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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Your ReMixer name: MechaSpider Your real name Your email address: Your website : https://www.youtube.com/channel/UCGls2rVsGY94x9J3jFAToSA Submission Information Name of game(s) arranged: Ninja Gaiden Name of arrangement: Itsy's Determination Name of individual song(s) arranged: Ninja gaiden for the NES - Ryu's Determination Preview+Download: ----------------------------------------------------------
  2. Favorites Threads (and why we don't like 'em)
  3. Well played. /slow clap
  4. I saw you get mad about the previous rejection on the Tweeter. The wait time is definitely too long, we all agree. But as for WHY we rejected that arrangement, don't get mad about getting rejected! It's nothing personal, and we're here to be honest, not "not get" your style. We're looking for the overall level of interpretation, and this arrangement demonstrated that a lot more interpretation than your Sonic 2 sub. Cool, airy opening synths. Melody came in at :15. The beats added at :30 were thin but had personality, and the track fills out more later. So far, this is faring better than Ace's previous submission as far as the interpretation, because there's a lot more personality to his presentation of this theme compared to his Sonic 2 sub that more closely matched the mood & tone of the original source most of the way. Because Ace set the loops and played the other lines in live, there were some minor moments where the timing felt loose, but it was nothing major. At 2:03-2:31, the soundscape got pretty cluttered and you had different parts competing for the same frequencies. Nice subtle difference at 2:48 with the click, thinner perc, and more delayed sound to the melody. Ace is basically playing the same melody the same way again, but the surrounding part-writing and padding all changes and swirls around so that the track doesn't feel like it just retreading the melody, but trying to build and evolve the music around that melody, which is a cool approach, something that's both expansive and valid. I'd say with the bassy synth added in at 3:00, things were getting muddy & cluttered again from 3:04 all the way to 4:23. Arrangement-wise, I like the writing and structure for that final section, and you have a nice build with the increasing density and energy, so let's not mistake that that's there. However, even though the track getting thick is intentional, it's not mixed well after the fact, and the track is just too indistinct as a result; you can reduce the overlapping frequencies to gain some clarity, all without losing any of the power and effect you're going for. Hopefully, some of the musician Js can give some targeted advice there. Like the last submission, the track cuts off before the fadeout finishes, which doesn't affect the decision but IS sloppy; make sure you're checking that your track fully tails off so we hear all of the final seconds. Even in your YouTube video, it just cuts off abruptly. :-/ I'm speculating, but IMO it may take some other Js time to warm up to this, but definitely listen to this a ton of times and get used to the instrumentation and textures of it. It can possibly feel choppy (not because of the time signatures, but because of some looseness in the live parts vs. the rigidity of the beats). It also could be perceived as not interpreting the source tune enough because of the melodic repetition, but I wouldn't agree with that. I think there's a lot of more subtle dynamic changes going on that offset the melody being played pretty similarly through the 4 1/2 minutes. The main issue I have is just clearing up the densest parts to preserve the energy that's intended, but prevent the track from sounding TOO indistinct & washed out. Cool arrangement, and you could definitely get this to a place where it can pass just from some mixing/EQ adjustments. It's 85% of the way there, IMO. Good stuff so far! NO (refine/resubmit)
  5. Hello again. Here is my second remix submission. I hope that you enjoy it. Remixer Name: Motive Makes a Man Real Name: Email: website: http://youtube.com/acewatersthe3rd Name of game arranged: Mega Man X2 - Crystal Snail Name of arrangement: Chilled Energen ORIGINAL: https://www.youtube.com/watch?v=wlUAOrYqy94 MY REMIX: This song has a killer groove, and an awesome set of time signatures (13/8 - 6/8 - 6/8+2/8 - 4/4) and I have always been a huge fan of time craziness, so I knew it was a song I had to do an arrangement for. The original, in my opinion, is a bit fast, a bit tinny, and a bit mechanical. It loses some of its groove. So, my goal was to chill out the song, give it some of its groove back, and play off of the awesome 13/8 sections. As with my last submission, this song was orignally composed for a video.
  6. That Kickstarter's crushing it on Day 1. Good for them!
  7. That definitely did NOT happen, that is not the case. I think djp would be flattered you said that, but had to clarify he didn't invent the notion of arranging video game music. He did build a community around arranging VGM across all styles/genres/gaming systems though. Turned out pretty good!
  8. What did you think? Post your opinion of this ReMix.
  9. The full answer though was the skin caching wasn't working right, and since it was behaving like poop, that became the test word to see if changes were taking or not. The issue was poop.
  10. IIRC, it violates YouTube's terms of service to embed videos without the video competent visible. There's no way we'd do this. We don't feel like having our YT account get bahleeted again.
  11. http://lifehacker.com/5893908/how-to-banish-embarrassing-or-annoying-autocomplete-suggestions-from-your-browser Shift+Delete when it comes up.
  12. What did you think? Post your opinion of this ReMix.
  13. Excellent! Chrome tends to cover it up when it displays the URLs as you're hovering over other links. Thanks! Now if only I can figure out how to make ReMixer names green again on the main forum listing page. I miss that feature from WAY back.
  14. The titles for post counts are above your icon. Onto a separate issue, as far as I can tell, when viewing a subforum showing a listing of forums, clicking "Mark this forum as read" doesn't mark the subforums as read, since it apparently only works to mark a list of topics as read, not a list of forums. You seemingly have to open each individual forum and only then does "Mark this forum as read" work. That said, not having a way to mark all as read from the main forums page will get annoying.
  15. They were so cute! But here's to FREEDOM (or somethin'!)!!! EDIT: For anyone that wants the old avatars, have at it hoss! Download 'em for yourself! http://ocremix.org/etc/ocremix-vbulletin-avatars-final-2015-04-27.zip
  16. What had happened was...
  17. The Shovel Knight main theme from 1:35-2:06 sounded pretty liberal, so I actually didn't count that, but the source usage is straightforward and well over 50%, so I'm not including a timestamped count. When the volume's all the way up (I listened to it louder than normal at first), you hear a LOT of hiss in the opening piano passage until :26, which should have been eliminated somehow. It's faint at a regular volume, so it's not a big deal, but just watch for details like that in your render. The piano sequencing's pretty good for the opening, but the supporting notes underneath the main verses sounded somewhat mechanical. Overall though, it's a good sound. Much like Alex's other pieces, the string work is beautiful, and well-executed considering it's not live players. An excellent and emotive arrangement. Once can't help but be impressed by the romantic-yet-tortured feeling of the piece. Save her. YES
  18. ReMixer - RoeTaKa Name - Alex Roe UserID - 9374 Games Arranged - Shovel Knight Arrangement Name - Catch Me Songs Arranged - The Requiem of Shield Knight Game info - Shovel Knight Composers - Jake Kaufman Systems - Wii U, 3DS, PC Comments: Shovel Knight was a pretty awesome game, I really enjoyed playing it. One of my favourite moments in the game is when you're sleeping after you beat a level and you dream about Shield Knight falling, you have to catch her and this lovely music plays. Those little segments with that music together really nail why Shovel Knight is doing what he is doing. You instinctively feel the need to complete this objective whilst fighting off enemies and I just think it was an inspired part of the game that acts as a great metaphor to Shovel Knights' emotions. It didn't have to be there but it was and I appreciate that. I think that is one of the reasons that made me love this song even more. It was refreshing to arrange this because I knew I wanted it to be somewhat simple. It's mostly just piano and violin, backed with some orchestral strings and later a harp for some extra texture and movement. The melody is what stuck with me the most and I wanted to focus on that. Some of the Shovel Knight theme is included as well in the beginning and the middle section too. I'm sure nobody expects a remix like this from Shovel Knight haha. There is already a great arrangement album that released with the soundtrack and I'm really pleased how this arrangement turned out. ------------------------------------------------------- - "The Requiem of Shield Knight" - "Main Theme"
  19. A little murky/muddy for my taste, but clearly nothing actually hurting the track. Overall, everything's clicking nicely with the chromatic percussion focus. Soft, relaxing atmosphere and nicely personalized interpretation. Love the "sonar" sound effect being used (GoldenEye throwback!). The title fits nicely; music for swimming through dark waters with a light to guide your way. The fact that the title imagery works so well speaks to the effectiveness of Wes's interpretation. Nice work! YES
  20. I never heard the previous version, so I'm coming in with a fresh listen on this. I'm offering more play-by-play than usual, because I think this track has subtle dynamics and interpretation that can be overlooked. The cheering SFX seemed short & looped. Normally this isn't a big deal, but every time you use it (:00, :47, 1:43, 2:56), the same loop of cheering becomes too obvious. It's the instances of faint whistling that give it away. After the intro, track opened up with an chippy yet ethereal play on the source melody. Also note how the backing beat writing is simple but completely different from anything in the original, so that new material should be noted, as far as the level of interpretion. As far as the texture, the beats & kicks fill things out nicely; this was a solid sound. Changeup at :47, and back to the synths, pads, and low-quality crowd SFX. Textures thinned out some at 1:03 going back into the chip parts, synth, and kicks. Nice doubling of the melody with the individual & sustaining chip notes. Again, using the crowd SFX around 1:38, which is weird hearing the same loop again. On the plus side, note the padding to thicken up the soundscape before going into the chorus at 1:51. Good way to subtly raise the energy within this deliberate tempo. Also for the chorus at 1:51, note the different synth doubling the chip lead, which was a good change. Bad sampled electric guitar lick from 2:05-2:07 & 2:38-2:40; super stiff timing that exposed the sample, but very short. 2:56-3:12 brought back the crowd cheering SFX yet again. You need to find different cheering SFX and use different segments of it instead of re-using the same exact clips. 3:12-3:44 with some minor variation and expansion on the source melody, but a welcome addition. 3:46-5:06 (transition at 3:46, chorus from 4:00-5:06) sounds like a pure cut-and-paste of 1:36-2:56 until 5:04 drops all the main stuff for a beat-driven finish. The track unceremoniously cut off at 5:20, so that needs to be fixed to have a proper fade down after the final bar. The crowd SFX has got to be replaced with 4 different samples of crowd noise that also blend into the soundscape better. Otherwise, I think the production quality is solid enough, and whatever issue on sample quality were there for the first version didn't seem like a huge deal here. On the arrangement/writing side, it's OK to have the tempo like this, when there are subtle but observable changes in the density of the track that provide dynamic contrast, which this has. But it's easy to view this as plodding because there are some large components that sound repetitive. For example, 1:03-1:36, 1:51-2:23, 3:12-3:43, and 3:59-5:03 had the same beat patterns in the background; consider some ways you can offer subtle variations in the instrumentation, timing, or stressed beats for those patterns. For example, the added cymbals from 2:23-2:55 were a good idea to subtly alter the texture. That said, this could use more instrumental/textural changes if you're going to go at a slow and steady tempo for a 5:20-long track, otherwise, it feels too long and somewhat underdeveloped. IMO, this is actually well in the right direction. It's maybe 85% of the way there, IMO. There's so much promise here, so don't give up on this one, and sorry for the long wait to hear back on this resubmission. If you do resubmit this again, we will evaluate it as soon as possible, which is the supposed to be the typical priority for resubmissions. NO (resubmit)
  21. Original Decision Contact Information RJ remixes Jonathan Lemethy and Richard Földhazi https://soundcloud.com/rjremixes 51359 Submission Information Journey to silius Final Journey Journey to Silius Stage 2 (Underground Concourse) Original Composers: Naoki Kodaka Nobuyuki Hara Shinichi Seya Naohisa Morota We did this remix becouse we always do trance and upbeat tracks this time we aimed for a diffrent approach, our main objective was to keep the mystical feeling from the original track We hope you like it! we sended it with sendspace aswell so u should be able to download it! see link below ------------------------ https://www.youtube.com/watch?v=QXCEbzjmKmc
  22. What did you think? Post your opinion of this ReMix.
  23. For a 2:41-long track, I needed at least 80.5 seconds of overt source usage to consider the VGM usage dominant in the arrangement: :00-:20, :22.75-37, 43-51.75, 52.75-1:01.5, 1:06.75-1:07.75, 1:12.75-1:22, 1:43-1:52, 2:17.75-2:18.75 = 71 seconds There was also a lot of subtle but extended use of a beat pattern from the original (1:09-1:19 of the source) in the background, e.g. 1:52-2:32, and that usage was enough to make it clear for me that the source material was dominant within the arrangement. Arrangement-wise, this had good energy and a very personalized spin on the theme with the throwback chip-style instrumentation; interesting approach with the Commodore 64 vibe. When the track picked up at :22, the backing textures were a bit thin; this could have used a padding part or effect to fill things out, like the intro's ambiance. No big deal though; the dynamics of the piece were otherwise excellent. This interpretation was so much more upbeat and spirited than the grungier style of the original, so cheers on making this version stand out as your own. Always glad to have more much-needed Amiga representation on OCR! YES
  24. For a 3:13-long track, I needed to find at least 96.5 seconds of overt references to the source tunes for the VGM to be dominant in the arrangement. Like Palpable, the way the intro bassline was modified was too far from the Marble Garden's to give it full credit, but ultimately this checked out with overall source usage (Marble Garden verses unless otherwise noted): :17-:18.5, :23.75-:25.5, :31-:34 (Azure), :37.5-:42.5 (Azure, MG), :48-:49.75, :55-:58 (Azure), 1:01.5-1:04.5 (Azure), 1:07.5-1:10 (Marble chorus), 1:12.5-1:15 (Marble chorus), 1:19-1:44.5, 1:46.5-1:49.5 (Azure), 1:53.25-1:56.25 (Azure), 1:58.75-2:01.25 (Marble chorus), 2:03.75-2:06.25 (Marble chorus), 2:14-2:39.5, 2:41.75-2:54 = 98.25 seconds or 50.9% overt source usage 1:19's version of the bassline was simplified but more overtly similar to Marble Garden's notes that I counted that. I'm probably missing some other connections, but as liberally as this was arranged, I'm not sure how much higher things would end up timestamping out anyway. That said, the overt source usage barely checked out as dominant for me, so I'm on board. Love the fusion and transformation of the two themes, with "Marble Garden" taking the lion's share of it. Incredibly driving energy behind this track, with great instrumentation choices, fun-filled AND fun fill percussion, electric geetar midway through, and excellent dynamics (loved the dropoff at 2:15). Jordan... killin' it. Great job! YES
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