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Liontamer

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Everything posted by Liontamer

  1. Happy birfday! Seize the day, kids!
  2. There were a couple of minor spots where I didn't agree with the source breakdown, but there was also a sizeable section that you didn't count that I would have, so it was all a wash and I gave this more source usage credit that what was stated. Jordan and Kris make a good team, no doubt. I wouldn't have minded some sort of rhythmic changes or a stop-start somewhere to keep the show fresh, but otherwise this was pretty swanky. The noodling got a little busy sometimes, but that wasn't a huge deal either. I didn't get a restful vibe from the piece vis-a-vis the mix title (not that it matters), but I did enjoy the energy and the creative variations of the theme throughout. A fun piece and an easy call. YES
  3. Once the beat came in at :15, I thought this piece was missing clarity in terms of the production. It may just be me, but I felt the countermelodic synth brought in at :29 was really bland & unexpressive until 1:38, and the core beat was too simplistic & plodding. And both were too repetitive until they finally dropped out at 1:37. The soundscape was produced in a way to somewhat fill up the soundfield, but the texture was nonetheless very empty and basic. The glassy lead :43 sounded very distant and the timing wasn't smooth. I'm not sure if it was sequenced or played in, but either way the timing just wasn't clicking. I'm definitely not hating on this, but I'm just not feeling like the polish was there in terms of the sounds, or the sophistication & complexity of the writing so far. It feels like a WIP. Cool dropoff at 1:37, though around 2:05 i really felt the soundscape was too muddy and the leads needed more room. That was definitely the case once the beat picked back up at 2:32. Really cool and smart interpretation of the Moon theme at 2:32, but that lead needs to cut through some more. The balance was a bit better at 3:00 with the higher-pitched lead, which cut through more; things were still kind of flooded there, but it was more tolerable. Not sure what happened from 4:01-4:22, but there's a TON of light yet audible distortion interfering with the piece. Gotta clean that up. The second half clicked for me a lot more than the first half, but overall this still needs a lot of additional work. Definitely co-signing with that. In a nutshell, those were the two things I most identified with after reading Palpable's vote. He hit on some issues I found, only articulated a different (read: better) way. Everything else said by him and Chimpa has merit, but those two things... address those for sure. That said, I definitely know you have what it takes to get it there and hope you don't drop this one. Take the criticism that you agree with, sidestep what you don't agree with or don't want to mess with, and see how much further you can take this. NO (resubmit)
  4. The timing of the 30-second opening sounded too rigid. After moving into the meat of the piece at :30, I thought the soundscape initially sounded too thin, but was willing to see where this went. At :56, I thought the texture had a few crowded spots that weren't a huge deal (e.g. 1:02-1:12). Most of the time though, the sequencing felt too rigid. The transition to the militaristic drumming at 1:48 sounded very poor, with drums that sounded very flat and had no body to them and also had very unrealistic, machine-gun style triggering. Unfortunately, everything about the execution of the drums sounded very messy. Meanwhile, the other instruments sounded thin, so the combination of thin, mechanically-timed leads alongside loud drums didn't work. The arrangement was creative, and of course I'm a huge fan of Hamauzu and SaGa Frontier 2's soundtrack. But the sample quality, overly rigid sequencing, and poor mixing all held this back in a huge way. It would definitely take a big leap in production quality to get this track where it needs to be to make it, I'm afraid. You're a good arranger, Guillaume, but the tools you used for this piece are preventing you from making it sound reasonably realistic. NO
  5. Not a very interpretive arrangement as far as the melody and structure from 1:06-on, but the additive writing, instrumental changes, and some melodic personalization did add up to a borderline pass for me on that level. The production was a sure bet. I'm pretty much where Vinnie was, i.e. it cuts it close, but it does have some meaningful interpretation, and the potential here isn't fully realized though it's in the right direction. Because the backing patterns sound similar, it's actually easy to overlook the modifications Adam made, but if you listen more closely you shouldn't miss all that. YES
  6. Both Deia and Chimpa have this down. Minor point, but yipes at 4:29-4:30. There were other more minor intonation issues, but they weren't a huge deal in the big picture, and I could look past those if the production was good. 5:00, 5:03 and a TON of other spots until 6:04 had distortions, with 5:00's sounding like a fart. C'mon, guys, really? You gotta bring it better than that. And encoding this at 128kbps is no good either. The recording quality's pretty awful, and it hurts and otherwise promising arrangement. If you can record this with a better setup, avoid distortion, and reduce any instances of poor intonation, you have a winner that would easily pass. Again, cool arrangement, but production's important as well. Why half-ass the production like this when the arrangement's so good? NO (resubmit)
  7. The soundscape sounded kind of muddy/cluttered to me for whatever reason. Re-EQing/cleaning that up would be nice, but this was an otherwise strong arrangement, so that aspect certainly carries it. Cool instrumentation choices as well. Chimpa went over what clicked as far as the interpretation of the source, and I agreed on that for sure. Easy call. Welcome aboard, Joey! YES
  8. this piece wasn't "light on source" or even close to 50% overt source usage, so I'm just clarifying with an extra vote so that this doesn't get assumed as fact in the writeup. While the bassline sounded Mega Man-ish, it was too different from Ground Man's bassline (channel 7 of the .SPC) to count, sure, so I wouldn't count that. That said, the vamping over the chords that were directly from the source was fine to me. Here's what I ID'ed as directly referencing the source: :09-40, :49-:54, :55.5-1:00.5, 1:17.75-1:38.5, 1:49-1:49.5, 1:52.75-1:58.75, 2:12.5-2:59.5 = 115.25 seconds of a 3:06-long mix or 62% There are other things that didn't stand out to me that I possibly didn't count, and it's possible the 1:17-1:38 section with the slowed down chorus sounded like it wasn't a connection, even though it was. Just co-signing on this and also just making sure this isn't wrongly perceived as almost too light on source. Great job, Timmie! YES
  9. Or you've been spelling it wrong for years.
  10. http://plumber.ocremix.org [13:00] <Nutritious> I'm kinda in disbelief [13:01] <Nutritious> That this album is actually releasing [13:02] <Liontamer> I'm always in disbelief [13:02] <Liontamer> Welcome to the finish line, homey [13:04] <Nutritious> Lol [13:04] <Nutritious> It's been a perilous path [13:04] <Nutritious> [13:04] <Bahamut> one might say you went through the flames [13:05] <Liontamer> :/
  11. OC ReMix Presents Super Mario 64: Portrait of a Plumber! June 16, 2014 Contact: press@ocremix.org FAIRFAX, VA...OverClocked ReMix today released its 48th arrangement album, Super Mario 64: Portrait of a Plumber. The album features 16 artists producing 21 arrangements in a variety of styles based on Super Mario 64, released by Nintendo in 1996 as a launch title for the Nintendo 64 with music by hugely influential game composer Koji Kondo. The album also features beautiful artwork by Guadalajara-based artist José Ruvalcaba, as well as additional visuals inspired by the game's stages by José "Bronx Rican" Felix, Rickey "ApplFruit" Shine and others. Portrait of a Plumber is available for free download at http://plumber.ocremix.org. This album was produced to help promote the music of Super Mario 64, was made by fans, for fans, and is not affiliated with or endorsed by Nintendo; all original compositions are copyright their respective owners. "Musically, this album showcases OverClocked ReMix's reputation as a community proficient in a diverse set of genres. Portrait of a Plumber features rock, electronic, orchestral, and more. There's really something here for everyone," said album director and veteran arranger Justin "Nutritious" Medford. "I sincerely hope that this will serve to highlight both Kondo's fantastic work as well as the work of the many many talented artists who came together to make this possible." Featuring revolutionary controls and gameplay for its time, Super Mario 64 sold over 11 million copies and first introduced the world to a three-dimensional Mario. To this day, it is still a popular title for classic game enthusiasts and speed runners. Super Mario 64: Portrait of a Plumber is OC ReMix's first album dedicated to the Mario series, as well as OCR's first album honoring a Nintendo 64 title. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://plumber.ocremix.org Torrent: http://bt.ocremix.org/torrents/Super_Mario_64_-_Portrait_of_a_Plumber.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=47212
  12. Yeah, it's aged out in regards to quality since it was posted, but I definitely agree with OA that the foundation was there. The arrangement concept was very smooth despite the mechanical timing in the execution. Would have liked for more to be there, but no hate on keeping it brief.
  13. What did you think? Post your opinion of this ReMix.
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  18. I'm on Chrome for Windows (7) and I'm not having an issue. Is it visible in other browsers? Seems potentially difficult to replicate.
  19. The drums were the weak link for me; the snare tone was weak, so the sound of it didn't really gel with the rest, plus its pattern plodded and the drumkit didn't adequately fill out the background, IMO. There were super empty parts like 1:36-1:39 that needing more padding (not a big deal alone, but followed by 1:39-2:06 which also had that emptiness issue to an extent. There was also some pretty lame machine-gun effect stuff from 2:05-2:06, 2:17-2:18 & 3:38-3:44 that wasn't a dealbreaker on its own but just lacked polish. The writing of the soloing from 2:06-2:33 was a true highlight. The arrangement was conservative but decently personalized, and the guitar performance was expressive enough to get by, though the timing was a bit stilted in places. So what the percussion takes away, the rest almost carries it. I'm not hardcore against this passing, but feel this could be solidly over the line if some of the minor things that added up here with the percussion and emptier spots. It's definitely a contender, so I don't mean to be discouraging, Chris, because I like the potential here, but I'm not quite there yet with feeling this measures up. Good luck with the rest of the vote though. If it doesn't pass, you definitely have the ability to ensure it does with some tweaks. NO (resubmit)
  20. I have an FAQ space at the ready! Q: What will the money be used for? A: Additional funds will help OCR by covering our improvement costs, as well as bandwidth, hosting, promotional, and other administrative costs. There's no profit motive. Q: Didn't you make a gazillion dollars on the FF6 Kickstarter? A: No, international shipping kicked us in the butt (we didn't charge extra for it), plus our arrangement with Squenix had non-profit restrictions, which was fine since we never had a profit motive. Q: Is OCR going to shut down without the funding? A: No, don't worry, we're NOT in dire financial straits, we're just looking for help to make these additional features a reality. OCR is a labor of love! Q: You're not artists, you're just a platform for artists! A: That's not a question! We've been working our tails off on this platform for 14 years and we want to make the world a better place through VGM. In the future, we will be linking/promoting individual artist Patreon accounts from artist profile pages, where applicable, FYI. Q: Will the music continue to be free to download? A: Of course! Q: Can I have one big ZIP file with all the ReMixes? A: :/
  21. After a break in 2013, it's once again time for SUPPORT OCR MONTH! Or should we say "Monthly"? This year isn't fundamentally different from past fundraisers donating though PayPal, but for 2014 and beyond, we're also adding in steady support through Patreon! SUPPORT OCR on PATREON! OC ReMix has worked to showcase video game music as an art form since 1999. With nearly 3,000 OC ReMixes and 50 community albums released so far, we plan on keeping the FREE music coming for years & years to come! Now we're asking for YOUR help to take OCR to the next level (and then some) for several much-needed goals, including: RELEASING WAY MORE MUSIC!! We'll be expanding our workshop area to instantly integrate ALL arrangements posted on our forums into the site's searchable database! We want to offer the best of both worlds to artists AND listeners - a curated selection of approved/featured mixes AND a massive database of works-in-progress, submissions, and more! Upgrading our forums to offer more features for visitors and artists alike, including blogs and on-site file hosting! Developing a mobile app, making higher-quality videos, and holding more live performances & convention appearances to spread the VGM love! Hosting LOSSLESS ReMixes, retagging all past albums, and sharing all OC ReMixes on SoundCloud! Pursuing legal assistance to file for 501c3 status and become an OFFICIAL non-profit organization dedicated to the recognition of VGM! FURTHER INCREASING THE AWESOME! Help keep us going, ensuring a steady flow of funding to pursue additional site improvements!! We want to keep things simple with $1 and $5 pledge levels, because it's not about high dollar amounts, it's about community and simply chipping in a LITTLE to help OCR improve a LOT! If you're able to pledge more, you rock! Those who pledge $5 a month or above will not only get exclusive Patreon backer updates, they also score a FREE ALBUM EVERY MONTH from our sister site OverClocked Records, meaning you get even more great music, including game soundtracks and original works by community artists! We've also include the GAME MUSIC SUPERFAN tier at $100 a month - if you can swing that, you can be an OFFICIAL OCR SPONSOR. We'll promote your site, enter you in a drawing for random swag and prizes, and be at the ready to answer your questions about OCR, because that's an unreal level of support! Please consider backing us! If every listener pledged $1 a month, we'd be golden. Whatever pledge you can manage will help us at OC ReMix marshal the time, resources, and manpower to tackle some long-awaited projects and initiatives! Thank you to everyone for your support, and we're happy to answer any questions on this thread!
  22. It is the Picard.
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