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Liontamer

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Everything posted by Liontamer

  1. Removed your self-plug. A link to your thread (in passing without fanfare) is fine, but don't make it more about your track in a thread where someone is looking for feedback for THEIR piece. Keep it classy, plz!
  2. OK, so the musicianship was an obvious pass last time, so let's see what's up now. The old breakdown was :52-:53, 1:05-1:18.75, 1:32-1:45, 1:58.5-2:11.5, 2:24.75-2:36.5, 3:37.75-3:40.5, 4:03.75-4:30.25 = 77.75 seconds or 28.07% overt source usage Now we have some added usage of Sagat's theme in other places: 1:18.75-1:32 (very subtle), 1:45-1:58, 3:05.75-3:37.75 (subtle), 3:51.5-4:03.75 = 70.5 seconds So the total combined with the previous version pulls the source usage up to 148.25 seconds or 53.5% I would have loved for the added source usage from 1:18.75-1:32 to be boosted up in volume. Less so for 3:05.75-3:37.75 as well, but wouldn't have minded a bump up there too. That said, the sum total of the additions put the source usage nicely over the top for me. Source usage dominance isn't just about using a theme, it's about how it's positioned in the context of the arrangement, so I could still some NOs based some of the added usage being too quiet. To me, the additions should have been a little bit louder; it's subtle, like I mentioned approaching revisions last time, albeit TOO subtle in places. That said, I could hear Sagat's theme enough in the background when listening for those additions, so I'm cool with it. Let's go. YES
  3. Very fun movie. Go see it.
  4. I got no idea what happened to your setups, but it looks fine to me, at least the homepage. I just tried the homepage on FF 29, 30 and 31, and it loaded fine for me. Here's a shot from 31.0: http://i.imgur.com/egJE7rF.png Need more information and screenshots. What comp and OS? What version of FF? Which kinds of pages are loading incorrectly, the homepage? the forums? everything? Did you clear the cache on both comps? TL;DR Thanks for not giving any actionable information. Help a brother out?
  5. Interesting textures to start. The beat at :23 felt a little dry, but it wasn't a big deal. The plucked strings at the start & the woodwind sequencing at :34 both sounded pretty rigid in terms of the timing. Good use of the sequenced guitar at 1:01 for a different variation of the source melody. Again, the timing felt noticeably stiff, but serviceable. The same criticism for the plucks strings and woodwind again at 1:01; there's that stiffness in the timing that prevents me from really getting into this. The last section at 2:14 did do some different things, but the beats made it feel like a fairly static retread as far as the energy, so it felt anticlimactic to me. I'm not saying the energy should have ratcheted way up, but dynamically it was pretty flat. Some sort of rhythmic, instrumental or textural changes could have helped for a more interesting close. Really anything different, even subtly like you have now (just more of it), would help finish this more strongly. I like the arrangement, and this definitely would have made it a decade ago, but the bar's risen since then. It's definitely well in the right direction as far as giving the source tune a different sound and energy, so the arrangement/interpretation side was there. But the realism in the sound of the sequenced parts should be improved, first and foremost. I also think 2:14's section could use something new and/or different to create some more dynamic contrast with the rest of the piece, perhaps just some beat variations, but we'll see if anyone else agrees. Hopefully you'll consider working on this a bit further, Vincent, because this is a creative approach that clicks in a lot of ways. NO (resubmit)
  6. Contact Info remixer name: VMC real name: Vincent Clements email: Submission Info game: Legend of Zelda Ocarina of Time arrangement name : Sturm und Dreiklang tune arranged: Song of Storms comments: I was just trying out my new virtual instruments with no intention of using existing material. A remix happened anyway. -------------------------------------
  7. That ain't happening. Dat brass at 1:18, oof. It had 0 richness to it, just super fake and exposed. Palpable mentioned it worked for him as fake brass, and I get it, but for me this isn't one of those cases because it's such a dry sound. It's not used enough to dealbreaker anything, but it sounded poor, IMO. It works enough in the big picture that if this was a pass on source usage for the arrangement aspect, the brass wasn't a big enough deal. Other than that issue, yeah, this is a super-excellent, chillax piece that clicks. BUT the source usage is so scant when it would have been super easy to put in the backing rhythms of the theme in the background as an accent while you did all that extended comping. The track was 4:37-long (277), so I needed at least 138.5 seconds of overt source usage for the VGM theme to be dominant in the arrangement: :52-:53, 1:05-1:18.75, 1:32-1:45, 1:58.5-2:11.5, 2:24.75-2:36.5, 3:37.75-3:40.5, 4:03.75-4:30.25 = 77.75 seconds or 28.07% overt source usage. Sagat called and he wants to be more involved in this arrangement. Markus, your work is sweet, so if you don't feel like modifying this piece to work with the arrangement standards, that's no problem. You'll knock us dead with your next great piece. Cool piece, it just falls outside our arrangement guidelines due to the source material not being a dominant presence. NO (resubmit)
  8. Seriously, tweak this to add that little bit more VGM, and send it in again. It would then be more of a formality to approve it. Also, you'd win for shortest OC ReMix title ever (7 letters!), which is awesome!
  9. No worries. It be fixed.
  10. What did you think? Post your opinion of this ReMix.
  11. What did you think? Post your opinion of this ReMix.
  12. What did you think? Post your opinion of this ReMix.
  13. What did you think? Post your opinion of this ReMix.
  14. HAPPY 25th BIRTHDAY, GAME BOY!! OC ReMix Releases Free Tribute Album, LEGACY!! July 31, 2014 Contact: press@ocremix.org FAIRFAX, VA...Celebrating today's 25th anniversary of the Nintendo U.S. release of the Game Boy, OverClocked ReMix has released its 49th arrangement album, and its first-ever system-focused album, Legacy: Game Boy 25th Anniversary. Directed by Brandon Strader and Alexandre "Chernabogue" Mourey with nostalgic pixel artwork by The Coop, the album features 16 artists producing 15 arrangements in a variety of styles based on a diverse selection of titles from the legendary portable gaming system. Created by the late Gunpei Yokoi, the original Game Boy and its updated versions such as the Game Boy Color sold over 118 million units. Legacy: Game Boy 25th Anniversary includes tributes to cornerstone Game Boy launch titles Super Mario Land and Tetris, major franchises like Zelda, Donkey Kong, Final Fantasy, Mega Man and Pokémon, as well as many lesser-known Game Boy and Game Boy Color titles with great scores including Batman, Astérix, SolarStriker, and Dragon Ball Z: Legendary Super Warriors. Legacy is available for free download at http://gameboy25.ocremix.org. This album was produced to help promote the music and composers of Game Boy games, was made by fans, for fans, and is not affiliated with or endorsed by Nintendo or any of the publishers or developers of the original games; all original compositions are copyright their respective owners. "It was an honor to work on this amazing musical tribute to the Game Boy with some of the greatest remixers I'll ever know," said director Brandon Strader. "This album brings back a lot of great memories -- I hope you will find it to be a fitting tribute to the Game Boy, several great games, and the legacy of Gunpei Yokoi." Legacy is OC ReMix's fourth album organized by Brandon Strader. Strader is currently directing albums honoring the NES installments of Final Fantasy II and III, directorial sequels to his 2012 album, Final Fantasy: Random Encounter. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://gameboy25.ocremix.org Torrent: http://bt.ocremix.org/torrents/Legacy_-_Game_Boy_25th_Anniversary.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=47540
  15. I only wish there were McRibs available to keep me sustained while I worked on album preparations! Thanks to The Coop, BTW, for getting back to me with the original art files. By the time I got it, I had already done the tracklist and placement edits I needed myself by manipulating the PNGs instead, but I certainly hope it looks like I didn't actually touch it, design-wise. Along with others like PROTO·DOME, The Coop's really the MVP go to for awesome pixel art. I'm also really glad to get Malcos's piece on there. Obscure games, GET!
  16. What's "trouble" for most people isn't trouble for me. Glad to get you in there!
  17. I didn't even notice anything there. Doesn't even sound like you're listening to the correct track. Nothing but smooveness here.
  18. Substantively, that's not your own arrangement, no. The MIDI was the arrangement. We need some level of creative interpretation as well. Check Section 4 here: http://ocremix.org/info/Submission_Standards_and_Instructions
  19. Google Drive could work to host it. Email me a link.
  20. Not sure how we could fit another song onto the album art (no room) at this point. It could be bonus, but I'd need a WAV in the next 12 hours.
  21. Definitely co-signed with Palpable on his critiques on the sequencing, dynamic contrast and repetition. I had a few additional thoughts. The sitar stuff sounded super quantized; zame with whatever twangy, plucked instrument you used at :16. I'm not sure why the bass kick first used at :03 is so boomy, but that should be toned down, not beefed up at :24. The low-end the kick creates just clutters up the soundscape, IMO. The fullest textures from :24-:33 weren't totally clicking with me, partly because there's no real dominant melodic presence due to the mixing, and partly because there also seemed to be a lack of high-end clarity, making everything sound distant. The lead could stand to be more upfront when interacting with other elements. It's a cool concept that needs more substance in the second half, as well as more clarity and balance in the mixing, but it's a cool source tune choice and a promising concept if you're willing to tweak it further, Cody. Definitely keep at it in terms of submitting things, even if it's not a resubmission of this piece. NO (resubmit)
  22. I'm basically in Palpable's camp, only I counted a bit more source. I counted 00-:28.75, 1:08.5-1:37.5, 2:17.25-2:39 (quiet bassline from source paired with interpretive lead, plus counting the tail of the final note from the melody). 79.5 seconds of a 162-second track or 49.07% overt source usage So even being super generous, the source was still incorporated a little less than 50% of the piece, meaning the VGM wasn't the dominant aspect of the arrangement. It's an awesome track, and I'd pass it if the fadeout ending used the E1M1 theme a little more. IMO, that'd be an easy way to use the source one more time and have it squeak by with the source usage being dominant. Awesome piece and a strong performance that just needs a little more usage of the VGM for the win. Hopefully we'll see DPC on the front page in some form; we definitely want more like this! NO (resubmit)
  23. DAT CHERNABOGUE TRAILAH! COMING SOOOOOON!
  24. Ditto for me, so I'll echo Palpable's comments. I thought the soundscape was also on the muddy side, but it did allow the instrumentation to blend together more. If you get the drumkit sounding like it's part of the same soundscape and the writing becomes more creative & less plodding, this would be much more likely to be a winner. NO (resubmit)
  25. djpretzel? He ain't nobody.
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