Jump to content

Liontamer

Judges
  • Posts

    14,224
  • Joined

  • Last visited

  • Days Won

    140

Everything posted by Liontamer

  1. I'll co-sign what everyone else said and also point out that you 1) can edit your old posts) and 2) don't need to waste energy being self-conscious about the old stuff, because no one cares. Face forward. Less thinking. More doing.
  2. Yeah, I checked the video, and whatever happened wasn't obvious on my side. I noticed the messages, but didn't realize it was just buzzing with intermittent talking. For the first 5 minutes, the audio was perfectly fine, then it got jacked for the rest. Over the course of the show, I tried plugging in an external mic, plugging & unplugging that mic and turning it off and on again, and disabling the internal mic, but none of that ended up working. First time I've ever had G+ fuck up the audio like that ever, so I've got no idea what caused the issue or how to avoid it in the future. Will try again in the next few days and we'll see if the problem persists.
  3. Can't be shifting the start time EVERY week! Let's go! http://www.youtube.com/watch?v=bjiQ4VRYv_g
  4. It's dated, especially due to the thin claps. I wish the textures were denser; even for its day, there should have been at least a bit more density to this. That said, it had a good groove. The bike rev SFX at 1:19 was actually pretty baller, and the source tune itself is fun. Michael pulled off an effective gradual build, finally getting to the meat of the source at 2:38. Smart stuff for one of the longest mixes out there in OCR's old days.
  5. MAGFest the 13th! Where are my Friday the 13th NES logo T-shirts????
  6. Would have to hear everything in context. Any non-VGM usage should be limited.
  7. Yeah, I agree with the other in terms of liking the overall intensity, but definitely had the same complaints. The track got SUPER EMPTY at :26 with no backing guitar and basic drumwork. What happened there? The drum tone from :24-1:14 definitely didn't fit at all, and you need to fill out the soundscape there. I see you're attempting to create dynamic contrast, but don't gut the track to do it. The mixing was definitely off. I also couldn't hear the bass ANYWHERE after :49, and everything sounded very lossy with no high frequencies. The rinse-and-repeat at 2:02 and 2:27 was a bummer. We definitely need more variation and development of the arrangement. I disagree with Palpable that this is very close to passing, but it IS well in the right direction. To summarize, Julian, this is a good start, the arrangement and performance are interpretive, but... * the mixing is imbalanced * the soundscape is empty from :26-1:14 * the drums have to be changed from :24-1:14 * the arrangement shouldn't repeat verbatim from 2:02 until the finish in a track that's only 3 minutes; add more variations to your treatment of the source tune NO (resubmit)
  8. Though the leads aren't merely taken from the original audio, I agree that the leads starting at :20 are very similar in tone & feel to the original track, so I don't have a problem with Chimpa treating those as a minus as far as level of interpretation. That said, I don't see how this wasn't still a substantive interpretation. Definitely up until 1:13, I wouldn't have passed this. But from 1:13-on, especially after 1:58, the new supporting writing, rhythmic changeups, and beat drop-offs definitely distinguished it from the original. The dropoff at 2:52 had a very smart reference to a subtle supporting part from 2:19 of the source and gradually rebuilt things working around it. 3:22-3:36 was an area where the beats and writing being so similar to the source was another knock against this, and the overall feel was very close once again with the original, but that only lasted that short while before changing the instrumentation and textures distinctly from the source for the rest of the piece. I was more disappointed that the textures didn't get more complex and sophisticated than they generally were, so on the production side, I would have liked more meat in the sammich, but that's neither here nor there. I'm a little underwhelmed, but it does get the job done for me production-wise, and I felt the arrangement did enough to stand apart from the original. YES (borderline)
  9. Removed your self-plug. A link to your thread (in passing without fanfare) is fine, but don't make it more about your track in a thread where someone is looking for feedback for THEIR piece. Keep it classy, plz!
  10. OK, so the musicianship was an obvious pass last time, so let's see what's up now. The old breakdown was :52-:53, 1:05-1:18.75, 1:32-1:45, 1:58.5-2:11.5, 2:24.75-2:36.5, 3:37.75-3:40.5, 4:03.75-4:30.25 = 77.75 seconds or 28.07% overt source usage Now we have some added usage of Sagat's theme in other places: 1:18.75-1:32 (very subtle), 1:45-1:58, 3:05.75-3:37.75 (subtle), 3:51.5-4:03.75 = 70.5 seconds So the total combined with the previous version pulls the source usage up to 148.25 seconds or 53.5% I would have loved for the added source usage from 1:18.75-1:32 to be boosted up in volume. Less so for 3:05.75-3:37.75 as well, but wouldn't have minded a bump up there too. That said, the sum total of the additions put the source usage nicely over the top for me. Source usage dominance isn't just about using a theme, it's about how it's positioned in the context of the arrangement, so I could still some NOs based some of the added usage being too quiet. To me, the additions should have been a little bit louder; it's subtle, like I mentioned approaching revisions last time, albeit TOO subtle in places. That said, I could hear Sagat's theme enough in the background when listening for those additions, so I'm cool with it. Let's go. YES
  11. I got no idea what happened to your setups, but it looks fine to me, at least the homepage. I just tried the homepage on FF 29, 30 and 31, and it loaded fine for me. Here's a shot from 31.0: http://i.imgur.com/egJE7rF.png Need more information and screenshots. What comp and OS? What version of FF? Which kinds of pages are loading incorrectly, the homepage? the forums? everything? Did you clear the cache on both comps? TL;DR Thanks for not giving any actionable information. Help a brother out?
  12. Interesting textures to start. The beat at :23 felt a little dry, but it wasn't a big deal. The plucked strings at the start & the woodwind sequencing at :34 both sounded pretty rigid in terms of the timing. Good use of the sequenced guitar at 1:01 for a different variation of the source melody. Again, the timing felt noticeably stiff, but serviceable. The same criticism for the plucks strings and woodwind again at 1:01; there's that stiffness in the timing that prevents me from really getting into this. The last section at 2:14 did do some different things, but the beats made it feel like a fairly static retread as far as the energy, so it felt anticlimactic to me. I'm not saying the energy should have ratcheted way up, but dynamically it was pretty flat. Some sort of rhythmic, instrumental or textural changes could have helped for a more interesting close. Really anything different, even subtly like you have now (just more of it), would help finish this more strongly. I like the arrangement, and this definitely would have made it a decade ago, but the bar's risen since then. It's definitely well in the right direction as far as giving the source tune a different sound and energy, so the arrangement/interpretation side was there. But the realism in the sound of the sequenced parts should be improved, first and foremost. I also think 2:14's section could use something new and/or different to create some more dynamic contrast with the rest of the piece, perhaps just some beat variations, but we'll see if anyone else agrees. Hopefully you'll consider working on this a bit further, Vincent, because this is a creative approach that clicks in a lot of ways. NO (resubmit)
  13. Contact Info remixer name: VMC real name: Vincent Clements email: Submission Info game: Legend of Zelda Ocarina of Time arrangement name : Sturm und Dreiklang tune arranged: Song of Storms comments: I was just trying out my new virtual instruments with no intention of using existing material. A remix happened anyway. -------------------------------------
  14. That ain't happening. Dat brass at 1:18, oof. It had 0 richness to it, just super fake and exposed. Palpable mentioned it worked for him as fake brass, and I get it, but for me this isn't one of those cases because it's such a dry sound. It's not used enough to dealbreaker anything, but it sounded poor, IMO. It works enough in the big picture that if this was a pass on source usage for the arrangement aspect, the brass wasn't a big enough deal. Other than that issue, yeah, this is a super-excellent, chillax piece that clicks. BUT the source usage is so scant when it would have been super easy to put in the backing rhythms of the theme in the background as an accent while you did all that extended comping. The track was 4:37-long (277), so I needed at least 138.5 seconds of overt source usage for the VGM theme to be dominant in the arrangement: :52-:53, 1:05-1:18.75, 1:32-1:45, 1:58.5-2:11.5, 2:24.75-2:36.5, 3:37.75-3:40.5, 4:03.75-4:30.25 = 77.75 seconds or 28.07% overt source usage. Sagat called and he wants to be more involved in this arrangement. Markus, your work is sweet, so if you don't feel like modifying this piece to work with the arrangement standards, that's no problem. You'll knock us dead with your next great piece. Cool piece, it just falls outside our arrangement guidelines due to the source material not being a dominant presence. NO (resubmit)
  15. Seriously, tweak this to add that little bit more VGM, and send it in again. It would then be more of a formality to approve it. Also, you'd win for shortest OC ReMix title ever (7 letters!), which is awesome!
  16. What did you think? Post your opinion of this ReMix.
  17. HAPPY 25th BIRTHDAY, GAME BOY!! OC ReMix Releases Free Tribute Album, LEGACY!! July 31, 2014 Contact: press@ocremix.org FAIRFAX, VA...Celebrating today's 25th anniversary of the Nintendo U.S. release of the Game Boy, OverClocked ReMix has released its 49th arrangement album, and its first-ever system-focused album, Legacy: Game Boy 25th Anniversary. Directed by Brandon Strader and Alexandre "Chernabogue" Mourey with nostalgic pixel artwork by The Coop, the album features 16 artists producing 15 arrangements in a variety of styles based on a diverse selection of titles from the legendary portable gaming system. Created by the late Gunpei Yokoi, the original Game Boy and its updated versions such as the Game Boy Color sold over 118 million units. Legacy: Game Boy 25th Anniversary includes tributes to cornerstone Game Boy launch titles Super Mario Land and Tetris, major franchises like Zelda, Donkey Kong, Final Fantasy, Mega Man and Pokémon, as well as many lesser-known Game Boy and Game Boy Color titles with great scores including Batman, Astérix, SolarStriker, and Dragon Ball Z: Legendary Super Warriors. Legacy is available for free download at http://gameboy25.ocremix.org. This album was produced to help promote the music and composers of Game Boy games, was made by fans, for fans, and is not affiliated with or endorsed by Nintendo or any of the publishers or developers of the original games; all original compositions are copyright their respective owners. "It was an honor to work on this amazing musical tribute to the Game Boy with some of the greatest remixers I'll ever know," said director Brandon Strader. "This album brings back a lot of great memories -- I hope you will find it to be a fitting tribute to the Game Boy, several great games, and the legacy of Gunpei Yokoi." Legacy is OC ReMix's fourth album organized by Brandon Strader. Strader is currently directing albums honoring the NES installments of Final Fantasy II and III, directorial sequels to his 2012 album, Final Fantasy: Random Encounter. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://gameboy25.ocremix.org Torrent: http://bt.ocremix.org/torrents/Legacy_-_Game_Boy_25th_Anniversary.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=47540
  18. I only wish there were McRibs available to keep me sustained while I worked on album preparations! Thanks to The Coop, BTW, for getting back to me with the original art files. By the time I got it, I had already done the tracklist and placement edits I needed myself by manipulating the PNGs instead, but I certainly hope it looks like I didn't actually touch it, design-wise. Along with others like PROTO·DOME, The Coop's really the MVP go to for awesome pixel art. I'm also really glad to get Malcos's piece on there. Obscure games, GET!
  19. What's "trouble" for most people isn't trouble for me. Glad to get you in there!
×
×
  • Create New...