured fairly accurately that meditative, muted feeling that you get after being blanketed in heavy snowfall. But of course, I’m addicted to synth wave still so let’s just turn it all upside down and here we are! Games & Sources Stardew Valley - The Wind Can Be Still
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