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Liontamer

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Everything posted by Liontamer

  1. Uh, what's the deal with this just being abandoned? If there's music and art, and it's good, let's just release it formally.
  2. Indie Music Cancer Drive to Release Songs for the Cure '10 Album Twenty-eight artists join together to raise money for the American Cancer Society and aim to raise $10,000 January 24, 2010 Contact: Josh Whelchel (josh@jwmusic.org) (513) 549-2336 http://www.cancerdrive.org Cincinnati, OH--The Indie Music Cancer Society will release its 2010 compilation, Songs for the Cure '10 on March 1, 2010 and forward 100% of all donations and profits to the American Cancer Society through its Relay for Life event held on April 23, 2010 at the University of Cincinnati. The album will feature music from 28 diverse artists, including Select Start, Big Giant Circles, Alec Holowka, Two Seconds Away, Jay Tholen, Josh Whelchel, Renee Winter, and others. The organization is currently accepting donations, and all donors of $25 or more before March 1, 2010 will receive a free physical copy of the album. Supporters with $10 or more will receive a free digital copy. Genres represented include Pop, Rock, Alternative, Chiptunes, Instrumental, Opera, Classical, Avant-Garde, Jazz, Fusion, and many others. The organization raised over $6,000 for the event last year and is still forwarding profits from last year's album, available on iTunes, Amazon, and others. A full list of artists can be found at the Songs for the Cure '10 website at http://www.cancerdrive.org. The fundraiser aims to raise $10,000 by April 23, 2010, preceding a digital release of the album to iTunes, Amazon, CD Baby, and other retailers. Donations are accepted through http://www.cancerdrive.org. ### Video: http://www.vimeo.com/8933889 Indie Music Cancer Drive / Songs for the Cure '10: http://www.cancerdrive.org Josh Whelchel: http://www.jwmusic.org
  3. This weekend turned out pretty pretty bad for me. We'll get everything announced before the end of next week. I've basically whitted things down to some prime contenders, and then the panel will decide who the lucky (lucky!) winner is!
  4. EASEUS is actually free until Feb. 1 for a promotion, so that was great. Thanks, Stevo!
  5. You now owe djp a new ReMix. Please make sure the original composer is Tim Follin.
  6. Can you recommend me some? Thanks for any help you can give!
  7. I haven't heard the mix yet, but it's basically a judgement call. If you feel the structure prevents the track from feeling cohesive, then you'd go NO. But otherwise, the sandwich approach isn't problematic for me at all as long as the source tune is used enough and the composition is cohesive and well-developed.
  8. http://en.wikipedia.org/wiki/Pok%C3%A9mon_HeartGold_and_SoulSilver March 14th release in the States? CRACK THE WHIP, GODDAMMIT!
  9. Death to anyone who doesn't like the source tune! I'm a big, big fan of it, plus, this ReMix delivers! Nice work, bros! And now we just wait for some kneejerk vocal haters to inevitably show up...
  10. Yeah, pretty much that (including loving the source), EXCEPT...the production here was really poor. I've heard worse, but "slightly crowded" is too generous. The soundscape is way too muddy and indistinct. The higher frequencies got murdered, so this sounds as if you recorded it off someone's speakers. C'mon, the potential here is too good to waste it with something so lo-fi. Anyway, I'm not comfortable with the amount of direct audio sampling from the original with the lyrics. It's too much for me to pass it, so even if this were pristinely produced, I couldn't get behind it. That said, the instrumental arrangement was cover-ish, but definitely had a new mood and some good instrumentation changes except that brutally awful FL Slayer-ish guitar. The countermelody that came in at 3:28 was a poor choice of instrument, too loud over the lead, and off-key with the melody. Fix that as well as cleaning up the overall mixing/sound balance. Use our Works & ReMixing forums if you need help. But of course take DS & OA's advice on how to realize the potential of the arrangement. NO
  11. Nah, Nekofrog's correct, it's 3 weeks between submissions. And 1 submission per email. (Good luck!)
  12. ReMixer name: SunSpire Real name: Marco Marold Website: sunspire-records.com UserID: 29271 Arranged Game: Zelda Twilight Princess Arranged Song: Hyrule Field Overworld Theme Song Name: Fields Of Twilight Comments: Hello OCRemix, this my very first submission to the site, yay! I wrote this song for a friend some time ago who enjoyed playing Twilight Princess just as much as I did and she suggested I'd send it to OCRemix so other Zelda fans could listen to it as well. The game's soundtrack is a beautiful one, however some of the songs are very basic and I've been wanting to remake those for a long time. This song is the start to a hopefully bigger project, provided there's enough interested listeners out there I hope I did everything correct, looking forward to your review!! So long, Marco "SunSpire" ------------------------------- Legend of Zelda: Twilight Princess - "Hyrule Field" Opened up pretty interestingly with some stuff based off the chord progression of the original. A pretty loose connection to the source that I wouldn't necessarily count as source usage. The source tune kicked in at 1:00 with a pretty straightforward, quiet take on the melody, followed by belltones at 1:29, then both in tandem at 2:00. It's certainly an alright approach here that's very genteel compared to the source. The leads really should have been louder. If you wanted them to not totally be upfront, they still could have been louder yet blended into the rest of the soundscape. With the leads so relatively quiet, my ear was drawn to how repetitive the backing pattern was. And the backing pattern was, indeed, ultimately too repetitive. Though repetitive, it filled out the soundscape very nicely and was still pleasant to listen to. But when you mentally strip that part away, there was little else going on. 2:29 finally switched up to something different, but again, once you get rid of the core pad filling out the background, it sounds like there were only 2 or 3 other parts in the entirety of the track. and the leads were still too quiet. Back to the same pattern from the starting point at 3:32 until the finish at 4:48. This was pretty chill to listen to. Aside from the sound balance issues though, there just needs to be more development going on as far as the interpretation and number of parts. See what else you can do to provide more substance and variation within the arrangement and you'll further realize the potential here. Not a bad first effort at all, Marco. NO (resubmit)
  13. Pretty quiet mix. The woodwind at :54 sounded gimp to be honest. I'm not sure that was the best choice for the lead, but we'll get some other opinions. 1:22-1:49 was a strange mish-mash of parts at around the same volume where nothing took the lead and there was no real direction; it wasn't cohesive at all. The sequencing of the vibes at 1:49 was a bit too rigid, IMO, but was serviceable, so no hate there. 2:40-onward, I still wasn't feeling the instrumental combinations, especially the drumkit and the awkward string attacks, which all sounded out of place. This is kind of stuff Nutritious would do a lot with his early subs, and the overall style would seem disjointed. The pacing intended to be kind of low-key and downtempo, but it just came off plodding and sluggish without the instruments properly locking together. The arrangement was OK. Certainly a personalized approach that had some good moments. And I loved the music box/piano finish, which sounded excellent. But the overall execution with these instruments just didn't lock together and flow well enough for me to get behind it. This still needs some TLC. NO (resubmit)
  14. Blue Magic Damon Campbell bluemagic1984@hotmail.com Game Info: Donkey Kong Country SNES Composers: Dave Wise, Eveline Fischer, Robin Beanland Track: Fear Factory I don't really have too much to say about this mix, but it was really fun to make and I hope you all have fun listening to it. Thanks Damon ---------------------------------------------------------------- Donkey Kong Country - "Fear Factory" Really unique take on this. The execution wasn't the most solid ever, but this was still a welcome change of pace for this source. The sequencing was too stiff for the pipes, and I thought the texture from 1:08-1:41 was too sparse. But once things picked up at 1:41. On the negative side, the bowed string work in the background there was also way too stiff-sounding and unrealistic. 2:31 brought in some synth stuff over the top of the arranged source for some nice interplay. Cool SFX for the finish. I'll be honest, and I don't mean this in a derogatory way, Damon, but when I hear this track, it seems to me like your skills are plateauing. As far as overly-quantized sequencing goes, you've had mixes pass with similar issues. Sometimes the other strengths of the arrangement are enough to overshadow those, but I keep hearing the same issues with unrealistic sequencing that prevent me from fully engaging when I listen to your stuff. Definitely focus some time on the details of your sequencing so that the organic instrument sounds more natural. The level you're at, you can get things passed fairly consistently, but I really hope you're able to push forward, pay more attention to the finer details and raise your execution to that next level. Looking forward your next one, bro! YES (borderline)
  15. Weird enough that I had to panel it - LT Remix Title: Imaginary Gutsman Remixed by Imaginary Film Club Name: Ruphus Gee imaginaryfilmclub@yahoo.com www.imaginaryfilmclub.com ID: 30613 Mega Man 1987 Gutsman Stage Enjoy! - Ruphy ------------------------------------------------------------ Mega Man - "Gutsman Stage" I'm probably more down with this weird stuff than the other judges, and could actually see this on the site if it were subbed 8-10 years ago. Well, I get that you're going for something sonically unique. It's certainly a minimalist take that's heavy on odd sounds & textures. But that doesn't exempt the track from being underdeveloped overall. If the melodic writing didn't sound so atonal for portions of the track, and the textures were fleshed out further, this could have a shot as something decidedly different than what we get. See if you can add a bit more substance to this one, Drew. It was at least interesting for being odd. NO
  16. Quinn tends to use preset drumloops, and this is an older piece, so I'm sure if this older piece did the same. But Quinn is definitely the best artist I've heard in the community that can really build around those patterns and make them seem like they were created specifically for that song. Almost a little too laid back and subdued for my tastes, but this was definitely nice. I thought the reverb created a nice atmosphere, and the interpretation was very solid. Definitely VERY glad to read that Quinn's gonna be doing more arrangements, he does some good work. Now if I can just get him to submit "Snow Tires"... YES
  17. I'mma talk to John. We've gotta something going on this one, if possible. Last year, we had a scheduling conflict (Distant Worlds, IIRC, plus I had an all-important job interview for my current job). Now that I'm in Atlanta, I'm certainly closer to Orlando, and hoping to attend!
  18. Agreed with Dave/Andrew/DA on that last held vocal note having some unexploited potential. That and the way the string decayed at the finish were probably the only two crits even worth making. As I told Kenneth at MAGFest, I absolutely loved this track, hence the DP. I liked the deliberate pacing and mood in this one. If you read the lyrics, they definitely gets the eyes CLOSE to tearing up. (I held my composure, I'm gonna cry. But I could see how someone else would. ) I really liked listening to it when I first heard it when tagging Humans + Gears, but it wasn't until reading Kenneth backstory on the imagery that the gravity of the arrangement really hit me. Very powerful lyrics, nothing but enhanced by Deia's vocal performance, which was both sad and stunning. Justin really polished this up nicely. Also, props to Kenneth for incorporating the source theme on some level at practically every point of the song. When I realized it was going on in the background during several portions of the arrangement, I was definitely impressed at how thorough and sophisticated the overall treatment of the theme was. Great job, guys!
  19. Original Decision: http://ocremix.org/forums/showthread.php?t=18521 1st RESUB: http://ocremix.org/forums/showthread.php?t=22622 Contact Information ReMixer name: Suitmonster Real name: John J. Brandon Email address: jjbrandon@gmail.com Website: None at present. Userid: 24383 Submission Information Name of game(s) arranged - Chrono Trigger Name of individual song(s) arranged - "Secret of the Forest", and a leg from the "Chrono Trigger" main theme. A link to the file: Additional information about game including composer, system, etc. (if it has not yet been added to the site) I'm sure sufficient information exists at OCReMix.org, but the original composer is Yasunori Mitsuda. Link to the original soundtrack (if it is not one of the sound archives already available on the site) - Available through OCReMix.org, if by some chance there are Philistines who are not already intimately, nigh-sexually familiar with it. Your own comments about the mix, for example the inspiration behind it, how it was made, etc.- I've always enjoy the source song, but I did not set out with intent to ReMix anything. This work started by writing an original piece, and while fiddling on the ivories I found that "Secret of the Forest" fit nicely, so I adapted, pushed and shoved until I got a terrible, horrible, stinky remix, and then asked for advice from the WiP forums. After months of reworking it and many emails from supportive ReMixers and judges who reviewed the previous versions, I managed to come up with something vastly superior to my original shameful effort. The version I now submit addresses many of the concerns originally voiced by the judges, and I hope it is found satisfactory. If not, I'd be happy to go back to the drawing board once again. ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) & "Chrono Trigger" (ct-102a.spc) I believe Mustin was seeing potential this one, IIRC from the WIP boards, so I'm interested in hearing the latest cut. I still thought the mixing of the drums was a negative, and the overall mixing lacked polish. The drums just never sounded like they were in the same soundscape as the other instrumentation. There were moments where the sparse textures seemed way empty, but that wasn't a huge deal. The treble also sounded too hot, but I'd like a second opinion on that. Honestly, I'm cool with the arrangement, and I'm feeling the ideas there overall. It's a solid enough jazz-style take with pretty good dynamic, although again, some portions felt barren. The production just sounds too lo-fi for me to fully get behind it. It's slightly better than the first resubmission, but not too much. It's still lo-fi, and now there were some annoyances in the high end as well. I'll go YES (conditional) on some cleaning up of the production, but we'll see how this fares. It's definitely not something I want to NO, and I'd like to see this posted in some form. EDIT (1/16): I've relistened, and I'll go ahead and change my vote to NO (resubmit). I do think Jimmy's crit on the default FL drumloop is valid, but I've heard guys like Quinn Fox integrate presets well, so it's not an automatic DQ. It seemed to work fairly well. As far as the arrangement being weak, I thought the overall treatment of the source was still creative and thought Jimmy sold it short. I could see how someone wouldn't like the lead portasynth, but had 0 issue with it at all, and don't see what was wrong with using it. The melodic interpretation and countermelodic part-writing was pretty solid and definitely interpretive. I think the main issues are still the mixing/mastering being weak, and then the textures being empty for some sections (worst offender: 2:07-2:32). But Jimmy's ultimately made me see that this needs more than simple production clean-up for the pass. It's probably time to move on from this piece, but if you do give it one more go and really address the production and textural issues here, you could have a fair shot at a pass. Do keep at it.
  20. Go to the contest site. This is sponsored by both us and SEGA Europe, and SEGA's generously offered up the prize. We're not just telling you about A contest, this is OUR contest. Go for the win.
  21. Definitely feeling Zoola more, or Zoolance, but Zylance is cool with the uppercase Z. I'mma let you marinate on the name change, but I'll keep an eye out. Don't go with that logo though.
  22. New Year's, which is what I voted. Clearly the people turned out this year. For me, it's much easier to be away from work, because everyone's in vacation mode, but I'll go whenever.
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