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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. As long as the tags aren't altered, and the proper credit is there (which is the case here), we WANT OC ReMixes to be redistributed. We encourage it. That said, I can't wait until we re-release the individual mixes. The updated tags are so much better!
  2. Winner winner, chicken dinner! http://twitter.com/Hiroki_Kikuta/status/25945152188
  3. MOAR Lossless OC ReMixes, plz. Lemme know if you gotz 'em, artists!
  4. At this stage, I'm all good, but will definitely post if anything comes up.
  5. djp has a lot on his plate. When he thinks it's a good time for it and has time for it, we'll get it done. We want to make sure to do it right.
  6. Agreed with Vinnie that it's case-by-case, but re: Haunted Hell, removing that mix had less to do with the outside sampling, and more to do with using the original game audio, as opposed to re-arranging it. The Fight Club music sampling didn't help either. Basically direct audio sampling of any kind needs to be sparing, but SFX and spoken word stuff is generally fine. When direct audio sampling of VGM or outside music becomes a foundation of the track, then it becomes problematic.
  7. Got fixed soon after you posted, so I appreciate the lookout!
  8. We have general album art by djpretzel, but it's still not 100% final, so I won't be giving it out. But eventually, it'll be out there.
  9. I probably just transcribed it incorrectly. That fix will be live relatively soon. I'll catch up on older posts this weekend as well. So I've bothered Starla like 4 times about lyrics for "8-bit Eighties", and she LOL'ed it off saying there were only like 2 lines. But there are SO MUCH MORE LINEZ, DON"T LIE, GIRL! So we're going to either decipher her lyrics OR pester her into providing the actual lyrics! First stab with bootleg complementary airline headphones while juggling work! M-M-M-Mario He's the man Ooh, ooh Baby, touch and go [?] Go, Mario Ooh, ooh [?] Who you are [?] I love my mario He's such a good guy Mario! He's a sweetie too He's such a ? ? Mario... Will you marry me? Ohh, hey Mario, you're so fine You're so fine you blow my mind Hey, Mario Yeah yeah, hey, Mario M-M-M-Mario He's the man Ooh, ooh Baby, touch and go [?] Go, Mario Ooh, ooh [?] Who you are [?] So, Mario He's a ladies' man And a great dancer With a moustache Ohhh, Mario You're so cool So-so-so-so righteous He doesn't even break a sweat
  10. Indeed, I'm really feeling the attention to detail here. Everything was always flowing and evolving. Excellent arrangement, and great textures throughout. All hail halc, our 9-bit overlord! YES
  11. I figured. That said, I'll need WAVs (preferable) or already encoded MP3s & FLACs so that I can prepare the files. Let me know what I can get those and I can help move that along when I have time.
  12. Who's in the what now?
  13. Can't believe I didn't comment on this. I could see why someone wouldn't like the synths here, but I've always been a big fan of this track. There's nothing else like it on OCR. It makes great running music.
  14. Contact Information * ReMixer name: HALO_ZERO * Real name: Cody Walton * Email address: walton.cody@gmail.com * Website: http://codywalton.com * OCR forum user id: 25433 Name of game(s) arranged: Yoshi's Island (SNES, 1995) Name of individual song(s) arranged: Level 1-1. http://www.youtube.com/watch?v=wJ_hUgYKiv0 Additional information about game including composer, system, etc.: http://en.wikipedia.org/wiki/Super_Mario_World_2:_Yoshi's_Island Composer: Kōji Kondō 1995, SNES Link to the original soundtrack: http://www.youtube.com/watch?v=wJ_hUgYKiv0 Your own comments about the mix: This one is pretty simple in theme. "What if Yoshi hosted a dance party show on MTV in the mid-80's?" Well, #1 it would be totally rad, bitchin', and tubular. #2, it would probably sound something like this. Hope you enjoy it! Cody Walton HALO_ZERO ---------------------------------------------------------- http://www.youtube.com/watch?v=wJ_hUgYKiv0 - "Flower Garden" Heh. Well, the melody coming in at :09 certainly made this dissonant. As a child of the 80s, I heard my fair share of new wave/80s style stuff, so I get what you're going for, but it doesn't excuse this level of dissonance or the lack of cohesive textures. The soundfield had no depth to it, i.e. the individual sounds had no richness, were generally too dry, and there's no direction or focus here because the parts aren't properly balanced and because of the dissonance. The other judges will have more concrete ideas on how to fix this up, but it looks like it would take a lot of work to salvage something from it. Not sure you have the chops to do it yet, no disrespect, but I'd like to see how much you could improve this. You've been improving though, Cody, so do keep at it, and props for branching out in a different style than your previous subs. NO (resubmit)
  15. ReMix name: With The Gold Comes The Curse Game: Wild Guns Source: Gold Mine stage ReMiXer: ilp0 I made this remix for the Hiroyuki Iwatsuki tribute compilation called IWADON (http://iwadon.com/), but I failed to finish this on time so it's not on the compilation. It's finished now so I'll try to post it here... It's got some James Bond theme song influences and some western moods too.. -- ================================ Ilari Nieminen -------------------------------------------------------------- http://www.youtube.com/watch?v=sX6XXGzoy7g - "Gold Mine" In a vacuum, I love the track. It's cool, and no one can doubt Ilari's arrangement & production skills. That said, I don't feel this used the source enough to be the dominant portion of the arrangement. The track was 4:22-long, so I needed over 131 seconds of source use for it to be above 50% and pass it. The source usage breakdown I had was :28.5-:45.25 (-2.2 for rests), 52.5-1:11 (-3.8 for rests), 1:11-1:19, 1:20.75-1:27, 1:30-1:36, 1:39-1:44, 2:03-2:10, 2:32-2:41 (-4 for rests), 2:46-2:51 (-2 for rests), 2:52-3:02, 3:24-3:30, 3:38.25-3:44, 3:52.5-4:10 ...which came to 109.25 seconds (41.7%). There was also a section from 3:05-3:23 which may have been very, very loosely based on the chorus, but it was too liberal, IMO, and didn't sound as if there was a direct connection to the source. Arrangement-wise, I needed more overt usage of the source tune, but I will say that the original sections all pieced together seamlessly and would make anyone thing those parts were also from the game soundtrack. I'm really digging this as a listener, but, as is frequent with Ilari's music submissions, he really walks a fine line between using the source material enough vs. getting more indulgent with original, non-VGM-based sections. Sorry that I can't vote in favor of this one, but I always look forward to your stuff. NO (resubmit)
  16. All the tags (in the comments) field have the source names.
  17. Quoted for co-signness. :'-( Agreed on the production crits (which weren't major, but worth noting). And the arrangement being too straightforward and undeveloped (not even breaking 90 seconds). Needs more substance. I'd be more down with the vocal melodies were more interpretive and this had some further development. NO Extended version? brentalfloss cameo? Balls? Give us somethin' more! We wanna feel the Backfire, so icy hot!
  18. Looks like the top of the paper for the case got frayed up a little bit, but I'm certainly interested, Ryan. If you have a price you think is fair, lemme know and I'll pony up via PayPal.
  19. Mixing-wise, this was muddied up by the booming percussion hits brought in at :39. They were so over the top, it almost went into parody mode. I'd definitely pull that back, or anyone listening to this with a sub on will explode their equipment. That could be pulled back some without adversely affecting the overall sound you're going for. I didn't like any of the exposed clap usage at 1:42; but at least they were pushed into the background at 1:52. The mellower instrumentation at 2:32 was a VERY welcome changeup. The sequencing and textures weren't the best, but they ultimately got the job done, even though it's really on the low end of what I'd accept. I'd like to see some tweaks on the issues I mentioned, but even if that doesn't happen, I think what's there was serviceable. The arrangement definitely succeed in personalizing & expanding the source tune, adding varied, well-written percussion, and creatively weaving the source with occassional original melodies and countermelodies throughout. I didn't agree with Jesse's crits on relying on the drumwork too strongly, I just thought some levels should be tweaked so that this clicks more strongly. But what's here ultimately gets it done. Way to stay persistent with these resubs, Wina. Welcome aboard! YES (conditional)
  20. Cynical as hell. F that. It was an interesting video. Good luck to Halo: Reach! Move them units!
  21. Remixer name: The Smitchens Secret Identity: It's a secret to everybody. Website: www.soundclick.com/thesmitchens UserID #: 37826 Game: Super Mario Bros. Song: Death Title: A Fugue for a Plumber Since Passed Afterthoughts: I've wanted to submit something to OCRemix for a very long time now, but never quite got around to it until one faithful day where I heard a theme in my head while I was standing around at work, just sorta looking around. It was the theme that plays when you die in Super Mario Bros. And I thought to myself, "I bet I could make a fugue out of that." So I did. I present to you "A Fugue for a Plumber Since Passed". ------------------------------------------------------------ http://ocremix.org/chip/2098 - Track 8 Honestly, this isn't bad, but it sounded so stiff and mechanical that there's no way I could pass it. Compared to a live fugue, the differences are immense: . That's not to say the standard is playing it live , but you need more humanity in the "performance."I appreciated how you changed the notes of the original jingle around with the various instances of the "Player Down" theme, but, even then, I thought the well basically ran dry on the variations you came up with. Playing the jingle variations in the same tempo most of the time didn't help. The tempo changes that were there didn't really incorporate the source theme; not that that was necessary, but it would have broken up the monotony of how the theme was used throughout the rest of the piece. Dhsu's shown in the past that you can take a jingle (in his case, from Castlevania) and really expand upon it with much more creative variations, compared to what was here. This is a great concept, but the overly mechanical feel, weak dynamics and stylistic repetition made it a NO-go.
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