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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. What did you think? Post your opinion of this ReMix.
  3. Dunno how old that mistake was, but it'll be fixed tomorrow. Thanks for the catch!
  4. What did you think? Post your opinion of this ReMix.
  5. What did you think? Post your opinion of this ReMix.
  6. It's the Game Gear/Master System version of Scrap Brain, not Genesis. Fixed the link in the first post.
  7. Welcome back! Posting here's fine, just host the songs and people can DL 'em and try to identify them.
  8. http://twitter.com/frankiesamba/status/565026641257455616 We know the game, for reals! Anyone willing to take on this theme? If you create (or already have) a passable mix of this theme and submit it, just let me know and I'll expedite it, since it'd be cool to have Fester's Quest represented with this request.
  9. The arrangement's strong, and the source usage was easily dominant here. On the mixing side, I'm possibly grandpa'ing, but I thought the backing instrumentation should have been pulled back and the sound should have been a little cleaner. There's definitely frequencies mudding together during the main verses where all the power geetar, machine gun drumwork & cymbals behind the lead just bleed into each other. It's mixed reasonably well otherwise, but if the overall volume's going to be an assault on the ears, then you can't have extended, super-cramped sections like :12-45 & 1:01-1:36. I don't think it's 100% a personal taste thing, but if other Js don't see/hear it the same way, it's no problem here. Like I said, it's a sweet arrangement, and it doesn't afraid of anything. For me, I feel some mixing tweaks would retain the power while more appropriately balancing it. IMO, just pull the supporting instrumentation back a bit and de-clutter/re-EQ whatever frequencies may be overlapping. NO (refine/resubmit)
  10. Looking to move forward some more of the Apex 2015 tracks - LT ReMixer Name: DusK Real Name: Dustin Branscum Email: Website: http://www.itstartsatdusk.com User ID: 24328 Game: Ultimate Marvel vs. Capcom 3 Arrangement Name: "A Day Like No Other" Songs Arranged: "Main Menu Theme" Platform: Xbox 360, Playstation 3, PlayStation Vita Composer: Hideyuki Fukasawa Release Year: 2011 Source 1: Source 2: ReMix link: Comments: A little while after talking with DarkeSword on OCR Talkback about the Apex project and making my claim, I thought about how I wanted the remix to sound. I really wanted to give it this sort of "pump-up" feel. I wanted this to be someone's fight song. I think I delivered. Enjoy.
  11. https://drive.google.com/file/d/0BzZ-TkKWy5oLWDRZTmFCdHJVYzQ/view?usp=sharing http://ocremix.org/forums/showthread.php?t=42698 http://ocremix.org/info/Category:Tutorials
  12. What did you think? Post your opinion of this ReMix.
  13. What did you think? Post your opinion of this ReMix.
  14. The way the loop point of the sampled audio is exposed at 1:48 when the sweeping sound in the original just cuts out is a small thing, but it IS sloppy. Anyway, this is just accent instrumentation layered over the original audio, slightly sped up, and IMO is a violation of our standards. Let's even give it the benefit of the doubt and say (read: pretend) the source tune is recreated not sampled; compared to the source tune, it still sounds the same, there's no meaningful difference in the instrumentation, tone, or textures of the source tune, and the supporting instruments come in at the same time as the original. It might as well be the verbatim original with a slightly faster tempo, and no other substantial arrangement. Other than a slight tempo increase, there are 0 meaningful changes to the source tune itself, and none of the added instrumentation directly arranges the source or provides enough substance to stand apart enough from the original. It's an enjoyable track, but a very simplistic arrangement. I think the key difference between this and "Power Glove (It's So Bad)" is there's nothing creatively done with the sampled source tune audio. It's a perfectly fine track, but it falls outside of what we can accept for OCR. It's not enough to merely take (or recreate) original audio and lightly build around it, you have to substantially arrange the source tune. NO
  15. I was thinking of a marathon along different lines, that being a stream going through every individual OC ReMix, which is over 200 hours straight of music. Both seem like good ideas.
  16. What did you think? Post your opinion of this ReMix.
  17. What did you think? Post your opinion of this ReMix.
  18. What did you think? Post your opinion of this ReMix.
  19. It'll fix itself after the next mix is posted, Señor Eagle Eye.
  20. What did you think? Post your opinion of this ReMix.
  21. No need for replacements. If something gets picked for an album flood, that's the directors'/staff's call, but it doesn't mean there's replacement submissions; that just means what you sent was a direct post. Currently the site pulls all of a game's composers from the database no matter who composed the source tune of a mix, and we tag the mix the same way (all of a game's composers). If we can populate the database to handle all of the individual song credits, we may be able to get more specific, but that would definitely be a long-term project, i.e. it would take a lot of time to do. We haven't had new submissions since '13, but we have plenty of avatars. That said, the current avatar set won't SURVIVE the move to Invision, so make your peace with these lil' guys not being there anymore.
  22. What did you think? Post your opinion of this ReMix.
  23. What did you think? Post your opinion of this ReMix.
  24. Will take a look this week.
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