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Everything posted by Liontamer
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Contact Information ReMixer name: Nino Mojo real name: Romain Gauthier email address: info@ninomojo.com website: http://www.facebook.com/pages/Nino-Mojo/176919580012?ref=ts Submission Information name of game arranged: Mario Paint name of song arranged: BGM 1 (also referred to as "Push-Ups") -------------------------------- http://ocremix.org/chip/6754 - "Creative Exercise" (mpnt-09.spc) It's underdeveloped at only 2:02, but that length can work. The second iteration of the theme wasn't a 100% cut-and-paste, though it was still pretty close. Let's call it 99%. That's just not gonna fly. I love the piece, Romain, but 1:06-on needs to not sound like a total retread of the first section. Add more variation to the second verse, and this would be cool. Great stuff so far, it sounds ace. Now develop the second half into something more substantial and different for the win. Even if it's not a revision of this piece, I hope we see a lot more submitted from you down the line. NO (resubmit)
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~Contact information ReMixer name: Hardbeat Acolyte Real name: Email address: Website: http://www.youtube.com/user/HardbeatAcolyte (this Youtube channel is where I 'officially' host my music in video, with MP3 links in all video descriptions) User ID: 33769 ~Submission information Name of game(s) arranged: Star Ocean Platform: SNES Name of individual song(s) arranged: For Achieve Name of remix: For Achieve (Hardbeat Acolyte's Trance Mix) Link to remix: (click the "Download Track" button above "Mark as Favourite") ~Comments about this remix Originally I made this remix under my old remixer name 'setokaibarocket' (I've applied for a merging of the two accounts, didn't notice the forums already featured an account renaming thread =/) for round 156 of the People's Remixing Competition (http://compo.thasauce.net/rounds/view/PRC156) under the remix title "Obligatory RPG Trance Mix". Not very original, was it? Well, at least this renaming of it is a ~slight~ improvement. xD I'm feeling really tired right now, so I'm going to start off my description with a lazy copy & paste of my short description of it there: "So I was sitting at my PC, wondering what on earth I should remix, and eventually chose this song since I've had it stuck in my head since I started playing this game a little while ago on advice of a friend. It's a cool RPG, and this is as much a tribute to the game itself as it is to the music." I count this remix among my greatest musical accomplishments using FL Studio to date, as I think I did quite well producing a trance track with a smooth, polished and professional sound. All drums are samples I'm afraid - haven't really gotten the hang of good drum synthesis yet - though I think I made them fit in quite well with the overall composition. Supersaws were created with Synth1 (God bless that VST, lol), the offbeat bass and the lowpass-then-edgy electric piano-esque synth with 3xOsc, the accompaniment bass & the fluttery gated square synth with Novation V-Station, and the cool synth that sounds like that used by hardstyle producers Headhunterz in their track "Digiwave" (little other way for me to describe it, lol) and the filtered, gated noise effect with altered ReFX Vanguard presets (the former of which the Headhunterz track is in fact named after). Looking in retrospect, a few weak points of the remix are that some would consider it too repetitive, with the intro and outro being simple buildups and breakdowns of energy, featuring little melody and chord progression. Though this is somewhat common in trance tracks, and often appreciated by people who personally consider themselves big fans of the genre, I can understand why this is not for everyone, even though this was somewhat intentional as I was producing the remix (an acquired taste, perhaps). Also, the V-Station accompaniment bass has a somewhat "plucky" overtone, most noticed from when it is played solo just after the beginning - however, although this is unintentional, because it is a "bass" sound, a bit of a plucky overtone probably doesn't harm the sound - perhaps it adds a certain degree of character (or perhaps I'm too optimistic about how it turned out, or perhaps I try too hard to sound like an audio connoisseur - interpret that as you wish =P) Anyway, I hope you enjoy =) --------------------------------------------------- First off, though it has 0 bearing on the decision, the mix title needs some work. "Source Name (Artist's Genre Mix)"? Pff. That's not a real title, that's just something summarizing what it is. Even if you go the "Source Name (XYZ Mix)" route, spice it up with something unique. http://ocremix.org/chip/6627 - "For Achieve" You're certainly boom-tss'ing with the extended intro. I hope there's no claim that the intro is somehow derived from the first 4.5 seconds of the source, because that's definitely not an overt connection. I'm treating it as wholly original. The source tune FINALLY came in at 1:46. The production is technically competent, but, arrangement-wise, there was nothing substantial beyond adapting the source for trance. Very paint-by-numbers. Also, the gated lead at 2:13 didn't sound melodious like the original, so there was a lot less clear direction to the piece. 3:35 ended with the extended original outro, basically mirroring the intro with a breakdown instead of a buildup. Just way too formulaic. And that's not inherently bad, it's just not coupled with a fully-developed and interpretive arrangement. The source usage was from 1:46-3:35.5 or 1:49's worth of a 4:39-long track (39.25% source usage). Cut the fat from those intros and/or integrate the source material into them for a stronger connection to the game music to pull the source use over 50%. And do what you can to personalize the arrangement further, beyond the adaptation to trance. It was going in the right direction, but needs even more substance. NO (resubmit)
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Contact Info: Name: Tim Albrecht Email: Tim.W.Albrecht@gmail.com UserID: 33751 Submission Info: Name of Game Arranged: The Legend of Zelda Name of Songs Arranged: Dungeon theme and Overworld theme ReMixed Name of Song: Legendary Additional Info: I always thought all of the original Zelda tracks were amazing source material. I originally made this song in 2008 as a practice piece where I was attempting to teach myself to arrange decent drum and bass percussion, as well as learn a few other tricks along the way. I loved how when the tempo of a dnb track gets halved, it can turn into the meanest hip-hop style beat, and wanted to take a stab at that as well. So, recently, I went back into this track with my better, though still imperfect, mastering skills and fix this thing up some. I went back and reworked the middle drop-out and tried to make it the meanest hip-hop track I've ever heard. I dont know how well it worked out, but I think its some gritty stuff. That dungeon theme, even though its super repetitive, can be reworked in so many ways and still sound so cool. Then I added a tweaked out Overworld theme to the end, something as if Link beat the dungeon and is on his way out. I had some fun with it, its super slide-y and I kinda dig the alternating styles of it. Anyhow, I hope you all enjoy it - it's been a goal of mine to be a part of this site since I started making music. Here is my first submission, hopefully I can make a good first impression! Oh, also.... I've attached the song to the email, as my usual hosting source is too unreliable. ---------------------------------------------------- http://ocremix.org/chip/1804 - Tracks 4 & 1 Beyond adapting this to this genre, I wasn't getting anything substantially interpretive from this.Wow, I thought the drop-out transition at 2:04 was really weak. Clearly 2:07's material was a completely different feel, but getting from part A to part B didn't feel natural at all. See if there's something else you can do with the dropoff that nonetheless feels like it flows. Back to the DnB at 2:51 in a much smoother transition. We've basically already heard this, so this just felt like a unnecessary retread if nothing was going to evolve there. Either do something more/different with it or cut the fat. The DnB dungeon arrangement also need more melodic interpretation, not just adapting the source to the genre with little other interpretation. Not a great transition at 4:00, but not terrible. Good take on the main Zelda theme at 4:01. Weird, but interesting. You could have cut a whole minute out of the Dungeon theme arrangement to get to that quicker and not let things drag out. Also, what was up with no resolution at 4:50? You need a real ending. Some relatively good concepts here that are well-produced overall, but you need some tweaks to get the arrangement clicking fully. Make the DnB more interesting and tighten up the other minor stuff called out and you'd have a sure thing, IMO. Keep at it with this one if you're interested. Otherwise, I like your style and I hope we hear more from you. NO (resubmit)
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J-link Ryu7x Michael Drosos ID# 286 The Guardian Legend (Goardic Gaiden) I made this in 2005 and never got around to submitting it. It was my final remix. It was my final attempt at remixing the same tune as my first submission with the added experience from the years: http://ocremix.org/remix/OCR00576/ After looking at the comments, people say "Liquid Corridor Clean Mix" did not bear well over time...and I agree. I dug this out, dusted it off, gave it a listen....much better than the "Clean Mix" I thought to my self...why didn't I submit this to OC ReMix? Regardless of the outcome, this is my final submission and I want to thank the staff for everything. (Which has probably changed since I have been around.) djpretzel, thank you for giving everyone else and myself the opportunity to shine on your amazing creation. Michael "Ryu7x" Drosos ------------------------------------------------------------- http://ocremix.org/chip/1686 - Track 3 http://ocremix.org/remix/OCR00576/ - "Guardian Legend Liquid Corridor (Clean Mix) OC ReMix" Since this is an upgraded version of OCR00576, it also has to be evaluated as whether it's different enough than the first version. Obviously this quite the sonic upgrade. The synths at :12 sounded pretty generic, same at :27 when things picked up, though the overall texture was much stronger at :27. This definitely was a huge improvement over the original ReMix, and put a lot more meat on the bones of the source tune. The supporting synths actually seemed too loud compared to the melodic and the whole soundscape was on the cramped side. The new countermelodic writing at 1:50, 2:02 & 2:15 were welcome additions. For people that hate these kind of synths, I could see why they'd dislike it. The whole thing sounded a bit bread-and-butter and somewhat dated, but listening to sections like :38's, the energy was strong and the textures were capably put together after what was a weak start, IMO. I'm willing to give it a very borderline YES, for the whole ultimately being better than the sum of the parts, but I could be swayed against it. Best of luck on the rest of the vote.
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I have read all rules of the website and believe to the best of my personal knowledge that this submission is in compliance with governing rules and standards. In regards to the requested information from the website: ReMixer name: Pharaohmone Real Name: Steven Darling E-mail address: pharaoh@pharaohatem.com Website: pharaohatem.com OCremix.org "userid": 33717 Link to the submission in question: Submission Information Name of game(s) arranged: Final Fantasy XIII. Name of individual song(s) arranged: Serah's Theme (English Version) Link to the original soundtrack (if it is not one of the sound archives already available on the site): http://www.youtube.com/watch?v=oDfqCNgeHTU&feature=player_embedded Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I provided the vocals for this song myself. It ironically took thirteen takes, some of which are hilarious because I included personal notes on why how I just sang it was NOT how to do it. The post-processing of my voice was done to emulate the breathy style of the background vocals to a number of tracks from the Final Fantasy XIII soundtrack, which I fell in love with despite it being one of the few Non-Uematsu scores. I don't know how to classify the genre, does "listenable" count? My girlfriend has been encouraging me to do vocals for a while, and this track would not have happened without her support. Lyric information: Make my wish come true, let darkness fade to light Show me there's still hope, show me it's not over Battles we can win, our struggle lies within Will we live to greet the dawn? Love will not leave you, hate will not heal you Promise me one day that peace shall reign For all other information and inquiries, please reply to this posted e-mail address. Thank you for your consideration. Steven Darling "Pharaohmone" pharaoh@pharaohatem.com ---------------------------------------------------- http://www.youtube.com/watch?v=oDfqCNgeHTU - "Serah's Theme" Would have liked to have heard more done with the stuttering synth writing at some point, but it was still a good additive element that combined well with the source melody, even if the timing was rigid. Really weird percussion stuff at :17 & 1:41 where the timing felt slightly awkward and the drums didn't gel with the other instrumentation. The vocal performance at :26 was pretty beginner-ish (effects aside), and the vocals were mixed poorly. The effects coupled with the mixing/balance made it too difficult to make out the lyrics. The arrangement also sputtered out at 2:33 with no real resolution, one of the few instances where I'd complain about a fadeout ending being a cop-out for a lack of ideas. You have some potential though, Steven, so don't be discouraged. Keep at it and you'll be making some more cohesive stuff. NO
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This is a song I made a little while ago and I thought it might be up to standards for evaluation by OC Remix to be added to the website's collection of music. - The Fortified Stronghold Contact information : Remixer Name - MC Jimmy Real Name - James Calocerinos Email Address - lampspm1@wmconnect.com Website - http://mcjimmy.dorino.net/ Submission Information : Game Arranged - Super Mario World for the SNES Song Arranged - Castle BGM Theme I recorded different sound effects to add to the ambiance of the spooky feeling I was trying to incorporate into the song. Some notable sounds are the guitar part in there and the squeaky door (my door is so old) . I tried my best to give it a unique flavor while maintaining the overall structure of the original piece of music. ------------------------------------------------------------- http://ocremix.org/chip/6737 - 'Sub Castle BGM' Some interesting instrumentation, though the balance between the parts seemed off. At :21, the beats didn't seem as full and spacious as they should have been. Also, not sure why the melodies were changed to sound off-key and non-melodious, as they ended up pretty de-emphasized despite always being in play. Right now, I felt like I was just getting hit with loud bucket drums and everything else was playing second fiddle to that. 1:50's section was the most interesting part, but by then the track was over. With some production tweaks to give this more direction and focus, as well as further fleshing out of the arrangement into something longer than 2 minutes, this could be cool. NO
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Need to find the exact source material; offhand could be a lot of sampling, but interesting - LT From the Crazy Climber 2000 video game. --------------------------------- Possible help: http://www.youtube.com/watch?v=rR7jVopEXRA http://www.youtube.com/watch?v=PeZby1sAlPI
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Contact Information * Your ReMixer name - Orgasmic Alliance * Your real name - Orgasmic Alliance (assorted individuals, we're a group) * Your email address - Orgasmic.Alliance@gmail.com * Your website - http://remix.thasauce.net * Your userid (number, not name) on our forums, found by viewing your forum profile - We don't have an individual forum account Submission Information * Name of game(s) arranged - Chrono Trigger * Name of individual song(s) arranged - Schala's Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site) - It's on the site * Link to the original soundtrack (if it is not one of the sound archives already available on the site) - It's on the site * Your own comments about the mix, for example the inspiration behind it, how it was made, etc: This is the NSFW Schala mix by Orgasmic Alliance. it was made as a promo for a specific podcast-related show. The moans you hear are by real people in real situations. I believe the source theme is apparent, however, here is the list of contributors for the moaning and narration and whatnot: Jose the Bronx Rican ("FAMILY JEWELS!") Lizz Brushfire OA Wife of OA DragonAvenger Level 99 Your mom <3 <3 <3 --------------------------------------------------------------- http://ocremix.org/chip/6132 - Schala's Theme Hahahahaha! If there was more development of the arrangement, I'd totally be in favor of it. Finally some guitar at :54. Would have loved some more interpretation/development in here. Only 1:56-long and no substance beyond the moans and/or groans. Also worth noting, I had to turn off my ROFLOL just to judge this. However, we definitely have our April Fool's Day mix for 2011, though we'd lose half our audience, the prude half, while cracking the perverted half up. NO
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Who the hell is Joe Bidon? Also, y'all need to learn how to interweb more: http://www.facebook.com/stefan.ajax
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OverClocked ReMix Releases Free Fan Tribute Album, Final Fantasy V: The Fabled Warriors ~WIND~ September 10, 2010 Contact: press@ocremix.org FAIRFAX, VA--OverClocked ReMix today released its 18th album, Final Fantasy V: The Fabled Warriors ~WIND~. The album consists of nine arrangements of composer Nobuo Uematsu's original score to the 1992 Super Nintendo game, Final Fantasy V, developed and published by Square. It is available for free download at http://ff5.ocremix.org, and is the first of a planned series of five albums honoring the game's soundtrack. The Fabled Warriors is not affiliated with or endorsed by Square Enix. "I have always felt that Final Fantasy V's soundtrack has a bit of lightness to it that other Final Fantasy soundtracks eschew in favor of darker, moodier themes. This game always struck me as more of an adventure than any of the others in the series, and Uematsu's score grabs that and runs with it," said Shariq Ansari, director and creator of the album. The first four albums will follow the four crystals in the game, with themes arranged for all of the corresponding jobs, and the last album will cover new jobs introduced in the 2006 Game Boy Advance release, as well as serve as an endcap to the project. "Make no mistake, folks: WIND isn't 'disc one' of The Fabled Warriors. It's a wonderful, complete album that stands on its own; each subsequent album—WATER, FIRE, EARTH, and DAWN—will also be able to stand on its own," stated Ansari. "I hope you're all looking forward to hearing them as much as I am." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://ff5.ocremix.org Torrent: http://bt.ocremix.org/torrents/Final_Fantasy_V_-_The_Fabled_Warriors_~I.WIND~.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=31100
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No, nothing like that was ever an OC ReMix, so you wouldn't find it here or in OC Removed.
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I think he's gonna finish reviewing every OC ReMix on his birfday. I'm FEELIN' it; he's gonna finish all 25083873 of 'em.
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Scott Pilgrim vs the World - Another Winter (Level 1)
Liontamer replied to Kwaza's topic in ReMix Requests
Bingo. We're not going for "better," we're going for different. -
Bionic Commando Rearmed 2: Make Something "Radd" Remix Contest
Liontamer replied to mikeeb13's topic in General Discussion
How long does it run? -
More like that Wikipedia entry is gone.
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Nice catch!
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OCR02088 - *YES* Metal Gear Solid 2 'Solid Snake's Cigarette Break'
Liontamer replied to Palpable's topic in Judges Decisions
It wasn't super duper impeccably polished, but it was still significantly above the bar. I co-sign with Jesse's criticisms, even though I wouldn't be able to articulate those myself, but like the other YESs, thought the arrangement and execution weren't even teasing borderline. It's very good, not yet great, but very plainly got the job done. A good laid back take on Snake, make no mistake. YES -
FYI, that's absolutely incorrect. Everything has been and still is available. http://www.reubenkee.com, at the Pathos site.
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NP, I'll hit you up tonight after work, Brandon.
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Friday, September 3 to Sunday, September 5 Washington State Convention & Trade Center, Seattle, WA http://www.paxsite.com/paxprime/ Time for PAX once again. Tycho, Gabe, Khoo and crew have some fine musical tastes, so we're ready to make some noise again out west! OCR joins the 7th annual PAX Prime in Seattle for our 3rd PAX panel! PANEL! OverClocked ReMix: Video Game Music Community Raven Theatre Friday, September 3rd, 1:30pm Video Game Music ROCKS! For over 10 years, OverClocked ReMix (http://ocremix.org) has been remixing your favorite video game music! Join us again at PAX as we cover the ins and outs of the site, challenge you with VGM trivia, give away exclusive prizes (physical albums GET!), and share news about current and upcoming album projects, including Mega Man X and Final Fantasy 9! LET'S GO! \m/ Panelists Include: djpretzel, Liontamer, Palpable, diotrans, Jillian Aversa (pixietricks) Representing OC ReMix: djpretzel diotrans Liontamer Palpable Jillian Aversa SCHEDULE!
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I don't care about the level of detail involved. The cut-and-paste structure was a total dealbreaker, e.g. the same exact chorus at :52, 1:37, 2:22 & 3:07. It got old, it really needs further variations to justify the length. It wouldn't even have to be melodically, but with the supporting writing. I love the instrumentation, which was very personalized, but the relatively conservative interpretation paired with the repetition is a no-go. oov, your work is good, this just needs some further development to make it a complete product. NO (resubmit)
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Disturbed by Scott Stapp. :'-( Happy birthday otherwise. But very disturbed. :'-(
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It's been a pleasure. Over and out
Liontamer replied to Geoffrey Taucer's topic in General Discussion
Do a barrel roll!